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Updated: | 05-06-11 01:21 AM |
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Please note I activated my Portal to keep track of bugs and features request more easily. Thanks.
FuBar - SkillsPlusFu v4.1.3
Release Date: 2011.05.03
This add-on combines the functionality of avngr's FuBar_ProfessionsFu, Kemayo's FuBar_KungFu, and smuggles FubarTradeCooldownFu. This add-on is uploaded with their approval. I decided to merge the the first two because they seemed to have a rather large overlap, although both had bits that were unique and very useful (or just plain good looking). I have tried to keep the best of both. Next I wanted to get rid of another add-on on my bar and added the Trade Cooldown functionality. It took me a while to get the salt shaker support correct, as I'm still figuring out the event flow.
On popular demand, I added the option to show the skills for your other toons.
SkillsPlusFu is currently localised only for English, but should be easy to expand to cover other languages. However, by using BabbleLib it should at least properly for those languages supported by that library.
Use
The FuBar menu will display either Skills or the name of a skill that can be used to make things (so, say, Mining doesn't show, but Smelting does). Behind the skill (name and/or icon depending on your preferences) the number of cooldown items is displayed. This display show (total item - items ready) This will not be shown when you have no cooldown items for any of the toons you play.
By selecting the (right-click) menu you see all skills that you can use to make things with for your current toon. Selecting one of these skills will open the relevant skill window and put it's name/icon up in the FuBar. Clicking this later will open the associated skill window again. The last used skill is saved between sessions.
Options
Show skill label - Toggles the display of the skill name (or the text skills) on the FuBar. Use this when you want to show only the icon and the cooldown info.
Show boolean skills - Toggles skills that do not progress, this includes proficiencies.
Show other player skills - Allows you to select which other toons and skills are shown.
Show cross faction skills - Toggles whether the skills mentioned above include those of other faction toons.
Show player names - Toggles display of the player names in the cooldown info
Show cooldown notification - Toggles displaying the cooldown info on the FuBar
Clear current cooldown data - Clears the current cooldown database.
Hide cooldown data for - Allows you to hide a specific cooldown
Complete changelog
Acknowledgements
This add-on is based on avngr's FuBar_ProfessionsFu, Kemayo's FuBar_KungFu, and smuggles FubarTradeCooldownFu. Thanks guys!
I'd like to add a special thank you to avngr who put me on this path by pointing out to me how easy it was to expand FuBar_PetInfo to my wishes.
Furthermore I'd like to thank all of you who helped me by logging bugs and offering suggestions. Thanks!
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Jayhawk |
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wingedkat |
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Jayhawk |
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KenNashua |
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Jayhawk |
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Jayhawk |
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Highend |
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Highend |
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02-02-07, 09:43 AM | |
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Re: Blood Elf problems
I did some checking, and there's an error in the Babble-Race library, as it spells Blood elf with a lowercase e. I've logged an issue for the problem and hope they will fix it before I next upload SkillsPlus.
