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Updated: | 12-01-12 11:03 PM |
Created: | 08-11-12 05:47 PM |
Downloads: | 5,746 |
Favorites: | 6 |
MD5: | |
Categories: | Chat Mods, RolePlay, Music Mods |
===========================================================================
= KayrChat - RP Chat Addon for World of Warcraft
= Copyright (c) Kvalyr - 2012 - All Rights Reserved
===========================================================================
================
Authorized Download Locations:
========
WoWInterface.com
================
Description & Features:
========
+ All major features can be toggled at any time by the user through the addon's options menu. (Esc Menu -> Interface -> Addons -> KayrChat or type "/kc")
+ Language tagging without obfuscation for the benefit of fellow RolePlayers
- Example: Choosing to send a message in the Thalassian language will actually+ Multiline messages
send the message in the Orcish language, but with a prefix of "[Thalassian]".
- The message will look identical to one sent using the actual in-game Thalassian
language but players of other races will be able to read it, thus
facilitating more inclusive RP.
- This functionality also optionally limits non-common languages to specific
channels (such as /s and /y) to prevent accidental language usage in guild,
etc.
- This feature can be switched off at any time to return to normal (Blizzard)
language functionality.
- This does NOT bypass Blizzard's languages when used by other players. It will not
allow you to understand other players speaking languages that your race
cannot read, unless they too are using this addon (because then their message
will actually be sent in your faction's common language, but with a language
tag to make it appear otherwise).
- Removes the 255-character limit from the default chatframe editbox and allows+ LibDataBroker Plugin
messages longer than 255 characters to be typed, which will be automatically
split into multiple chat messages as appropriate.
- The addon can also optionally warn the user that their message will be split.
- An optional LDB plugin is available here for KayrChat which offers the same functionality================
as the built-in Language button.
KayrChat_LDB
- Left-click the Language button to toggle between available languages.+ Multiline:
- Right-Click and drag the Language button to change its location on the screen .
(or use the sliders in the options menu)
- Middle-click the Language button to open the options menu.
- Language features can be toggled from the options menu at any time.
- The game's built-in (obfuscated) racial languages can be enabled again at any time
by toggling off the "Deobfuscation" option.
- The "Hide Faction Language" option, when enabled, prevents [Orcish] or
[Common] from being preprended to your messages when speaking those languages.
- Simply type long messages!================
- The Multiline message-split will only occur when your message exceeds the limit
imposed by Blizzard on length for messages sent to other players or channels.
- The automatic splitting can be toggled from the options menu at any time.
- The option to Add a 'splitter' symbol between split messages simply places a '--' at the end of posts being split into multiple messages.
An option to specify the splitter symbol will follow in a future version.
- The "Show split message warning", when enabled, will flash a warning on your
screen when the current message being typed exceeds Blizzard's limit and will
be split into multiple messages when sent.
- Place the "KayrChat" folder inside the "[WoW Folder]\Interface\Addons" folder.
- Cataclysm compatibility ended with KC 0.3.3+ Compatibility Fixes are in place for the following addons:
- LanguageCycle by Halya
- 'Compatible' in that it attempts to use LC's saved language setting
to determine which language KC should use. Requires testing!
- Misspelled by nrpieper
- Compatibility workaround fix available and enabled by default
- Only disable this if you experience problems and need to troubleshoot.
- TotalRP2 by Telkostrasz
- Compatibility workaround fix will be automatically enabled if you try to use
KayrChat's multiline functions when TotalRP2 is installed
- Only disable this if you are prepared to disable chat functions in TotalRP2's
options
- Gryphonheart Items v1.4.0
- Compatibility workaround fix will be automatically enabled if you try to use KayrChat's multiline functions when GHI is installed
- GHI will interfere with any message (sent/recieved) containing something of the form '[someText]', with or without KayrChat.
Enabling this workaround fix will change the language tag to the form '{Language}' to avoid GHI's interference.
- The workaround can be disabled if GHI gets updated for compatiblity with other addons such as KayrChat
- Tongues+ KayrChat embeds ChatThrottleLib by Mikk (More info. in ChatThrottleLib folder)
- KayrChat Language functions are disabled when Tongues is in use.
- Emphasis of specific conversation participants using varying font size or colour in the chat window to make it easier to follow a specific conversation and its participants in a crowded area.+ Enlarged EditBox for default chatframe to complement multiline functionality
- Compatibility fixes in KayrChat are in place and a recommendation has been made to GHI authors+ TotalRP2 mixes up the order of KayrChat multiline messages or occasionally causes duplicates or message corruption when its chat functions are enabled.
on implementing the fix at their end.
- KayrChat users can enable a compatibility fix which uses { } brackets on language tags instead of
[ ] brackets.
- When V1.4.0 of GHI is present and the above fix is not enabled, KayrChat warns the user and
automatically disables Multiline functionality as a temporary workaround for this issue until a
compatible version of GHI is installed.
- Disabling chat functions in TRP2 fixes the problem================
- KayrChat warns the user and switches to a version of SendChatMessage hooked in the addon loading process (instead of one hooked during PLAYER_ENTERING_WORLD) to get around this issue as a temporary fix until a more robust solution can be worked out.
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Kvalyr |
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09-29-12, 09:42 PM | ||
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Re: Segment breaks?
The feature you're talking about is actually partially in-place in KayrChat already, I just never finished it off. Emotes definitely need something so that they don't look so strange over multiple lines. I'll put it on the to-do list for the next release. |
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Kvalyr |
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09-28-12, 05:55 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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Segment breaks?
Loving the functionality for bypassing the 255 character limit. I am not at all proficient in coding, so I have to ask if this is even a possibility.
From an RP standpoint, my friends and I often post segments that are more than one paragraph in length. Normally, we end one 255 character segment with something like a >, and start the next with a ::, just to signify the break. While this addon is fantastic, if typing in /e, there is no break, and it just makes longer emotes a bit more difficult to read. Is there a possibility that this addon can automatically add a character for a break when it separates segments like that? |
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Scharr |
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08-18-12, 10:00 PM | ||
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KayrChat should, in theory, currently work with any UI that uses the Default Chat Frame for player communications, but I still plan to expand that in the future anyway and make it user-configurable for wider compatibility. |
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Kvalyr |
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08-18-12, 03:18 PM | ||
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It seems to be working, I haven't ran into a problem yet. I also switched UI's to something else to be sure, and it's still working. So apparently it works with anything.
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Rammoth |
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08-17-12, 09:46 AM | |
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I have no experience of FreeUI but the language portion of KayrChat should be compatible with other addons for the most part since it simply hooks the SendChatMessage function used to send messages from a chatbox to the game server.
The multiline functionality, however, currently relies on making a modification to the MultiLine property of the EditBox attached to the default chat frame (that is, _G.DEFAULT_CHAT_FRAME ). If FreeUI uses a completely custom chat frame, I suspect some parts of KC won't work with it, but I'm planning to add an option to KC for the user to specify which chat frame to modify. Feel free to try it out and let me know how it goes, and if it doesn't work I'll see what I can do to make it compatible. Support for non-default chatframes is already high on my to-do list for KC.
Last edited by Kvalyr : 08-17-12 at 09:47 AM.
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Kvalyr |
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08-17-12, 09:01 AM | |
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This is interesting. Will this work with the chat box that is coded into FreeUI? It is different than the standard Blizzard style chat box. Will this take on the same theme, and be usable with it?
If not, could you tell me how to make it compatible? |
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Rammoth |
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