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Updated: 08-27-08 04:10 PM
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Updated:08-27-08 04:10 PM
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Aura Unit Frames
Version: 0.22.1
by: Davnel [More]
Aura Unit Frames

Addon is currently in pre Alpha

New unit frames that are currently in development.

Whats my goal with this? Well my plan is to create an addon that will allow the user to highly customise their UI, along the same lines as Discord unit frames allowed, but without all the extra stuff that comes with DUF, that in my opinion, makes it too bulky.

Aims

* To make the addon easy to use, yet have a high degree of scalability and customizability
* To make sure only things that are needed and actually to do with unit frames are added/included in the addon
* Make sure everything in the addons options are clear to use and understand. So that you don't need to spend 4 weeks learning how to move the frames around


Hopefully I'll have something to show soon, getting back to uni has slowed my down a bit and changing my coding style a few times recently hasn't sped anything up. Thankfully this semester is far more forgiving work wise so things should continue to move along.
Portraits added
Combat info added to the portrait (dmg in and out)
Player pet added
Party pets added

Backgrounds added to the statusbars
Percentages added to the statusbars text info
Some re-anchoring of a couple of frames to avoid odd tooltips

Known bug - Life tap does not show the hp loss on the combat info, bug on blizz's side as its they're code I'm using.
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Unread 07-30-08, 12:01 AM  
gothicknight
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I like concept. Hope it will allow me to move each party independently of each other.

I quick question, how do unlock or move the unitframes, and is there a config mode where i can see all unitframes so i can move them around wihtout having to be in a party or raid.

Looking forward to see how this turns out
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Unread 07-30-08, 09:32 AM  
Davnel
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Currently there isn't an actual config menu/ ability to customise. But I fully intend for it to be able to do all you asked by the time it is complete.

Moving them independantly is something I want, but atm the secure unit headers are taking some work for me to get my head around. But soon I shall crack it :P
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Unread 07-30-08, 07:09 PM  
gothicknight
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Awsome thanx for your reply. Hopefully you can work out how to move each individual party frame. This would be the first Unitframe that could do it (at least the frist one i have been able to find) as most of the other ones the party frames move as a group which makes positioning them exactly where you want them a pain

Thanx again
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Unread 07-30-08, 08:05 PM  
Davnel
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No problem. The limitation on the frames us due to needing to use the secureGroupHeaders to make showing and hiding the party frames easily.

Looking over it atm the only way to have each frame individually movable would be to have them all preset on screen and make them see through to hide em.

Personally I have not decided what method I'll go with. If making them all moveable is what works best then I will recode it to be able to do that, or if having them as one block works best it will be that way. But have no fear both methods will be looked into. Ofc it may be possible to position them in the secure header as well, but atm I need to look into it more.
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Unread 07-31-08, 04:17 PM  
Davnel
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Having spent some time playing around, I've almost nailed having a new header per frame. I just need to stop a damn random creation thing it is currently doing and all is good
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Unread 08-01-08, 03:39 PM  
Davnel
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Hm this is taking longer than I had hoped, somehow the securegroupheader is not setting the unitid's correctly atm must look into it a little more. Wont be long now I hope!
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Unread 08-01-08, 08:45 PM  
gothicknight
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Awsome. Well i look forward to tryin it out
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Unread 08-02-08, 05:20 PM  
Davnel
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sigh after 3 days trying to sort this the hard way I'm now going to do it the easy way :P Alpha values it is. Hm only downside to this is that I need to make sure and not do any crazy code :S
Last edited by Davnel : 08-02-08 at 05:23 PM.
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Unread 08-02-08, 07:15 PM  
Davnel
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Right that was easy party frames on the version I am playing with are now show/hide via alpha. Show and hide in combat np. Next test will be to see if I it handles party changes in combat properly.

Good news the party frames also now have the ability to be moved around freely on the version I am working on. Intend to have it + the party and target frames set up and allowed to move via them. Expect to be using a slash command for showing/hiding the anchors for now.

I'll also finally add in the right mouse button menus, and add a focus frame I think.

Expect the new version sometime on Monday.
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Unread 08-04-08, 06:33 PM  
Azande
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Looks promising and I will give it a go. I'm just wondering what your plans are for things like height of individual bars, scale and class color, and if you will add an options to completely hide buffs and debuffs.
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Unread 08-04-08, 06:42 PM  
Davnel
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Thank you for the interest

Well if all goes to plan each bar should be adjustable indvidually. Hopefully I'll be adding in the customization for the bits that are in now over the next week or two, but works a bit hectic atm so we shall see how much I can get done. First the buff system needs a total overhaul. But yes my plan is to allow full scaling/positioning/hiding/texturing of all the bars/frames/buttons/buffs/debuffs. Though first things first, getting the drop down menus sorted. Class colouring I may add in as a slash command in the next update, its easy enough to do.

Originally posted by Azande
Looks promising and I will give it a go. I'm just wondering what your plans are for things like height of individual bars, scale and class color, and if you will add an options to completely hide buffs and debuffs.
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Unread 08-06-08, 10:28 AM  
Davnel
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quick update, should have a new version up tonight if I can squash a bug in the party menu.

Buff frames have been recoded to allow for easier customisation 9(in theory, may yet get another revisit)

Frame anchoring is no longer all done to the player frame. The 4 party frames are linked to each other still.

Right click menus are in using blizz's code. though party frames may need custom code to sort a bug with them.
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Unread 08-08-08, 04:24 AM  
Davnel
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Once the main code is in (excluding customization) I'll add in the WotLK changes to the code. depends on what happens first my code is finished or my dl finishes first, but expect a xpac version next week at the latest.

Dav
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Unread 08-08-08, 06:58 PM  
Davnel
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heres a question for ppl. Do you want to have agro meters shown on unitframes?

I'm thinking either an overlay or another bar to show agro on your current mob, seeing as the info on the threat system is out.

(wotlk only ofc)
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Unread 08-11-08, 05:28 AM  
Davnel
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Sorry for the lack of update on friday but I decided to hold back and add in the pet and party pet frames, and finish off all the last few basics (portraits anyone?) I'll get that done soon(tm) and work on making a WotLK version asap.
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