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Battle for Azeroth (8.0.1)
Updated:09-06-18 12:21 PM
Created:11-22-16 12:21 AM
Downloads:3,416
Favorites:14
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8.0.1

gmUi

Version: 801-2018090601
by: gmarco [More]

gmUI

--- About

GmUI is a simple and clean UI for World of Warcraft.
I made it following the idea to use the settings in WTF folder less possible.
This because I usually have to share this UI with my sons and guildmates.

The addons I have used to make it are:

!BugGrabber
Ara_Broker_Guild_Friends
BasicChatMods
BigWigs
Broker_StartMenu
Broker_WorldQuests
BugSack
Butsu
DockingStation
DaftAuction
gmAchievementsCompare
gmAggroMon
gmAutopsy
gmBagsSlots
gmDurability
gmEquipSet
gmExp
gmFonts
gmHideQuestTracking
gmHideToolTip
gmLazyDelete
gmLm
gmLoot
gmMoney
gmMounts
gmPets
gmProf
gmSpecs
gmSpeed
gmVideoSwitch
GTFO
HideTalkingHead
idTip
Inventorian
oUF_Simple
oUF_SimpleConfig
rActionBar
rActionBar_Gm_sr
RaidFadeMore
rBuffFrame
rBuffFrame_Default
rButtonTemplate
rButtonTemplate_Gm_rs
rFilter
rFilter_Gm
Remgank
rMinimap
rVignette
Skada
StopResetingMyCameraPlease
Tipsy
tullaRange

Other buttons theme (instead of rButtonTemplate_Gm_rs):
rButtonTemplate_Gm
rButtonTemplate_Gm_sz
rButtonTemplate_Zork (but with this I think you can't skin the auree in my UI because different naming)


All these addons can be found usually on:
WoWInterface
Curse

--- Install

There are a couple ways to install it.

-- Automatic install (windows only)

The install script can't be upload in this archive, because usually sites like WowInterface and Curse prevents to upload .exe/.cmd files. It is a right policy and I agree with it.

Btw:
I have made a little installer script that backups your old settings and then deploys the new interface: Install-gmUI.cmd .
You exec it, choose your WoW folder, your account profile and the script can automagically deploys the UI for you.
If someone wants to check it: http://www.disturbia-guild.com/gmui is welcome.

-- Manual install

- Backup the directory /Interface/Addons then delete it
- Copy the gmUi Addons folder in /Interface

The following steps are optionals but I strongly suggests to make them to try the settings of few addons:

- Backup the directory /WTF/Account/YOUR_ACCOUNT_NAME/SavedVariables then delete it
- Copy the gmUi SavedVariables folder in /WTF/Account/YOUR_ACCOUNT_NAME

The settings are for the following addons:

BigWigs (settings for bar positions and textures, removed almost all default alert messages)
DockingStation (settings for font and textures)
gmFonts (change default fonts)
Skada (settings for bar positions and textures)
Tipsy (tooltip positions)
tullaRange (spell range/resources/usability colors)
BugSack (removed minimap icon)
Ara_Broker_Guild_Friends (display settings)

To reset to default settings you can use:
/gmui reset (reset ALL addons positions to the ones written in the Lua theme)

You can also check the addons webpages for further customizations and commands, but some common tasks can be accomplished using the following syntax:

/comand reset (reset the element positions to the ones written in the Lua theme)
/comand unlock (unlock the elements and move them)
/comand lock (lock the elements in the new position)


Where command are:

/rab for manage actionbars
/rmm for manage minimap
/rbf for manage buffs and debuffs
/rsim for manage the unitframe


Same examples:

---- move the actionbars to a new position:
/rab unlock
.... move the bars using ALT+SHIFT+MouseClick
/rab lock

---- reset the minimap position to the default one:
/reload
/rmm reset


--- Update an existing installation

After performing an update (following the Install instructions) I suggest you reset the frame position to the default ones:

Lua Code:
  1. /reload
  2. /gmui reset


-- Thanks and credits

I'd like to say thanks to all addon's authors and forum users that help me so much in writing my addons and this UI.
Also I want to say thanks to Theras-Nemesis for the UI textures

--- FAQ & Common Editing

My UI is planned to be use without so many changes by end users and for this reason it is not so easy to customize if you don't want to manage some lua files, but it is not difficult either.
It is planned with the idea that user have to understand the addon world and experiment a little bit with them.

