Category: oUF: Plugins
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
1.1
Date:
12-02-2008 03:20 PM
Size:
17.59 Kb
Downloads:
5,046
Favorites:
94
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Amount healed by this holy light indicated in green
oUF HealComm   Popular! (More than 5000 hits)
This addon is now ready for 3.0 with the updated LibHealComm library embedded.

Simple module for oUF that adds a visual representation of incoming direct heals to your oUF healthbars. A semi-transparent green bar will be added to the end of healthbars showing how total value of direct heals (including your own) currently being cast on the target. If the incoming heals would overheal, this bar will extend beyond the end of the regular healthbar.

By default a healing estimate bar is added to all your oUF unit frames. In your oUF layout you can set self.ignoreHealComm to non-nil for any frames you want to have excluded. Colour and alpha for the healing bar can be adjusted near the top of oUF_HealComm.lua.

The LibHealComm-3.0 library is used for healing data communication. It is embedded within this addon as well as various popular unit frame mods (grid, pitbull, xperl, etc) so chances are good most of your raiders have it already and information about their heals will be available to be displayed. You can encourage any healers in your raid who aren't already using any such mods already to at least install the standalone library so their heals can still be displayed.
  Change Log - oUF HealComm
1.1 - Embedded LibHealComm 3.0 r16; now compatible with WoW 3.0
  Comments - oUF HealComm
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Old 08-05-2008, 04:48 PM  
Flarin
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Forum posts: 215
File comments: 97
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Ok- I have FINALLY tracked down the bug! Sorta. It has to do with the order the mod is loaded. If your oUF_<name> comes AFTER oUF_HealCom then the mod works. If it comes BEFORE - fail with the error below. Example:

oUF_Flarin --> Fail
oUF_corree --> Fail
oUF_Phanx --> SUCCESS
oUF_xFlarin --> SUCCESS

oUF_IncomingHeals uses a different method to find the frames and works regardless of the load order so I reccomend that mod at least until this one gets fixed - although I admit the functionality looks identical to me.

EDIT: Fixed - thanks! oUF_Healcom works fine!
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Last edited by Flarin : 08-06-2008 at 04:16 PM.
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Old 08-04-2008, 08:35 PM  
Flarin
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Forum posts: 215
File comments: 97
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Quote:
Originally posted by coree
got this error
Message: ..\AddOns\oUF_HealComm\oUF_HealComm.lua line 82:
attempt to index local 'frame' (a number value)
I am getting the same error trying to use these with my layout as well.

EDIT: Sigh - this app works with oUF_Lily, but not my layout. Looks like I need to understand the differences between my layout and Haste's. /cry

EDIT: Still can't figure this one out - but oUF_IncomingHeals works with my layout. leaving this one out for the time being.
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Last edited by Flarin : 08-04-2008 at 11:20 PM.
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Old 08-03-2008, 08:29 PM  
coree
A Deviate Faerie Dragon
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got this error
Message: ..\AddOns\oUF_HealComm\oUF_HealComm.lua line 82:
attempt to index local 'frame' (a number value)
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Old 08-01-2008, 07:19 AM  
krage
A Kobold Labourer
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Forum posts: 1
File comments: 9
Uploads: 1
Quote:
Originally posted by Pseudopod
However, what should I do to only make the healing bar show on player frame and target frame?
hipjipp quoted the important bit there, but since I didn't throw a detailed description in I'll leave the code snippet here too. You just need to define frame.ignoreHealComm to true anywhere you don't want to see the bars, so for you in your layout you'd need to set ignoreHealComm for all frames that aren't player or target (I made it an opt-out rather than opt-in essentially):

Code:
if unit ~= "player" and unit ~= "target" then
    self.ignoreHealComm = true
end
And as an aside, I use the incoming heals on my player frame for similar reasons as you... it's reassuring to see the next heal coming in, or to see that nobody can heal right now and it's time to pop a cooldown or healthstone!
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Old 07-29-2008, 04:05 PM  
Pseudopod
A Kobold Labourer

Forum posts: 1
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Omg I usually read stuff like that but that just slipped pass by. Sorry. Maybe I'll be able to figure it out without further help (yesh, i'm a total retard when I try to adjust lua for my ouf) :P
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Old 07-29-2008, 11:20 AM  
hipjipp
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Forum posts: 77
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Quote:
Originally posted by Pseudopod
Thank you, this is something I've missed while playing my lock (life tap timing ftw!). However, what should I do to only make the healing bar show on player frame and target frame?

Edit. I assume I need to name my player & target frames in my layout.lua (how?) and change that following bit into something that only includes those 2 frames (how do I hook stuff?)
Code:
--hook into all existing frames
for frame in pairs(oUF.objects) do hook(frame) end
"can define frame.ignoreHealComm in layout to not have the bars appear on that frame" put it into all frames but player and target..

Love you Krage!
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Old 07-28-2008, 02:37 PM  
Pseudopod
A Kobold Labourer

Forum posts: 1
File comments: 46
Uploads: 0
Thank you, this is something I've missed while playing my lock (life tap timing ftw!). However, what should I do to only make the healing bar show on player frame and target frame?

Edit. I assume I need to name my player & target frames in my layout.lua (how?) and change that following bit into something that only includes those 2 frames (how do I hook stuff?)
Code:
--hook into all existing frames
for frame in pairs(oUF.objects) do hook(frame) end

Last edited by Pseudopod : 07-28-2008 at 02:42 PM.
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