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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 12-15-20 11:16 AM |
Created: | 07-03-09 12:57 AM |
Downloads: | 62,314 |
Favorites: | 263 |
MD5: |
Neav UI
This UI compilation will work on all resolution.
I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.
AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.
Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.
How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.
How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.
Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.
The latest updates and changes can be found on Github.
File Name |
Version |
Size |
Author |
Date |
Type |
7.3.2 |
678kB |
09-03-17 07:19 AM |
Addon |
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6.0.1 |
318kB |
10-26-14 10:28 AM |
Addon |
Comment Options |
ballagarba |
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11-19-10, 02:12 AM | ||
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Aschker |
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11-18-10, 08:56 PM | ||
A Defias Bandit
Forum posts: 2
File comments: 8
Uploads: 0
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Last edited by wings4tw : 11-18-10 at 08:57 PM.
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wings4tw |
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11-18-10, 06:04 PM | ||
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Thanks for reporting the bug, will look into that. Actually only tried the heal prediction while being solo, since I'm using Aptechka as raid frames. Think I might know what problem is though. Gonna to some testing this weekend when I get some time.
Last edited by ballagarba : 11-18-10 at 06:08 PM.
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ballagarba |
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11-18-10, 03:53 PM | ||
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I did however notice that the incoming heal stuff isnt working.. It shows on 1 frame only, but not on the frame but the one above it. And not at the end, but at the start of the frame.. So I think I'm just gonna code it out. Not like I ever used it. ANYWAY! Thx... |
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Aschker |
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11-15-10, 04:47 PM | |
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I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.
But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue. !Colorz seems to be causing some taint as well, not really sure how or why. Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble You should be aware though that I've done some minor personal changes. https://github.com/ballagarba/NeavUI Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Last edited by ballagarba : 11-15-10 at 05:45 PM.
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ballagarba |
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11-15-10, 03:51 AM | |
A Murloc Raider
Forum posts: 5
File comments: 12
Uploads: 0
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Anyone perhaps have a Fan-Update from Neav UI ?.
I really miss this UI, and I suck at LUA and stuff . |
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Metian |
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11-07-10, 02:12 PM | |
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was wondering why my Battlenet toast frame was not lining up and it was cause it was not moved so here is what I did to move it.
Add the fallowing to your chat.lua and it will line it up with your chat so it not off screen if you dont use the up and down arrows. Code:
-- move BN toast frame above chat border BNToastFrame:HookScript("OnShow", function(self) self:ClearAllPoints() self:SetPoint("BOTTOMLEFT", ChatFrame1, "TOPLEFT", -7, 33) end) |
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cokedrivers |
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11-02-10, 07:12 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 16
Uploads: 0
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I hope you're still working on an update Neav, an ETA maybe?
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Astug |
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11-01-10, 09:36 PM | |
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Was getting a .lua error everytime i tried to use my scroll on the minimap so here is the fix:
nMinimap.lua line 85 Replace Code:
Minimap:EnableMouseWheel(true) Minimap:SetScript('OnMouseWheel', function() if (arg1 > 0) then Minimap_ZoomIn() else Minimap_ZoomOut() end end) Code:
Minimap:EnableMouseWheel(true) Minimap:SetScript("OnMouseWheel", function(self, d) if d > 0 then _G.MinimapZoomIn:Click() elseif d < 0 then _G.MinimapZoomOut:Click() end end) |
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cokedrivers |
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11-01-10, 07:56 AM | ||
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Found this about the glyph error, something is causing taint. Couldn't track it down though... anyone?
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ballagarba |
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10-31-10, 02:47 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Does somebody know how to fix the stacebar? I dont see any Pala aura or Druidforms bar
Does somebody know how to fix the strange bug with glphs? Thanks PS: a fan uptade would be greate my lua skills are very bad =(
Last edited by Daluuyn : 10-31-10 at 03:03 PM.
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Daluuyn |
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10-31-10, 05:04 AM | |
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This my latest edition, vehicles were giving me a headache as the experience bar was different lengths and what not, thus causing the separators to end up in the wrong places so I simply hid the experience bar while in a vehicle as you won't really care at that point (or..?)
Code:
hooksecurefunc('MainMenuExpBar_SetWidth', function(self) if UnitHasVehicleUI('player') then MainMenuExpBar:Hide() else MainMenuExpBar:Show() end MainMenuXPBarTextureMid:SetWidth(512-28) MainMenuExpBar:SetWidth(512) end) -- Remove superfluous experience bar separators for i = 10, 19 do for _, frame in pairs({ _G['MainMenuXPBarDiv'..i], }) do frame:Hide() end end |
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ballagarba |
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10-30-10, 11:10 AM | |
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What i have now, regarding the experience bar:
Code:
local ExpBarFix = CreateFrame('Frame') ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD') ExpBarFix:RegisterEvent('PLAYER_LEVEL_UP') ExpBarFix:RegisterEvent('PLAYER_TALENT_UPDATE') ExpBarFix:RegisterEvent('UNIT_ENTERED_VEHICLE') ExpBarFix:RegisterEvent('UNIT_EXITED_VEHICLE') ExpBarFix:SetScript('OnEvent', function(self, event, eventargs) if (event == 'UNIT_ENTERED_VEHICLE' or event == 'UNIT_EXITED_VEHICLE') and (select(1, eventargs) ~= 'player') then return end MainMenuXPBarTextureMid:SetWidth(512 - 28) MainMenuExpBar:SetWidth(512) end)
Last edited by shiftear : 10-30-10 at 02:32 PM.
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shiftear |
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10-29-10, 06:08 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 170
Uploads: 0
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I've already updated the compilation of changes on the nMainbar standalone page, which includes the additional talent update. There were a couple other events thrown in there as well just in case, but Naberius isn't sure if they're necessary.
Code:
ExpBarFix:RegisterEvent('PLAYER_LEVEL_UP') ExpBarFix:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED') |
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Tanque |
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