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Updated: | 09-03-13 09:29 PM |
Created: | unknown |
Downloads: | 36,713 |
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Hey Guys,
Currently I'm maintaining this adddon, however I have no plans to add new features as I don't play WOW anymore (WOW withdrawals are real). If someone is interested in taking it over from me please see the TOC on the addon and contact me using the current maintainer information.
Mordiin
By Myrilandell of Lothar
BuffWatcher is an addon that will check your buffs, and if you're missing an essential one, it'll put a warning up on the screen. All buffs are completely optional! Only check for the buffs you want to, and you can change buff checks any time. BuffWatcher should now be able to watch any buff, proc, or aura. If you run into a problem or have a request, please post it here!
BuffWatcher now works very differently than pre-Cata versions. Buffs now belong to Categories, and if any buff in a Buff Category is found, then that Buff Category is satisfied. Categories are completely independent of each other (you could have the same buff in two, or three, or five different Buff Categories, or you can have one buff in each Buff Category. BuffWatcher doesn't care).
For example, the Warlock spells Demon Skin, Demon Armor, and Fel Armor could all go in one Buff Category, with the short name of "Armor". If any of the three buffs are active on the you, then the "Armor" Buff Category is satisfied. If none of those buffs are active, then you will get an "Armor Missing!" message.
For example, a Shaman's Earth Shield can only be on one target, and you want to know when it falls off.
For example, all of a Paladin's Auras could go in an "Aura" Buff Category, because a Paladin would want an aura active at all times. Let's say the paladin only wants Crusader Aura active out-of-combat: He could remove Crusader Aura from the "Aura" Buff Category (so if he has Crusader Aura active, BuffWatcher will warn of a missing Aura). But that's not very good; a better option would be to instead make a new Buff Category, have it only have Crusader Aura, and mark that Buff Category as "do not want" (so if he has Crusader Aura active, then BuffWatcher will warn him that Crusader Aura is active). But that's not the best solution, because Paladins do want Crusader Aura active, they just don't want it active in-combat. So if the Paladin unchecks the "out-of-combat" option, then BuffWatcher will only check for Crusader Aura when the player is in combat, and will only issue a warning if Crusader Aura is active.
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Mortilus |
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04-21-08, 07:19 PM | |
A Kobold Labourer
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this addon is included in the recently updated mods list, what changed?
edit: also, from the perspective of a warrior/priest/hunter, i think the following display checks make the most sense: warrior: Shouts- combat check. (only show shout warning when no shout is active & player is in combat) on a side note, if you could add the /bw battle and /bw commanding commands to add/remove those spells from the shout check (for raids with 2 warriors in 1 group), would be a nice feature Remove rampage altogether, plenty of SCT mods warn you to "RAMPAGE NOW," and the few fury warriors out there dont need a mod to tell them when to use one of the 3 buttons they press over the course of a fight priest: Inner Fire- shown always, while resting, out of combat, etc. if inner fire is missing, show a warning. make a /bw innerfire command to toggle display of this ability for those who dont pvp/care Power Word: Fortitude- same as with inner fire, maybe add a resting/in city check-- but i'd rather just know if i'm missing an important buff regardless of where i am Shadow Protection- not really important to most priests (you dont reapply it midcombat, and fights that call for shadow prot arent that common), you can add something to toggle display of it if theres enough demand hunter: Aspects- shown always, there's no reason for a hunter not to have an aspect active Trueshot Aura- (add a talent check), same as aspects If i were you, i'd remove the well-fed check altogether, it's just not very relevant or important, and just complicates coding and wastes your time i'll add more suggestions when i have the time if you're interested-- also, if you need me to help test unreleased versions of this mod let me know!
Last edited by Maldazzar : 04-21-08 at 07:39 PM.
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04-24-08, 11:08 AM | |||||||||||||
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Last edited by Mortilus : 04-24-08 at 11:12 AM.
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04-24-08, 11:10 AM | |
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2.30 is released!
Last edited by Mortilus : 04-24-08 at 11:37 AM.
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04-24-08, 03:44 PM | |
A Kobold Labourer
Forum posts: 1
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Feedback
Thank you for the new version, couple of things. When I have the warning message in the middle of the screen, it's only the "middle" for that message, the rest are to the left or the right. Also, can you please add an option to turn off the icons? I think they are ugly
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reale |
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04-24-08, 04:45 PM | |||
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Re: Feedback
Code:
buffwatcher.lua Code:
BuffWatcher_SVO["fontSize"] * 1.25 Code:
displayText = "|TInterface\\Icons\\Spell_Nature_CrystalBall:" .. BuffWatcher_SVO["fontSize"] * 1.25 .. "|t OoC Missing!"; Code:
displayText = "|TInterface\\Icons\\Spell_Nature_CrystalBall:" .. BuffWatcher_SVO["fontSize"] * 1.25 .. "|t OoC Missing!"; Code:
displayText = "OoC Missing!";
Last edited by Mortilus : 04-24-08 at 04:47 PM.
