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OptionHouse  Popular! (More than 5000 hits)

Version: r20091222
by: Shadowed, funkydude

OptionHouse is a master control panel, and a performance monitor for addons super simple. The MCP does the basics: enabling, disabling, loading Load On Demand addons, as well as showing general addon meta data. While the performance panel lets you see memory, memory used per second, CPU usage and CPU usage per a second (if CPU profiling is enabled). No setup required just works.

Slash commands: /optionhouse (/oh)

Note! If you were using OptionlessHouse you will need to delete the OptionlessHouse/ folder first.



Merge: 2a590f0 7845b6b
Author: Shadowed <[email protected]>
Date: Tue Dec 22 00:53:09 2009 -0800
Merge branch 'master' of [email protected]:Shadowed/OptionHouse
Note update
Will no longer disable Addon Loader as well as Option House when disabling all, as disabling Addon Loader disables Option House too
TOC bump 30300
Fixed possible error if CreateTab is called too early

Date: Tue Nov 10 11:12:43 2009 -0800
- Fixed an error on line #93 that was caused by other mods that leaked the global 'frame'

Date: Fri Jul 31 16:23:18 2009 -0700
* Added ruRU localization (Thanks StingerSoft)

Date: Thu Jul 30 10:29:53 2009 -0700
* Added zhCN localization (Thanks wowui.cn)

Date: Wed Jul 29 21:37:04 2009 -0700
* Added support for AddonLoader
* Fixed /opthouse not working
* Cleaned up all of the code and made it better in general
* Added sorting based on total dependencies
* Added short formatting for CPU used total as it can get
* Fixed leaked globals
* Fixed text width issues for performance and management frames
* Fixed frame stratas and removed remnants of APIs that were from when OptionHouse was a library
* Fixed errors related to enabling dependencies and children
* Fixed dependencies being off centered if there was more than one
* Fixed performance and management frames watching ADDON_LOADED even after OptionHouse was closed
* Fixed performance monitor actually listing CPU and Memory used per 0.50 seconds instead of per 1 second :<

Date: Mon Dec 29 00:13:00 2008 +0000
* Fixed disable all not re-enabling OptionlessHouse

Date: Thu Oct 30 22:34:41 2008 +0000
* Fixed "Disabled" not being shown when something is disabled
* Added text for an addon that was disabled, but will be enabled on reload
* Added text for loaded addons so it looks a bit less empty

Date: Mon Oct 27 00:38:35 2008 +0000
* Initial Import: OptionlessHouse/
* Stripped out all of the configuration stuff in OptionHouse and updated it for 3.0, should be functional but needs more testing
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Unread 08-10-07, 03:18 PM  
Kolakhan
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I guess I don't understand the purpose of the addons tab but if I am not running anything that uses it then it doesn't matter. May I assume the other two tabs contain accurate info on those addons that I am running?
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Unread 08-10-07, 05:08 PM  
Shadowed
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Originally posted by Kolakhan
I guess I don't understand the purpose of the addons tab but if I am not running anything that uses it then it doesn't matter. May I assume the other two tabs contain accurate info on those addons that I am running?
You're going to have to clarify what you mean.

OptionHouse main goal is for one area that addon configurations can be put, the manage and performance tab are meant as additional features if you decide to run it as standalone.

If you don't have any addons using OptionHouse and you don't want the manage or performance features then you don't have a reason to use OptionHouse, the screenshots give examples of all 3 tabs in action.
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Unread 08-11-07, 07:01 AM  
Kolakhan
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I run about 70 different addons of all descriptions. I came across this one and simply added it in. I was interested in what type of performance hit and memory use was happening so I could perhaps make some changes to reduce them. That's about it.
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Unread 08-18-07, 10:37 AM  
Zidomo
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Using OptionHouse r573 (standalone) as well Tekkub's Panda & RatingTargets mods, which integrate into OptionHouse's "Addons" page (those mods are available from Tekkub's SVN; see here: http://code.google.com/p/tekkub-wow/source ).

Since one of the recent OptionHouse update revisions, the text/icons of the above mods are positioned wrongly on the Addons page. They extend above & outside the OptionHouse frame. Earlier OptionHouse revisions did not have this problem.
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Unread 08-18-07, 10:52 AM  
Shadowed
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Tekkub needs to fix it, I'll let him know about it.
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Unread 08-18-07, 12:22 PM  
Leachim
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Can you add a garbage collection option please?
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Unread 08-18-07, 12:41 PM  
Shadowed
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Users should never be calling garbage collection, even authors don't need to call it most of the time, so no it won't be added.
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Unread 08-18-07, 02:32 PM  
Shadowed
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Originally posted by Zidomo
Using OptionHouse r573 (standalone) as well Tekkub's Panda & RatingTargets mods, which integrate into OptionHouse's "Addons" page (those mods are available from Tekkub's SVN; see here: http://code.google.com/p/tekkub-wow/source ).