Here are the most common modifications you'd like to want (after editing reload your UI):

-- Hide / Show the macro names on the buttons
file to edit: World of Warcraft\Interface\Addons\rButtonTemplate_Gm_sr\theme.lua, line 150

Lua Code:
  1. --name (macro name fontstring)
  2. actionButtonConfig.name = {
  3.   font = { STANDARD_TEXT_FONT, 10, "OUTLINE"},
  4.   points = {
  5.     {"BOTTOMLEFT", 0, 0 },
  6.     {"BOTTOMRIGHT", 0, 0 },
  7.   },
  8.   alpha = 1,             -- 0 = hide , 1 = show
  9. }


-- Hide / Show the key bindings on the buttons
file to edit: World of Warcraft\Interface\Addons\rButtonTemplate_Gm_sr\theme.lua, line 160

Lua Code:
  1. --hotkey
  2. actionButtonConfig.hotkey = {
  3.   font = { STANDARD_TEXT_FONT, 11, "OUTLINE"},
  4.   points = {
  5.     {"TOPRIGHT", 0, 0 },
  6.     {"TOPLEFT", 0, 0 },
  7.   },
  8.   alpha = 0,             -- 0 = hide , 1 = show
  9. }


-- Force Hide / Show ActionBars (es.Bar3)
file to edit: World of Warcraft\Interface\Addons\rActionBar_Gm\layout.lua, line 115

Lua Code:
  1. local bar3 = {
  2.   framePoint      = { "BOTTOM", A.."Bar2", "TOP", 0, 0 },
  3.   frameScale      = 1,
  4.   framePadding    = 2,
  5.   buttonWidth     = 40,
  6.   buttonHeight    = 40,
  7.   buttonMargin    = 4,
  8.   numCols         = 12,
  9.   startPoint      = "BOTTOMLEFT",
  10.   fader           = nil,
  11. }
  12.  
  13. -- don't want it :)
  14. -- rActionBar:CreateActionBar3(A, bar3)

Use "--" at the beginning of the line 115 to hide the bar, remove the -- to eventually shows it (based on game preferences).


-- Manage nameplates
file to edit: World of Warcraft\Interface\Addons\oUF_SimpleConfig\nameplate.lua

---- enable/disable them, line 56
---- size of the nameplate, line 57

Lua Code:
  1. L.C.nameplate = {
  2.     enabled = true,           -- enabled = true/false
  3.     size = {130,18},          -- size of them
  4.     point = {"CENTER"},
  5.     scale = 1*UIParent:GetScale()*L.C.globalscale,

Check this file further to modify other nameplates settings.

-- Change the global vars related to the nameplates
file to edit: World of Warcraft\Interface\AddOns\gmTweaks\core.lua, line 173 and following.

Lua Code:
  1. -- Zork suggestion for nameplates
  2. SetCVar("nameplateMaxAlpha","0.4")
  3. -- SetCVar("nameplateMaxAlphaDistance","40")   
  4. SetCVar("nameplateMinAlpha","0.4")
  5. -- SetCVar("nameplateMinAlphaDistance","0")
  6. -- SetCVar("nameplateSelectedAlpha","1")
  7. -- SetCVar("nameplateShowFriendlyNPCs","0")


-- Tweaks and hacks that can be configured
file to edit: World of Warcraft\Interface\AddOns\gmTweaks\core.lua, from line 167

Lua Code:
  1. MoveBuffs(false)
enables/disables the possibility to move (and configure) the buffs/debuffs frame.

Lua Code:
  1. MoveObjectiveTracker(true)
enables/disables the move of the ObjectiveTracker a little bit to the left.
(default:
anchor = "TOPRIGHT"
xOff = -115
yOff = -200
)

Lua Code:
  1. DisableTooltip(true)
enables/disables the spells tooltips in combat

Lua Code:
  1. DisableCD(true)
enables/disables spiral cooldown on action bars buttons

Lua Code:
  1. DruidHack(true)
enables/disables an hack for druid that put in cat form when you press travel form where it can NOT be used

Lua Code:
  1. QuestTrackingTooltips(true)
enables/disables the tooltip for quest objectives common to raid members


More to follow

801-2018090601
- Update the Zork stuff
- Update gmTweaks to move the ObjectiveTracker a little bit to left. In this way we can use the quest items and the lfg near the quest lists if you use the right bars.

