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oUF Aion UI  Popular! (More than 5000 hits)

Version: 1.4
by: Dawn [More]

oUF_Aion UI is made to work for 1680x1050, it works out of the box for 1440x900, 1920x1200, ... should work for all widescreen resolutions. Even though the art on the bottom, might be somewhat small/big by default, depending on your resolution.


I added oUF_MoveableFrames plugin support in version 1.1, which will allow you to position the frames in game. NOTE: To move a frame you have to hold down the ALT and CONTROL KEY and drag the frame. You can move party and raid with ALT + CONTROL, too. Just don't click on the bars directly, but a little aside of them



I don't use any UI scale at all. I don't have this option checked. Or in other words this UI is basically build around an UI scale of 1.0.
If you are using another resolution than 1680x1050, you might have to adjust your UI scale until it fits.

NOTE:
1.) Pretty much any addon included in this UI is heavily customized, I don't take any credits for this.
However, you shouldn't update any of the addons, manually!
2.) If something spits out errors or stops working, tell me please.
3.) Read the changelog, it contains usefull information!
4.) For in depth information/questions concerning unitframes head over to oUF_Aion layout page and check the comments/changelog, before asking, please.

Last but not least:
I will only support this to the point where it comes to bug fixing. If you want to customize it, you are on your own. This is a necessary step, to keep my sanity. Well, what's left of it.


SETUP:

1.) backup you font, interface and wtf folder
2.) Extract everything into your \WorldofWarcraft\ folder
3.) Make sure you rename the folder YOURACCOUNTNAME to ... guess what ...
4.) load the "Default" profile for Dominos (actionbars) ingame


This and That:
* Blizzards Calendar is accessible by right clicking on the minimap
* Tracking is accessible by middle clicking on the minimap
* Chat frames minimize after 40seconds of inactivity - you can change the duration in Chicchai
* you can move all bag frames by holding ALT
* you can move nClock by holding ALT
* to open a GM ticket type /GM or /ticket
* to reload your UI type /rl


Some addons that you can customize easily are:

*actionbars
Dominos

*unitframes
oUF_Aion\Aion_core.lua

*chatframe (minimize/maximize effect, borders, background)
Chicchai\core.lua

*AionMini (minimap)
AionMini\AionMini.lua

*TipTac (tooltip addon)
/tip



layout details for oUF_Aion

Code:
-- ------------------------------------------------------------------------
-- SETUP
-- ------------------------------------------------------------------------
local font = "Interface\\AddOns\\oUF_Aion\\font\\marigoldwild.ttf"
local fontN = "Interface\\AddOns\\oUF_Aion\\font\\marigoldwild.ttf"
local fontSN = 24 -- font size (names)
local fontS = 16 -- font size (numbers)
local fontF = "THINOUTLINE" --local fontF = nil

local bartex = "Interface\\AddOns\\oUF_Aion\\media\\dAion"
local raidbartex = "Interface\\AddOns\\oUF_Aion\\media\\dQ"
local bufftex = "Interface\\AddOns\\oUF_Aion\\Art\\border"
local borderDebuffHigh = "Interface\\AddOns\\oUF_Aion\\media\\frameborder3large" 

local frameborder = "Interface\\AddOns\\oUF_Aion\\Art\\border"

local scalePlayer = 0.9 -- change player scale
local scalePlayerPet = 0.8 -- change player pet scale
local scaleTarget = 0.8 -- change target, target of target and focus scale
local ScaleParty = 0.8 -- change party scale
local ScalePT = 0.5  -- change party target scale
local ScalePP = 0.5  -- change party pet target scale

local Numberzzz = 1 -- 0 will display 18400k as 18k, 1 = 18.4k, ....

-- show/hide raid frames
local useraid = true
-- show/hide party target frames
local usepartytargets = false
-- show/hide party pet  frames
local usepartypets = true

-- show/hide player frames
local useplayer = false	

-- show target's auras on top (true) or bottom (false)
local TargetAurasOnTOP = true

-- NOTE: you should use either one of these, or it might look a "little crazy" ......
-- show/hide AION style Panel 
local useAionPanel = true
-- show/hide viewport
local useviewport = false

-- self-explanatory?!?
local OMGHELPMEMOVETEHPARTYANDRAIDPLZKKTHXBYE = false
-- just in case it's not .. this is not needed to move party and raid, but it will help ....

