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Updated:08-10-09 11:52 AM
Created:01-05-09 08:38 PM
Downloads:5,639
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oUF DruidHots  Popular! (More than 5000 hits)

Version: v1.5-Release
by: PProvost [More]

oUF_DruidHots is an oUF extension that adds a set of colored box "indicators" to the top of enabled frames to show you all of your current Druid heal-over-time spells.

As a healer I missed the indicators I used to use in Grid. Since I now use a custom oUF layout instead of Grid or Pitbull, I decided to hack something together. What started out as a quick little lifebloom timer quickly blossomed into a full blown Druid HOT timer.

The image shows how it looks and what they each mean. It attaches the indicators to the top left of the Health bar.

There are a few things I still want to implement:

* Some kind of indication when the Hot is about to expire. I’m going to play with blinking, fades, borders, etc. to see what works best.
* Better configuration for layout authors. Right now everything (indicator size, color, offset, spacing, ordering) are all hard-coded. I’ll put the config in a table an oUF layout author can embed in his layout code.

As with all oUF extensions, it requires that you have oUF (the base frame framework) and an oUF layout (the definition of how you want your player/party/raid frames to look) installed.

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Tagging as v1.5-Release
Updated TOC for Patch 3.2

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r14 | quaiche | 2009-05-05 00:24:57 +0000 (Tue, 05 May 2009) | 2 lines
Changed paths:
M /trunk/oUF_DruidHots.lua

Missing event parameter bug

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r13 | quaiche | 2009-05-04 23:27:21 +0000 (Mon, 04 May 2009) | 2 lines
Changed paths:
M /trunk/oUF_DruidHots.lua
M /trunk/oUF_DruidHots.toc

Added an update throttle to the UNIT_AURA handler

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r11 | quaiche | 2009-04-19 23:14:35 +0000 (Sun, 19 Apr 2009) | 2 lines
Changed paths:
M /trunk/oUF_DruidHots.lua

Fixed to handle changes made to UnitBuff() function in Patch 3.1

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r9 | quaiche | 2009-04-18 20:20:08 +0000 (Sat, 18 Apr 2009) | 2 lines
Changed paths:
M /trunk/oUF_DruidHots.toc

Updated TOC for Patch 3.1

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r8 | quaiche | 2009-03-04 16:34:46 +0000 (Wed, 04 Mar 2009) | 1 line
Changed paths:
M /trunk/oUF_DruidHots.lua

Started some code for making the extension embeddable
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r5 | quaiche | 2009-01-03 04:55:38 +0000 (Sat, 03 Jan 2009) | 2 lines
Changed paths:
M /trunk/oUF_DruidHots.lua

Minor code clean up before release.

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r4 | quaiche | 2009-01-02 08:28:35 +0000 (Fri, 02 Jan 2009) | 2 lines
Changed paths:
M /trunk/oUF_DruidHots.lua

Fixed a bug where it didn't work correctly in raids

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r3 | quaiche | 2008-12-31 10:16:05 +0000 (Wed, 31 Dec 2008) | 2 lines
Changed paths:
D /trunk/Readme.txt
A /trunk/oUF_DruidHots.lua
A /trunk/oUF_DruidHots.toc
D /trunk/oUF_LifebloomStack.lua
D /trunk/oUF_LifebloomStack.toc

Initial working version with support for Lifebloom, Regrowth, Rejuv and Wildgrowth

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r2 | quaiche | 2008-12-03 06:39:04 +0000 (Wed, 03 Dec 2008) | 1 line
Changed paths:
A /trunk/Readme.txt
A /trunk/oUF_LifebloomStack.lua
A /trunk/oUF_LifebloomStack.toc

Initial import
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r1 | root | 2008-12-03 06:31:54 +0000 (Wed, 03 Dec 2008) | 1 line
Changed paths:
A /branches
A /tags
A /trunk

"ouf_lifebloom-stack/mainline: Initial Import"
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Unread 01-05-09, 09:02 PM  
Wimpface
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Very nice, does it support click to cast on the hot buttons? This could be a cool feature otherwise.
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Unread 01-05-09, 09:04 PM  
PProvost
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No, the textures are simply indicators. They're too small to click on.
Last edited by PProvost : 01-05-09 at 09:15 PM.
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Unread 01-05-09, 09:33 PM  
Wimpface
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Originally posted by PProvost
No, the textures are simply indicators. They're too small to click on.
I see, i haven't tested this out yet but it really looks promising.

