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Battle for Azeroth (8.0.1)
Updated:08-05-18 01:55 AM
Created:05-18-12 02:46 AM
Downloads:36,527
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bUnitFrames  Popular! (More than 5000 hits)

Version: 1
by: Wildbreath [More]

Lightweight completely replacement for default unit frames

8.0.1

Supporting all units and party/raid

To enable config mode just click a minimap icon
Type /buf in chat to get help

i did alot work with performance

big changes
little changes
added eclipse bar
added arena frames with trinkets, casting bars, deminishing returns
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Unread 10-27-13, 11:42 PM  
Wildbreath
A Cyclonian
 
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Originally Posted by adz4u28
can these display tot debuffs so i could use them for tanking?
should can. i added buffs/debuffs for all frames exept for raid frames, just check unit options.
btw this build has some errors (for classes has alternate power, exept moonkin), today i'll upload new version with fixes
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Unread 10-27-13, 01:46 PM  
adz4u28
A Murloc Raider

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can these display tot debuffs so i could use them for tanking?
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Unread 10-27-13, 01:04 PM  
Wildbreath
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Originally Posted by bartg71
The unitframe settings are resetting to default if you reload ui, and the mini map button vanishes and if you type /buf it acts like the addon itself isn't even loaded or active, even tho it's showing it is, in the addon list. And yes, this is since the most recent update-- as of today.
thanks, will check and repair
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Unread 10-27-13, 01:04 PM  
Klaygor
A Murloc Raider

Forum posts: 5
File comments: 13
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Hi. I just (re)downloaded this but I get the following error everytime I log on. The target unit frame just shows the default Blizzard one. No other add-ons loaded.

edit: it appears to only be doing this on my monk. All other classes are fine (the ones I have)

Code:
Message: Interface\AddOns\bUnitFrames\bUnitFrames.lua:1245: attempt to index field 'altpower' (a nil value)
Time: 10/27/13 18:57:54
Count: 1
Stack: Interface\AddOns\bUnitFrames\bUnitFrames.lua:1245: in function `Layout'
Interface\AddOns\bUnitFrames\bUnitFrames.lua:3050: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:2875>
Interface\AddOns\bUnitFrames\bUnitFrames.lua:3565: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:3524>

Locals: self = bplayerUnitFrame {
 0 = <userdata>
 shadow = <unnamed> {
 }
 combat = <unnamed> {
 }
 __tags = <table> {
 }
 rare = <unnamed> {
 }
 druidmana = <unnamed> {
 }
 aura = bplayerUnitFrameAura {
 }
 resize = bplayerUnitFrameResizeButton {
 }
 panel = <unnamed> {
 }
 threat = <unnamed> {
 }
 castbar = <unnamed> {
 }
 trinket = <unnamed> {
 }
 gcd = <unnamed> {
 }
 health = <unnamed> {
 }
 portrait = bplayerUnitFramePortrait {
 }
 power = <unnamed> {
 }
 unit = "player"
 menu = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:2857
 raidicon = <unnamed> {
 }
}
frameScale = 1.5277774598863
gap = 1.171875
panelheight = 16
powerbarHeight = 10.999997711182
fname = "bplayerUnitFrame"
(*temporary) = <function> defined @Interface\AddOns\bUnitFrames\tags.lua:272
(*temporary) = bplayerUnitFrame {
 0 = <userdata>
 shadow = <unnamed> {
 }
 combat = <unnamed> {
 }
 __tags = <table> {
 }
 rare = <unnamed> {
 }
 druidmana = <unnamed> {
 }
 aura = bplayerUnitFrameAura {
 }
 resize = bplayerUnitFrameResizeButton {
 }
 panel = <unnamed> {
 }
 threat = <unnamed> {
 }
 castbar = <unnamed> {
 }
 trinket = <unnamed> {
 }
 gcd = <unnamed> {
 }
 health = <unnamed> {
 }
 portrait = bplayerUnitFramePortrait {
 }
 power = <unnamed> {
 }
 unit = "player"
 menu = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:2857
 raidicon = <unnamed> {
 }
}
(*temporary) = nil
(*temporary) = "$parentTextRight"
(*temporary) = nil
(*temporary) = bplayerUnitFrameTextRight {
 0 = <userdata>
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = bplayerUnitFrameTextRight {
 0 = <userdata>
}
(*temporary) = 1.3
(*temporary) = -1.3
(*temporary) = <userdata>
(*temporary) = 1
(*temporary) = "attempt to index field 'altpower' (a nil value)"
min = <function> defined =[C]:-1
floor = <function> defined =[C]:-1
RaidBuffsCustomFilter = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:477
RaidDebuffsCustomFilter = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:487
addonName = "bUnitFrames"
GetTime = <function> defined =[C]:-1
UnitExists = <function> defined =[C]:-1
RAID_CLASS_COLORS = <table> {
 HUNTER = <table> {
 }
 WARRIOR = <table> {
 }
 PALADIN = <table> {
 }
 MAGE = <table> {
 }
 PRIEST = <table> {
 }
 WARLOCK = <table> {
 }
 SHAMAN = <table> {
 }
 DEATHKNIGHT = <table> {
 }
 DRUID = <table> {
 }
 MONK = <table> {
 }
 ROGUE = <table> {
 }
}
GetSpellInfo = <function> defined =[C]:-1
GetSpellCooldown = <function> defined =[C]:-1
_G = <table> {
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically."
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton {
 }
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "profession
Last edited by Klaygor : 10-27-13 at 01:11 PM.
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Unread 10-27-13, 11:29 AM  
bartg71
A Murloc Raider

Forum posts: 9
File comments: 38
Uploads: 0
The unitframe settings are resetting to default if you reload ui, and the mini map button vanishes and if you type /buf it acts like the addon itself isn't even loaded or active, even tho it's showing it is, in the addon list. And yes, this is since the most recent update-- as of today.
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Unread 10-27-13, 08:28 AM  
Wildbreath
A Cyclonian
 
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Uploads: 21
Originally Posted by Mazzy_Wow
Originally Posted by Tarami
...
...
Hi!