801-2018081901
- Update the Zork stuff
- Removed Remgank until fixed (it doesn't monitor the kill in new region)
- Created a new profile for Bigwigs/LittleWigs

801-2018081101
- CleanUp of not usefull addon for the next content
- Removed some addons that I add in gmTweaks
- Used the latest Zork stuff
- Fix and clean here and there

801-2018072501
- First fast fixes for run without errors on new patch 8.0
- Used the latest OUF and Zork's stuff
- Removed gmEquipSet and gmVideoSwitch until I fix them
- Replaced Broker_StartMenu with Broker_MicroMenu

730-2018021702
- Removed duplicate code
- Re-Enabled the possibility to show ActionBars 3 and 5 (even if it sometime it overlaps with quest panel)
The UI works much better with both of them disabled ... but if someone wants to enable them it is now possible from the blizzard Interface --> Games --> ActionBars

730-2018021701
- Updated to the latest Zork's features

730-2018012801
- disabled raid

730-2018012601
- update addons
- used the latest oUF Simple (730.20180126)
- updated my oUF_SimpleConfig

730-2017101801
- minor tweaks and updates

720-2017040101
- fixed rMinimap error

720-2017032801
- bump toc

v1.0-2016122201
- Added /gmui to reset to defaults positions:
/gmui reset

- Added addon DaftAuction
- Simplified the ChocolateBar configuration. (if you update don't forget to overwrite the config in SavedVariables)

v1.0-2016120901

- Change the texture of Unit Frames to a flat one.
- Move the boss frame down to avoid Objectives Tracker

I strongly suggests to give the follow command after upgrading:

/reload
/rab reset
/rsim reset
/rmm reset
/rbf reset
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
801-2018081901
13MB
gmarco
08-19-18 12:53 AM
801-2018081101
13MB
gmarco
08-11-18 05:48 AM
801-2018072501
14MB
gmarco
07-25-18 12:11 AM
730-2018021702
13MB
gmarco
02-17-18 10:16 AM
730-2018021701
13MB
gmarco
02-17-18 03:05 AM
730-2018012801
13MB
gmarco
01-28-18 12:28 AM
730-2018012601
13MB
gmarco
01-26-18 02:52 PM
730-2017101801
13MB
gmarco
10-18-17 12:33 AM
730-2017091601
13MB
gmarco
09-16-17 12:28 AM
720-2017050701
11MB
gmarco
05-06-17 06:05 PM
720-2017042401
11MB
gmarco
04-24-17 01:32 AM
720-2017040101
11MB
gmarco
03-31-17 11:14 PM
720-2017032801
11MB
gmarco
03-28-17 05:07 PM
1.0-2016122201
10MB
gmarco
12-22-16 12:29 AM
1.0-2016120901
10MB
gmarco
12-08-16 11:53 PM


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Unread 08-11-18, 05:36 AM  
gmarco
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Originally Posted by Longwei
Should I add it to the top or bottom of the LUA code?
Hi,

You should add the code before the last "}".

Let take the player (World of Warcraft\Interface\AddOns\oUF_SimpleConfig\player.lua) for example:

After adding the buffs it should looks something like:

Lua Code:
  1. altpowerbar = {
  2.         enabled = true,
  3.         size = {130,5},
  4.         point = {"BOTTOMLEFT","TOPLEFT",0,4},
  5.     },
  6.  
  7.     --addpowerbar (additional powerbar, like mana if a druid has rage display atm)
  8.     addpowerbar = {
  9.         enabled = true,
  10.         size = {2,35},
  11.         point = {"TOPRIGHT","TOPLEFT",-4,0},
  12.         orientation = "VERTICAL",
  13.         colorPower = true,
  14.     },
  15.    
  16.     buffs = {
  17.         enabled = true,
  18.         point = {"BOTTOMLEFT","RIGHT",-24,20},
  19.         num = 5,
  20.         cols = 5,
  21.         size = 24,
  22.         spacing = 5,
  23.         -- initialAnchor = "TOPLEFT",
  24.         growthX = "LEFT",
  25.         growthY = "UP",
  26.         disableCooldown = true,
  27.     },
  28. }

