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Updated: 07-09-10 04:38 AM
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oUF.
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Updated:07-09-10 04:38 AM
Created:unknown
Downloads:9,707
Favorites:30
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oUF Deith  Popular! (More than 5000 hits)

Version: r22
by: Soeters [More]

I've stopped playing WoW, so this addon won't be updated again, at least not by me.
If someone feels like updating it, just PM me.



Overview

This is a layout for the unit frames framework oUF which is needed to work.
This layout works with oUF which is needed to work.


I suggest you oUF_Whiskey for the raid layout.

This is the version for oUF 1.4, I think I fixed the tags, but I didn't got any time to check if everything was okay, so please tell me if something goes wrong with an error dump if there's one

Works with

  • oUF_SmoothUpdate (embedded in the archive)
  • oUF_BarFader (embedded in the archive)
  • oUF_PowerSpark
  • oUF_Experience
  • oUF_Reputation
  • oUF_RuneBar (discontinued but replaced by the built-in module)
  • oUF_TotemBar
  • oUF_MoveableFrames


Unit Frames availables
  • Player
  • Target
  • Focus
  • Pet
  • Target of Target

If you want to add the party just download oUF_Whiskey.

To do

Add other plugins support

r22
Tags fixed for oUF 1.4

r21
TOC bump
Updated for oUF_TotemBar r4

r20
oUF_MoveableFrames support

r19
Now uses the new runes system
New buffs/debuffs placement and handling

r18
Toc bump

r17
Fixed the buff border texture

r16
oUF_RuneBar support
oUF_TotemBar support
New placement for ToT and pet
SmoothUpdate and BarFader now embedded

r15
New layout, once again I know...
Removed oUF_Swing support.
Few little tweaks

4.3
3.1 update
New look
Some plugin support


4.0
Few updates
Some plugins support added

3.1
New look

3.0
Major update

2.5
Changed the castbar

2.3
Party layout removed
Fixed a bug with ToT, Focus and Pet

2.2
Target debuffs moved
Clean up the code
Added a party layout

2.1
Added buffs/debuffs on target


2.0

New layout

1.4
Added oUF_Smooth Updates support

1.3
Works with the patch 3.0

1.2

Added oUF_AutoShot support

1.1
Few changes

1.0.5.1

Now it's a zip ^^

1.0.5

Replaced the Debuffs and Buffs for the target frame

1.0.4

Fixed an error with the elite mobs' name

1.0.3

Added oUF_CombatFeedback BarFader and the castbar
Code a little more cleaned


1.0.1

Added oUF_Banzai and DruidMana support
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Unread 12-13-09, 02:35 PM  
MMOGames
A Murloc Raider
 
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Rune bar is broken
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Unread 12-14-09, 11:16 AM  
Soeters
A Warpwood Thunder Caller
 
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Originally posted by Iznaak
The frequent update to health and power (smoother tick) is already there, but there's a typo in the variable : frequentsUpdates should be frequentUpdates

But that would only increase the update on the actual bar for health and power.

To increase the update for the text also, you have to add either healthtext.frequentUpdates = true or powertext.frequentUpdates = true where texts are setted.
Thanks I'll fix it when I got some free time.

Originally posted by MMOGames
Rune bar is broken
That doesn't help me, I need to know how it is broken, are the rune bar here, etc.
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Unread 12-20-09, 09:43 AM  
Skew
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Originally posted by MMOGames
Rune bar is broken
The rune placeholders show, but do not fade in/out on use.
This also affects other addon's ability to take control of them (ie. Rune HUD)

a work-around is to comment out the runebar and run an additional run mod (RuneHUD)

to comment out add -[[ and ]]-- to the start and finish of the lua entry for the rune bar.