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04-25-08, 04:37 AM | |
A Kobold Labourer
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BW
1. Thank you for the method for getting rid of the icons (worked)
2. Text alignment: The text alignment is based on first letter instead of the middle of the sentence. So "Thorns Missing" is aligned via the T instead of the middle character (space). So when you have "Food Buff is Missing" the alignment is off-center because it's a longer sentence. Base the text on Align Center instead of Align Left. 3. New issue: Even if Movable is unchecked, you can still move the text Thank you! |
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reale |
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04-25-08, 09:00 AM | |
A Murloc Raider
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Thank you for a great addon. I do have a slight issue though. When playing a paladin with Sanctity Aura up, the Crusader Aura Active warning displays.
EDIT: Ok I took a look at the lua and saw your comments. When you have the talent, sanctity aura occupies slot 7 in the aura bar and crusader gets bumped to position 8. Hope that helps.
Last edited by Foosh : 04-25-08 at 10:40 AM.
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04-25-08, 01:49 PM | ||||
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Re: BW
while i'm coding this change up, what do you guys (that post here/care about the addon) think would be better: 1) a-[icon] text, b-text, c-[icon] 2) a-[icon] text, b-text by which i mean 1) have BW be able to display the icon and the text, just the text, or just the icon. 2) have BW be able to display the icon and the text, or just the text 2 would be easier, but not too much more so
Code:
isMovable, mouseEnabled, clickButton if those are all correct, then i'll check ... but i hope that is the problem because i don't really understand how/why this clickable-ness gives so many problems
Last edited by Mortilus : 04-26-08 at 07:41 AM.
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04-25-08, 01:53 PM | ||
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if you want to fix it yourself, in the lua file where you saw my comment (/cheer) change the 7 (is it a 7?) to an 8. Well, change the "this is crusader aura" number to be 1 more than it currently is. I think it's a 7. edit: this is fixed in the version i am currently playing with. Once i get all the bugs ironed out, i'll post it
Last edited by Mortilus : 05-05-08 at 02:54 PM.
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04-25-08, 08:19 PM | |
A Kobold Labourer
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BW
As for the icon/text thing, my biggest complaint about the default icons is their borders are ugly. I don't know how the ace mods do it, but they wrap the icon in a nice pretty black border (i.e. the icons on bigwigs or classtimer). If they looked nice like those, then just the icon option would be pretty darn cool, if not then icon-text or just text would be great.
Another ace cool thing is the Sink output, if you used sink then someone could choose where to display the warnings, I personally like having things display using the raid warning frame. Thank you again. |
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reale |
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04-27-08, 09:57 AM | |
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2.31 is out
i should have checked this durr |
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Mortilus |
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05-04-08, 09:46 AM | |
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BuffWatcher 2.31 isn't dealing with at least one form of weapon oil buff properly. Its usability isn't as good as it could be either, as in the past. Will list the buff problem first.
Had not had it tracking weapon oil usage previously. Was using WeaponRebuff, which hasn't had code updates in a long while (only TOC updates), but works reliably. It uses more CPU times than it should both when active and idle, as well as taints in WoW 2.4, so was hoping BuffWatcher could replace it here. Not yet. Disabled WeaponRebuff and had BuffWatcher track main hand buffs only, not offhand. Playing a caster to which oil is applied to the main hand weapon; offhand is unbuffable. Applied Lesser Wizard Oil to the weapon. Forget if I turned on weapon buff checking in the options before doing so or afterwards. When the oil expired, the Weapon buff Missing! alert came up onscreen, as it should. Put on another application of Lesser Wizard Oil. But even after doing that, the alert remained onscreen and didn't go away until I went back in options and turned it off. I didn't turn it back on for the remainder of raid. Hope this can track weapon buffs properly soon. As to usability: --it really (really) needs some way of dragging the message frame, as suggested in the past. You've got preliminary code in there as well as full options available to the user, but they don't work at all yet. And/or listing the current x/y pixel location of the frame so repositioning isn't such a major pain. --The "Show", "Hide", "Test" & "Reset" buttons don't work as you'd expect them to. When the non-functioning "Movable" is checked, you can click "Show & "Hide" and the frame shows/hides properly. But press Test when frame is hidden and nothing happens. Then press Show and the frame does not appear. Show/Hide pressing, the frame never appears. Only pressing "Reset" reverts Show/Hide to working normally again...heh. "Test" seems to do nothing at all normally. It does, however, link in to the X/Y pixel location so that you can see where the frame will be after you enter numbers. --In relation to that, when you press "Reset" after entering a X/Y location, the numbers you enter for X/Y do not clear. Also, they remain showing the next time you go back into Interface options after closing it. So you don't really know if the frame will be in the reset location or the X/Y position you want until you have a buff expire. This all needs improvement. |
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Zidomo |
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05-05-08, 04:10 AM | |
A Murloc Raider
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Threat Buff missing is driving me nuts!
I mainly PvP or solo-PvE with my Retribution Paladin and have the Righteous Fury talent, so normally I have that buff up all the time. But when I group for instances and only do DPS, it would be stupid to have it up. But when I dont have it up I have the "Threat Buff missing" on the screeen all the time. That drives me nuts. I havent found a way to disable it. Is there such an option? The Hide option hides it for a few seconds but then it will come up again...
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Muscular Beaver |
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05-05-08, 02:46 PM | ||||||
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Edit: I found the event in question, it disappeared because of the 2.4 combat log change. I think I've found the new version. I'll be looking into it
Last edited by Mortilus : 05-05-08 at 07:26 PM.
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