Then you should take care of the castbar probably because it overlap a little bit ... and it should become something like:

Lua Code:
  1. castbar = {
  2.         enabled = true,
  3.         size = {208,26},
  4.         point = {"BOTTOMLEFT","TOPLEFT",32,40},

etc etc ... so you have to experiment a little bit of what you prefer (position, size, width

Remeber to do a

/reload

and also a

/gmui reset

to resets the frames to what you set in the config files.

Please let me know.
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Unread 08-11-18, 02:03 AM  
Longwei
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Should I add it to the top or bottom of the LUA code?
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Unread 08-09-18, 10:45 PM  
gmarco
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Originally Posted by Longwei
Got ya, but is there a way to make buffs appear above the unitframe since u cant make auras ? Just so I can notice what buffs I get from roll the bones more easier for example
Hi,

yes you can make the buffs appear above the unit frame.

for example if I add this code to: World of Warcraft\Interface\AddOns\oUF_SimpleConfig\player.lua

Lua Code:
  1. buffs = {
  2.         enabled = true,
  3.         point = {"BOTTOMLEFT","RIGHT",-24,20},
  4.         num = 5,
  5.         cols = 5,
  6.         size = 24,
  7.         spacing = 5,
  8.         -- initialAnchor = "TOPLEFT",
  9.         growthX = "LEFT",
  10.         growthY = "UP",
  11.         disableCooldown = true,
  12.     },

You get something like:



Then you can experiment a little bit more with positioning (the "point"), numbers, size etc etc ...

Please let me know.
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Unread 08-08-18, 06:12 AM  
Longwei
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Got ya, but is there a way to make buffs appear above the unitframe since u cant make auras ? Just so I can notice what buffs I get from roll the bones more easier for example
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Unread 08-07-18, 12:34 PM  
gmarco
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Hi,

for the "aura/buff bars" I think you should use a separate addon or you have to code it by yourself in OUF.
In the Zork framework, which is the base for my UI I don't think it is possible to realize using only modification of configuration files.

In the point 4 I want to explain that if you have a pack of 5/6 mobs and you select 1 of them you can easily check which one of the pack you select checking the nameplates.

In the file:
AddOns\gmTweaks\core.lua at the end

there are some global vars that you can change to modify the color and aspect of (selected) nameplate.

Lua Code:
  1. -- Zork suggestion for nameplates
  2.     SetCVar("nameplateMaxAlpha","0.4")
  3.     -- SetCVar("nameplateMaxAlphaDistance","40")    
  4.     SetCVar("nameplateMinAlpha","0.4")
  5.     -- SetCVar("nameplateMinAlphaDistance","0")
  6.     -- SetCVar("nameplateSelectedAlpha","1")
  7.     -- SetCVar("nameplateShowFriendlyNPCs","0")

Is it more clear now ?
Please let me know.
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Unread 08-07-18, 08:01 AM  
Longwei
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Originally Posted by gmarco
Originally Posted by Longwei
Great UI loving it so far , but I am having trouble with few things :

1) How to enable buffs/debuffs on enemy unit frames
2) How to move tooltip is there a command line or a way to do it or do I need a separate addon like MoveAnything for it
3) Is there a way to make personal buffs appear as auras above my unitframe ( like it does in ELVui for example ) or would I need a separate addon for it .
4) Is there a way to highlight a targeted unitframe so I can easily spot it in m+ where there are packs of 5-10 mobs?

Hi,

I'll try to answer point by point:

1) For example to edit the Target Unit Frame you have to edit: AddOns\oUF_SimpleConfig\target.lua, now it is in this way:

Lua Code:
  1. buffs = {
  2.         enabled = false,
  3.         point = {"BOTTOMLEFT","RIGHT",-24,20},
  4.         num = 5,
  5.         cols = 5,
  6.         size = 24,
  7.         spacing = 5,
  8.         -- initialAnchor = "TOPLEFT",
  9.         growthX = "LEFT",
  10.         growthY = "UP",
  11.         disableCooldown = true,
  12.     },
  13.  
  14.     debuffs = {
  15.         enabled = true,
  16.         point = {"TOPLEFT","RIGHT",-24,-28},
  17.         num = 5,
  18.         cols = 5,
  19.         size = 24,
  20.         spacing = 5,
  21.         -- initialAnchor = "TOPLEFT",
  22.         growthX = "LEFT",
  23.         growthY = "DOWN",
  24.         disableCooldown = false,
  25.     },


If you want to enable the buffs you can put them to true and change the numbers from 5 to 7 for example.


