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Updated: 08-30-17 03:14 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,596
Favorites:105
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oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


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Unread 03-31-09, 02:04 AM  
pekaziz
A Kobold Labourer
 
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You're great Neav, now it updates energy/mana bar flawlessly. Thanks so much
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Unread 03-30-09, 10:22 PM  
Neal
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Originally posted by pekaziz
Thanks for the update Neav

Just want to ask something. How did you manage to set buff timers to change according to class like "16m"?
Only a modified OmniCC

[i]
And how can I set energy and mana bars to regen like "1..2..3..4" instead of "1...9...16...25"? [/b]
Try self.Power.frequentUpdates = true
Last edited by Neal : 03-30-09 at 11:14 PM.
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Unread 03-30-09, 02:11 PM  
pekaziz
A Kobold Labourer
 
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Thanks for the update Neav

Just want to ask something. How did you manage to set buff timers to change according to class like "16m"?

And how can I set energy and mana bars to regen like "1..2..3..4" instead of "1...9...16...25"?
Last edited by pekaziz : 03-30-09 at 02:50 PM.
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Unread 03-27-09, 02:04 PM  
deke913
A Deviate Faerie Dragon
 
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Thanks
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Unread 03-27-09, 12:30 PM  
Neal
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Args thx /fixed
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Unread 03-27-09, 12:17 PM  
vacua
A Kobold Labourer
 
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Latest version ## RequiredDeps: oUF, !SimpleSquare / "!Simplequare" ? What is this and where to get it?
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Unread 03-25-09, 10:49 AM  
vacua
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Originally posted by Chilidogz
now, if this is dead, is someone going to pick it up? i think it would be a crying shame such a wondering addon go to waste after such a short time

or will this continue to work with oUF versions on end? becouse i love it the way it is, fits with my UI, and if this thing will continue for example oUF version 2.0 (im useing 1.3.7, and its working fine) i mean it just seems perfect too me, plze someone answer this

~Chilidogz

I would love to see this updated also!
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Unread 03-18-09, 11:45 AM  
Tydor
A Deviate Faerie Dragon
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Hmm ganz Nett.
Ist mal was "Neues".
Gute Arbeit Neal.

Wie kann Ich denn den Name Font "outline" hinzufügen ?
Bekomm das nicht gebacken.

Gruss
Xsai
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Unread 03-17-09, 05:40 PM  
Azande
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Addition

Just to make moving the main frames easier, I've added the following code:
Code:
    if (unit == "player" or unit == "target" or unit == "pet" or unit == "targettarget") then
        self:SetMovable(true)
        self:RegisterForDrag("LeftButton")
        
        self:SetScript("OnDragStart", function(self)
            if (IsShiftKeyDown()) then
                self:ClearAllPoints() 
                self:StartMoving() 
            end
        end)

        self:SetScript("OnDragStop", function(self) 
            self:StopMovingOrSizing()
        end)
    end
If you use shift-click you can move player, target, ToT and Pet without changing the lua every time.
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Unread 03-08-09, 04:58 PM  
Chilidogz
A Kobold Labourer

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now, if this is dead, is someone going to pick it up? i think it would be a crying shame such a wondering addon go to waste after such a short time

or will this continue to work with oUF versions on end? becouse i love it the way it is, fits with my UI, and if this thing will continue for example oUF version 2.0 (im useing 1.3.7, and its working fine) i mean it just seems perfect too me, plze someone answer this

~Chilidogz
Last edited by Chilidogz : 03-08-09 at 05:01 PM.
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Unread 02-27-09, 12:02 PM  
Neal
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Sorry that I so rarely answer at questions but I have no time because my real-life.
So i can no longer develop my addon.
... oUF_Neav is dead. Good luck and have fun in the future

(copy and paste ftw^^)
Last edited by Neal : 02-27-09 at 12:03 PM.
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Unread 02-27-09, 06:41 AM  
ogu
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Originally posted by ogu
Would anyone happen to know how to do the following:

Is there a way to make the health bar go red at a certain number or percentage?

And is there a way to show when I'm resting, like the ZZZ's or the unit frame blinking with the gold color?

Thank you for any assistance.
I added the following to get a resting icon to show:
Code:
    self.Resting = self.Health:CreateTexture(nil, 'OVERLAY')
    self.Resting:SetPoint('TOPLEFT', self, 41, 23)
    self.Resting:SetHeight(29)
    self.Resting:SetWidth(29)
Seems to work, and doesn't look that bad. Please let me know if anything is wrong with the way it's written. Thank you!
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Unread 02-26-09, 12:29 PM  
ogu
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Originally posted by nin
Neal made it really easy to adjust that for ppl confused by lua :P

in ouf_neav folder open oUF_NeavConfig.lua, and a little down you got text saying "mouseoverText = true" change this to false if you want it to show all the time..

You have to apply this to each frame you want it on, but i think you will understand how to do it once you open the lua file. its very easy too understand, thanks to neal for the great config file.
Thanks a lot! I saw this but thought if it was changed it wouldn't show text at all. Thanks again!

Would anyone happen to know how to do the following:

Is there a way to make the health bar go red at a certain number or percentage?

And is there a way to show when I'm resting, like the ZZZ's or the unit frame blinking with the gold color?

Thank you for any assistance.
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Unread 02-25-09, 09:24 PM  
zeb7s
A Murloc Raider

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Is there any way I could get it to show % health for the target bar?
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Unread 02-25-09, 03:15 PM  
Tim
A Rage Talon Dragon Guard
 
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I'm far from an expert with oUF stuff and with that in mind your style is the first I've actually sat down and got into it to alter positioning, etc.

What I've been trying to do is make all the names on the unitframes uppercase.

I have added the following code within the OverrideUpdateName function:
local name = UnitName(unit)
self.Name:SetText(string.upper(name))
Now this does change my player frame as well as the target frames names to uppercase. However, my target of target frame continuously flashes back and forth between propercase and uppercast of the name. (ie: 1 second it's NAME then it switches to Name -> repeat)

Any solutions? Or possibly the currect way to do this?
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