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CandyDice  Popular! (More than 5000 hits)

Version: 70
by: kaylen [More]

CandyDice is inspired by the venerable and widely used DiscoDice rogue timer mod. CandyDice uses the Ace2 embedded libraries (notably CandyBars for the timer bars), tracks a wider variety of abilities, shows cooldowns as well as duration timers, and is sufficently generic that it can show duration timers for any buff and cooldowns for any ability. It works out of the box with most rogue abilities, several horde racials, and a few low level mage cooldowns.

Updated to version 70 with WOTLK 3.3 compatibility.

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Unread 09-10-06, 11:34 PM  
Kebinusan
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Error:

I updated all my candybar libs from the SVN and I still get the following error:

[2006/09/11 01:32:32-520]: CandyDice\CandyDice.lua:125: bad argument #1 to `unpack' (table expected, got nil)
<in C code>: in function `unpack'
CandyDice\CandyDice.lua:125: in function `OnEnable'
AceAddon-2.0\AceAddon-2.0.lua:314: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:230: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:854: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:846>

---
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Unread 09-11-06, 06:34 AM  
kaylen
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What an embarressing start to my wow interface career, I accidently uploaded a stale version. The error you were seeing was caused by CandyDice not finding some of the abilities it tracks in your spellbook, I've posted a new file that should take care of the problem.
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Unread 09-11-06, 01:37 PM  
Excise
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Originally posted by kaylen
What an embarressing start to my wow interface career, I accidently uploaded a stale version. The error you were seeing was caused by CandyDice not finding some of the abilities it tracks in your spellbook, I've posted a new file that should take care of the problem.
No feature request area yet, so I apologize if I am breaking any rules.

Request: Would it be possible to add stun lengths as well? If you included that, I can finally switch over to an Ace2 "AceTimer" like addon. Thanks. ^_______^

Edit: Also add a scale option to the bars.
Last edited by Excise : 09-11-06 at 02:08 PM.
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Unread 09-11-06, 03:02 PM  
kaylen
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Originally posted by Excise
No feature request area yet, so I apologize if I am breaking any rules.

Request: Would it be possible to add stun lengths as well? If you included that, I can finally switch over to an Ace2 "AceTimer" like addon. Thanks. ^_______^

Edit: Also add a scale option to the bars.
I'm new to wowinterface too so I'll figure out where feature requests are "supposed" to go. I'll add a scale option (working on being able to configure all the colors and abilities without editing source code, about 70% done) for the next release.

Tracking stuns is a little more difficult. I can do something simple like the rupture timer (which just checks for how many CP you have and runs the bar for that long) but the better stunwatch mods monitor a target list and track DR and such, which is a pretty complicated mechanism all by itself. You might have better luck asking the author of your favorite stunwatch to switch to Ace2.
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Unread 09-11-06, 05:25 PM  
Excise
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Originally posted by kaylen
I'm new to wowinterface too so I'll figure out where feature requests are "supposed" to go. I'll add a scale option (working on being able to configure all the colors and abilities without editing source code, about 70% done) for the next release.

Tracking stuns is a little more difficult. I can do something simple like the rupture timer (which just checks for how many CP you have and runs the bar for that long) but the better stunwatch mods monitor a target list and track DR and such, which is a pretty complicated mechanism all by itself. You might have better luck asking the author of your favorite stunwatch to switch to Ace2.
ATM, this is my favorite mods if it's type. ^_^

But, before this, AceTimer was. It's author has been a loooooong vacation but said when he gets back he will update it to Ace2. Until then though, this works like a charm. Not like I PvP much anyways, really just using it for SnD timer.

Thanks for this great mod. ^_____^

Edit: Oh, and I am a performance whore. When I don't run this mod, my increasing memory rate is about 0.1. With this running, it increase to around 2.0. Any idea why it increases so much with this?
Last edited by Excise : 09-11-06 at 05:27 PM.
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Unread 09-11-06, 07:27 PM  
kaylen
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Originally posted by Excise
ATM, this is my favorite mods if it's type. ^_^

But, before this, AceTimer was. It's author has been a loooooong vacation but said when he gets back he will update it to Ace2. Until then though, this works like a charm. Not like I PvP much anyways, really just using it for SnD timer.