2) to move the tooltip:
Tipsy: /tipsy - displays this message
Tipsy: /tipsy show - show the tooltip anchor
Tipsy: /tipsy reset - reset the tooltip anchor to the bottom right

3)
You mean something like the point 1) but for player.lua ?


4) If you mean the nameplate of the targetted unit colored in different way you can check in:
AddOns\gmTweaks\core.lua at the end of the file where there are some global vars that you can change to modify the color and aspect of nameplate.

Lua Code:
  1. -- Zork suggestion for nameplates
  2. SetCVar("nameplateMaxAlpha","0.4")
  3. -- SetCVar("nameplateMaxAlphaDistance","40")   
  4. SetCVar("nameplateMinAlpha","0.4")
  5. -- SetCVar("nameplateMinAlphaDistance","0")
  6. -- SetCVar("nameplateSelectedAlpha","1")
  7. -- SetCVar("nameplateShowFriendlyNPCs","0")

Please let me know.
Thanks for answering , what I meant for 3) is " aura/buff bars " above the unitframe that represent the duration of it instead of an icon with the number on it , here you go I google it for ya

https://i.gyazo.com/5175df851c5311f4...bdbc9b03d1.png

- Basicly same as the bar u get when u mount up or cast anything
And I dont really understand what you meant by 4) I cant seem to be able to find where to change color of targeted mob
Last edited by Longwei : 08-07-18 at 08:10 AM.
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Unread 08-03-18, 08:58 AM  
moobzorz
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Originally Posted by gmarco
Hi,

You can enable the cooldown by editing the file Addons\gmTweaks\core.lua -> line 167

from
Lua Code:
  1. DisableCD(true)

to
Lua Code:
  1. DisableCD(false)



Please let me know.
Worked perfectly, thank you
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Unread 08-03-18, 12:28 AM  
gmarco
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Originally Posted by Longwei
Great UI loving it so far , but I am having trouble with few things :

1) How to enable buffs/debuffs on enemy unit frames
2) How to move tooltip is there a command line or a way to do it or do I need a separate addon like MoveAnything for it
3) Is there a way to make personal buffs appear as auras above my unitframe ( like it does in ELVui for example ) or would I need a separate addon for it .
4) Is there a way to highlight a targeted unitframe so I can easily spot it in m+ where there are packs of 5-10 mobs?

Hi,

I'll try to answer point by point:

1) For example to edit the Target Unit Frame you have to edit: AddOns\oUF_SimpleConfig\target.lua, now it is in this way:

Lua Code:
  1. buffs = {
  2.         enabled = false,
  3.         point = {"BOTTOMLEFT","RIGHT",-24,20},
  4.         num = 5,
  5.         cols = 5,
  6.         size = 24,
  7.         spacing = 5,
  8.         -- initialAnchor = "TOPLEFT",
  9.         growthX = "LEFT",
  10.         growthY = "UP",
  11.         disableCooldown = true,
  12.     },
  13.  
  14.     debuffs = {
  15.         enabled = true,
  16.         point = {"TOPLEFT","RIGHT",-24,-28},
  17.         num = 5,
  18.         cols = 5,
  19.         size = 24,
  20.         spacing = 5,
  21.         -- initialAnchor = "TOPLEFT",
  22.         growthX = "LEFT",
  23.         growthY = "DOWN",
  24.         disableCooldown = false,
  25.     },


If you want to enable the buffs you can put them to true and change the numbers from 5 to 7 for example.


2) to move the tooltip:
Tipsy: /tipsy - displays this message
Tipsy: /tipsy show - show the tooltip anchor
Tipsy: /tipsy reset - reset the tooltip anchor to the bottom right

3)
You mean something like the point 1) but for player.lua ?


