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oUF coree  Popular! (More than 5000 hits)

Version: v100318
by: coree [More]

oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank, mainassist and boss.

Currently supported plugins:


To Do:
  • arena frames

v100318
  • inbuild raiddebufffilter default deactivated
  • desaturated target debuffs from other players

v100315
  • updated .toc
  • add oUF RaidDebuffs support + german configfile included (just edit the debuff names if you don't have a german client)
  • support for boss frames (i.e. Gunship Battle)
  • improved vehicle switch
  • number of raidgroups depending on zone (not working correctly yet)
  • inbuild raiddebuff filter changed to whitelist and debuffsnames (instead of spellId; just edit the debuff names if you don't have a german client)

v091218
  • updated .toc
  • updated oUF HealComm4 support

v091205
  • fixed the runebar to reflect changes in oUF


v091129a
  • fixed the runebar
  • added oUF TotemBar support

v091127
  • bug fixing

v091126
  • fixed oUF Moveableframes support for party, raids -- use oUF Moveableframe v1.5
  • added aggro bordercoloring for raidframes (credits to Freebaser (oUF_Freebgrid))
  • non-interruptbile casts have a different barcolor (credits to dr_AllCOM3 (DocsDK_oUF)) *not tested yet*

v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet :( )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
Post A Reply Comment Options
Unread 11-21-09, 08:50 AM  
coree
A Fallenroot Satyr
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Forum posts: 28
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Originally posted by breor
Hey, great Unit Frames you have, I was just wondering what code I should add to color my target's cast bar a different color if the spell is not interuptible. Thanks
i try to add this feature, but which casts are non-interruptible casts?
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Unread 11-12-09, 06:22 AM  
MSCRoMuLuS
A Kobold Labourer

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1900X1080

Dear core

my problem is party gruop

my resolution 1900X1080 wide


see pls image file

http://img109.imageshack.us/img109/8561/helpmove.jpg



help me move party.
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Unread 11-04-09, 02:38 PM  
breor
A Murloc Raider

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Hey, great Unit Frames you have, I was just wondering what code I should add to color my target's cast bar a different color if the spell is not interuptible. Thanks
Last edited by breor : 11-09-09 at 06:40 PM.
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Unread 10-20-09, 07:25 PM  
illum1n4ti
A Defias Bandit
 
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Hello,

If you would like to add Level/Name to you Player frame and Party? Do the following thing.

Playerframe didn't had Name and Level
Partyframe didn't had Level

Find this code

Code:
	if(unit ~= "player") then
		self.Info = SetFontString(self.Health, fontn, 12, "THINOUTLINE")
		self.Info:SetPoint("LEFT", self.Health, 1, -23)
		if(unit == "targettarget" or unit == "pet") then		
			self.Info:SetPoint("RIGHT", self.Health.Text2, "LEFT")
		elseif(unit == "focus" or unit == "focustarget") then		
			self.Info:SetPoint("LEFT", self.Health, 3, 0)
			self.Info:SetPoint("RIGHT", self.Health)
		elseif(self:GetParent():GetName():match'oUF_Party') then
			self.Info:SetPoint("LEFT", self.Health, 0, -23)
			self.Info:SetPoint("RIGHT", self.Health.Text, "LEFT")
		else		
			self.Info:SetPoint("RIGHT", self.Power.Text, "LEFT")
		end
		self:Tag(self.Info, unit == "target" and "[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r" or self:GetParent():GetName():match'oUF_Party' and "[coreeafk]|cFFFFFFFF[name]|r" or "|cFFFFFFFF[name]|r")
Replace with this

Code:
  if(unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or self:GetParent():GetName():match'oUF_Party') then
    self.Info = SetFontString(self.Health, fontn, 12, "THINOUTLINE")
    self.Info:SetPoint("LEFT", self.Health, 1, -23)
    if(unit == "targettarget" or unit == "pet") then    
      self.Info:SetPoint("RIGHT", self.Health.Text2, "LEFT")
    elseif(unit == "focus" or unit == "focustarget") then    
      self.Info:SetPoint("LEFT", self.Health, 3, 0)
      self.Info:SetPoint("RIGHT", self.Health)
    elseif(self:GetParent():GetName():match'oUF_Party') then
      self.Info:SetPoint("LEFT", self.Health, 0, -23)
      self.Info:SetPoint("RIGHT", self.Health.Text, "LEFT")
    else    
      self.Info:SetPoint("RIGHT", self.Power.Text, "LEFT")
    end
    self:Tag(self.Info, (unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or self:GetParent():GetName():match'oUF_Party') and "[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r")
If you find any error let me know please

