Download
(216Kb)
Download
Updated: 12-12-12 05:14 PM
Pictures
File Info
Compatibility:
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-12-12 05:14 PM
Created:unknown
Downloads:72,225
Favorites:332
MD5:

Simple Buff Bars  Popular! (More than 5000 hits)

Version: r20121212
by: Shadowed [More]

This is meant as a simple buff bar mod, includes strictly what is needed for configuration, while you cannot configure every single aspect of this you are given enough that you shouldn't have any issues getting it to look how you want. Includes support for target, focus and pet bars (If enabled) as well.

Supports SharedMedia for different textures and fonts.

Type /sbb (or /simplebuffbars) for configuration.

Fixed for 5.1.0
Fixed tracking not working
Now hides in pet battles

---

Author: Shadowed <[email protected]>
Date: Wed Mar 24 13:04:46 2010 -0700
- Fixed error due to Elemental Oath spellID being removed, also implemented a fix to stop this from happening again

Date: Thu Feb 4 12:44:44 2010 -0800
- Fixed error when enabling extra units

Date: Tue Dec 22 00:49:45 2009 -0800
- All temporary enchant update issues should be fixed, I hope!
- TOC bump 30300
- Updated localization, and moved it all to the namespace locals
- Moved to using namespace table Blizzard provides
- Added new files
- Library update

Date: Fri Aug 7 13:40:12 2009 -0700
- Library update
- Fixed a typo for offhand temporary enchant detection
- TOC Bump

Date: Sat Aug 1 23:22:38 2009 -0700
- * Changed temporary enchant detection, hopefully will fix bugs with it not working correctly
- * Changed temporary enchants to be enabled by default
- * Changed DB to use a default profile
- * Fixed issues related to temporary enchants and changing/reloading profiles
- * Library update

Date: Sat May 23 21:19:08 2009 -0700
- * You can no longer loop anchors through the configuration

Date: Sun May 10 15:47:18 2009 -0700
- * Fixed an issue with filters not being changed when using duel specs
Author: unknown <Shadowed@.(none)>

Date: Thu May 7 14:33:37 2009 -0700
- * Stupid CRLF
Author: Shadowed <[email protected]>

Date: Sun May 3 02:19:51 2009 +0000
- * Fixed color by type not working, you might have to reset the option for it to take affect
- * Blizzard timer format is now simply seconds, no longer pads it with a 0
- * Cleaned up code a bit
- * Cleaned up the temporary enchant code, will only update it if theres an actual change now, this should also fix a bug with a concat error on 'name'

Date: Sat May 2 08:06:21 2009 +0000
- * Fixed an error in temp enchants when using a Fishing Lure

Date: Fri May 1 03:50:39 2009 +0000
- * Fixed a bug if you tried to set a custom font that wasn't loaded at the exact time the bars are created
- * Oh right now I remember why I was checking type, fixed debuff color not turning red
- * Added an option to hide the icons
- * Cleaned up the buff code slightly
- * Updated korKR (Thanks Can)

Date: Tue Apr 28 04:22:09 2009 +0000
- * Fixed OnClick being called if the buff wasn't one from the player
- * Updated/Added zhCN/zhTW localization (Thanks wowui.cn)

Date: Mon Apr 27 21:17:25 2009 +0000
- * Added korKR localization (Thanks again to Can)
- * Removed PASSIVE aura filter, as it was removed at some point
- * Updating an extra units configuration will update that anchor without to reset the unit
- * Added an option to filter buffs the player did not cast (for extra units only)

Date: Sat Apr 25 04:12:11 2009 +0000
- * Should add a tooltip clarifying that if they disable extra units, the configuration for those are reset too I guess
- * Fixed temporary enchants having multiple instances appear of the same one
- * Added all of the code in to support target/focus/pet bars (When enabled)
- * Started to add base code in to allow buff bars for focus/pet/target, since it turns I can do it with very little additional code (If the user doesn't want them enabled)
- * Fixed PEW not being unregistered after the first call
- * Fixed text width of bars, will correctly resize based on the timer duration width
- * Fixed an error at line #101 in filters.lua
- * Cleaned up the configuration, no longer uses some of the old whacky methods
- * Redid and cleaned up a lot of the display code, no longer need to hack in temporary enchants/tracking to get them to display in anchors
- * Added the ability to enable or disable groups

Date: Fri Apr 17 18:06:30 2009 +0000
- * Scale can't go below 0.01 now to prevent an error
- * Changed pattern match on temporary enchant names to work with both US and Korean localizations (Thanks Can)

Date: Thu Apr 16 22:45:30 2009 +0000
- * Added a check so we don't stack overflow in OnShow
- * Anchor spacing can go from -100 to 100 now (not 0 to 100)
Optional Files (0)


Post A Reply Comment Options
Unread 09-25-08, 02:39 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Unless you're putting the icons on the right, it's the same thing essentially, actually technically it's easier to see because the stack text would be smaller on the icon rather than being put first.

But anyway, I'll add an option to put stack first in text because thats a lot simpler.
Report comment to moderator  
Reply With Quote
Unread 09-25-08, 05:20 AM  
BujuArena
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 61
Uploads: 1
It'd be ok, but looking at the icon still seems a lot more natural, especially in the case of the meteor slash debuff on Brutallus (because of how little time I have to look at it over other UI elements while healing). Every other addon with buff icons I can think of places the number of charges or stacks on the icon.