Code:
--[[	--== RuneBar ==--
if unit == "player" and playerClass == "DEATHKNIGHT" then
	self.Runes = CreateFrame("Frame",nil, self)
	self.Runes:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -1)
	self.Runes:SetHeight(7)
	self.Runes:SetWidth(230)
	self.Runes.height = 7
	self.Runes.width = 230/6 - .85
	self.Runes.spacing = 1
	self.Runes.anchor = "TOPLEFT"
	self.Runes.growth = "RIGHT"
	
	for i = 1,6 do 
		self.Runes[i] = CreateFrame("StatusBar",nil, self.Runes)
		self.Runes[i]:SetStatusBarTexture(statusbar)
		self.Runes[i]:SetStatusBarColor(unpack(runeloadcolors[i]))
		
		self.Runes[i].bg = self.Runes[i]:CreateTexture(nil, "BORDER")
		self.Runes[i].bg:SetAllPoints(self.Runes[i])
		self.Runes[i].bg:SetTexture(statusbar)
		self.Runes[i].bg:SetVertexColor(0.15, 0.15, 0.15)
	end
end	
]]--
Last edited by Skew : 12-20-09 at 09:44 AM.
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Unread 12-20-09, 11:36 AM  
Soeters
A Warpwood Thunder Caller
 
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It's not meant to fade on use or that kind of things.
For the others addons compatibility, the problem doesn't come from my layout but from oUF itself, even if I don't know in which way because it depends on how the rune addon does its work.
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Unread 12-30-09, 09:22 PM  
YrDaDy
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Made my current UI with these UF's, which I like a lot btw.

Just ran ICC10, and I happened to be one of the guys in the cannon on the gunship battle. Whenever I shot a bullet, or whatever you want to call it, I received an error from the UF's.

I didn't save the info, or anything to that effect since I just wasn't thinking.. but figured I would bring it to your attention anyhow.
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Unread 12-31-09, 06:32 AM  
Soeters
A Warpwood Thunder Caller
 
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Originally posted by YrDaDy
Made my current UI with these UF's, which I like a lot btw.

Just ran ICC10, and I happened to be one of the guys in the cannon on the gunship battle. Whenever I shot a bullet, or whatever you want to call it, I received an error from the UF's.

I didn't save the info, or anything to that effect since I just wasn't thinking.. but figured I would bring it to your attention anyhow.
Without the error I can't really find what's the problem

Give me the error report and then I'll correct it (at least I'll try )
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Unread 01-25-10, 03:42 PM  
Magless
A Kobold Labourer

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I'm a bit of a newbie at oUF: how do I move the unitframes? I tried the command from oUF_MoveableFrames (/mvf) but it didn't work. What do I need to do to move these?


edit: nvm. Guess it would help if i got the moveable frames addon, huh?
Last edited by Magless : 01-25-10 at 03:51 PM.
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Unread 01-26-10, 07:16 AM  
Soeters
A Warpwood Thunder Caller
 
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Yes without it it won't work.

But Haste did another plugin if you want: oUF_MovableFrames
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Unread 01-27-10, 05:06 PM  
kempz
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Hey
Awsome addon i must say
I got 2 questions tho:
-Can you disable players frame somehow, since i need only target and target's target parts only?
-About combo points, can you help me and explain how can i move them to targets frame?
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Unread 01-28-10, 12:50 AM  
andyhui
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is there a way to show the target hp percent?
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Unread 01-28-10, 11:53 AM  
Soeters
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Originally posted by kempz
Hey
Awsome addon i must say
I got 2 questions tho:
-Can you disable players frame somehow, since i need only target and target's target parts only?
-About combo points, can you help me and explain how can i move them to targets frame?
You can disable them by opening oUF_Deith.toc and removing the line Deith_small.lua
To move target combo points, that's a little bit harder but something you can try is that:
Open Deith_normal.lua
Go to the line 401 you'll see
Code:
	--== Combo ==--
	local cp = SetFontString(self.Health, font, 14)
	self:Tag(cp,"[shortcp]")
	cp:SetPoint("CENTER",self.Health,"CENTER",0,-5)
	cp:SetTextColor(unpack(oUF.colors.power["ENERGY"]))
Change it to
Code:
	--== Combo ==--
if unit == target then
	local cp = SetFontString(self.Health, font, 14)
	self:Tag(cp,"[shortcp]")
	cp:SetPoint("CENTER",self.Health,"CENTER",0,-5)
	cp:SetTextColor(unpack(oUF.colors.power["ENERGY"]))
end
Open Embeds\st_Tags.lua
At the end of the file you'll see
Code:
if (not oUF.Tags['[shortcp]']) then
oUF.Tags['[shortcp]'] = function(unit)	
	local cp = GetComboPoints(unit, 'target') return (cp > 0) and strrep("* ",cp) end
	--return strrep("* ", 5) end -- test purpose
end