Coree
I got problems with Deathknight runbars it's hanging left up and I don't see Rest or combat icons and it's kinda hard to see example when i am resting ...
Last edited by illum1n4ti : 10-20-09 at 07:28 PM.
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Unread 10-20-09, 07:11 AM  
Crapa
A Kobold Labourer
 
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It works perfectly.
I previously forgot to edit the line 531.
Thanks a lot
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Unread 10-19-09, 01:25 PM  
Masiako
A Kobold Labourer

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Next Question (Yes I am a total lua noob ):

how can i display the buffs of the targetoftarget?
And how can I display the debuffs of the Target?

Thanks for help

(you understand my 1. question correctly )
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Unread 10-18-09, 05:23 PM  
coree
A Fallenroot Satyr
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File comments: 78
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Originally posted by ßlink
what line would i edit to disable focus castbar, tried to find it but no luck.

also, how to hide mt and assist frames would be nice too
hello,
to hide the focus castbar just edit line 439 in oUF_coree.lua to
Code:
  if(cbar == true and (unit == "player" or unit == "target" or unit == "pet")) then
and to hide mt and assist frames delete line 465 to 475 in ouf_coreeR.lua

Originally posted by Crapa
Hi very nice frames.
I've been looking into the lua file trying to show debuffs on the player frame the way they are displayed on the ToT frame but didn't find.
Could you please help ?
edit line 495 in ouf_coree.lua:
Code:
if (unit == "player" or unit == "target" or unit == "pet" or unit == "targettarget" or self:GetParent():GetName():match'oUF_Party') then
and edit line 531:
Code:
    if(unit == "player" or unit == "targettarget") then
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Unread 10-15-09, 06:54 AM  
Crapa
A Kobold Labourer
 
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Hi very nice frames.
I've been looking into the lua file trying to show debuffs on the player frame the way they are displayed on the ToT frame but didn't find.
Could you please help ?
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Unread 10-03-09, 05:02 PM  
ßlink
A Deviate Faerie Dragon

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what line would i edit to disable focus castbar, tried to find it but no luck.

also, how to hide mt and assist frames would be nice too
Last edited by ßlink : 10-03-09 at 05:41 PM.
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Unread 09-28-09, 07:35 PM  
search66
A Kobold Labourer

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oUF_MoveableFrames

TY so much for the update... Have a question... When I move my party frames, they continue to go back to 'normal'... Any ideas on how to make them sticky after I move 'em?

Thanks!!
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Unread 09-28-09, 04:08 PM  
coree
A Fallenroot Satyr
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Originally posted by Masiako
Hi,
how cani display the buffs of my party?
i hope i understand what you want.
delete line 549
self.Auras.buffFilter = "HELPFUL|RAID"
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Unread 09-28-09, 07:42 AM  
vpr
A Theradrim Guardian

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I haven't read all the comments, so I apologize if this has already been addressed, but would there be a possibility of adding oUF_Moveable Frames support?

They look fine on my desktop, but when I play on my macbook, the window overlaps the chat window due to a smaller resolution - would love to be able to just move them in-game without fiddling with lua.
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Unread 09-22-09, 10:29 AM  
Masiako
A Kobold Labourer

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Hi,
how cani display the buffs of my party?
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Unread 09-15-09, 03:22 PM  
Hellakopter
A Kobold Labourer

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Thank you for this great set of unit frames.

I have a couple of questions. First of all, is there a chance I can get the player name and level appear on the player frame? The same qustion as stated earlier. I found some answer of yours in the previous posts to this thread, but as I tried your instructions out, seems like I cant get a target frame spawn at all, so what am I doing wrong?

The second, is there a change to display the totals of both values ie. (current mana/total mana) / (current health/total health) in the player and target frames?

And also as stated earlier I would love for you to add support for Movable frames. Any idea when you get around to updating this unit frame?

Thank you in advance.
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Unread 09-13-09, 05:02 PM  
illum1n4ti
A Defias Bandit
 
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Dear Coree,

On my player frame i don't see my char name and lvlel like target frame.

thanks for ur best work

Greatz
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