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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 178,793 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
Comment Options |
griffin224 |
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05-09-09, 04:43 AM | |
A Murloc Raider
Forum posts: 6
File comments: 12
Uploads: 0
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Getting This error with new update
Date: 2009-05-09 06:39:53
ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\Stuf_Range\core.lua line 71: attempt to index local 'dbu' (a nil value) Debug: (tail call): ? [C]: ? Stuf_Range\core.lua:71: SetUnitDefault() Stuf_Range\core.lua:76: Stuf_Range\core.lua:67 AddOns: Swatter, v3.1.13 (<%codename%>) AckisRecipeList, v1.0 RC7 1681 AdvancedTradeSkillWindow, v AdvancedTradeSkillWindowLevels, v3.0.1.30100 Atlas, v1.14.0 AtlasBattlegrounds, v1.14.0 AtlasDungeonLocs, v1.14.0 AtlasOutdoorRaids, v1.14.0 AtlasTransportation, v1.14.0 AtlasLoot, vv5.04.03 AtlasLootFu, vv5.04.03 AtlasQuest, v4.3.3 AuctionMaster, v3.28 Babylonian, v5.1.DEV.130 BankItems, v30002 Bartender4, v4.3.2 BrokerHitCrit, v2.7.4-release BunnyQuestLevel, v Configator, v5.1.DEV.190 CowTip, v CTVIEWPORT, v3.002 (CTMod 3.0) CurseProfiler, v DebugLib, v5.1.DEV.130 eCastingBar, v EventAlert, v4.1.14 FBMergeDatabase, v0.9.7 FBOutfitDisplayFrame, v0.9.6o FBTrackingFrame, v0.9.60 FishingBuddy, v0.9.7 FLUIDFRAMES, v2.3 Gatherer, v3.1.13 gBrokerEmote, v2.0.1:30100 GFWDISENCHANTPREDICTOR, v3.1 MapNotes, v5.16.30100 MapNotesBrowser, vv1.00.30100 MapNotesForAtlas, v1.00.30100 MapNotesIconLib, v1.04.30100 MapNotesIconLibFancy, v MapNotesIconLibLegacy, v MapNotesIconLibNeptunia, v MapNotesIconLibNumbers, v Mapster, v1.2.1 MaterialsTracker, v30100.01 MobInfo2, v3.71 MobMap, v332 OmniCC, v2.4.1 OneBag3, vv3.3.7 OneBank3, vv3.3.4 PartySpotter, vv5.14.30100 PhanxChat, v3.1.0.40-beta PORTFOLIO, v1.21 Postal, v3.1.1 QuestHelper, v0.106 QuestItem, v1.22 ReagentData, v2.1.3 ReagentHelper2, vv2.0.6 RecipeRadar, v1.31 Stubby, v5.3.4105 (DingoIII) Stuf, v3.1.005 StufRange, v3.1.005 Titan, v4.2.2.30100 - Revision 239 (ck=5fb) |
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Pataze |
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05-09-09, 03:25 AM | |||
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Re: Re: v3.1.005
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totalpackage |
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05-08-09, 10:39 PM | ||
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Re: v3.1.005
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griffin224 |
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05-08-09, 12:36 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 21
Uploads: 0
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Is there any way to disable player frame,target frame and party frames and enable the default blizzard ui frames?I would love to use this addon for a target's target frame!Thanks
Last edited by RaiGaL : 05-08-09 at 12:40 PM.
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RaiGaL |
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05-08-09, 07:26 AM | |||
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v3.1.005
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totalpackage |
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05-06-09, 06:40 AM | ||
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Re: 3D Portraits get wonky
Last edited by griffin224 : 05-06-09 at 06:40 AM.
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griffin224 |
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05-05-09, 04:27 PM | |
A Murloc Raider
Forum posts: 9
File comments: 3
Uploads: 0
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3D Portraits get wonky
Thanks for the tip, will try it.
Actual Stuf issue. I am using 3D portraits in full body mode. Works great most of the time except on Thorim last night. Its like I was zoomed into his shoulder or something. All I saw was gray and it was moving. I assume this is due to his size and this will likely happen on other bosses too. Is this something you have control over like if its a large sized mob, increase the camera distance? If not is there a way to swap it to Face mode or 2d mode or zoom the perspective out on the fly manually using a script (activated by clicking on a kgpanel) or macro? Thanks! |
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Tempestas |
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05-05-09, 04:09 PM | ||
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Re: Re: Arena Enemy Frames?
At the moment I'm trying out Gladius to show the arena unit frames. It works, but looks completely out of place on my screen. P.S. BTW, I was using Pitbull 3, and then the so called optimized Pitbull 4 in beta...and now use your addon due to the significant reduction in memory and CPU hit. You're doing a great job.
Last edited by SofaKing : 05-05-09 at 04:10 PM.
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SofaKing |
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05-04-09, 07:20 PM | |||||
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Re: Arena Enemy Frames?
If you care just to move it, I believe it's up to your frame moving mod or minimap mod. Hmm, I may add a mover in Capping.
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totalpackage |
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05-04-09, 06:42 PM | ||
A Murloc Raider
Forum posts: 9
File comments: 3
Uploads: 0
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Re: Re: Re: Re: Could we configure to make it druid-friendly
The above quote caught my eye because I am a mouseover healer for years and I am having problems with the "Use" effect of Living Ice Crystals. I have tried: /cast [target=mouseover,help,exists] Living Ice Crystals It does not work. So I figured it was hard coded to only work with my target so something like this might work: /target [mouseover] /use living ice crystals /targetlasttarget but [mouseover] is not a valid argument. I am hoping from your comment you may have a way to do it. |
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Tempestas |
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05-04-09, 01:54 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 69
Uploads: 0
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@Nantan
I'm not familiar with the term "nudge" but if you use exact X/Y coordinates to position the frames you shouldn't need any more accuracy than that. Also, there is no way to create saved variables using only Stuf or StufRaid, however there is a very handy addon called Reflux (search for it here) that can handle profiling for Stuf and StufRaid perfectly. |
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SoulFlare99 |
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05-03-09, 08:06 PM | |
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Excellent addon totalpackage!!!!
Replaced my old DUF perfectly. I was wondering if you had any plans on adding nudge arrows to the positioning section of the config? Also is there a way to create saved variables for each character? Thank you again for all your hard work Nantan |
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Nantan |
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05-03-09, 05:41 AM | ||
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Re: Arena Enemy Frames?
Last edited by griffin224 : 05-03-09 at 05:42 AM.
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griffin224 |
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05-02-09, 08:22 PM | |
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Arena Enemy Frames?
Any chance Stuf will handle the Arena Enemy frames in the near future?
At the moment they appear on my screen at the upper right hand side below my minimap...directly beneath my tooltip location. =/ I'd love to be able to configure them and place them in a better location. -- Topenga 80 Hunter |
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SofaKing |
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