oUF.TagEvents['[shortcp]'] = 'UNIT_COMBO_POINTS UNIT_TARGET'
Change it to:
Code:
if (not oUF.Tags['[shortcp]']) then
oUF.Tags['[shortcp]'] = function(unit)	
	local cp = GetComboPoints('player', 'target') return (cp > 0) and strrep("* ",cp) end
	--return strrep("* ", 5) end -- test purpose
end

oUF.TagEvents['[shortcp]'] = 'UNIT_COMBO_POINTS UNIT_TARGET'
Please note that this is heavily untested as I can't connect to Wow right now

Originally posted by andyhui
is there a way to show the target hp percent?
Open Deith_normal.lua and go to the line 349
Change "[gradienthp)" to "[perhp]"
But the text won't be colored anymore
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Unread 01-28-10, 09:49 PM  
kempz
A Kobold Labourer

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related to prev. question

Originally posted by Soeters
You can disable them by opening oUF_Deith.toc and removing the line Deith_small.lua
To move target combo points, that's a little bit harder but something you can try is that:
Open Deith_normal.lua
Go to the line 401 you'll see
Code:
	--== Combo ==--
	local cp = SetFontString(self.Health, font, 14)
	self:Tag(cp,"[shortcp]")
	cp:SetPoint("CENTER",self.Health,"CENTER",0,-5)
	cp:SetTextColor(unpack(oUF.colors.power["ENERGY"]))
Change it to
Code:
	--== Combo ==--
if unit == target then
	local cp = SetFontString(self.Health, font, 14)
	self:Tag(cp,"[shortcp]")
	cp:SetPoint("CENTER",self.Health,"CENTER",0,-5)
	cp:SetTextColor(unpack(oUF.colors.power["ENERGY"]))
end
Open Embeds\st_Tags.lua
At the end of the file you'll see
Code:
if (not oUF.Tags['[shortcp]']) then
oUF.Tags['[shortcp]'] = function(unit)	
	local cp = GetComboPoints(unit, 'target') return (cp > 0) and strrep("* ",cp) end
	--return strrep("* ", 5) end -- test purpose
end

oUF.TagEvents['[shortcp]'] = 'UNIT_COMBO_POINTS UNIT_TARGET'
Change it to:
Code:
if (not oUF.Tags['[shortcp]']) then
oUF.Tags['[shortcp]'] = function(unit)	
	local cp = GetComboPoints('player', 'target') return (cp > 0) and strrep("* ",cp) end
	--return strrep("* ", 5) end -- test purpose
end

oUF.TagEvents['[shortcp]'] = 'UNIT_COMBO_POINTS UNIT_TARGET'
Please note that this is heavily untested as I can't connect to Wow right now



Open Deith_normal.lua and go to the line 349
Change "[gradienthp)" to "[perhp]"
But the text won't be colored anymore


im tryin to do this but it looks like its not working can u test it when u find time please?

Thanks in advance!
Last edited by kempz : 01-28-10 at 09:50 PM.
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Unread 01-31-10, 11:31 PM  
Storm68
A Kobold Labourer

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options

Hi,
Love the simplicity of the frames, is there a way to change size and colors?
Apart from that awesome work
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Unread 02-03-10, 09:46 AM  
Mandraxon
A Fallenroot Satyr
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Hey dude.. I realy love this layout.. my onley issue is the collor of the health and castbars..

how do i change the collours for the health and castbar?

Keep it up
// Troax
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Unread 04-12-10, 12:37 PM  
otzie689
A Kobold Labourer

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Self buffs/debuffs

Hey so im fairly new to LUA and i cant seem to create the frames for self buffs to show locally on the player frame. any suggestions?
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