4) If you mean the nameplate of the targetted unit colored in different way you can check in:
AddOns\gmTweaks\core.lua at the end of the file where there are some global vars that you can change to modify the color and aspect of nameplate.

Lua Code:
  1. -- Zork suggestion for nameplates
  2. SetCVar("nameplateMaxAlpha","0.4")
  3. -- SetCVar("nameplateMaxAlphaDistance","40")   
  4. SetCVar("nameplateMinAlpha","0.4")
  5. -- SetCVar("nameplateMinAlphaDistance","0")
  6. -- SetCVar("nameplateSelectedAlpha","1")
  7. -- SetCVar("nameplateShowFriendlyNPCs","0")

Please let me know.
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Unread 08-01-18, 01:14 PM  
Longwei
A Kobold Labourer

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Great UI loving it so far , but I am having trouble with few things :

1) How to enable buffs/debuffs on enemy unit frames
2) How to move tooltip is there a command line or a way to do it or do I need a separate addon like MoveAnything for it
3) Is there a way to make personal buffs appear as auras above my unitframe ( like it does in ELVui for example ) or would I need a separate addon for it .
4) Is there a way to highlight a targeted unitframe so I can easily spot it in m+ where there are packs of 5-10 mobs?
Last edited by Longwei : 08-01-18 at 01:27 PM.
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Unread 07-30-18, 04:07 PM  
gmarco
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Hi,

You can enable the cooldown by editing the file Addons\gmTweaks\core.lua -> line 167

from
Lua Code:
  1. DisableCD(true)

to
Lua Code:
  1. DisableCD(false)



Please let me know.
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Last edited by gmarco : 07-30-18 at 04:08 PM.
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Unread 07-29-18, 07:26 AM  
moobzorz
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Does not show cooldowns

I installed your ui and i love it, but it doesn't show when my abilities are on a cooldown and this makes it hard to play the game
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Unread 02-17-18, 09:36 AM  
gmarco
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Re: missing keybind text

Originally Posted by kryptek
just installed your ui, and my keybind text is now missing, any clue how to enable them if they are disabled?
Hi,

you should edit:
World of Warcraft\Interface\Addons\rButtonTemplate_Gm_sr\theme.lua

at line 160 put 1 instead of 0.



Pls let me know.
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Unread 02-12-18, 01:07 PM  
kryptek
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missing keybind text

just installed your ui, and my keybind text is now missing, any clue how to enable them if they are disabled?
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Unread 01-28-18, 04:09 PM  
gmarco
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Originally Posted by Daamd
Any way to add a target indicator on the nameplates since they are included in the oUF_Simple?

I like the minimalist footprint and superfast loads with this type of setup and I am coming from using Shadowed Unit frames; Grid and Kui Nameplates. I just do miss the blue arrows around the selected target nameplate.

I know the ElvUI people also have target indicators on their nameplates. Wondering if there was a way to pull those textures off and apply here? Figured I'd ask.
Zork has answered to this question:
http://www.wowinterface.com/download....html#comments

Basically you can control the nameplate colors and alpha with CVARS.

For example he suggests something like:
Lua Code:
  1. SetCVar("nameplateMaxAlpha","0.5")
  2. SetCVar("nameplateMaxAlphaDistance","40")  
  3. SetCVar("nameplateMinAlpha","0.5")
  4. SetCVar("nameplateMinAlphaDistance","0")
  5. SetCVar("nameplateSelectedAlpha","1")

Which is the default right now:
https://github.com/zorker/rothui/blo...eplate.lua#L15

Please let me know.
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Last edited by gmarco : 01-29-18 at 10:29 PM.
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Unread 11-18-17, 08:58 AM  
gmarco
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Originally Posted by Daamd
Any way to add a target indicator on the nameplates since they are included in the oUF_Simple?

I like the minimalist footprint and superfast loads with this type of setup and I am coming from using Shadowed Unit frames; Grid and Kui Nameplates. I just do miss the blue arrows around the selected target nameplate.

I know the ElvUI people also have target indicators on their nameplates. Wondering if there was a way to pull those textures off and apply here? Figured I'd ask.
Uhm ... I have to see if it is possible but probably is not as simple.
But let me check
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