-- castbar position
local playerCastBar_x = 0
local playerCastBar_y = -110
local targetCastBar_x = 0
local targetCastBar_y = -60

-- set target castbar scale
local TarCastScale = 1.0

Hope you like it, have fun.

1.4
* health and power "orb style" for player - based on "oUF_D3Orbs2" - 4ll cr3dits to t3h z0rk! :)
* added an option to hide the default player frame and only show the orbs (enabled by default)
* party and raid are now moveable (hold down ALT + CONTROL, click a little aside of the bars, not directly on them!)
* raid layout is more compact now
* some minor tweaks

1.3b
* enabled PvP frame position feature in AionMini to make up for the new target default position (it was overlapping the PvP frame)
* unitframe (oUF layout) updated to 1.5b

1.3
* unitframe (oUF layout) updated to 1.5
* player auras are now part of oUF_Aion (blizzard auras are hidden)
* default player and target position changed
* Aion panel added (incl. option to enable/disable)
* added an option to position target auras on top or bottom of the target
* raidframes are hidden by default

1.2
* savedvariables folder fixed ....
* unitframe (oUF layout) updated to 1.4

1.1
* updated for patch 3.2 (addons updated, code fixes, etc.)

1.0
* initial release
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Unread 07-05-09, 01:53 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 76
Uploads: 4
Very Nice UI!

Love it! Awesome job!


I added some features in the one i'm using (rune, totem, xp, rep) and changed the layout of the raid frames, and changeds the y offset of combo points to -170.

for those that have been asking about totem bars, rune bars, xp, rep this is what i did:
NOTICE: I really can't take credit for any of this coding, i'm not a coder so i coppied and pasted code from different addons that were chosen based on which had the easiest code to modify (for me)
(i can't remember which parts are originally from where.)

Added oUF_RuneBar, oUF_TotemBar, oUF_Experience, oUF_Reputation to the .toc file.

Added the following:

Code:
		--
		-- Rune Bar
		--

		if playerClass=="DEATHKNIGHT" then
			RuneFrame:SetParent(self)
			RuneFrame:SetScale(0.75)
			RuneFrame:SetPoint("TOPLEFT", self, "BOTTOMLEFT",0 , -3)
			
			if IsAddOnLoaded('oUF_RuneBar') then
				local rcol = { {0.77, 0.12, 0.23}, {0.77, 0.12, 0.23}, {0.4, 0.8, 0.1}, {0.4, 0.8, 0.1}, {0, 0.4, 0.7}, {0, 0.4, 0.7},}
				self.RuneBar = {}
				for i = 1, 6 do
					self.RuneBar[i] = CreateFrame('StatusBar', nil, self)
					if(i == 1) then
						self.RuneBar[i]:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 27, -14)
					else
						self.RuneBar[i]:SetPoint('TOPLEFT', self.RuneBar[i-1], 'TOPRIGHT', 2, 0)
					end
					self.RuneBar[i]:SetStatusBarTexture(bartex)
					self.RuneBar[i]:SetStatusBarColor(unpack(rcol[i]))
					self.RuneBar[i]:SetHeight(15)
					self.RuneBar[i]:SetWidth(25)
					self.RuneBar[i]:SetBackdrop({bgFile = bartex, insets = {top = -1, left = -1, bottom = -1, right = -1},})
					self.RuneBar[i]:SetBackdropColor(0.2, 0.2, 0.2)
					self.RuneBar[i]:SetMinMaxValues(0, 1)
				end
			end
		end 

