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Updated: 06-18-13 01:27 AM
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Updated:06-18-13 01:27 AM
Created:06-23-12 02:38 AM
Downloads:22,223
Favorites:43
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Categories:Class Compilations, Graphical Compilations, Minimalistic Compilations, Guild Compilations, DPS Compilations

BlkUI  Popular! (More than 5000 hits)

Version: 2.3B
by: Blacksad [More]


RESOLUTION: 1920X1080

A sleek looking, minimalist, all purpose Rogue UI.

Everything is set to track buffs/debuffs/procs/CD times in PvE and should require next to no setup.

Although this is set up to be Rogue specific, you can simply use any character class.

For PvP target defensive cooldowns are tracked via Weakauras, and personal CC abilities via icons above nameplates.

Let me know if you have any questions.


(Ctrl click Skada button to reset data)

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Directions:

The person who downloads this has to unpack everything using an application which can unzip folders (Winzip, etc.), and then put all the folders in his / her World of Warcraft folder.

Copy your current WTF/Interface folders to your desktop to back them up before installing.

You then place the downloaded WTF/Interface folders into your Wow directory in their place.

When you download this, edit the folders to rename them from the generic "Account Name", "Server", "Character" to your actual accountname - the same goes for the server- and characternames. Do this first, before you even load up the game. Otherwise, the settings for everything will not take, and you may have to do it over to get everything working properly.

Upon entering game, make sure all addons are enabled! Make sure "Load out of date Addons" is checked!!!

Once loaded with all addons enabled, you will get a pop-up asking if you want to install BlkUI. Choose "Yes", and you should be pretty much good to go.

If any profiles for specific addons have issue loading, you may choose the Blk_UI profile for said addon.

You can then copy your bindings-cache.wtf and macros-cache.txt in from your backed up desktop folders, and keep your previous macros/keybindings.

Don't update Sharedmedia or Sharedmedia: Additional Fonts, as they it will overwrite the in-game font settings.


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Addons Included:

Aurora, Bagnon, Bartender, Gnosis, Raven, Fonter, VuhDo, HideBossFrame, HideRaidFrame, Stuf Unit Frames, Reflux, SharedMedia, WeakAuras, Phanxchat, SexyMap, Skada, KgPanels, Tidyplates, Tiptac, DBM, HideBlizzardRaidFrame, Rogue Spam Reborn.
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Changed loader to work correctly. (Thanks to Real of RealUI!)

Added in the option to toggle most of the UI on/off at will.

Redid boss frames to look better and have a castbar.

Lots of odds and ends.
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Unread 05-01-13, 09:26 PM  
Epahael
A Kobold Labourer

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Interrupt announcer

How may I go about changing what chat format this is said in? Like right now it's default in /party. I want it in /say. Thanks in advance!
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Unread 05-01-13, 11:19 PM  
Conditioned
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Im wondering how to move the mouse over info box specifically for friendly and hostile targets. I could have sworn I moved those, but if I did i cant for the life of me remember where that was. I want to change the offset so that its a bit further down than what it is now.
Last edited by Conditioned : 05-01-13 at 11:39 PM.
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Unread 05-04-13, 10:02 AM  
Blacksad
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Originally Posted by Conditioned
Im wondering how to move the mouse over info box specifically for friendly and hostile targets. I could have sworn I moved those, but if I did i cant for the life of me remember where that was. I want to change the offset so that its a bit further down than what it is now.
It's Tiptac. Just /tiptac and you can change pretty much anything about it there.
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Unread 05-04-13, 10:03 AM  
Blacksad
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Re: Interrupt announcer

Originally Posted by Epahael
How may I go about changing what chat format this is said in? Like right now it's default in /party. I want it in /say. Thanks in advance!
It's done through a combat log trigger with Weakauras. Just /wa, go to the one labeled "interrupt", and go to display. You can then change the output channel.
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Unread 05-09-13, 10:28 PM  
HHE
A Kobold Labourer

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Adding New Offensive Ability Bars

Hey there,

First of all, thanks for your time and effort for this wonderful suite. I have a simple question. How can I add Bad Juju and Talisman of Bloodlust procs to the Offensive Ability Bars just like Renataki.

