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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 10-31-20 05:55 PM |
Created: | unknown |
Downloads: | 55,400 |
Favorites: | 340 |
MD5: |
Description
This is the official plugin package for AzCastBar, which you can find here:
http://www.wowinterface.com/download...AzCastBar.html
Included Plugins
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metalchoir |
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12-28-08, 06:53 AM | |
A Murloc Raider
Forum posts: 4
File comments: 18
Uploads: 0
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swing module fr_FR
Code:
local function OnEvent(self,event,time,type,sourceGUID,sourceName,sourceFlags,destGUID,destName,destFlags,...) -- Something our Player does if (sourceName == pName) then prefix, suffix = type:match("(.-)_(.+)"); if (prefix == "SWING") then StartSwing(UnitAttackSpeed("player"),"Attaque automatique"); elseif (prefix == "RANGE") and (select(2,...) == "Tir automatique") then StartSwing(UnitRangedDamage("player"),"Tir automatique"); elseif (prefix == "SPELL") and (spellSwingReset[select(2,...)]) then StartSwing(UnitAttackSpeed("player"),"Attaque automatique"); end -- Something Happens to our Player elseif (destName == pName) then prefix, suffix = type:match("(.-)_(.+)"); if (prefix == "SWING") and (suffix == "MISSED") and (b.maxValue) and (select(1,...) == "PARRY") then b.maxValue = (b.maxValue - (b.startTime + b.maxValue - GetTime()) * 0.5); b.status:SetMinMaxValues(0,b.maxValue); b.status:SetStatusBarColor(1.0,0.75,0.5,1.0); end else return; end end |
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devfool |
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12-29-08, 04:13 AM | |
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Spiderkeg
This is true, currently LootTimers ignore the "Enabled" setting, I will do something about this for the next release. failed I'm currently adding some options for growth direction to the bars for the next release. devfool The next release will have some changes to the swing timer bar. Auto Shot timer will be fixed, it no longer shows the timer for when the auto shot hits, but for when the arrow/bullet is shot. Also, it will get the spell names from the client, so a translation wouldn't be required. |
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Aezay |
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01-02-09, 07:25 PM | |
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DebuffWatch
Pic says all:
Why are there no bars? |
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pHishr |
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01-03-09, 04:39 AM | |
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pHishr
Try and select a new bar texture in the options, does that fix it? |
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Aezay |
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01-03-09, 06:53 AM | |
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Nope, but if I load acb in combat when the timers are ticking they get back for 2-3 secs :S
EDIT: I'll add a "normal" texture, like Litestep or something, and inform you of how it goes EDIT2: No success in doing that. :<
Last edited by pHishr : 01-03-09 at 03:51 PM.
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pHishr |
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01-11-09, 04:02 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Thx!
Though I liked your new acb plug-ins, that "color" blah~ blah~ script error made me being away from them for some weeks. At last I heard there comes the new version and I've found no more such error after about an hour's test. Say thank you for your efforts.
P.S. - Btw, some buffbar addons have the function indicating what weapon enchants are activated(like Anesthetic Poison or Bloodboil Poison) for the moment. Woud you have any plan to add such function to your future updated plug-ins? |
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icelui |
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01-11-09, 04:38 AM | |
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Hey!
I got two small problems with the "Debufftimer" plugin. 1. I would only want it to show the DEBUFFS on my target but currently it shows the buffs too. 2. Even I chose the bar color as grey from the options all the debuffs are colored pink and only buffs are grey as it should. Can't seem to find a place where to change the debuff coloring.
Last edited by Nahjus : 01-11-09 at 04:38 AM.
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Nahjus |
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01-17-09, 06:43 PM | ||
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-- Colors local colDebuff = { x.xx, x.xx, x.xx, x.xx }; Insert numbers instead of x's and you'll get your color. If you want completely black it should be something like 0, 0, 0, 0 And comletely white is 1, 1, 1, 1 I think you get the idea |
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pHishr |
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01-22-09, 09:22 AM | ||
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Still looking for an answer to my other problem. I want it not to show my buffs when I target myself. EDIT. Nvm, I worked around this by simply editing one row in the core.lua to break when buffs made by me are found.
Last edited by Nahjus : 01-22-09 at 09:46 AM.
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Nahjus |
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01-22-09, 04:42 PM | |
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I've noticed one significant problem (for me) with the swing timer. When you use an ability that trigger on "Next Melee", the timer stops working until you use a normal melee attack. So, using things like Maul, Heroic Strike, and Rune Strike cause the timer to not work.
Is there any way to get the timer to count "next melee" attacks like it does normal swings? I would really like to know when my maul is going to go off (and I can queue up the next one) without needing to watch the button glow. Thanks. |
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Sargeant |
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01-23-09, 01:40 PM | |
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icelui
I thougth about adding more detailed text to temporary weapon buffs, but I decided not to, of that simple reason that it takes a lot of code to actually scan the current weapon and get the enchant text, that is compared to how much code it currently uses, and I wanted to keep it simple, code wise. Nahjus Currently, the only way to fix your two problems is to edit the lua file, sorry. Changing the color is pretty simple though, as you figured out, but its something I want to move to the options eventually. Sargeant If the swing timer isn't being reset for you on abilities like Heroic Strike and Maul, then there is something wrong. But I didn't knew Rune Strike was a next melee attack too, so I've added it to the plugin, and it will reset the swing timer as it should in the next release. |
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Aezay |
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02-06-09, 04:58 PM | |
A Defias Bandit
Forum posts: 2
File comments: 1
Uploads: 0
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ok, im new to AZcastbar, and im having an issue. I dl 08.12.22. is there suppose to be an options to this DL? The bar works, i see the new bars, however I am unable to edit or even bring up an options frame to it. is there a /command like /azcastbar -options that i can type in to get to this screen?
thanks for your time / info |
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kwixx |
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02-13-09, 02:06 PM | |
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kwixx
The slash command for the options is "/acb" as you can read on the AzCastBar page. Also, you should update to the newest plugins, which is 09.01.10.
Last edited by Aezay : 02-13-09 at 02:06 PM.
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Aezay |
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02-25-09, 10:51 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 14
Uploads: 0
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How is the target cast bar supposed to be functioning? It doesn't seem to be functioning the same way as Quartz, which is what I have been used to. It only seems to be showing certain casts from enemies, but nothing shows up when I target myself and start to cast or get on a mount.
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antispimmer |
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