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Updated: 07-30-16 10:45 PM
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Compatibility:
Legion (7.0.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-30-16 10:45 PM
Created:unknown
Downloads:96,331
Favorites:193
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ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.9.2alpha
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"
COUTION: ver6.9.1 or Later Needs FileDataLib by TOM_RUS"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small

6.8.1 alpha
* update TOC
* Swapped from "SetCamera" to "SetPortraitZoom" for Fix portrait model issue
* small bugs has occurred (not tested :/
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Unread 04-03-09, 09:23 AM  
SkunkWerks
A Fallenroot Satyr
 
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Forum posts: 21
File comments: 239
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Re: Re: sorry for issues

Originally posted by Dant
fix version beta17up

NOTE: now Im not playing WoW, cant test and check files
thanks for developing it all the same. I checked it out just now and it's still throwing a similar error:

[11:16:37] Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:298: attempt to concatenate field '?' (a nil value)
(tail call): ?
[C]: ?
Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:298: in function `ZMobDB_Get_db_name'
Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:532: in function `ZMobDB_GetModelSetting'
Interface\AddOns\ZMobDB\ZMobDB.lua:328: in function `ZMobDB_Avatar_ModelUpdate'
Interface\AddOns\ZMobDB\ZMobDB.lua:251: in function `ZMobDB_Avatar_Main_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: in function `TurnOrActionStop'
[string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>
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Unread 04-04-09, 03:15 AM  
Dant
A Murloc Raider
 
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File comments: 332
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6.4beta18

Originally posted by SkunkWerks
thanks for developing it all the same. I checked it out just now and it's still throwing a similar error:

[11:16:37] Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:298: attempt to concatenate field '?' (a nil value)
(tail call): ?
[C]: ?
Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:298: in function `ZMobDB_Get_db_name'
Interface\AddOns\ZMobDB\ZMobDB_Setting.lua:532: in function `ZMobDB_GetModelSetting'
Interface\AddOns\ZMobDB\ZMobDB.lua:328: in function `ZMobDB_Avatar_ModelUpdate'
Interface\AddOns\ZMobDB\ZMobDB.lua:251: in function `ZMobDB_Avatar_Main_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: in function `TurnOrActionStop'
[string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>
add code for fix this and updated. plz check 6.4beta18

PS:
readed Error Log.
that message means error hit when player target changed and Function "TurnOrActionStop" ( bliz system )
plz check another addon if you still have issues
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Unread 04-08-09, 03:29 PM  
minotaurz1
A Murloc Raider
 
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Forum posts: 6
File comments: 44
Uploads: 1
Would it be possible to add a feature where the pictures will fade out when not in combat and come back when targeting something or in combat? Pitbull has this feature and the picture fades out with the target frame but not with the player frame so I just have a floating picture. I have tried using Kong UI Hider but it only works for combat.
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Unread 04-10-09, 05:08 AM  
Pand0ra
A Murloc Raider
 
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Thanks for keeping this mod going Dant!

Just one question which may already be answered.. Is it possible to lock the frames so the mouse cannot get interrupted by them?

currently my setup is:
http://img19.imageshack.us/img19/267...1009210030.jpg

Every time I try to click + drag to move the camera, while the mouse pointer is over the model frames, i can't do anything, and with them being in the middle of the screen almost where my mouse always is, its quite annoying. Specially in PvP then I move the mouse around alot and the camera, they get in the way heaps =(
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Unread 04-11-09, 06:55 AM  
Dant
A Murloc Raider
 
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wish list

>minotaurz1
only can add option change alpha rate to invisible
add wish list: model fade out in combat/out of combat

>Pand0ra
"Enable Mouse" option on stage. (config menu UnitFrames tab)
Model Window Will NOT sence mouse if "Enable Mouse Option" OFF
(need re-log for apply)
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Unread 04-11-09, 12:10 PM  
Angelsilhouette
A Kobold Labourer

Forum posts: 0
File comments: 10
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Originally posted by Pand0ra
Thanks for keeping this mod going Dant!

Just one question which may already be answered.. Is it possible to lock the frames so the mouse cannot get interrupted by them?

currently my setup is:
http://img19.imageshack.us/img19/267...1009210030.jpg

Every time I try to click + drag to move the camera, while the mouse pointer is over the model frames, i can't do anything, and with them being in the middle of the screen almost where my mouse always is, its quite annoying. Specially in PvP then I move the mouse around alot and the camera, they get in the way heaps =(
Wow! Beautiful unit frames! Aside from the zmobdb, what are you using for them?
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Unread 04-12-09, 02:29 AM  
Pand0ra
A Murloc Raider
 
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Originally posted by Angelsilhouette
Wow! Beautiful unit frames! Aside from the zmobdb, what are you using for them?
Pitbull for Unit Frames.

