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Shadowlands pre-patch (9.0.1)
Updated:10-24-20 12:39 PM
Created:02-12-09 11:56 AM
Downloads:820,264
Favorites:2,026
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Categories:Data Mods, Combat Mods

Skada Damage Meter  Popular! (More than 5000 hits)

Version: 1.8.2
by: zarnivoop, funkydude, oscarucb

Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.

Usage

When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.

Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.

In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

Plugins

Skada is very easy to extend, and there are many extra plugin addons out there that add functionality, such as:


There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted. There is a page with API information here.

"Skada" is Swedish for "Damage".

Optional Files (4)
File Name
Version
Size
Author
Date
Type
1.7.6
565kB
08-16-19 06:55 AM
Addon
1.1-13
166kB
08-19-16 12:01 PM
Addon
1.2-32b
894kB
05-14-11 09:20 AM
Patch
1.0
8kB
01-11-11 05:43 PM
Addon


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Unread 03-09-09, 08:17 AM  
ereth
A Murloc Raider
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Forum posts: 7
File comments: 44
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I have two very big request that I think is quite hard to implant, but would be very nice to have never the less.

The ability to toggle vehicle effects, damage/healing and so on, on and off.
Same for normal effects.
Noticed this on malygos yesterday and it makes it somewhat hard to read out how one performed.

To get a estimate on how well one performs while in a vehicle is great and the ability to have them separate (and/or merged) would be awesome


The second thing I'd love to see is phases for bosses. This baby is a very tough one and will probobly take alot more of work then just another module, but to be able to toggle on and off how things go on a specific phase would be great

A idea n how this might look is when you click on a boss segment you are presented with a few options. Perhaps "Total" "phase 1" "phase 2" "phase 3".
The easiest way to get this implanted would probobly be by asking the DBM and BW authors to add some nifty api that says when a phase have ended and the other one starts and other addons can listen to.

If either of these things becomes a part of the addon I'd be _very_ happy.
If neither, I'll stay happy and pleased, love the addon so far!
Keep up the good work!
Last edited by ereth : 03-09-09 at 08:35 AM.
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Unread 03-09-09, 09:23 AM  
zarnivoop
A Murloc Raider
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Forum posts: 5
File comments: 78
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Originally posted by ereth
The second thing I'd love to see is phases for bosses. This baby is a very tough one and will probobly take alot more of work then just another module, but to be able to toggle on and off how things go on a specific phase would be great
[/b]
A similar request is to be able to show damage on specific mobs. In a Sartharion fight, to be able to see damage on Vesperon, for example. This is on the to-do list.
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Unread 03-09-09, 04:22 PM  
Nightspirit
A Cyclonian
 
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I'm trying to build a kgPanel around it with a little script that requires the frame name of Skada. Doesn't seem to be able to find it, also /run ChatFrame1:AddMessage(GetMouseFocus():GetName()) doesn't come up with a name. Any ideas?
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Unread 03-09-09, 08:16 PM  
Wiltock
A Kobold Labourer
 
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Got this error today, I was in WSG at the time. Not sure if it happens anywhere else because I had just enabled the healing part of the mod.

[2009/03/09 21:03:51-1124-x1]: SkadaHealing-1.0\TotalHealing.lua:28: attempt to compare number with nil
<in C code>: ?
SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:868: in function `SortBars'
SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:419: in function <...ib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:410>
(tail call): ?:
Skada-1.0\Skada.lua:1470: in function `CreateBar'
SkadaHealing-1.0\TotalHealing.lua:56: in function `Update'
Skada-1.0\Skada.lua:1158: in function <Interface\AddOns\Skada\Skada.lua:1136>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0\AceTimer-3.0.lua:144: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:118>

---
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Unread 03-10-09, 02:43 AM  
zarnivoop
A Murloc Raider
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Forum posts: 5
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Originally posted by Wiltock
Got this error today, I was in WSG at the time. Not sure if it happens anywhere else because I had just enabled the healing part of the mod.
Try resetting; it should go away then.
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Unread 03-11-09, 12:32 AM  
Jerricka
An Aku'mai Servant
 
