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Compatibility: | Battle for Azeroth (8.0.1) |
Updated: | 07-17-18 01:55 PM |
Created: | unknown |
Downloads: | 4,132,111 |
Favorites: | 5,513 |
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Omen is a threat meter.
Basically, enemies in WoW decide who to attack by deciding who is the most threatening based on the abilities you use. What Omen does is provide accurate values of your group's relative threat level on individual enemies, so that you can see when you're in danger of pulling aggro (or, if you're next on the snack list if your tank bites it). This info is usually only critical in raids, where only tanks can survive aggro, but it's useful for any multi-player situation.
FAQ
How is Omen3 different from Omen2?
Omen3 relies completely on the Blizzard threat API and threat events. It does not attempt to calculate or extrapolate threat unlike Omen2 except when Tricks, Misdirection, Mirror Image, Fade and glyphed Hand of Salvation are active.
Omen2 used what we called the Threat-2.0 library. This library was responsible for monitoring the combat log, spellcasting, buffs, debuffs, stances, talents and gear modifiers for calculating each individuals threat. Threat was calculated based on what was known or approximated from observed behaviors. Many abilities such as knockbacks were just assumed (to be a 50% threat reduction) as they were mostly impossible to confirm.
The Threat-2.0 library also included addon communication to broadcast your threat to the rest of the raid as long as they were also using Threat-2.0. This data was then used to provide a raid wide display of threat information.
Since patch 3.0.2, Omen no longer does any of these things and the need for a threat library is no longer necessary. Omen3 uses Blizzard's new in-built threat monitor to obtain exact values of every members threat. This means Omen3 has no need for synchronisation of data, combat log parsing or guessing, resulting in a significant increase in performance with regards to network traffic, CPU time and memory used. The implementation of boss modules for specific threat events (such as Nightbane wiping threat on landing) are also no longer necessary.
Further benefits of this new implementation include the addition of NPC threat on a mob (eg, Human Kalecgos). However, there are some drawbacks; frequency of updates are much slower, threat details cannot be obtained unless somebody in your party/raid are targetting the mob and it is also not possible to obtain threat from a mob you are not in direct combat with.
How do I get rid of the 2 vertical gray lines down the middle?
Lock your Omen. Locking Omen will prevent it from being moved or resized, as well as prevent the columns from being resized. If you haven't realized it, the 2 vertical gray lines are column resizing handles.
How do I make Omen3 look like Omen2?
Change both the Background Texture and Border Texture to Blizzard Tooltip, change the Background Color to black (by dragging the luminance bar to the bottom), and the Border Color to blue.
Why does no threat data show on a mob when I target it even though it is in combat?
The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard's part to save network traffic.
Is there ANY way around this Blizzard limitation? Not being able to see my pet's threat before I attack has set me back to guessing.
There is no way around this limitation short of us doing the guessing for you (which is exactly how Omen2 did it).
The goal of Omen3 is to provide accurate threat data, we no longer intend to guess for you and in the process lower your FPS. Have some confidence in your pet/tank, or just wait 2 seconds before attacking and use a low damage spell such as Ice Lance so that you can get initial threat readings.
Can we get AoE mode back?
Again, this is not really possible without guessing threat values. Blizzard's threat API only allows us to query for threat data on units that somebody in the raid is targeting. This means that if there are 20 mobs and only 6 of them are targeted by the raid, there is no way to obtain accurate threat data on the other 14.
This is also extremely complicated to guess particularly for healing and buffing (threat gets divided by the number of mobs you are in combat with) because mobs that are under crowd control effects (sheep, banish, sap, etc) do not have their threat table modified and addons cannot reliably tell how many mobs you are in combat with. Omen2's guess was almost always wrong.
The tooltips on unit mouseover shows a threat % that does not match the threat % reported by Omen3. Why?
Blizzard's threat percentage is scaled to between 0% and 100%, so that you will always pull aggro at 100%. Omen reports the raw unscaled values which has pulling aggro percentages at 110% while in melee range and 130% otherwise.
By universal agreement, the primary target of a mob is called the tank and is defined to be at 100% threat.
The threat updates are slow...
Omen3 updates the threat values you see as often as Blizzard updates the threat values to us.
In fact, Blizzard updates them about once per second, which is much faster than what Omen2 used to sync updates. In Omen2, you only transmitted your threat to the rest of the raid once every 3 seconds (or 1.5s if you were a tank).
Where can I report bugs or give suggestions?
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Xinhuan |
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10-19-08, 06:32 PM | |
A Kobold Labourer
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A question
ok.. I have been noticing an issue with this version of Omen, I am not sure if its a bug or not but this is whats happening and maybe someone can help me. I have a hunter and I have the Core hound from Azuremyst Isle. When i set my pet to attack a mob there is no read out of what the aggro my pet is getting untill I physically make an attack on the mob.. then i see both our aggro's.. now normally I used Omen to judge when I should start attacking the mobs so i dont pull aggro from my pet.. but without seeing the aggro before i attack kinda makes it difficult to judge.. is this a bug or is there a way to fix it? thank you in advance for any help given..
