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Updated: 12-01-10 11:42 AM
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eXtreme Unit Buttons.
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Updated:12-01-10 11:42 AM
Created:11-25-10 09:51 AM
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eXtremeUnitButtons v2.0 RC2

Version: upload1 RC2
by: tayedaen [More]

Hi !

the next release candidate is now available: RC2.
I want to thank all beta testers for their invaluable input.

from 2.0 RC1 to 2.0 RC2:
fixed: arena frames
fixed: CountDownText
fixed: X-Offset and Y-Offset were not fixed enough when changing the button width
fixed: multiple frames for a single unit no longer leads to empty spaces between buttons
fixed: a check for change of group composition is now triggered if a group member enters a vehicle
fixed: buttons are now hidden if a unit enters a vehicle
fixed: cursor now always starts at the beginning (position 0) of each editbox in the config window
added: two keywords for the exclude-units:
'hostile' and 'friendly'
example group: Heal,SB_Renew,*,hostile
This button will be hidden on hostile units (= it will only be shown on friendly units)

changelog for 2.0 RC1:
works with patch 4.03
better wizards for button creation
LDB button
spell ranks have been removed
support for dual specc
buttons for arena# (arena enemy units)
recoded most of the internals.... really

For some ideas what has changed, please have a look at the included file 'ideas and ToDo.txt'.
I am working on a better documentation.
But I think it's better to release what I have at the moment so that more users can use the addon right now.

For installation, please look at the included file 'ReadMe.txt'.

As always, please post your feedback !

have fun
tay

P.S.
PartyPet buttons are working here

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Unread 12-08-10, 12:26 PM  
drwoods
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Re: Re: Re: Re: New releases deleted my config

Originally posted by Cosmic Cleric
Sorry, you meant going from v1 to v2RC2 direclty. I had thought you meant from v2RC1 to v2RC2.

As Tay has said, you have to recreate your XUB script.

I personally save my text via ctrl-c/ctrl-v (Windows) into a Notepad file. That way if XUB ever goes wonky on me (or gets upgraded with no migration path), I can paste my XUB script back from my Notepad file to the XUB configuration window.

Having said that, for this latest v2 release, you'd have to add "SB_" as prefixes to default (not custom) button definitions, when copying from your text file back into XUB config window.

So for example, if I had this group defined:
Code:
forMe,Fade,*
and you copy from your Notepad text file back into the XUB config window, you'd have to change it to look like this:
Code:
forMe,SB_Fade,*
Note that what I just described is only for standard buttons, not custom buttons!
I went through and edited the lua file and substituted SB_ in front of all the buttons. I saved the file as extremeunitbuttons.lua.new. Installed the latest release version just posted. Renamed the *.*.new version to the original name and started the game. It still deleted all the buttons that had been defined. Looks like I'm screwed.

So the question becomes, any reason for me not to continue using the beta version?

Thanks,
Don
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Unread 12-05-10, 05:42 PM  
Cosmic Cleric
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Re: Re: Re: New releases deleted my config

Sorry, you meant going from v1 to v2RC2 direclty. I had thought you meant from v2RC1 to v2RC2.

As Tay has said, you have to recreate your XUB script.

I personally save my text via ctrl-c/ctrl-v (Windows) into a Notepad file. That way if XUB ever goes wonky on me (or gets upgraded with no migration path), I can paste my XUB script back from my Notepad file to the XUB configuration window.

Having said that, for this latest v2 release, you'd have to add "SB_" as prefixes to default (not custom) button definitions, when copying from your text file back into XUB config window.

So for example, if I had this group defined:
Code:
forMe,Fade,*
and you copy from your Notepad text file back into the XUB config window, you'd have to change it to look like this:
Code:
forMe,SB_Fade,*
Note that what I just described is only for standard buttons, not custom buttons!


Originally posted by drwoods
Yes, I did. I did /xub p mage (my profile) and it said it didn't exist. There was nothing in the lua file after I exited the game as far as mage was concerned.
Last edited by Cosmic Cleric : 12-05-10 at 05:43 PM.
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Unread 12-05-10, 10:05 AM  
drwoods
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Re: Re: New releases deleted my config

Originally posted by Cosmic Cleric
For what its worth, my profile did not disappear after installing/running B2.

Did you try a '/xub p <profile name>' (where <profile name> is the name of the profile, ex.: '/xub p pvp')?
Yes, I did. I did /xub p mage (my profile) and it said it didn't exist. There was nothing in the lua file after I exited the game as far as mage was concerned.
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Unread 12-05-10, 02:40 AM  
tayedaen
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Re: New releases deleted my config

Originally posted by drwoods
Hi,

I just installed RC2 on my computer and when I came up - level 80 Mage - it told me that XUB wan't configured. When I did /xub c, there was nothing there. It appears to have deleted my config. I looked at the lua file for that char and none of my buttons or bars were in the file. Nor were they in the .bak version.

