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oUF coree  Popular! (More than 5000 hits)

Version: v100318
by: coree [More]

oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank, mainassist and boss.

Currently supported plugins:


To Do:
  • arena frames

v100318
  • inbuild raiddebufffilter default deactivated
  • desaturated target debuffs from other players

v100315
  • updated .toc
  • add oUF RaidDebuffs support + german configfile included (just edit the debuff names if you don't have a german client)
  • support for boss frames (i.e. Gunship Battle)
  • improved vehicle switch
  • number of raidgroups depending on zone (not working correctly yet)
  • inbuild raiddebuff filter changed to whitelist and debuffsnames (instead of spellId; just edit the debuff names if you don't have a german client)

v091218
  • updated .toc
  • updated oUF HealComm4 support

v091205
  • fixed the runebar to reflect changes in oUF


v091129a
  • fixed the runebar
  • added oUF TotemBar support

v091127
  • bug fixing

v091126
  • fixed oUF Moveableframes support for party, raids -- use oUF Moveableframe v1.5
  • added aggro bordercoloring for raidframes (credits to Freebaser (oUF_Freebgrid))
  • non-interruptbile casts have a different barcolor (credits to dr_AllCOM3 (DocsDK_oUF)) *not tested yet*

v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet :( )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
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Unread 03-09-09, 08:10 AM  
coree
A Fallenroot Satyr
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Originally posted by lanznaster
The latency bar behavior is kind wierd, as show on the image. And some times the latency is behind the castbar and dont show.
hmm. i don't have this bug. when do you have these problems ? every time ?
do you have the latest ouf version ?


@Oakayam: i'll change the debuff filtering. then it will be easier to change it to show only special buffs.
Last edited by coree : 03-09-09 at 08:13 AM.
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Unread 03-08-09, 08:16 AM  
x01a4
A Kobold Labourer

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Hi coree, thanks for your great layout.

In Pitbull4 there is an option to make your own debuffs on the target bigger than the others. Is this possible with ouf?
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Unread 03-03-09, 01:51 PM  
Oakayam
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Heya

Thanks for the great layout . Your debuff filter thingie is very handy. I was wondering if the same could be done for buffs. As s druid I have 5 hots/heal like abilities i would like to display. I changed raid frames a bit to display my buffs and set them to onlyShowPlayer but that's not enough. I would like to hide MotW and Tree From buffs. Any help would be appreciated.
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Last edited by Oakayam : 03-03-09 at 01:58 PM.
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Unread 03-02-09, 04:30 AM  
lanznaster
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Originally posted by coree

@ lanzmaster & richerich:
added your requests to v2.5
The latency bar behavior is kind wierd, as show on the image. And some times the latency is behind the castbar and dont show.
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Unread 03-01-09, 02:55 PM  
fru
A Kobold Labourer

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Awesome, thanks!
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Unread 03-01-09, 12:10 PM  
coree
A Fallenroot Satyr
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Originally posted by fru
Well, something dark would be nice, like 0.12, 0.12, 0.12. A class tag in the target frame would be awesome, colored by the class... for example: 80 Buddy Warrior
changing the hpbar color:
1. change
Code:
self.Health.colorClass = true
self.Health.colorReaction = true
to
Code:
self.Health.colorClass = false
self.Health.colorReaction = false
2. add
Code:
self.Health:SetStatusBarColor(0.12,0.12,0.12)
3. change
Code:
self.Health.bg.multiplier = 0.3
to
Code:
self.Health.bg:SetVertexColor(0.12*0.3,0.12*0.3,0.12*0.3)
adding class to the infostring:
change
Code:
self:Tag(self.Info, unit == 'target' and '[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r' or '[name]')
to
Code:
self:Tag(self.Info, unit == 'target' and '[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r [raidcolor][smartclass]' or '[name]')
@ froidre: i think you will patch it yourself in future releases
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Unread 03-01-09, 09:26 AM  
froidre
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Color code worked perfectly for me as well. Thanks.