I'll still be using this addon regardless because it's so awesome in every other way. Good work! It's just that one thing I'm feeling is missing.
Last edited by BujuArena : 09-25-08 at 05:23 AM.
Report comment to moderator  
Reply With Quote
Unread 09-24-08, 05:47 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
I'll think about it. More likely I'd add an option to put the stack in front of the text instead of after, would that be a suitable replacement?
Report comment to moderator  
Reply With Quote
Unread 09-24-08, 05:05 PM  
BujuArena
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 61
Uploads: 1
I'm very used to looking at the number of charges remaining on Inner Fire (or any other stacking/charge-based buff/debuff) by looking at the icon. Is there a way you could make SBB print that number on the icon like ElkanoBuffBars does? Thanks.
Report comment to moderator  
Reply With Quote
Unread 09-13-08, 07:02 PM  
Shinny
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I looked through my addons list, and it is probably SeriousBuffTimers

Ty once again
Report comment to moderator  
Reply With Quote
Unread 09-13-08, 03:34 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
It already does that by default, if they're showing again you have another mod conflicting.
Report comment to moderator  
Reply With Quote
Unread 09-13-08, 03:18 PM  
Shinny
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Is there an option to disable the Blizzard default buff icons?

Ty
Report comment to moderator  
Reply With Quote
Unread 09-11-08, 07:51 AM  
vpr
A Theradrim Guardian

Forum posts: 65
File comments: 272
Uploads: 0
Forgive me if this option is in the mod, but I've looked around and have been unable to find it, perhaps I'm just not looking in the right place.

Currently the mod lists the buffs when set by time from the buff that's going to take the longest amount of time to the buff that's going to take the least amount of time. I want to reverse this so that the one that's going to take the shortest amount of time is listed at the top down to the longest.

My eye naturally gravitates to the top of the list when using it, so I'd like to be able to see which buff is going to end first (being at the top of the lost, not the bottom)

PS: I don't want to build the list upwards either, I just wish to change the sorting order. Can you help?
Report comment to moderator  
Reply With Quote
Unread 09-10-08, 08:26 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
I'm pretty sure I fixed that already, but I forgot to push it. I'll check in about 30 minutes when ZA is done.
Report comment to moderator  
Reply With Quote
Unread 09-10-08, 07:52 PM  
dlr554
A Kobold Labourer

Forum posts: 0
File comments: 55
Uploads: 0
While raiding last night in Sunwell, whenever I died and released, I'd get a duplicate temporary enchants bar in the middle of my screen. By the location and size, it appeared to be using the default location and size. Reloading the UI would fix it until I had to release again.

Just a note, I set the temporary enchants to be anchored to my debuff bar, so that it's the first one showing on the list.
Last edited by dlr554 : 09-10-08 at 07:53 PM.
Report comment to moderator  
Reply With Quote
Unread 09-07-08, 02:39 PM  
Darkspell
A Deviate Faerie Dragon

Forum posts: 17
File comments: 47
Uploads: 0
non wrath version?

Been using the same version all along.

edit: nevermind.. I am an idiot.. wrong version.. oops
Last edited by Darkspell : 09-07-08 at 02:41 PM.
Report comment to moderator  
Reply With Quote
Unread 09-07-08, 02:36 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Thats because you're trying to use the non wrath version of WoTLK.
Report comment to moderator  
Reply With Quote
Unread 09-07-08, 02:29 PM  
Darkspell
A Deviate Faerie Dragon

Forum posts: 17
File comments: 47
Uploads: 0
Was working fine. Now it does not. Only tracking shows. I deleted the old files, deleted the savedvariables.

[2008/09/07 13:28:30-375-x1]: SimpleBuffBars-$Revision: 765 $\SimpleBuffBars.lua:752: attempt to call global 'GetPlayerBuff' (a nil value)
SimpleBuffBars-$Revision: 765 $\SimpleBuffBars.lua:865: in function `PLAYER_AURAS_CHANGED'
SimpleBuffBars-$Revision: 765 $\SimpleBuffBars.lua:112: in function <Interface\AddOns\SimpleBuffBars\SimpleBuffBars.lua:98>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
Report comment to moderator  
Reply With Quote
Unread 09-04-08, 02:34 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Good enough argument, I still prefer them in the buff frame so I'll see if I can come up with a good way of showing them inside that anchor, or in it's own.
Report comment to moderator  
Reply With Quote
Unread 09-04-08, 01:34 PM  
Stuck
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 127
Uploads: 14
Originally posted by Shadowed
Stuck: If you can come up a good argument for weapon enchants as a separate anchor it'd help. It already stored it as a table thought, it just didn't create the table until you repositioned it the first time so I had to set a default to fix the other positioning bug.

Strongbow: You can't, if theres a few people who want this then I'll add it in.
It just seems to me like weapon buffs are very low priority in contrast to player buffs, which is why I like to dissociate them from each other. It looks a lot cleaner with the weapon buffs as its own group keeping in mind that weapon buff bars and player buff bars are different colors. Of course you could change the colors of the weapon buffs, but that would be counter intuitive because you would then be mixing low priority buffs with player buffs and they wouldn't be easily distinguishable.

Weapon buffs aren't necessarily player buffs. They weren't placed into the BuffFrame until months and months after release.

I'm not just asking you to add this for me. It is just a suggestion. Right now the way I have it set up: the weapon buffs group that I made is anchored to debuffs (which is anchored to buffs), and if the debuffs group isn't visible, the weapon buffs group is anchored to the buffs group.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.