I uploaded new version with a big updates
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Unread 10-26-13, 04:57 PM  
Mazzy_Wow
A Murloc Raider
 
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Forum posts: 9
File comments: 12
Uploads: 0
Originally Posted by Tarami
Firstly, thank you for your great addons, I use several of them. I especially like how minimalistic they look and that I can run them without any loss of framerate

Secondly, I'm having a bug when I disable frames from the Show/Hide options. It's a null reference when indexing in bUnitFrames.updateAll(), on line

Code:
bUnitFrames.movers['arena1']:SetScript('OnSizeChanged', ...
and so on. I managed to fix it by wrapping each of them in a null-check like so:

Code:
if bUnitFrames.movers['arena1'] then ...
But I don't know if that breaks other things (although it seems to work). You might want to have a look yourself The bug doesn't trigger until the UI is reloaded.

Cheers!
Hi! I have the same problem now... can you please post what did you change of the code?
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Unread 10-26-13, 03:07 PM  
Mazzy_Wow
A Murloc Raider
 
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Forum posts: 9
File comments: 12
Uploads: 0
Amazing addon!

Hello Wild, I must say this is by far my favorite unitframes for they look cool and minimalistic! However, I would like to ask you if it is possible to:
Make the debuff's life (red, blue, green, etc) as strong as it is without the bunitframes, or maybe a bit stronger than they are now. Mine for example, are missing their right borders
And if it's possible and it won't bother you too much, I would like to know if you can help me changed the class icons into portraits because I really like my draenei's face u.u
Here I leave you a screenshot of my UI. I play with a 1024 x 768 monitor and I must tank you for allowing me to have a minimalistic and smooth UI with this old monitor!



Thanks in advance!
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Unread 10-24-13, 01:45 PM  
Billywalsh
A Kobold Labourer

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File comments: 1
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Love the addon! 1 prob, everytime i relog, the addon kind of resets and i have to put em back every time i log in... anyone know why this happens?
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Unread 10-15-13, 05:19 AM  
Tarami
A Kobold Labourer

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File comments: 2
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Originally Posted by Wildbreath
Originally Posted by Tarami
...
Hi!
I know about that and fixed it in my version, now i working with options (add a ace3 config and sharedmedia libraries) my point - make a more customize options for every unit
Btw i think i made a one more addon like pitbull or etc
Profiles would be great If I can wish for config options, I'd like different ways of displaying health... percent, deficit (missing health) and so on. Also, it would be nice if raid markers were moved to the side or something, they can be hard to see behind the health text.

And by several I guess I meant two - bNameplates and this one.
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Unread 10-15-13, 12:36 AM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 376
Uploads: 21
Originally Posted by Tarami
...
Hi!
I know about that and fixed it in my version, now i working with options (add a ace3 config and sharedmedia libraries) my point - make a more customize options for every unit
Btw i think i made a one more addon like pitbull or etc
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Unread 10-14-13, 06:58 PM  
Tarami
A Kobold Labourer

Forum posts: 0
File comments: 2
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Firstly, thank you for your great addons, I use several of them. I especially like how minimalistic they look and that I can run them without any loss of framerate

Secondly, I'm having a bug when I disable frames from the Show/Hide options. It's a null reference when indexing in bUnitFrames.updateAll(), on line

Code:
bUnitFrames.movers['arena1']:SetScript('OnSizeChanged', ...
and so on. I managed to fix it by wrapping each of them in a null-check like so:

Code:
if bUnitFrames.movers['arena1'] then ...
But I don't know if that breaks other things (although it seems to work). You might want to have a look yourself The bug doesn't trigger until the UI is reloaded.

Cheers!
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Unread 09-25-13, 06:59 AM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 376
Uploads: 21
Originally Posted by Sylen
Hey,
I got a problem with the raidframes and mouseover macros that are triggered with a modifier and Mousebutton 3 e.g. Control/Shift/Alt + Mousebutton3 (Press the wheel down) + Keyboard number/key.

Is this even addon related?

Other questions:

Can you somehow filter the buffs above the player frame?

Is there a option to set up different profiles? When I play my healer i like the raidframes big, as a DD i prefer them smaller
Hi! Seems i should add profiles... okay
I have using a shift(and alt)+scroll and it work with my frames, maybe that a binding addon issue, but i'll check
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Unread 09-25-13, 05:38 AM  
Sylen
A Wyrmkin Dreamwalker
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File comments: 65
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Hey,
I got a problem with the raidframes and mouseover macros that are triggered with a modifier and Mousebutton 3 e.g. Control/Shift/Alt + Mousebutton3 (Press the wheel down) + Keyboard number/key.

Is this even addon related?

Other questions:

Can you somehow filter the buffs above the player frame?

Is there a option to set up different profiles? When I play my healer i like the raidframes big, as a DD i prefer them smaller
Last edited by Sylen : 09-25-13 at 06:10 AM.
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Unread 09-14-13, 10:46 AM  
Faydra
A Defias Bandit

Forum posts: 2
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People write and share their addons out of the goodness of their heart - you threatening to not use it is the wrong way to go about getting what you want.

You have to ask nicely, and be prepared for the answer to be no.

Being rude about it will get you nowhere.

I love this addon! Thanks, Wildbreath!
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