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oUF coree  Popular! (More than 5000 hits)

Version: v100318
by: coree [More]

oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank, mainassist and boss.

Currently supported plugins:


To Do:
  • arena frames

v100318
  • inbuild raiddebufffilter default deactivated
  • desaturated target debuffs from other players

v100315
  • updated .toc
  • add oUF RaidDebuffs support + german configfile included (just edit the debuff names if you don't have a german client)
  • support for boss frames (i.e. Gunship Battle)
  • improved vehicle switch
  • number of raidgroups depending on zone (not working correctly yet)
  • inbuild raiddebuff filter changed to whitelist and debuffsnames (instead of spellId; just edit the debuff names if you don't have a german client)

v091218
  • updated .toc
  • updated oUF HealComm4 support

v091205
  • fixed the runebar to reflect changes in oUF


v091129a
  • fixed the runebar
  • added oUF TotemBar support

v091127
  • bug fixing

v091126
  • fixed oUF Moveableframes support for party, raids -- use oUF Moveableframe v1.5
  • added aggro bordercoloring for raidframes (credits to Freebaser (oUF_Freebgrid))
  • non-interruptbile casts have a different barcolor (credits to dr_AllCOM3 (DocsDK_oUF)) *not tested yet*

v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet :( )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
Post A Reply Comment Options
Unread 02-27-09, 05:44 AM  
Dajova
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Originally posted by coree
maybe i'll add support for party frames, but not for raid frames.
Alright

Oh, and is it possible to to add support for oUF_BarFader?
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Unread 02-26-09, 04:48 PM  
coree
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maybe i'll add support for party frames, but not for raid frames.
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Unread 02-26-09, 10:14 AM  
Dajova
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# oUF_HealComm - only for player & target healthbars
Any plans for raid and party frames or are you gonna have it like that? Wondering if i should switch from oUF_Caellian to this one, due to that mod only :>
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Unread 02-16-09, 10:25 AM  
putska
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sorry maybe it's my fault.
Now it works perfect, i think it might be my files source problems.
I got oUF_coree from Rufio's UI, though i've compared the two .lua between Rufio's and origin coree, and there's no different around the dk rune segment.

maybe i changed Chinese fonts, or any media of Rufio's UI (the bar texture had been modified to HalU only....oUF_coree V2.1)

So it looked like:


(center runebar is simplerunesbar showed a death rune, but no runes in player frame)

and tonight i download the 2.1.1



(but my grid range alpha was broken...ORZ)

THX for looking this long and boring reply, anyway after i tried about 10+ oUF layout, i love coree most.

best regards!

(PS: Rufio's UI: http://www.wowinterface.com/download...ioUI.html#info
Last edited by putska : 02-16-09 at 10:26 AM.
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Unread 02-15-09, 05:49 PM  
coree
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Originally posted by putska
it's a nice unitframe, simple and clear
but when i played my dk, the runebar(within cbar) had only six blank square without any color, and no color changed during combat.
hi,
is it possible, that you post a screenshot of your problem. because then its easier for me to find the problem.
i'll try to fix the others problems asap. maybe tuesday i'll update ouf_coree
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Unread 02-13-09, 10:36 AM  
putska
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it's a nice unitframe, simple and clear
but when i played my dk, the runebar(within cbar) had only six blank square without any color, and no color changed during combat.
Besides, my health only showed during i used some runes with runic power > 0

May u help me fix something inside the .lua?

and the other problem is about the experience bar. It'll overlap with mana and health text if i use oUF_experience when lv <80.

i found anything related to runes was above:

------------------------------------------------------------------

local function UpdateRuneBar(self, elapsed)
local start, duration, ready = GetRuneCooldown(self:GetID())

if(ready) then
self:SetValue(1)
self:SetScript('OnUpdate', nil)
else
self:SetValue((GetTime() - start) / duration)
end
end

local function UpdateRunePower(self, event, rune, usable)
for i = 1, 6 do
if(rune == i and not usable and GetRuneType(rune)) then
self.RuneBar[i]:SetScript('OnUpdate', UpdateRuneBar)
end
end
end

local function UpdateRuneType(self, event, rune)
if(rune) then
local runetype = GetRuneType(rune)
if(runetype) then
self.RuneBar[rune]:SetStatusBarColor(unpack(self.colors.runes[runetype]))
end
else
for i = 1, 6 do
local runetype = GetRuneType(i)
if(runetype) then
self.RuneBar[i]:SetStatusBarColor(unpack(self.colors.runes[runetype]))
end
end
end
end