From the screenshot you provided the indicators look rather big though...
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Unread 01-05-09, 09:33 PM  
Freebaser
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Feature request

Could you do this for Priest <3
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Unread 01-05-09, 10:26 PM  
Taroven
A Cyclonian
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Re: Feature request

Nice, I'll have to try it out. I might finally be able to ditch Grid.

I might be feral, but hey, I still heal on occasion.

As for the expiration thing, I'd highly recommend color. I have my HoT plugin for Grid set up for color changes at 6 and 3 seconds (4 and 2 for lifebloom/WG). With such small indicators, changing the whole thing provokes much less squinting and keeps the indicators tidy.
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Unread 01-11-09, 09:21 PM  
seamoo
A Kobold Labourer

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I agree about using color for expiration. Once you add that, I will be done with Grid, too.
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Unread 01-30-09, 02:40 AM  
mojosdojo
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Yes, and I would vote for an indicator, which displays if the target is ready for a swiftmend (there can be regrows or rejuvs not cast be you).
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Unread 02-16-09, 01:06 PM  
PProvost
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I'm working on a blinking mechanism right now for "about to expire" on a HoT. Let me see how that feels. I think color will be hard to see at a glance.
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Unread 02-19-09, 10:39 AM  
Ferous
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I am looking foward to you expanding this addon. I would love to see a color change in the hots nearing the end of the spell as well as cooldown text or some kind of countdown on the lifebloom.

Keep up the great work! Looking foward to seeing this be expanded.

-Ferous.


-EDIT - I like the idea of blinking moreso than the idea of it changing colors.
Last edited by Ferous : 02-19-09 at 10:42 AM.
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Unread 03-02-09, 09:01 AM  
Oakayam
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Heya

I have a question. I would like to use custom texture for the hot indicators but I am not sure how to accomplish that. Is there a way of hardcoding a texture or object to use as the indicator?
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Unread 03-02-09, 01:42 PM  
PProvost
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Originally posted by Oakayam
Heya

I have a question. I would like to use custom texture for the hot indicators but I am not sure how to accomplish that. Is there a way of hardcoding a texture or object to use as the indicator?
There is no way without hacking the code. It simply creates "textures" and colors them in the code. Look around line 124.
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Unread 03-03-09, 08:25 AM  
DJJoeJoe
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Originally posted by Kasprague84
I am looking foward to you expanding this addon. I would love to see a color change in the hots nearing the end of the spell as well as cooldown text or some kind of countdown on the lifebloom.

Keep up the great work! Looking foward to seeing this be expanded.

-Ferous.


-EDIT - I like the idea of blinking moreso than the idea of it changing colors.
Or something like scaling up/fade out like some CoolDown addons do when CDs are up etc. This could turn into a really powerful Druid HoT timer across all layouts which I'm sure would make all druid healers really smiley face in the pants
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Unread 03-03-09, 01:17 PM  
Oakayam
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Originally posted by PProvost
There is no way without hacking the code. It simply creates "textures" and colors them in the code. Look around line 124.
Yeah I looked. I don't understand the 'k' stuff at all. Could you maybe consider making it use a texture, any texture. My frames are class colored. I can't see the indicators most of the time as they blend in too well in to the frames.
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Unread 03-14-09, 01:23 PM  
demitri
A Fallenroot Satyr

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is there a way for this to work for a pally? like to track.. beacon of light and the scared shield..cuz that wud be pure win!!!

beacon could be orange... shield cud be yellow... hmm... will try to toy around with it..
Last edited by demitri : 03-14-09 at 01:28 PM.
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Unread 03-16-09, 11:52 AM  
PProvost
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Originally posted by demitri
is there a way for this to work for a pally? like to track.. beacon of light and the scared shield..cuz that wud be pure win!!!

beacon could be orange... shield cud be yellow... hmm... will try to toy around with it..
Give it a shot. I don't play a pally so not sure how it would look/behave.

I think more and more people are looking at indicators like this. What someone needs to do is write a general purpose system.
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