Category: oUF: Layouts
Addon Information
Works with 3.2
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
v092809
Date:
09-28-2009 06:07 PM
Size:
37.53 Kb
Downloads:
9,056
Favorites:
84
MD5:
Pictures
Click to enlarge
Player, Target, ToT
Click to enlarge
Party
Raid with indicators
oUF coree   Popular! (More than 5000 hits)
oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank and mainassist.

Currently supported plugins:
To Do:
  • ...
  Change Log - oUF coree
v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
  Archived Versions - oUF coree
File Name
Version
Size
Author
Date
v090409
37kB
coree
09-04-2009 07:15 AM
v3.2
36kB
coree
06-27-2009 02:30 PM
v3.12
36kB
coree
04-17-2009 05:51 PM
v3.1
36kB
coree
04-16-2009 08:48 AM
v3.0
36kB
coree
03-29-2009 12:40 PM
v2.5
38kB
coree
02-28-2009 12:40 PM
v2.4
38kB
coree
02-26-2009 10:33 AM
v2.3.1
38kB
coree
02-25-2009 11:58 AM
v2.3
38kB
coree
02-23-2009 05:56 PM
v2.1.1a
30kB
coree
01-14-2009 12:53 PM
v2.1.1
30kB
coree
01-14-2009 12:35 PM
v2.1
30kB
coree
01-09-2009 04:09 PM
v2.0a
29kB
coree
12-29-2008 07:13 AM
  Comments - oUF coree
Post A Reply Comment Options
Old 09-13-2009, 07:02 PM  
Cashtro
A Defias Bandit
 
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Forum posts: 3
File comments: 35
Uploads: 1
Dear Coree,

On my player frame i don't see my char name and lvlel like target frame.

thanks for ur best work

Greatz
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Old 09-08-2009, 07:38 AM  
coree
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 19
File comments: 66
Uploads: 3
Re: PowerSpark support

@ hk2717: i'll add this in the next update.
@ Xark: delete ouf_coreeR.lua, open ouf_coree.toc and delete ouf_coreeR.lua there aswell;
i'll add the support in the next update
@Icerat: just add
Code:
local function updateReputationColor(self, event, unit, bar, min, max, value, name, id)
  bar:SetStatusBarColor(FACTION_BAR_COLORS[id].r, FACTION_BAR_COLORS[id].g, FACTION_BAR_COLORS[id].b)
end
to ouf_coree.lua
if you want other colors you can do it this way:
Code:
local function updateReputationColor(self, event, unit, bar, min, max, value, name, id)
  if id == 0 then
    bar:SetStatusBarColor(1,0.3,0.22)
  elseif id == 1 then
    bar:SetStatusBarColor(0.8,0.3,0.22)
  elseif ...
  elseif id == 8 then
    bar:SetStatusBarColor(0.6,0.2,0.8)
  end
end

Last edited by coree : 09-08-2009 at 10:26 AM.
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Old 09-07-2009, 03:19 PM  
Icerat
A Fallenroot Satyr

Forum posts: 23
File comments: 42
Uploads: 0
Is it possible to get it to color the reputation bar according faction level?

[0] = {r = 1, g = 0.3, b = 0.22},
[1] = {r = 0.8, g = 0.3, b = 0.22}, -- hated, dark red
[2] = {r = 1, g = 0, b = 0}, -- hostile, bright red
[3] = {r = 1, g = 0.5, b = 0}, -- unfriendly, orange
[4] = {r = 0.9, g = 0.7, b = 0}, -- neutral, yellow
[5] = {r = 0, g = 0.6, b = 0.1}, -- friendly, dark green
[6] = {r = 0, g = 1, b = 0}, -- honored, bright green
[7] = {r = 0.25, g = 0.4, b = 0.9}, -- reverted, blue
[8] = {r = 0.6, g = 0.2, b = 0.8}, -- exalted, purple


If so what do i need to change?

Last edited by Icerat : 09-07-2009 at 03:19 PM.
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Old 09-05-2009, 10:07 PM  
Xark
A Murloc Raider

Forum posts: 6
File comments: 52
Uploads: 0
hey

is there an easy way to disable the raidframes? cause i use grid and luv it xD

and support for oUF_MoveableFrames would be lovely

greets xark

Last edited by Xark : 09-05-2009 at 10:07 PM.
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Old 09-05-2009, 01:29 PM  
hk2717
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
PowerSpark support

Hi,

I love this layout! Any chance of adding PowerSpark support?
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Old 08-06-2009, 05:34 AM  
Guillink
A Kobold Labourer
 
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Forum posts: 0
File comments: 1
Uploads: 0
The function GetDifficultyColor has been renamed : http://www.wowwiki.com/API_GetDifficultyColor#Details

Change the line 73:
Code:
oUF.Tags["[coreediff]"]  = function(u) local l = UnitLevel(u); return Hex(GetDifficultyColor((l > 0) and l or 99)) end
To:
Code:
oUF.Tags["[coreediff]"]  = function(u) local l = UnitLevel(u); return Hex(GetQuestDifficultyColor((l > 0) and l or 99)) end

PS: I hope my english is not too bad
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Old 08-04-2009, 11:31 PM  
search66
A Kobold Labourer

Forum posts: 0
File comments: 33
Uploads: 0
3.2 issue

I'm getting this error with new patch... Help!

