New unit frames that are currently in development.
Whats my goal with this? Well my plan is to create an addon that will allow the user to highly customise their UI, along the same lines as Discord unit frames allowed, but without all the extra stuff that comes with DUF, that in my opinion, makes it too bulky.
Aims
* To make the addon easy to use, yet have a high degree of scalability and customizability
* To make sure only things that are needed and actually to do with unit frames are added/included in the addon
* Make sure everything in the addons options are clear to use and understand. So that you don't need to spend 4 weeks learning how to move the frames around
Hopefully I'll have something to show soon, getting back to uni has slowed my down a bit and changing my coding style a few times recently hasn't sped anything up. Thankfully this semester is far more forgiving work wise so things should continue to move along.
Portraits added
Combat info added to the portrait (dmg in and out)
Player pet added
Party pets added
Backgrounds added to the statusbars
Percentages added to the statusbars text info
Some re-anchoring of a couple of frames to avoid odd tooltips
Known bug - Life tap does not show the hp loss on the combat info, bug on blizz's side as its they're code I'm using.
Good news the addons not dead or abbandoned, I've just been rather busy the last week.
Anyways next version will have:
portraits (done)
dmg overlay(almost done)
player pet(done)
party pets( needs testing -- probably not done fully )
Once I get that version up for live I'm going to get a WotLK version done. My guess would be next week hopefully for at least the new live version. WotLK maybe as well depends on changes I have to make.
And yes I've decided I am going to go with built in threat bars, mainly as I want to know whent to cast Hand of salvation
Sorry for the lack of update on friday but I decided to hold back and add in the pet and party pet frames, and finish off all the last few basics (portraits anyone?) I'll get that done soon(tm) and work on making a WotLK version asap.
Once the main code is in (excluding customization) I'll add in the WotLK changes to the code. depends on what happens first my code is finished or my dl finishes first, but expect a xpac version next week at the latest.
Well if all goes to plan each bar should be adjustable indvidually. Hopefully I'll be adding in the customization for the bits that are in now over the next week or two, but works a bit hectic atm so we shall see how much I can get done. First the buff system needs a total overhaul. But yes my plan is to allow full scaling/positioning/hiding/texturing of all the bars/frames/buttons/buffs/debuffs. Though first things first, getting the drop down menus sorted. Class colouring I may add in as a slash command in the next update, its easy enough to do.
Originally posted by Azande Looks promising and I will give it a go. I'm just wondering what your plans are for things like height of individual bars, scale and class color, and if you will add an options to completely hide buffs and debuffs.
Looks promising and I will give it a go. I'm just wondering what your plans are for things like height of individual bars, scale and class color, and if you will add an options to completely hide buffs and debuffs.
Right that was easy party frames on the version I am playing with are now show/hide via alpha. Show and hide in combat np. Next test will be to see if I it handles party changes in combat properly.
Good news the party frames also now have the ability to be moved around freely on the version I am working on. Intend to have it + the party and target frames set up and allowed to move via them. Expect to be using a slash command for showing/hiding the anchors for now.
I'll also finally add in the right mouse button menus, and add a focus frame I think.
sigh after 3 days trying to sort this the hard way I'm now going to do it the easy way :P Alpha values it is. Hm only downside to this is that I need to make sure and not do any crazy code :S
Hm this is taking longer than I had hoped, somehow the securegroupheader is not setting the unitid's correctly atm must look into it a little more. Wont be long now I hope!
Having spent some time playing around, I've almost nailed having a new header per frame. I just need to stop a damn random creation thing it is currently doing and all is good