Going back to the previous version didn't help since the buttons were deleted from the saved lua file. I had been running version 2.0 beta 1

Fortunately I only logged on one char before switching back so my other chars appear to be ok.

Any thoughts?

Don
Unfortunately there is no safe migration from older configs with the 2.0 betas.
Your best bet is to follow what is written in the file 'ReadMe.txt'.

The change to 2.0 breakes things. I am really sorry about that.
But I prefer to spend my (limited) time on developing a stable, working addon.
Converting a saved config is possible, I admit.
It's just that it takes so much time that it really makes no sense for me.

cu
tay
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Unread 12-03-10, 07:12 PM  
Cosmic Cleric
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Re: New releases deleted my config

EDIT: Sorry, you meant going from v1 to v2RC2 direclty. I had thought you meant from v2RC1 to v2RC2.


For what its worth, my profile did not disappear after installing/running B2.

Did you try a '/xub p <profile name>' (where <profile name> is the name of the profile, ex.: '/xub p pvp')?

Originally posted by drwoods
Hi,

I just installed RC2 on my computer and when I came up - level 80 Mage - it told me that XUB wan't configured. When I did /xub c, there was nothing there. It appears to have deleted my config. I looked at the lua file for that char and none of my buttons or bars were in the file. Nor were they in the .bak version.

Going back to the previous version didn't help since the buttons were deleted from the saved lua file. I had been running version 2.0 beta 1

Fortunately I only logged on one char before switching back so my other chars appear to be ok.

Any thoughts?

Don
Last edited by Cosmic Cleric : 12-05-10 at 05:37 PM.
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Unread 12-03-10, 02:32 PM  
drwoods
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New releases deleted my config

Hi,

I just installed RC2 on my computer and when I came up - level 80 Mage - it told me that XUB wan't configured. When I did /xub c, there was nothing there. It appears to have deleted my config. I looked at the lua file for that char and none of my buttons or bars were in the file. Nor were they in the .bak version.

Going back to the previous version didn't help since the buttons were deleted from the saved lua file. I had been running version 2.0 beta 1

Fortunately I only logged on one char before switching back so my other chars appear to be ok.

Any thoughts?

Don
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Unread 12-02-10, 03:18 AM  
tayedaen
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Re: Re: Release candidate 2

Originally posted by Dixon Butz
Great work!
I have only one problem. Every time I relog, the buttons are behind my unit frames (Perl Classic). Is there any way to correct this? I don't see any options for frame level in this or Perl. Thx
I'll have a look at this.
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Unread 12-01-10, 06:00 PM  
Dixon Butz
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Re: Release candidate 2

Great work!
I have only one problem. Every time I relog, the buttons are behind my unit frames (Perl Classic). Is there any way to correct this? I don't see any options for frame level in this or Perl. Thx
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Unread 12-01-10, 11:46 AM  
tayedaen
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Release candidate 2

Release candidate 2 is out.

Have Fun !
tay
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Unread 12-01-10, 11:45 AM  
tayedaen
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Re: Elaborate on

Originally posted by Cosmic Cleric
Was wondering what did you add to support dual spec?

Right now, XUB works great with dual spec vis-a-vis doing a '/xub p spec1' and '/xub p spec2' commands.

Did you automate switching of profiles?
If you set a default for a spec, then it will be activated automatically when you change to this spec.
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Unread 11-29-10, 06:49 PM  
Cosmic Cleric
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Question Elaborate on "support for dual specc" ?

Tay,

Was wondering what did you add to support dual spec?

Right now, XUB works great with dual spec vis-a-vis doing a '/xub p spec1' and '/xub p spec2' commands.

Did you automate switching of profiles?

Just curious. TY for all the hard work, its appreciated!

CC
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Unread 11-29-10, 04:31 AM  
Cosmic Cleric
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Exclamation XUB v2RC1 is leaking memory

Tay,

Using this v2RC1 version, and so far so good.

However, I'm seeing that XUB is leaking memory!

I'm standing still in IF, at The Mystic Ward section, looking at the fountain from in front of the church, and I leave my mouse pointer over the Computer button/icon on the toolbar, and the tooltip just shows XUB count up memory, with it never going back down. As I write this, XUB is at 2.75MB and climbing (it was at 1.7MB when I started typing this).

Probably some memory usage/leakage in the on event coding, if I had to guess.

CC

EDIT: Sometimes, XUB drops off the top three memory usage add-ons list, and then eventually, shows up again, climbing up in memory again past the 2MB mark. Something is cleaning up memory eventually, but then XUB just uses it all up again, even when nothing is going on. Maybe this is as planned??
Last edited by Cosmic Cleric : 11-29-10 at 04:37 AM.
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