Message: Interface\AddOns\oUF_coree\oUF_coree.lua:73: attempt to call global 'GetDifficultyColor' (a nil value)
Time: 08/04/09 23:27:49
Count: 3
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: in function `GetDifficultyColor'
Interface\AddOns\oUF_coree\oUF_coree.lua:73: in function `[coreediff]'
Interface\AddOns\oUF_coree\oUF_coree.lua:79: in function `func'
Interface\AddOns\oUF\elements\tags.lua:301: in function `UpdateTag'
Interface\AddOns\oUF\elements\tags.lua:174: in function `func'
Interface\AddOns\oUF\ouf.lua:484: in function <Interface\AddOns\oUF\ouf.lua:479>
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>
Interface\FrameXML\SecureStateDriver.lua:111: in function <Interface\FrameXML\SecureStateDriver.lua:81>

Locals: u = "target"
l = 80
(*temporary) = <function> defined @Interface\AddOns\oUF_coree\oUF_coree.lua:66
(*temporary) = nil
(*temporary) = 80
(*temporary) = "attempt to call global 'GetDifficultyColor' (a nil value)"
Hex = <function> defined @Interface\AddOns\oUF_coree\oUF_coree.lua:66
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Old 08-02-2009, 08:31 AM  
Vilkku
A Fallenroot Satyr
 
Vilkku's Avatar
Interface Author - Click to view interfaces

Forum posts: 20
File comments: 43
Uploads: 3
I got issues with this layout and Clique - apparently the player frame is not named, so I can't whitelist it in Clique (I want it to bring up the menu, not heal myself :P)
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Old 07-14-2009, 03:56 PM  
Cashtro
A Defias Bandit
 
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Forum posts: 3
File comments: 35
Uploads: 1
Allooo Friend

i have just download it your new update i miss couple stuff

when i am in raid i don't see names and on player unit frame same thing

Could u please help me out thanks.
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Old 07-06-2009, 08:20 AM  
coree
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 19
File comments: 66
Uploads: 3
Quote:
Originally posted by vithos
There seem to be some bugs with vehicles in your layout. I always have problems in the Seige vehicle in the Flame Leviathan encounter. Sometimes the vehicle's name will appear on my petframe but the energy values won't update. Other times my (hunter) pet's name will still show on the pet frame but I'll be able to see the vehicle energy change. Note that they work fine in oUF_Lily, albeit differently: the vehicle becomes the player, and my character becomes the playerpet.
deleting line 559 might help, cant test it atm.
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Old 07-01-2009, 05:26 PM  
vithos
A Kobold Labourer

Forum posts: 0
File comments: 22
Uploads: 0
There seem to be some bugs with vehicles in your layout. I always have problems in the Seige vehicle in the Flame Leviathan encounter. Sometimes the vehicle's name will appear on my petframe but the energy values won't update. Other times my (hunter) pet's name will still show on the pet frame but I'll be able to see the vehicle energy change. Note that they work fine in oUF_Lily, albeit differently: the vehicle becomes the player, and my character becomes the playerpet.
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Old 06-30-2009, 09:36 PM  
duhwhat
An Aku'mai Servant

Forum posts: 35
File comments: 150
Uploads: 0
using the code you have used for right click, when i right click on the focus frame and select "clear focus" the layout fails. is this a known issue?
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Old 06-29-2009, 02:39 AM  
Maelfilk
A Kobold Labourer

Forum posts: 1
File comments: 13
Uploads: 0
Hi, i was wondering if i can change the percents of health that shows up when i have less then 100% to percent of mana instead?
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Old 06-28-2009, 05:16 PM  
coree
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 19
File comments: 66
Uploads: 3
Quote:
Originally posted by jadakren
i don't understand the reasoning behind disabling the incoming heal bar for raid.

Raid is really the only place it matters.
delete the line and everything will be okay
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Old 06-27-2009, 04:03 PM  
Syxx
A Frostmaul Preserver
 
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Interface Author - Click to view interfaces

Forum posts: 298
File comments: 50
Uploads: 2
Quote:
Originally posted by Tokz
Sorry if this sounds noobish, but whats the command to set up oUF_coree ingame?
It's oUF, meaning there most likely is no command to do configuration ingame. it's all done via lua. There is only a couple of oUF layouts that have ingame configs (Lunar Unit frames, Nivaya I think, couple others I can't think of at the moment).
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Last edited by Syxx : 06-27-2009 at 04:03 PM.
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