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Updated:02-11-09 04:00 AM
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dHunterTool  Popular! (More than 5000 hits)
Version: 3.0 rev12a
by: Drauer [More]
2009-08-29:
This was bloated and poorly written, so I just simplified it and removed some parts to separate addons:

HunterAnnoucer - to announce stuff in party/raid.
AspectWatch - Aspect of Viper/Hawk watch.
NoDaze - Remove Aspect of Cheetah/Pack on daze.
AutoTracking - Change Tracking to your target's type.


So this no longer supported, sorry.
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Unread 08-02-08, 11:36 AM  
DivineBovine
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NICE!!

This is a great mod! it's replaced zhunter mod. I like this alot. my only suggestion... could you add support for sct?
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Unread 08-05-08, 04:32 PM  
Drauer
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Re: NICE!!

Support for various Combat Texts will be added in next version
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Unread 08-27-08, 09:26 AM  
mrruben5
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Will the arcane shot dispel module announce what it dispelled?
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Unread 08-27-08, 05:43 PM  
Drauer
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Yes, it announce dispelled buff's name.
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Unread 10-18-08, 10:40 AM  
peewee_sweden
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"Arcane Shot dispels/failed to dispel announce"

Arcane shot no longer dispels, that effect was moved to Tranquilizing Shot.
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Unread 10-20-08, 04:22 AM  
Drauer
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Right. Damn, how could I forgot.
Fixed.

Thanks for report
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Unread 10-20-08, 09:14 AM  
tralkar
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Now if you can only add Aspect of the Hawk, after your Cheetah/Aspect of Pack turns off you when hit..
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Unread 10-24-08, 05:39 PM  
Supercharger
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A bug I noticed was that it was announcing misdirects even if they didn't go off (mounted unit, out of range, etc). Would it be possible to add a check in there to see if the target receives MD before it calls it out?
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Unread 10-27-08, 06:08 PM  
Drauer
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Originally posted by tralkar
Now if you can only add Aspect of the Hawk, after your Cheetah/Aspect of Pack turns off you when hit..
Well auto cast is not possible, at least not in combat and Cheetah/Pack fade is usually made in one.

Originally posted by Supercharger
A bug I noticed was that it was announcing misdirects even if they didn't go off (mounted unit, out of range, etc). Would it be possible to add a check in there to see if the target receives MD before it calls it out?
Fixed in 3beta4
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Unread 10-27-08, 10:31 PM  
Supercharger
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Originally posted by Drauer
Well auto cast is not possible, at least not in combat and Cheetah/Pack fade is usually made in one.


Fixed in 3beta4
Very nice! I am downloading the new beta as we speak. Keep up the good work!
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Unread 10-28-08, 02:07 AM  
Supercharger
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Originally posted by Supercharger
Very nice! I am downloading the new beta as we speak. Keep up the good work!
Hey, I noticed a bug and I was able to fix it, but wasn't sure if you (or anybody else) noticed this.

Namely that the Tranq Shot dispel message report isn't working at all. I looked through your source and found that it was on line 151 of dHunterTool.lua

elseif self.db.enableArcane and event == "SPELL_AURA_DISPELLED" then
SPELL_AURA_DISPELLED doesn't seem to be the event for Tranq Shot dispels. Once I changed it to SPELL_DISPEL it worked like a charm.

Hope this helps!
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Unread 10-28-08, 02:34 AM  
Drauer
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Thanks for report; Fixed in 3beta5
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Last edited by Drauer : 10-28-08 at 02:44 AM.
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Unread 12-06-08, 04:27 PM  
Zidomo
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This is (mostly) great. Have not yet run into any breaking bugs, provides great hunter functionality. In combination with ZHunterTool (which provides non-tainting icon bars, etc.), most all your hunter needs are covered .

One thing, though. Why have yet another library loading for forwarding messages to various scrolling text addons? This is the only mod I've ever seen having their own library duplicating the functionality of LibSink-2.0 (some other mods that provide scrolling text output code it directly into their own mod).

The functionality of dLibSCT is covered by that library. With the advantage that many (many) other mods already use LibSink-2.0, so people wont have to be loading more than one library doing the same thing. Taking up load time, memory and possibly conflicting with other things.

For you, you don't have to worry about personally accommodating future changes to either the API or scrolling text mods, as that library (or LibSink-3.0, etc.) will handle them. The library is not connected with Ace, its completely standalone (the page says LibSink-2.0 is "out of date", but its still maintained). And if there are changes you'd like to see in the library, you can contribute code without a problem.
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Unread 12-23-08, 04:03 PM  
argar
A Kobold Labourer

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No actions or output?

Hi,

installed latest release, shows in config panel, but i get no outputs or actions at all, no daze protect, no viper action warnings, no hunters mark .. the only thing it ever did was switching the nameplates.

Is 3.08 broken here in a weird way ? any way to turn debug on?

A.
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Unread 01-03-09, 11:24 AM  
Zidomo
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Major typo on line 59 of dHunterTool.lua:
Code:
self:print("Freign Death resisted!")
Heh. My party members giggled when they saw that go up in chat .

In addition to correcting the typo, the message would be easier for party/raid members to understand at a glance if it was formatted similar to "My Feign Death was resisted!". "My" added so that there is a quicker fast-glance association with the rest of the message.
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