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Updated: | 10-21-10 12:39 PM |
Created: | unknown |
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SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years
SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
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Satrina |
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10-10-08, 10:27 AM | |
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I'm not sure if you've gotten to this yet...
Honestly, I've been too busy to check on Beta.
SBF on live has an option for Cycircled support; do you have (or plan) on doing something similar for Button Facade? Also, do you still require the separate SBF Options, or is that built in now in this download?
Last edited by Tinuviel : 10-10-08 at 10:31 AM.
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Tinuviel |
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10-10-08, 09:54 AM | ||
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Re: Something broke....
You can use 3:e to put your weapon enchants into frame 3 without needing to make a bunch of filters for every name and each rank for them.
Will look into that for sure - thanks!
Last edited by Satrina : 10-10-08 at 09:54 AM.
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Satrina |
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10-10-08, 09:11 AM | |
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Something broke....
Not sure where this broke, but here's the deal:
I use 3 buff frames. 1/2 are buffs and debuff. 3 is weapon buffs, only 2 of them. This was more or less fine in beta 1. I could add and track my weapons, never mind that i had to add each rank of each spell seperately. Now, with b3, they don't seem to show up/disappear properly. For one, they show up in frame 1 and 3. Also, in frame 3, the one weapon i have, showed up twice, and i can't DW yet. Lastly, i can right click to remove it, but it just removes the icon from Frame 1, ignoring frame 3 completely. So no idea what's wrong where... Regards. |
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DaemonSambe |
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10-09-08, 05:47 PM | |
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Beta 3 is up
- Redid the sticky frames interface in SBFOptions - Added ability to colour names of debuffs separately from buffs I'm much closer to happy with the sticky frames interface in options now. Clavicle - I have not been able to reproduce your misbehaviour. Let me know if it's still there for you, or if I cunningly fixed it without even knowing. |
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Satrina |
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10-09-08, 04:11 AM | ||
A Kobold Labourer
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Clavicle |
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10-09-08, 12:21 AM | ||
A Kobold Labourer
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Just wondering, and trying to get some more potential info for Satrina to have available. |
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ibumar |
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10-08-08, 10:12 PM | |
A Kobold Labourer
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Three issues I see, one minor, and one might not be an issue (though it is for me).
Firstly, when you go into the options window and then close out of it, all buffs stop being displayed until you gain or lose a buff. Not a major issue. Secondly, while you can change the colour of bars for debuffs, you can't change the colour of names for debuffs. As I dont like bars for buffs and I show everything on one buff frame, I would love to be able to have debuff names show in a different colour to buffs. This is really shaping up to be an awesome buff frame. Thank you. Just found something else. Even though I have "Auras have max time" checked, and I am sorting my buffs by descending time, Auras appear at the bottom of the buff list. Not a huge deal. Update: I have found when I log in I need to open /sbf options, close it and then cast a buff on myself to get the buff window displaying.
Last edited by Clavicle : 10-08-08 at 10:59 PM.
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Clavicle |
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10-08-08, 09:32 PM | |
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Beta 2 is up!
- Added new timer formats - Very early and basic work on sticky frames - Buff expiration warnings all work correctly now - Stability fixes Sticky frames is very early, very beta functionality. SBF will happily allow you to sticky frame 2 to frame 1 and then frame 1 to frame 2, which will make things go boom. Feedback on its operation and oddities with it working is very welcome. |
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Satrina |
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10-08-08, 07:56 AM | ||
A Murloc Raider
Forum posts: 7
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whoops sry |
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LiaDavinia |
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10-08-08, 07:29 AM | |
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Don't try to run SBF 3.0 on live servers, it's for WoW 3.0.
Last edited by Satrina : 10-08-08 at 07:48 AM.
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Satrina |
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10-08-08, 07:12 AM | |
A Murloc Raider
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get this on live servers
Code:
[2008/10/08 15:08:31-861-x1]: SatrinaBuffFrame-3.0\SBFBuff.lua:97: attempt to call global 'UnitAura' (a nil value) SatrinaBuffFrame-3.0\SBFBuff.lua:66: in function `UpdateUnitAuras' SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:190: in function `Update' SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:183: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ent\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4> <in C code>: ? <string>:"safecall Dispatcher[2]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire' AceEvent-3.0\AceEvent-3.0.lua:70: in function <...ddOns\BetterInbox\libs\AceEvent-3.0\AceEvent-3.0.lua:69> ---
Last edited by LiaDavinia : 10-08-08 at 07:13 AM.
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LiaDavinia |
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10-07-08, 06:13 PM | ||
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I put Beta 1 up now that the server's been shut down. Should fix a few of the more glaring problems, like ButtonFacade. I haven't actually tested BF with 3.0 yet. Server was shut down while I was working on totems. Totems appear in SBF correctly now, but I need to do more work for out of range and such. |
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Satrina |
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10-07-08, 03:55 PM | |
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zomg you added target buffs in this beta? I can haz jour babiez nao?
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Elloria |
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10-07-08, 12:32 PM | |
A Deviate Faerie Dragon
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Nothing shows up
Put in bug tab.
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Darkspell |
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