		--
		-- Totem Bar
		--
		
		if IsAddOnLoaded("oUF_TotemBar") and unit == "player"  and playerClass == "SHAMAN" then
			self.TotemBar = {}
			for i = 1, 4 do
				self.TotemBar[i] = CreateFrame("StatusBar", nil, self)
				self.TotemBar[i]:SetHeight(15)
				self.TotemBar[i]:SetWidth(37)
				if (i == 1) then
					self.TotemBar[i]:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 30, -18)
				else
					self.TotemBar[i]:SetPoint("TOPLEFT", self.TotemBar[i-1], "TOPRIGHT", 2, 0)
				end
				self.TotemBar[i]:SetStatusBarTexture(bartex)
				self.TotemBar[i]:SetBackdrop({bgFile = bartex, insets = {top = -1, left = -1, bottom = -1, right = -1},})
				self.TotemBar[i]:SetBackdropColor(0, 0, 0)
				self.TotemBar[i]:SetMinMaxValues(0, 1)
				self.TotemBar[i].destroy = true
								
				self.TotemBar[i].bg = self.TotemBar[i]:CreateTexture(nil, "BORDER")
				self.TotemBar[i].bg:SetAllPoints(self.TotemBar[i])
				self.TotemBar[i].bg:SetTexture(bartex)
				self.TotemBar[i].bg.multiplier = 0.25
		
			end
		end
		
		--
		-- Experience
		--

		if unit == "player" then
			if IsAddOnLoaded("oUF_Experience") then
				self.Experience = CreateFrame("StatusBar", self:GetName().."_Experience", self)
				self.Experience:SetHeight(12)
				self.Experience:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", -241, 0)
				self.Experience:SetStatusBarTexture(bartex)
				self.Experience:SetStatusBarColor(0.1, 0.57, 0.1)
				self.Experience:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], insets = {top = -1, left = -1, bottom = -1, right = -1},})
				self.Experience:SetBackdropColor(0, 0, 0)
				self.Experience:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOM", -2, 0)
				self.Experience.bg = self.Experience:CreateTexture(nil, "BORDER")
				self.Experience.bg:SetAllPoints(self.Experience)
				self.Experience.bg:SetTexture(bartex)
				self.Experience.bg:SetVertexColor(0.15, 0.15, 0.15)
				self.Experience.MouseOver = false
				self.Experience.Tooltip = true
			end
		end

		--
		-- Reputation
		--

		if IsAddOnLoaded("oUF_Reputation") then
			self.Reputation = CreateFrame("StatusBar", self:GetName().."_Reputation", self)
			self.Reputation:SetHeight(12)
			self.Reputation:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 2, 0)
			self.Reputation:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOM", 241, 0)
			self.Reputation:SetStatusBarTexture(bartex)
			self.Reputation:SetStatusBarColor(0.2, 0.2, 0.57)
			self.Reputation:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], insets = {top = -1, left = -1, bottom = -1, right = -1},})
			self.Reputation:SetBackdropColor(0, 0, 0)
			self.Reputation.bg = self.Reputation:CreateTexture(nil, "BORDER")
			self.Reputation.bg:SetAllPoints(self.Reputation)
			self.Reputation.bg:SetTexture(bartex)
			self.Reputation.bg:SetVertexColor(0.15, 0.15, 0.15)
			self.Reputation.PostUpdate = UpdateReputationColor
			self.Reputation.MouseOver = false
			self.Reputation.Tooltip = true
		end
After:

Code:
		--
		-- Druid Mana
		--
		if playerClass=="DRUID" then
			
			self.DruidPower = CreateFrame"StatusBar"
			self.DruidPower:SetPoint("TOPLEFT", self.Power, "BOTTOMLEFT", 0, -1)
			self.DruidPower:SetHeight(3)
			self.DruidPower:SetWidth(200)

			self.DruidPower.percent = self.DruidPower:CreateFontString(nil, "OVERLAY")
			self.DruidPower.percent:SetPoint("TOPRIGHT", self.Health, 0, -28)				
			self.DruidPower.percent:SetFont(font, fontsize-3, "OUTLINE")
			self.DruidPower.percent:SetTextColor(1,1,1)
			self.DruidPower.percent:SetShadowOffset(1, -1)

			self:RegisterEvent("UNIT_MANA", UpdateDruidPower)
			self:RegisterEvent("UNIT_ENERGY", UpdateDruidPower)
			self:RegisterEvent("PLAYER_LOGIN", UpdateDruidPower)
		end
A simple NOTICE :
I am NOT in any way a pro at this, not even good at this. I do not know if i did it right but it seems to work fine.

