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Updated: 02-09-10 09:33 PM
Updated:02-09-10 09:33 PM
Created:07-16-09 07:21 PM
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Quest Logger

Version: 3.3
by: Nightness [More]

Discontinued

2.1 - Added a nil check in greetings
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Unread 03-07-10, 06:52 AM  
Lamron333
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Quest Text To Speech

Hey guys, I found this project for Text to Speech in wow,http://wowspeech.net/
I e-mailed them last night & he got back to me saying he might open-source it.
His site is: http://trylinux.org/
If anybody else finds anything for Quest Text To Speech, add me in X-fire with mention of "wow text to speech" in the invite. My X-fire name is: lamron333

PS: I tried the demo & it no longer works with the new patches as of now.

PPS: I found an easy way to get a lot of the quest text: http://www.wowwiki.com/Category:Quests
Last edited by Lamron333 : 03-07-10 at 09:42 PM.
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Unread 02-09-10, 09:41 PM  
Nightness
An Aku'mai Servant
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Update 3.3

Originally posted by Taryble
This could be interesting. Installing this to help collect the data - it'll run on my low level alts (both Horde and Alliance). When it comes time to do the voice recording, I'd like to be in on that too...
Just checking in with a version update of WoW 3.3, glad to see the support is still here and growing.

I've enabled the "Optional Files" section, please use that section to upload your quest logs. Please do not upload any logs unless you've used the addon for several months, a large number of small logs will just make processing them take longer.

Nightness
Last edited by Nightness : 02-09-10 at 09:42 PM.
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Unread 01-10-10, 07:49 PM  
Taryble
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This could be interesting. Installing this to help collect the data - it'll run on my low level alts (both Horde and Alliance). When it comes time to do the voice recording, I'd like to be in on that too - I regularly get comments about my voice on vent/ts (and when I worked as an operator at a 500 room hotel, too).
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Unread 08-04-09, 09:56 PM  
Nightness
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Originally posted by Bomyne
This is interesting.

Too bad WoW doesn't support Text to speech through.
It would be too costly for Blizzard, GOOD software to do text-to-speech conversion costs alot of money, also a variety of voices and accents would need to be used... plus they would have to support many languages (or risk losing non-en customers). Should good GNU text-to-speech software be release, it would be possible to skip having the supporters record the actual NPC's quest text. This would save time for sure, but we would also miss out on sharing our voice-acting with the rest of the world.

Given text-to-speech software has been out for at least 17 years now, it is much more likely that we will get this project completed before any good GNU text-to-speech software is released.

Nightness
Last edited by Nightness : 08-04-09 at 10:00 PM.
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Unread 08-03-09, 10:24 PM  
Bomyne
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This is interesting.

Too bad WoW doesn't support Text to speech through.
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Unread 07-18-09, 02:00 PM  
Nightness
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Originally posted by voodoodad
Nightness, I think this is a really great and inovative idea, however there seems to be at least one potential problem. When questgivers "talk" to a given character, they almost always use either the character's class or name and sometimes both. This would mean parsing the voice-overs and carefully inserting prerecorded sound snippets for the class names, and I can't see any solution whatsoever to the character names since there is a virtually infinite number of names. I really hate feeling like I'm raining on your parade and maybe you have thought of this, but I felt like you should realize what you're getting yourself into.
I have thought of this. This script actually will strips out your name and replace it with "[NAME]", it also tracks your class and race, every time it saves a new piece of quest text. I like the idea jasje had using "friend", "brother", and we could find other words to sub in too.

Believe me I know what I'm getting myself into. I'll provide all the tools, and with everyone working together we can get this done!

Nightness
Last edited by Nightness : 07-18-09 at 02:01 PM.
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Unread 07-18-09, 01:55 PM  
Nightness
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Originally posted by Monolit
why do you need to collect something that is already collected?
Just make a simple php script that will scan wowhead database by questID and stores it into a text database simmilar to what you have done

http://www.wowhead.com/?quest=1
and goes up to about 13500

and stage one will be over for you
There are many reason... Accuracy checking, feasibility test (events used in this script are essential to make the final script), LUA formated already (need for final script), and most importantly the quest text is sorted by NPC.

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Unread 07-18-09, 10:42 AM  
SkunkWerks
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Originally posted by jasje
just make ''Friend'' the word for that, works for all name's imo
'Bob', IMO.
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Unread 07-18-09, 08:55 AM  
jasje
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Originally posted by voodoodad
the character names since there is a virtually infinite number of names.
just make ''Friend'' the word for that, works for all name's imo
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Unread 07-18-09, 04:47 AM  
voodoodad
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Nightness, I think this is a really great and inovative idea, however there seems to be at least one potential problem. When questgivers "talk" to a given character, they almost always use either the character's class or name and sometimes both. This would mean parsing the voice-overs and carefully inserting prerecorded sound snippets for the class names, and I can't see any solution whatsoever to the character names since there is a virtually infinite number of names. I really hate feeling like I'm raining on your parade and maybe you have thought of this, but I felt like you should realize what you're getting yourself into.
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Unread 07-18-09, 03:17 AM  
Monolit
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why do you need to collect something that is already collected?
Just make a simple php script that will scan wowhead database by questID and stores it into a text database simmilar to what you have done

http://www.wowhead.com/?quest=1
and goes up to about 13500

and stage one will be over for you
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Unread 07-18-09, 02:52 AM  
Nightness
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Originally posted by vlakarados
I mean then it will be something like a 10gig damn big piece of work..
Why would you put other languages together in one package? The enUS/enGB package will not be 10GB. It should be between 1-2GB for this package, thats not very big considering the game is around 15GB.

Nightness
Last edited by Nightness : 07-18-09 at 02:52 AM.
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Unread 07-18-09, 12:30 AM  
vlakarados
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I mean then it will be something like a 10gig damn big piece of work..
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Unread 07-17-09, 06:23 PM  
Nightness
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Originally posted by vlakarados
how about a localization?
Initially it would be in English. But there is nothing preventing other language packs from being developed using the same add-on scripts.

Nightness
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Unread 07-17-09, 05:32 PM  
vlakarados
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how about a localization?
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