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Battle for Azeroth (8.0.1)
Updated:08-19-18 03:41 PM
Created:02-09-09 05:18 PM
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CoolLine  Popular! (More than 5000 hits)

Version: 8.0.002
by: totalpackage, Phanx, Uitat

CoolLine is a spell/item cooldown mod that displays icons on a single bar/line to give you an idea of when it will be ready. No statusbar timer and no text timer.

CoolLine is inspired by Forte_Cooldown (a module in the ForteXorcist package). CoolLine is basically a stripped down and standalone version written from scratch. The name comes from putting "cooldown" and "timeline" together (yes, lame).

YouTube Intro

How to Use

  • Change settings - "/coolline" or check Interface Options -> AddOns
  • Change position and size - unlock to make it draggable and resizable
  • Filter/unfilter a spell or item cooldown - "/coolline Spell Item Name Link"
  • Add more fonts/texture - CoolLine uses LibSharedMedia

External Support
  • CoolLine.NewCooldown(name, icon, endtime, isplayer)
    • name - unique string id of the cooldown, used as a look-up id
    • icon - string icon path used to display image on the bar
    • endtime - numerical time when the icon should expire, based on GetTime()
    • isplayer - boolean value used to determine if the icon is colored by spell
  • CoolLine.ClearCooldown(unused, name)

Notes
  • Only one spell/item will be shown in an event that multiple spells/items share the same cooldown (whichever appeared first).
  • By design, icons will often overlap; if you do not like it, this type of cooldown mod is not for you.
  • What you see is what you get. If you like the idea of this mod but want more, I highly suggest checking out ForteXorcist or Ellipsis. I'll most likely ignore requests to make CoolLine more similar to them.
  • CoolLine only does spell/item cooldowns and NOT buff/debuff cooldowns, flight timers, time til enrage, etc; this will NOT change so don't ask.

Recently, I (TotalPackage) had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.

CoolLine
8.0.002 (2018-08-19)
Full Changelog Previous releases
  • Remove special treatment for obsolete DK spells
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Unread 07-25-09, 06:27 PM  
totalpackage
A Fallenroot Satyr
 
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Are you saying that the linear function isn't accurate? Anyway, a log curve may look pretty for the progress animation, but its usefulness is questionable. If the common user tries to estimate the time remaining when an icon is in the middle of two numbers, is the value simply their median?

I'm picky like you and alter many mods I use, but again, this feature is in Forte. I'm not saying you should use Forte, but it's an perfectly fine alternative if people do not like CoolLine.
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Unread 07-25-09, 07:08 PM  
daphoosa
A Kobold Labourer
 
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Originally posted by totalpackage
Are you saying that the linear function isn't accurate?...
I think I may not have worded something as clearly as I intended as I was not trying to say that. Your linear functions are probably the most accurate way to do what you're doing.

Originally posted by totalpackage ...Anyway, a log curve may look pretty for the progress animation, but its usefulness is questionable. If the common user tries to estimate the time remaining when an icon is in the middle of two numbers, is the value simply their median?[/b]
I think this comes down to us differing on our philosophy of what is the primary information we are getting from the addon. I see it primarily as a way to graphically depict the relative time between the spell's CDs. If I understand you correctly, you see it primarily as being a way to get the absolute time left on a spell CD. From my perspective, a spell "B" midpoint between two marks may not have a perfectly knowable absolute time left, but I'm fine with that as I can see that it is behind spell "A" and before spell "C". Therefore I know that I will probably activate spell "A" then spell "B" and finally spell "C" in that order as they come off of CD. You need to make the addon do what you like, I'm just trying to explain the way that I (and probably a few others) view the information that this type addon gives.

Originally posted by totalpackage I'm picky like you and alter many mods I use, but again, this feature is in Forte. I'm not saying you should use Forte, but it's an perfectly fine alternative if people do not like CoolLine. [/b]
Again, I fully appreciate the time and effort you have put into this addon. I have fully enjoyed this conversion, as I am an engineer and debating technical design merits is fun for me.
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Unread 07-25-09, 10:23 PM  
z32o
A Murloc Raider

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I love CoolLine! It made possible for me to get rid of a bunch of button in my actionbars which I only used to watch for their cooldowns.

Can't live with CoolLine now.
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Unread 07-25-09, 10:43 PM  
daphoosa
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Originally posted by totalpackage
Are you saying that the linear function isn't accurate?...
I wasn't sure what you were referring to with this statement when I wrote my last answer. After thinking about it for a while, I concluded you might be talking about my observation that the last frame of a fading Icon is usually clipped with your current code. This is not due to your linear function being wrong, but the order in which you do your operations. I might be wrong, but currently it looks like you draw the icon, then compute the new fade. Since the new fade is computed after the icon is already drawn, it takes effect on the next redraw. The problem is that the final fade before the the icon is removed is effectively skipped since it is computed, but never actually drawn.