------------------------------------------------------------------------

anyway ,thks a lot. In zh_tw svn, nearly no one will use oUF_XXX except diablo style. it's pity! they always use some "fat enough" UI and had "ugly enough" screenshot......full of health bars, cd bars, dps bars, combat text number. And the most clear UI is recount with one-eight part of the screen with damage per second........ORZ. All players use Fx-bar with one bar up and the other down....my godness!
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Unread 01-29-09, 05:38 PM  
coree
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im offiziellem forum glaub ich nicht mehr.
einige von den leuten aus dem alten Thread posten regelmäßig hier: http://ui.phcnet.de/
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Unread 01-29-09, 10:31 AM  
crian
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habe mal öfter im mini-speicher ui thread im wow forum gepostet und du warst ja auch da. gibts da eigentlich noch einen thread in der richtung?
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Unread 01-27-09, 03:56 PM  
coree
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Originally posted by crian
hi coree your layout is very nice but but how can i change the fontsize and set the fonts into the frames, not outside?

mal ne andere frage, warst du mal in der gilde "unique"?
hehe hi,
jo ich war auf guldan bei unique aber hab leider kp wer du bist ^^

zum thema font:

change:
Code:
self.Health.Text:SetFont(fontn,8,"THINOUTLINE")
	self.Health.Text:SetPoint("RIGHT", 0, -23)
to:
Code:
	self.Health.Text:SetFont(fontn,YOURFONTSIZE,"THINOUTLINE")
	self.Health.Text:SetPoint("RIGHT", 0, 0)
same:
Code:
self.Info:SetFont(fontn,8,"THINOUTLINE")
self.Info:SetPoint('LEFT', self.Health, 1, -23)
to
Code:
self.Info:SetFont(fontn,YOURFONTSIZE,"THINOUTLINE")
self.Info:SetPoint('LEFT', self.Health, 1, 0)
Einfach statt YOURFONTSIZE die gewünschte Größe eintragen: 1-xxxxxxx.
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Unread 01-27-09, 01:08 PM  
crian
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hi coree your layout is very nice but but how can i change the fontsize and set the fonts into the frames, not outside?

mal ne andere frage, warst du mal in der gilde "unique"?
Last edited by crian : 01-27-09 at 02:48 PM.
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Unread 01-23-09, 07:59 PM  
coree
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hi,
just delete line 3:

Code:
self.Castbar:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, 250)
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Unread 01-22-09, 11:51 AM  
Grobs
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hi!

first, great UI! =)

but i have a question

i would like to move the target castbar a bit up to the center and make it broader

i removed
Code:
(unit == 'target')
from this part
Code:
if(cbar == true and (unit == "player" or unit == "focus" or unit == "pet")) then
and made a new section
http://pastey.net/106777


but self.Castbar:SetWidth() doesn't seem to work.Did i missed something?

regards
Grobs - EU
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Unread 01-15-09, 07:32 AM  
nin
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hey, love the raid frames in this layout.. only one thing, i would like to add a border on the frame that matches my ui. but can't seem to get it to work.. mind giving me a hand on how to edit the lua to make it work?

thanks in advance..
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Unread 01-14-09, 12:56 PM  
Lopen
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Re: Re: Re: Re: Question on changing Raid Grid position

Originally posted by coree
hmm plz post your oUF_coreeR.lua at pastey.net. i think you changed something else unintended.
I am going to reset to the default oUF_coreeR.lua file tonight and start over, if I am having the same problem I will post a pastey link. I was able to get the layout the way I wanted by fudging the SetPoint location to an exact position.

Code:
for i = 1, 5 do
	local RaidGroup = oUF:Spawn("header", "oUF_Raid" .. i)
	RaidGroup:SetAttribute("groupFilter", tostring(i))
	RaidGroup:SetAttribute("showRaid", true)
	RaidGroup:SetAttribute("yOffset", -5)
	RaidGroup:SetAttribute("point", "TOP")
	RaidGroup:SetAttribute("sortDir", "ASC")
	RaidGroup:SetAttribute("showRaid", true)
	table.insert(Raid, RaidGroup)
	if i == 1 then
		RaidGroup:SetPoint("TOPLEFT", UIParent, 825, -915) 
	else
		RaidGroup:SetPoint("TOPLEFT", Raid[i-1], "TOPRIGHT", 11, 0)	
	end
	RaidGroup:Show()
end
I'd prefer to not do it this way if I can help it. But like I said I'm going to reset tonight and try again.
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Unread 01-14-09, 10:40 AM  
coree
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Re: Re: Re: Question on changing Raid Grid position

Originally posted by Lopen
I made this change and the same thing is occurring. Below are SS's showing what is occurring.

Before; One member in group 1 and one member in group 2.


After; Two members in group 1.
hmm plz post your oUF_coreeR.lua at pastey.net. i think you changed something else unintended.
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