Since one of the recent OptionHouse update revisions, the text/icons of the above mods are positioned wrongly on the Addons page. They extend above & outside the OptionHouse frame. Earlier OptionHouse revisions did not have this problem.
[18:49] <Shadowed> Tekkub you need to update Panda and RatingTarget btw
[19:03] <@Tekkub> yea well, :P
[19:05] <Shadowed> either to use GetFrame() or remove the SetHeight/SetWidth/SetPoint part of the OH frame

"Yea well" is Tekkub for "I'll get around to it when I have a chance".
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Unread 08-24-07, 12:03 AM  
Zidomo
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Originally posted by Shadowd
[18:49] <Shadowed> Tekkub you need to update Panda and RatingTarget btw
[19:03] <@Tekkub> yea well, :P
[19:05] <Shadowed> either to use GetFrame() or remove the SetHeight/SetWidth/SetPoint part of the OH frame

"Yea well" is Tekkub for "I'll get around to it when I have a chance".
Yes...lol.

Moving onto other things, the main window with the current r582 is locked in place and undraggable. Some versions ago, you could drag it (USEng WoW client/server). Any chance of allowing the window to be dragged in future versions? It overlaps party/raid frames and the like currently.
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Unread 08-24-07, 05:37 PM  
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Originally posted by Zidomo
Yes...lol.

Moving onto other things, the main window with the current r582 is locked in place and undraggable. Some versions ago, you could drag it (USEng WoW client/server). Any chance of allowing the window to be dragged in future versions? It overlaps party/raid frames and the like currently.
It was decided to remove dragging because we made it positioning managed by the game, so it can't overlap with quest, AH frames, ect.

Whats the issue with it overlapping party/raid? OptionHouse automatically closes in combat due to supporting secure headers, so it's not like theres a risk of the frame being on top of your party frames.
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Unread 08-24-07, 11:47 PM  
Zidomo
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Originally posted by Shadowd
It was decided to remove dragging because we made it positioning managed by the game, so it can't overlap with quest, AH frames, ect.

Whats the issue with it overlapping party/raid? OptionHouse automatically closes in combat due to supporting secure headers, so it's not like theres a risk of the frame being on top of your party frames.
A UI mod frame (as opposed to a Blizzard frame) that can't be moved is just a big PITA, that's all .

Outside of combat it does overlap and that's a big problem. I use PitBull for party/raid frames. Opening OptionHouse (OH) r582 overlaps the party/raid and the left part of the OH frame can't be seen or manipulated well. As well as the previously mentioned Tekkub mods issue; a lot of the text extends outside the OH frame into other frames and can't be seen...at all. Making the mods useless.

Forcing a user to move other frames in order to use a mod (or do without if they can't be moved) is something I've rarely encountered. 99% of the time, you can unlock & move a third-party UI mod frame out of the way if its overlapping with something.

I understand the game-positioning reasoning for the locked frame, but it just doesn't work well. If a third-party frame overlaps/interferes with default Blizzard frames (or any other frame) at a particular time, it really should be able to be moved out of the way like most third-party frames can be instead of relying on WoW to handle it.
Last edited by Zidomo : 08-24-07 at 11:54 PM.
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Unread 08-25-07, 01:49 AM  
Shadowed
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Originally posted by Zidomo
A UI mod frame (as opposed to a Blizzard frame) that can't be moved is just a big PITA, that's all .

Outside of combat it does overlap and that's a big problem. I use PitBull for party/raid frames. Opening OptionHouse (OH) r582 overlaps the party/raid and the left part of the OH frame can't be seen or manipulated well. As well as the previously mentioned Tekkub mods issue; a lot of the text extends outside the OH frame into other frames and can't be seen...at all. Making the mods useless.

Forcing a user to move other frames in order to use a mod (or do without if they can't be moved) is something I've rarely encountered. 99% of the time, you can unlock & move a third-party UI mod frame out of the way if its overlapping with something.

I understand the game-positioning reasoning for the locked frame, but it just doesn't work well. If a third-party frame overlaps/interferes with default Blizzard frames (or any other frame) at a particular time, it really should be able to be moved out of the way like most third-party frames can be instead of relying on WoW to handle it.
Widgets not appearing inside the frame is Tekkub's fault and he needs to fix it.

Will see about adding basic moving back in.
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Unread 08-28-07, 07:49 PM  
Shadowed
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Not adding moving back in, as the overlapping issues should be fixed with r592.
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Unread 08-29-07, 01:55 AM  
Thortok2000
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I'll try out the new version, but I get very annoyed as well. The left side of my screen is where I put my raid windows. I'm even using default UI for that. I have like 8 windows over there, one for each group. If I wanted to access OH in the middle of AV (say, perhaps, to adjust SSPVP settings), I would have to move 8 other frames just to be able to see OH frame.

However, my resolution is high enough that I could just move OH frame out of the way. 90% of OH isn't blocked, just the part on the left where all the options and stuff are. I'd only have to move it about two inches to the right, and it'd be fine.

This is probably the only addon I've ever encountered that didn't allow you to move its frame.
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Last edited by Thortok2000 : 08-29-07 at 01:56 AM.
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Unread 08-29-07, 11:13 AM  
Shadowed
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Just because the majority does something, does not make the majority right.
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