Cheers dant, exactly what I needed
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Last edited by Pand0ra : 04-12-09 at 06:33 AM.
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Unread 04-13-09, 09:54 PM  
Angelsilhouette
A Kobold Labourer

Forum posts: 0
File comments: 10
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Found the answer to the map / portrait problem:

Even after the fix, sometimes it would revert to the portrait and then to the full view again when it updated itself. Just as annoying.

Then I realized that I could take the full body picture and zoom it up to the portrait (or just the eyes) as I wanted it, with more control over the position. Turning off portrait mode and manually manipulating the full image has yielded very good results for me.

Admittedly I now have to manually set all of the targets by type as I encounter them, but that's fine, as I can now turn them to face the opposite direction (My unit frame) for a little extra style. I also have more control over creatures that tend to bounce around a lot inside their unit frame (birds and slimes for example) and can zoom them out farther. Oddly enough, the boss dragon in... um... a zone I can't remember... >.< The one with BFD and Warsong... Anyway, the view on that seems to be an upward gaze, as if you're beneath it; and it cannot be changed, it seems. S'okay, +1,000,000 cool points for the mod in the first place and no loss of cool points for the Dragon thing.

Having said all of that, I feel a bit embarrassed to admit I still have a couple of issues with the mod:

1. All NE males (possibly determined by player race and the setup I use in my player unit frame, as my toon is a NE male) are un-manipulable. All seem to be stuck in portrait mode.

2. Most of the Fel Orcs are un-manipulable. I would love to say no biggie, but I spent so long working on Netherwing faction, that it became annoying seeing orc crotch in my target frame.

Even with my two whinging little gripes, I still rate this 10 out of 10. Very good job Dant!
Last edited by Angelsilhouette : 04-13-09 at 09:56 PM.
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Unread 04-15-09, 07:00 PM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 332
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model issues

this mod use paper doll system ( character select/status window etc) and some issues:

* Portrait View use Bliz system view point and users cant edit those

* some Big Mobs (Dragons etc) has strange view point and user API can only change position,zoom.facing.I recommend use "Auto Portrait Mode" for those.

>1. All NE males (possibly determined by player race and the setup I use in my player unit frame, as my toon is a NE male) are un-manipulable. All seem to be stuck in portrait mode.
>2. Most of the Fel Orcs are un-manipulable. I would love to say no biggie, but I spent so long working on Netherwing faction, that it became annoying seeing orc crotch in my target frame.

plz check "Auto Portrait Mode". you cant change model view if you set "ON" to those models

Auto Portrait Mode Desc:
model file that you set "Auto Portrait ON" will use Portrait View automatically
even if that Window didnt use Portrait Mode

1) target NE male
2) hit CTRL + SHIFT + Right Mouse Button
3) check massage "Auto Portrait:OFF"
4) re-target

hope it help
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Unread 04-17-09, 01:14 AM  
Trond
A Cliff Giant
 
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Been getting this error since before the latest update from wow... fyi

Date: 2009-04-17 09:11:40
ID: 1
Error occured in: Global
Count: 4
Message: ..\AddOns\ZMobDB\ZMobDB.lua line 2518:
attempt to index local 'dropdown' (a nil value)
Debug:
[C]: ?
ZMobDB\ZMobDB.lua:2518: initFunction()
..\FrameXML\UIDropDownMenu.lua:69: UIDropDownMenu_Initialize()
ZMobDB\ZMobDB.lua:2335: ZMobDB_Party_DropDown_OnLoad()
[string "*:OnLoad"]:1:
[string "*:OnLoad"]:1
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Unread 04-26-09, 02:17 PM  
TheWhiteFang
A Murloc Raider
 
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How did you do so that the portrait is in front of the Pitbull?
Every time I try to put my model on top of the frame, just like on the SS, it wont work

Please help xP
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Unread 04-27-09, 04:39 PM  
Bornabe
A Flamescale Wyrmkin
 
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Originally posted by TheWhiteFang
[b]

How did you do so that the portrait is in front of the Pitbull?
Every time I try to put my model on top of the frame, just like on the SS, it wont work

Please help xP
If it helps, I believe I just figured it out... In Pitbull...

/pit
Global Settings
Frame Strata: Background

That's what did it for me. Opened up a whole new way to use this ZMobDB.
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Unread 04-28-09, 01:02 PM  
TheWhiteFang
A Murloc Raider
 
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Originally posted by Bornabe
If it helps, I believe I just figured it out... In Pitbull...

/pit
Global Settings
Frame Strata: Background

That's what did it for me. Opened up a whole new way to use this ZMobDB.
You my friend, are a lifesaver!
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Unread 05-20-09, 09:43 AM  
Damask
A Defias Bandit

Forum posts: 2
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When party frames are hidden due to being in a raid, and the "Hold Windows" option is checked, the frames still intercept mouseclicks.
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Unread 06-02-09, 10:13 AM  
Kupotek
An Aku'mai Servant
 
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Got a problem, I resize the portraits for player / target / etc... but every time I target something new, the size of the target portait is huge again?
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