Will you carry that forward in future releases or shall I just patch it?
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Unread 03-01-09, 02:16 AM  
fru
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Well, something dark would be nice, like 0.12, 0.12, 0.12. A class tag in the target frame would be awesome, colored by the class... for example: 80 Buddy Warrior
Last edited by fru : 03-01-09 at 02:20 AM.
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Unread 02-28-09, 03:21 PM  
daka242
A Murloc Raider

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thank you working like a charm !
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Unread 02-28-09, 03:01 PM  
coree
A Fallenroot Satyr
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Originally posted by daka242
i added this code in ouf_coree.lua but the pet health bar is staying blue like shaman class color.
add this too :
Code:
GameTooltip_UnitColor = function(unit)
	local r, g, b;
	if (UnitIsPlayer(unit)) then
		local _, englishClass = UnitClass(unit)
		r = RAID_CLASS_COLORS[englishClass].r;
		g = RAID_CLASS_COLORS[englishClass].g;
		b = RAID_CLASS_COLORS[englishClass].b;
	elseif ( UnitPlayerControlled(unit) ) then
		if ( UnitCanAttack(unit, "player") ) then
		-- Hostile players are red
			if ( not UnitCanAttack("player", unit) ) then
				r = 1.0;
				g = 1.0;
				b = 1.0;
			else
				r = FACTION_BAR_COLORS[2].r;
				g = FACTION_BAR_COLORS[2].g;
				b = FACTION_BAR_COLORS[2].b;
			end
		elseif ( UnitCanAttack("player", unit) ) then
			-- Players we can attack but which are not hostile are yellow
			r = FACTION_BAR_COLORS[4].r;
			g = FACTION_BAR_COLORS[4].g;
			b = FACTION_BAR_COLORS[4].b;
		elseif ( UnitIsPVP(unit) ) then
			-- Players we can assist but are PvP flagged are green
			r = FACTION_BAR_COLORS[6].r;
			g = FACTION_BAR_COLORS[6].g;
			b = FACTION_BAR_COLORS[6].b;
		else
			-- All other players are blue (the usual state on the "blue" server)
			r = 143/255;
			g = 194/255;
			b = 32/255;
		end
	else
		local reaction = UnitReaction(unit, "player");
		if ( reaction ) then
				r = FACTION_BAR_COLORS[reaction].r;
				g = FACTION_BAR_COLORS[reaction].g;
				b = FACTION_BAR_COLORS[reaction].b;
		else
				r = 1.0;
				g = 1.0;
				b = 1.0;
		end
	end
	return r, g, b;
end

UnitSelectionColor = GameTooltip_UnitColor;
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Unread 02-28-09, 02:26 PM  
daka242
A Murloc Raider

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Originally posted by coree
@fru: what color do you want ?

@ lanzmaster & richerich:
added your requests to v2.5

@froidre: add this code to ouf_coree.lua
Code:
FACTION_BAR_COLORS = {
	[1] = {r = 1, g = 0, b = 0},
    [2] = {r = 1, g = 0, b = 0},
    [3] = {r = 0.75, g = 0.27, b = 0},
    [4] = {r = 1.0, g = 0.96, b = 0},
    [5] = {r = 0, g = 1, b = 0.1},
    [6] = {r = 0, g = 1, b = 0.1},
	[7] = {r = 0, g = 1, b = 0.1},
	[8] = {r = 0, g = 1, b = 0.1},
};
i added this code in ouf_coree.lua but the pet health bar is staying blue like shaman class color.
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Unread 02-28-09, 11:28 AM  
coree
A Fallenroot Satyr
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@fru: what color do you want ?

@ lanzmaster & richerich:
added your requests to v2.5

@froidre: add this code to ouf_coree.lua
Code:
FACTION_BAR_COLORS = {
	[1] = {r = 1, g = 0, b = 0},
    [2] = {r = 1, g = 0, b = 0},
    [3] = {r = 0.75, g = 0.27, b = 0},
    [4] = {r = 1.0, g = 0.96, b = 0},
    [5] = {r = 0, g = 1, b = 0.1},
    [6] = {r = 0, g = 1, b = 0.1},
	[7] = {r = 0, g = 1, b = 0.1},
	[8] = {r = 0, g = 1, b = 0.1},
};
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Unread 02-28-09, 04:42 AM  
fru
A Kobold Labourer

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Great layout! Is it possible to change the color of the health bars?
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Unread 02-27-09, 10:04 AM  
lanznaster
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hi

love your layout, but i have only one request, is it possible to put a latency zone in the castbar, like the one in oUF Atrophia?

Tks
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Unread 02-27-09, 06:50 AM  
froidre
A Kobold Labourer

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Question on pet unitframe health coloring, my pet -- as are Razuvious' enslaved students as I noticed -- is being colored a shaman-blue. The power color is working fine, and responding to happiness.

Is this working as designed? Do I have the ability to change it in LUA? I searched for it and it seems to reference a table that I couldn't locate (ouf.colors).

Can someone offer guidance please?

.. and my preference is to use Warrior color, though basic green would work as is more common.
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