Thanks!
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Unread 05-10-13, 12:12 AM  
Conditioned
A Kobold Labourer

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Re: Adding New Offensive Ability Bars

Originally Posted by HHE
Hey there,

First of all, thanks for your time and effort for this wonderful suite. I have a simple question. How can I add Bad Juju and Talisman of Bloodlust procs to the Offensive Ability Bars just like Renataki.

Thanks!
Yes, Blk, thanks a lot for this, its absolutely lovely. I havent played for 4 years, I used to use muqqs, but this is nicer. And thanks for answering our questions.

I would also like to know how to add curses to vuhdo, since Im maining a mage now.
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Unread 05-11-13, 02:11 AM  
Blacksad
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Re: Adding New Offensive Ability Bars

Originally Posted by HHE
Hey there,

First of all, thanks for your time and effort for this wonderful suite. I have a simple question. How can I add Bad Juju and Talisman of Bloodlust procs to the Offensive Ability Bars just like Renataki.

Thanks!
Easy! /wa, go to Offensive Ability Bars, and choose Renataki. Right click, and duplicate. Now go to trigger, and input the name of the buff Bad Juju gives, which is Juju Madness. Go to the display tab, and you can recolor the bar and change the name. Right click the main aura, like you did to duplicate, and rename it to Juju or whatever.

You can do that with any buff in the game if you want to make it easy.
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Unread 05-11-13, 02:12 AM  
Blacksad
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Re: Re: Adding New Offensive Ability Bars

Originally Posted by Conditioned
Originally Posted by HHE
Hey there,

First of all, thanks for your time and effort for this wonderful suite. I have a simple question. How can I add Bad Juju and Talisman of Bloodlust procs to the Offensive Ability Bars just like Renataki.

Thanks!
Yes, Blk, thanks a lot for this, its absolutely lovely. I havent played for 4 years, I used to use muqqs, but this is nicer. And thanks for answering our questions.

I would also like to know how to add curses to vuhdo, since Im maining a mage now.
I'll look around and see if I can turn it on. Being a healer/debuff addon primarily, and a Raid frame addon second, I'm absolutely positive there's an easy way to do this. I'll reply with my findings soon.
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Unread 05-12-13, 12:25 PM  
Zealot644
A Kobold Labourer

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I've actually managed to find a really nice setup using weakauras for watching things in PVP.

I duplicated two things from the section that would show you a debuff from a boss that is on your character, and added in Subterfuge and Shadow Dance as buffs to be shown in the same location. I also copied a whole bunch of things from the PVP abilities section and added in the various rogue debuffs such as Garrote's Silence, Dismantle, Kidney/Cheap shot, Blind, Sap, etc... It gives a really nice visual display as to what is going on with your target. I also made a few new visual displays similar to how the player frame looks when you pop something like Shadow Dance (the wavy purple haze that goes over the frame) and set them up for Combat Readiness (Spinning swords), Evasion, Sprint, Smoke Bomb, etc.

http://i.imgur.com/XdAua3Z.jpg

For Subterfuge and Shadow Dance, it looks the exact same as CS/Rupture in the picture, but just shows on the left side of the player frame. I know there's only enough space for one, and since Subterfuge and Shadow Dance don't exactly work together at the same time, you don't need more space. I believe that this could be used for abilities such as Adrenaline Rush and perhaps Blindside Procs for Combat or Assassination. I'm going to continue experimenting with this.

I'm actually kind of curious about your thoughts on people releasing slightly edited versions of your UI, Black. I'm currently trying to transform it into a solid PVP interface (although having to learn proper usage of the various addons slows me down).
Last edited by Zealot644 : 05-12-13 at 12:44 PM.
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Unread 05-13-13, 01:03 PM  
Blacksad
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Originally Posted by Zealot644
I've actually managed to find a really nice setup using weakauras for watching things in PVP.