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Forum posts: 30
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How do you show total damage? It always defaults to current. Also, the settings do not save between sessions.
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Unread 03-11-09, 11:59 AM  
Buio
A Kobold Labourer

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The minimap button has started to always show up even though I hidden it. If I check/uncheck the box again it hides but doesn't save setting.
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Unread 03-12-09, 05:47 AM  
Gello
A Molten Giant
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Originally posted by Nightspirit
I'm trying to build a kgPanel around it with a little script that requires the frame name of Skada. Doesn't seem to be able to find it, also /run ChatFrame1:AddMessage(GetMouseFocus():GetName()) doesn't come up with a name. Any ideas?
Try SkadaBarWindow. If you ever get nil from the GetMouseFocus():GetName() try GetMouseFocus():GetParent():GetName().

BTW I really like the UI in this. The self-contained left-click to zoom in, right-click to zoom out is nice. If I can make one tiny suggestion, a highlight texture on the bars would make it a bit more polished. It doesn't need to be a button-spanning highlight to obscure the data, a blip on the bars' edge (or both edges) would fit.

Something like:

if not self.highleft then
self.highleft = self:CreateTexture(nil,"HIGHLIGHT")
self.highleft:SetTexture("Interface\\OPTIONSFRAME\\VoiceChat-Play")
self.highleft:SetPoint("TOPLEFT",self,"TOPLEFT",0,-2)
self.highleft:SetPoint("BOTTOMRIGHT",self,"BOTTOMLEFT",6,2)
self.highleft:SetVertexColor(.85,.5,.25)
end

in barPrototype:Create.
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Unread 03-12-09, 01:15 PM  
Nightspirit
A Cyclonian
 
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Originally posted by Gello
Try SkadaBarWindow. If you ever get nil from the GetMouseFocus():GetName() try GetMouseFocus():GetParent():GetName().
I learn something every day...

Thanks, works now
Last edited by Nightspirit : 03-12-09 at 01:15 PM.
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Unread 03-12-09, 05:03 PM  
czokalapik
A Defias Bandit
 
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Thanks for adding misses, but haven't you thought about maybe creating a tooltip or adding in spell details more, well... details?

dodge, parry, block, miss, restist, partial resist - those are helpful informations (specially for me as a tank).
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Unread 03-12-09, 05:34 PM  
Nightspirit
A Cyclonian
 
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Hide when Solo does it's job a little too well. I guess you check the amount of Party and Raid members. But am I really solo with my pet out?
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Unread 03-13-09, 10:51 AM  
Shadowed
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Trying to avoid having to manually update all my mods so rather not hack this in but, finer controls over when to enable it would be nice through IsInInstance(). Hide when solo is decent, but most of the time I don't want the mod enabled period unless I'm in a party or a raid instance, certainly don't want it enabled for something like Wintergrasp with it picking up vehicle damage.

[edit] Oh and ZONE_CHANGED_NEW_AREA is the event that triggers when the type of instance changes.
Last edited by Shadowed : 03-13-09 at 11:22 AM.
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Unread 03-14-09, 10:33 PM  
Reolin
A Deviate Faerie Dragon
 
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Error: attempt to perform arithmetic on field 'interrupts' (a nil value)
AddOn: SkadaDispels
File: Dispels.lua
Line: 59
Count: 1
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Unread 03-15-09, 02:26 PM  
305
A Kobold Labourer

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Hi, is there a way of changing the title bar font ?
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Unread 03-16-09, 01:22 AM  
zarnivoop
A Murloc Raider
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Originally posted by ereth
The second thing I'd love to see is phases for bosses. This baby is a very tough one and will probobly take alot more of work then just another module, but to be able to toggle on and off how things go on a specific phase would be great
The latest version has Enemy damage done and Enemy damage taken modes. These show the enemies involved in a segment. Drilling down shows who did damage to or took damage from the enemy.

It isn't quite "phases", but it gives you a good idea of who did what.
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