Thanks for this great mod. ^_____^

Edit: Oh, and I am a performance whore. When I don't run this mod, my increasing memory rate is about 0.1. With this running, it increase to around 2.0. Any idea why it increases so much with this?
Is that running *only* this mod? A fair amount of that is likely shared Ace2 overhead. If you mean that your increasing rate goes up by 2 over what it was with this mod, then I'm a little suprised - I've gone to some lengths to avoid allocation/deallocation cycles.

The buff scanning is neccesarily somewhat resource intensive - there's no way to get a buffs name without scanning a tooltip - but it shouldn't be that bad. The mod tries very hard to avoid unneccesary work. I'll do some profiling and see if I can identify any hotspots.

For comparison, my increasing rate is about 5/sec idle, and I run a great many mods, and most of them do more scanning that CandyDice does.
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Unread 09-11-06, 07:33 PM  
Excise
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Originally posted by kaylen
Is that running *only* this mod? A fair amount of that is likely shared Ace2 overhead. If you mean that your increasing rate goes up by 2 over what it was with this mod, then I'm a little suprised - I've gone to some lengths to avoid allocation/deallocation cycles.

The buff scanning is neccesarily somewhat resource intensive - there's no way to get a buffs name without scanning a tooltip - but it shouldn't be that bad. The mod tries very hard to avoid unneccesary work. I'll do some profiling and see if I can identify any hotspots.

For comparison, my increasing rate is about 5/sec idle, and I run a great many mods, and most of them do more scanning that CandyDice does.
It might be from Ace2 overhead. Almost all of my mods are Ace2, straight from the svn. And it was also with all my mods running. But I disabled it, and my increasing rate went back down to normal. With it on, back up to 2. =\
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Unread 09-11-06, 10:11 PM  
gngsk
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Anchor for timers not working for anyone else? I move the anchor but the CandyBar timers still showup above my character's model. Anchor works fine for cooldowns though.
Last edited by gngsk : 09-11-06 at 10:11 PM.
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Unread 09-12-06, 06:39 AM  
kaylen
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Originally posted by gngsk
Anchor for timers not working for anyone else? I move the anchor but the CandyBar timers still showup above my character's model. Anchor works fine for cooldowns though.
The timers are centered on your screen by default. Use /cdice timers center to switch between anchored and centered mode.
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Unread 09-12-06, 07:20 PM  
Excise
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Ahh, great. With the newest version, perforance increased greatly. Thankyou.

Ever think about putting this up on the SVN at WoWAce for when you make little changes, we have the most up to date version. I like to be on the cutting edge... :B
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Unread 09-12-06, 07:29 PM  
Silviu
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Hello, great mod thank u
Some feature if u can ...
-timer for sap
-timer for Cheap Shot
-timer for Gouge
I tryed add them thru /cd abilities addnew Sap, Cheap Shot, but maybe i do something wrong but they don`t work
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Unread 09-12-06, 07:58 PM  
kaylen
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Originally posted by Silviu
Hello, great mod thank u
Some feature if u can ...
-timer for sap
-timer for Cheap Shot
-timer for Gouge
I tryed add them thru /cd abilities addnew Sap, Cheap Shot, but maybe i do something wrong but they don`t work
The mod only tracks the cooldowns on your abilities, and timers on your buffs. Rupture is special cased as an exception because I needed it :P

I'm working on a sister mod that will track stuns, dots, and that sort of thing. When it's ready, I'll remove the rupture tracking from this one.
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Unread 09-12-06, 08:24 PM  
Silviu
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Oky, thx for the quick reply i`ll keep an eye for your new mod, keep up the good work
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Unread 09-13-06, 08:05 AM  
kaylen
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Originally posted by Excise
Ahh, great. With the newest version, perforance increased greatly. Thankyou.

Ever think about putting this up on the SVN at WoWAce for when you make little changes, we have the most up to date version. I like to be on the cutting edge... :B
I release stuff here pretty much as everything gets into a working state. I don't know how you get access to the ACE svn anyway.
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Unread 09-13-06, 02:54 PM  
Excise
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If I were to disable the Cooldown timers and only use the Timer part of the addon, would I get better performance? Cooldowns are nice, but my Action Bars have a cooldown timer.
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