I duplicated two things from the section that would show you a debuff from a boss that is on your character, and added in Subterfuge and Shadow Dance as buffs to be shown in the same location. I also copied a whole bunch of things from the PVP abilities section and added in the various rogue debuffs such as Garrote's Silence, Dismantle, Kidney/Cheap shot, Blind, Sap, etc... It gives a really nice visual display as to what is going on with your target. I also made a few new visual displays similar to how the player frame looks when you pop something like Shadow Dance (the wavy purple haze that goes over the frame) and set them up for Combat Readiness (Spinning swords), Evasion, Sprint, Smoke Bomb, etc.

http://i.imgur.com/XdAua3Z.jpg

For Subterfuge and Shadow Dance, it looks the exact same as CS/Rupture in the picture, but just shows on the left side of the player frame. I know there's only enough space for one, and since Subterfuge and Shadow Dance don't exactly work together at the same time, you don't need more space. I believe that this could be used for abilities such as Adrenaline Rush and perhaps Blindside Procs for Combat or Assassination. I'm going to continue experimenting with this.

I'm actually kind of curious about your thoughts on people releasing slightly edited versions of your UI, Black. I'm currently trying to transform it into a solid PVP interface (although having to learn proper usage of the various addons slows me down).
Sounds pretty cool. I'd probably rather not have people tag a whole new release of the same UI just because they changed a few weakauras though. I'd just paste the strings to import for people who were interested. Thanks for the feedback though!
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Unread 05-16-13, 03:57 PM  
slicknick0013
A Kobold Labourer

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Frame Border

My character name is rather long so the HP text covers up my name. If I widen the frame in Stuf the black border doesn't follow the frame.

I haven't been able to find where to move the border individually. Is this an image that is imported based on the original size?
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Unread 05-17-13, 12:08 PM  
Blacksad
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Re: Frame Border

Originally Posted by slicknick0013
My character name is rather long so the HP text covers up my name. If I widen the frame in Stuf the black border doesn't follow the frame.

I haven't been able to find where to move the border individually. Is this an image that is imported based on the original size?
I'll fix this in the next release. For now, you can always either make the stuf name text slightly smaller, or the HP text smaller/moved to the right a bit.

The borders are KGpanels, so they won't move when you change health bar size.
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Unread 05-19-13, 03:37 PM  
Cardflip
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Great addon, my favorite UI thus far.

I'm wondering if it's possible to add debuffs above nameplate frames that the player caused to enemies? Doesn't have to be a huge icon, just big enough so I notice if a player is still sapped/blinded/gouged/whatever.

Ok I see the option on TidyPlates: Damage and it is enabled with a full list even and they don't show up. So not exactly sure what's going on to prevent it from showing up above the nameplates. I can see in a comment below someone got them to work, but apparently I fail at this :P

Ahh sorry I see the problem, it's using threat plates instead. That's fine, just set it up there...derp
Last edited by Cardflip : 05-20-13 at 10:09 PM.
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Unread 05-21-13, 06:00 PM  
GavinNL92
A Kobold Labourer

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My UI.

I got absolutely nothing out of this, and i am too stupid to understand. HELP ME!
If you could help me out on skype once while sharing this would be awesome. I can't get the ui too look like in the video you uploaded. It's an awesome UI. It's clean and helpful. Please i don't want to go back to that old one xD

Greets, Gavin
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Unread 05-21-13, 08:48 PM  
Blacksad
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Originally Posted by Cardflip
Great addon, my favorite UI thus far.

I'm wondering if it's possible to add debuffs above nameplate frames that the player caused to enemies? Doesn't have to be a huge icon, just big enough so I notice if a player is still sapped/blinded/gouged/whatever.

Ok I see the option on TidyPlates: Damage and it is enabled with a full list even and they don't show up. So not exactly sure what's going on to prevent it from showing up above the nameplates. I can see in a comment below someone got them to work, but apparently I fail at this :P

Ahh sorry I see the problem, it's using threat plates instead. That's fine, just set it up there...derp
They just updated Tidy Plates today, and the debuff widget is working properly again. It's already set up for pvp, just /tptp, widgets, and check on debuffs. Should be all set.
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