Hope this helps those that were asking.
Last edited by Aerials : 07-06-09 at 12:14 PM.
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Unread 07-13-09, 09:11 PM  
Falter
A Deviate Faerie Dragon

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Wow. Extremely impressive. Wonderful work, thanks very much for sharing.
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Unread 07-25-09, 10:28 AM  
rydinlow
A Kobold Labourer

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I love this UI and the only issue I have is that my Key Bindings keep disappearing from my bars. Is there anything I can do to fix this?
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Unread 07-29-09, 09:48 PM  
Dawn
A Molten Giant
 
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Not really, except you look at rActionButtonStyler's code. I have them hidden, because I personally don't need them. Thus, they only clutter how the actionbuttons look, imho.
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Unread 08-17-09, 04:01 AM  
NiceGuy2020
A Kobold Labourer

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Please Update

I Love this UI


Thanks & Greets






"Manabar / Energybar & Co will not work correctly"
Last edited by NiceGuy2020 : 08-17-09 at 04:05 AM.
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Unread 08-17-09, 07:29 AM  
Dawn
A Molten Giant
 
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Originally posted by NiceGuy2020
Please Update

I Love this UI


Thanks & Greets






"Manabar / Energybar & Co will not work correctly"
I'm planning to release the unitframes as a standalone soon™.
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Unread 08-17-09, 03:59 PM  
Dawn
A Molten Giant
 
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The unitframes (oUF layout) are updated separately, over HERE. I added oUF_MoveableFrames plugin support in version 1.1, which will allow you to position the frames in game. NOTE: To move a frame you have to hold down the ALT and CONTROL KEY and drag the frame.
Last edited by Dawn : 08-19-09 at 08:56 AM.
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Unread 08-18-09, 03:10 PM  
Gerolling
A Kobold Labourer

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Thumbs up Birthday present

Thanks Dawn!
Now I can surprise my girlfriend with her new UI
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Unread 08-18-09, 04:53 PM  
Raxnor
A Cliff Giant
 
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Hwy Dawn i was wondering if you are gonna update your minimalistic version
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Unread 08-18-09, 07:20 PM  
NiceGuy2020
A Kobold Labourer

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Thx Thx Thx Thx ....

The best UI Ever
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Unread 08-18-09, 07:23 PM  
Dawn
A Molten Giant
 
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Originally posted by Raxnor
Hwy Dawn i was wondering if you are gonna update your minimalistic version
Errr, which one?
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Unread 08-18-09, 08:44 PM  
Jms007Phnx
A Kobold Labourer

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Mage with this UI

Is this not made to work with a mage? I have a DK and a Priest and everything seems to work fine. But on my Mage All my spell don't work unless i directly press the actual button on the bars. Hitting the numbers up top or the keypad seems dead.
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Unread 08-18-09, 11:24 PM  
lordalmithor
A Kobold Labourer

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Scaling Problems.

Thank you for the Great UI. Though my only problem is for myself I like having everything scaled to the smallest it can get but with that on the party frames and they're targets gets throw to the pets area and to the upper right corner.
I'm not one for knowing how this "OUF" addon works and not one to tinker. any help would be great.
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Unread 08-19-09, 12:39 AM  
Jms007Phnx
A Kobold Labourer

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Re: Mage with this UI

Originally posted by Jms007Phnx
Is this not made to work with a mage? I have a DK and a Priest and everything seems to work fine. But on my Mage All my spell don't work unless i directly press the actual button on the bars. Hitting the numbers up top or the keypad seems dead.
ahh.. nvm. i got it. For some reason the key's unbound from original settings..
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Unread 08-19-09, 08:52 AM  
Dawn
A Molten Giant
 
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Re: Scaling Problems.

Originally posted by lordalmithor
Thank you for the Great UI. Though my only problem is for myself I like having everything scaled to the smallest it can get but with that on the party frames and they're targets gets throw to the pets area and to the upper right corner.
I'm not one for knowing how this "OUF" addon works and not one to tinker. any help would be great.
You can move a frame if you hold down the ALT and CONTROL KEY and drag the frame.
Last edited by Dawn : 08-19-09 at 08:58 AM.
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