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Wulfstryke |
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10-20-08, 07:41 PM | ||
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Re: A question
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Xinhuan |
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10-21-08, 10:14 AM | |
An Aku'mai Servant
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Just wanted to thank you for all your work on this. I knew it was complicated, but until your textwall a few replies back, I never realized how much guesswork and interpolation was involved. And all our (cartoon) asses were riding on you getting your guesses right!
One thought I had was that I hope the development of this addon won't be discontinued, since all it appears to be doing now is reformatting the Blizz threat display. Blizzard's is neat, but there's no substitute for big, flashy bars! Thanks again! |
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Pennet |
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10-29-08, 10:44 PM | |
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Omen when not in party
When I'm solo, the omen shows up anyway even thou I uncheked it on Show When options. Anyone more having this issue?
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Foxbull |
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10-30-08, 07:28 AM | ||
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Re: Omen when not in party
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Author of Postal, Omen3, GemHelper, BankItems, WoWEquip, GatherMate, GatherMate2, Routes and Cartographer_Routes |
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Xinhuan |
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11-13-08, 04:39 PM | |
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My problem may not have anything to do with Omen, but this morning before downloading the latest Omen, my game would load up fine, and since DLing the most recent update to Omen, the game is crashing after the character select screen, once the progress bar is full as the game loads. For my own troubleshooting purposes, is anyone else having this issue? If not, then I know it's nothing to do with Omen.
EDIT: I deleted Omen, and the game stopped crashing every time I tried to load it. I do suspect it's a problem with Omen.
Last edited by Ambrya : 11-13-08 at 04:42 PM.
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Ambrya |
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11-13-08, 07:08 PM | ||
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As it is, you will probably need to use v3.0.2 of Omen. The latest updates weren't very important anyhow, and were mainly just adding extra options and localization. And we know thousands and millions of people use Omen and TomTom just fine right?
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Author of Postal, Omen3, GemHelper, BankItems, WoWEquip, GatherMate, GatherMate2, Routes and Cartographer_Routes
Last edited by Xinhuan : 11-13-08 at 07:09 PM.
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Xinhuan |
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11-13-08, 07:55 PM | ||
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I was getting some "cannot access memory" error (I think) when I had Omen installed. Downgrading to 3.0.2 didn't seem to make a difference (I remembered after I posted that 3.0.3 was the first time I had installed Omen since I rebuilt my computer with a new mainboard, so I can't be sure which version has the issue.) So yeah, probably just a weird circumstance with the combination of Omen and my new mainboard and whatever else that only affects me for some reason. Ambrya <-- TomTom user
Last edited by Ambrya : 11-13-08 at 07:55 PM.
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Ambrya |
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11-18-08, 12:23 AM | |
A Kobold Labourer
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screen shake
The screen shake for threat warning is not working it works when tested but when in combat the screen will not shake.
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Fizbyn |
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11-18-08, 07:04 AM | ||
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Re: screen shake
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Author of Postal, Omen3, GemHelper, BankItems, WoWEquip, GatherMate, GatherMate2, Routes and Cartographer_Routes |
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Xinhuan |
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11-20-08, 08:07 PM | |
A Kobold Labourer
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yes i saw that error message but i have don't use the nameplates at all so for some reason the addon thinks i am
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Fizbyn |
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11-21-08, 01:05 AM | ||
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Blizzard has locked down the use of show/hide/moving/changing attributes/etc of secure frames since patch 2.0 with the coming of TBC. In WoW, when a secure frame is parented to something, that parent becomes implicitly protected as well. This is the case with nameplates, nameplates are secure and are parented to the WorldFrame (the frame containing your 3D world, yes this is resizable/movable). The problem then, if it isn't nameplates, is that you have some other addon with secure frames parenting itself to WorldFrame, rather than parenting to UIParent (another frame which usually has the same size as WorldFrame. Pressing alt-Z will hide UIParent, which basically hides your UI, as almost all UI elements are parented to this frame, only a few aren't like the FPS indicator (ctrl-R)). While in combat, secure frames and implicitly protected frames cannot be moved, etc as previously mentioned. You'll have to find out which addon is using WorldFrame when he shouldn't be, via disabling your addons one by one, or half by half. That being said, with the new 3.0 changes to secure frame handling, I might have a workaround. I'll think about it.
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Author of Postal, Omen3, GemHelper, BankItems, WoWEquip, GatherMate, GatherMate2, Routes and Cartographer_Routes |
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Xinhuan |
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11-29-08, 11:06 PM | |
A Chromatic Dragonspawn
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Can the threat window be made (optionally) so you can click "through" it in combat?
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Psychophan7 |
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12-04-08, 03:59 PM | ||
A Kobold Labourer
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psycomonkee |
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