I assume you're doing this to guarantee the first fully expanded icon has no fade.

Not a huge issue in my opinion, just something I noticed while goofing around.
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Unread 07-26-09, 04:18 PM  
Nymie
A Kobold Labourer

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Shadow pirest issue

I LOVE this add-on but am having a problem with one spell: Vampiric Touch- the highest dps Dot we as SPs have. Have others noticed this and is there a way for me to correct the issue? It tracks SW:P, MB, DP, etc. Just no VT.
Thanks for any response.
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Unread 07-26-09, 04:25 PM  
totalpackage
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Re: Shadow pirest issue

Originally posted by Nymie
I LOVE this add-on but am having a problem with one spell: Vampiric Touch- the highest dps Dot we as SPs have. Have others noticed this and is there a way for me to correct the issue? It tracks SW:P, MB, DP, etc. Just no VT.
Thanks for any response.
According to my references, Vampiric Touch doesn't have a cooldown.
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Unread 07-26-09, 05:25 PM  
Nymie
A Kobold Labourer

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Ya it just occured to me that VT's no CD makes it the reason it doesn't show. I was in the mind-set that it functioned as FaceMelter, argh. Will customization be available down the road? (or possibly a DoT timer function?)
Still, awesome job on it. Thanks!
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Unread 07-27-09, 03:10 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Nymie
Ya it just occured to me that VT's no CD makes it the reason it doesn't show. I was in the mind-set that it functioned as FaceMelter, argh. Will customization be available down the road? (or possibly a DoT timer function?)
Still, awesome job on it. Thanks!
See description. If you want a debuff tracker, there are plenty of mods for that.
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Unread 07-27-09, 03:19 PM  
Darxon
A Warpwood Thunder Caller
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Getting this error when trying to change borders or fonts ( changing textures works fine )

Code:
Interface\AddOns\CoolLine\core.lua:684: attempt to perform arithmetic on a nil value
Count: 4

Call Stack:
[C]: ?
Interface\AddOns\CoolLine\core.lua:684: in function <Interface\AddOns\CoolLine\core.lua:679>
Interface\AddOns\CoolLine\core.lua:733: in function `initFunction'
Interface\FrameXML\UIDropDownMenu.lua:69: in function `UIDropDownMenu_Initialize'
Interface\FrameXML\UIDropDownMenu.lua:715: in function `ToggleDropDownMenu'
[string "*:OnEnter"]:5: in function <[string "*:OnEnter"]:1>

Using the latest version from wowinterface
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Unread 07-27-09, 03:27 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Darxon
Getting this error when trying to change borders or fonts ( changing textures works fine )...
Hmm, do you have borders or fonts named with just numbers?
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Unread 07-28-09, 08:07 AM  
Heimdall
A Murloc Raider

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change the lenght (in time) of coolline

Hi all,
i don't know if i miss the configuration option but it's possible to change the setting of the time line? Default is 9 min but i didn't find a way to change it.

Regards
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Unread 07-28-09, 09:37 PM  
totalpackage
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Re: change the lenght (in time) of coolline

Originally posted by Heimdall
...I don't know if i miss the configuration option but it's possible to change the setting of the time line? Default is 9 min but i didn't find a way to change it...
Last version is 6 minutes, and no, you can't change it.
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Unread 07-29-09, 01:18 AM  
Heimdall
A Murloc Raider

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Re: Re: change the lenght (in time) of coolline

Originally posted by totalpackage
Last version is 6 minutes, and no, you can't change it.
Thanks for the answer, i will update today
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Unread 07-30-09, 09:39 AM  
daphoosa
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Is there any possibility you'd add an option for outlining the text?

I'm having a hard time making the time text show clearly when it is in front of some icons.
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Unread 08-01-09, 02:29 PM  
totalpackage
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Originally posted by daphoosa
Is there any possibility you'd add an option for outlining the text?

I'm having a hard time making the time text show clearly when it is in front of some icons.
I don't want to go overboard on text options. Visibility shouldn't be a concern since you should know by now what the text reads, and the bar is symmetrical. I've seen some people actually make the text less visible or hide them completely.

I'll hard-code in text shadow and make the shadow the same color as the background. I won't release until 3.2 unless I make any significant changes.
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