I'm currently looking at Highend's suggestions and how to implement those. I've licked making the cooldown list configurable, but I'm thinking of a different way to tackle shortening the list of other toon skills, i.e. condensing it to a single line per toon. |
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01-30-07, 11:50 PM | |
A Murloc Raider
Forum posts: 5
File comments: 35
Uploads: 0
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Hi Jayhawk,
it's the best addon for showing skills for my main and my alt chars, so keep up the good work please I have a few feature requests and I hope you can implement them. 1. Change the SkillsPlusFu menu (add a dynamically generated player specific submenu to it) from: [Checkmark on/off] "Show other player skills" to (as an example): "Show other player skills >" ___"Charname1 >" ______"[Checkmark on/off] All Skills" ______"[Checkmark on/off] Alchemy" ______"[Checkmark on/off] Blacksmithing" ______"[Checkmark on/off] Cooking" ______"[Checkmark on/off] First Aid" ______"[Checkmark on/off] Fishing" ___"Charname2 >" ______"[Checkmark on/off] All Skills" ______"[Checkmark on/off] Enchanting" ______"[Checkmark on/off] Tailoring" ______"[Checkmark on/off] Cooking" ______"[Checkmark on/off] First Aid" ... ___"CharnameX >" ______"[Checkmark on/off] All Skills" ______"[Checkmark on/off] Jewelcrafting" ______"[Checkmark on/off] Tailoring" ______"[Checkmark on/off] Cooking" ______"[Checkmark on/off] First Aid" These menus are dynamically created from SkillsPlusFu. It knows about each profession that all tracked players have and shows only these in each submenu. Why do I propose this change? I have 10 chars on a realm, all with 2 main professions + secondary ones (fishing, cooking, first aid). The tooltip that SkillsPlusFu displays is so long (I only use a 1024 x 768 resolution for wow) that I must scroll to see all chars in the list (what I can't do, because my mouse has no scroll wheel :/ ). Adding a submenu for what to display for the alt chars makes it possible to trim down the tooltip to what is really important to me and that is normally their two main professions. But everone is still able to switch every profession for every char to on or off depending on if he wants to see it or not (I normally don't want to display SkillsPlusFu professions for chars that I have already maxed out (375 in TBC). 2. Make an additional SkillsPlusFu menu entry like this (it is also dynamically created and player specific like in feature request nr. 1) "Show cooldowns for >" ___"Charname1 >" ______"Alchemy" _________"[Checkmark on/off] All Skills" _________"[Checkmark on/off] Transmute Arcanite" _________"[Checkmark on/off] Transmute Primal Might" _________"[Checkmark on/off] etc." (all learned recipes for Charname1 that trigger cooldowns would be in this menu) I'm not aware of any cooldowns in the blacksmithing category so there would be no entry for blacksmithing for this char. ___"Charname2 >" ______"Tailoring" _________"[Checkmark on/off] All Skills" _________"[Checkmark on/off] (Old Mooncloth)" _________"[Checkmark on/off] Primal Mooncloth" _________"[Checkmark on/off] Shadowcloth" _________"[Checkmark on/off] Spellcloth" _________"[Checkmark on/off] etc." Enchanting has no cooldowns so only Tailoring is a category for Charname2. Entries are autofilled. ... ___"CharnameX >" ______"Tailoring" _________"[Checkmark on/off] All Skills" _________"[Checkmark on/off] (Old Mooncloth)" _________"[Checkmark on/off] Primal Mooncloth" _________"[Checkmark on/off] Shadowcloth" _________"[Checkmark on/off] Spellcloth" _________"[Checkmark on/off] etc." I don't know if juwelcrafting has any cooldowns, otherwise juwelcrafting would be added on this char as the second category. ... Why this one? With TBC none of my chars will ever make the old mooncloth again (why should they it's not used in any new recipe) so I'd like to switch off displaying these cooldowns (to free up some space for the display of more important things). 3. Alphabetical sorting of the char names (and their skills) in the tooltip Atm SkillsPlusFu displays chars on my client like this: 1. Actual char with it's skills 2. Other stuff (cooldowns, etc.) 3. Char with name: Charname2 4. Char with name: Charname4 5. Char with name: Charname3 6. Char with name: Charname5 etc. As you can see the list of alt char names is not sorted in any way. A display like this would be nicer imho: 1. Actual char with it's skills 2. Other stuff (cooldowns, etc.) 3. Char with name: Charname2 4. Char with name: Charname3 5. Char with name: Charname4 6. Char with name: Charname5 etc. I hope it isn't too much work to implement these 3 feature requests? Thx for your work, I really appreciate it! Regards, Highend
Last edited by Highend : 01-31-07 at 01:57 AM.
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Highend |
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01-30-07, 07:44 PM | |
A Kobold Labourer
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Blood Elf problems
I've encountered a problem, and I don't know if others have and just haven't posted about it, but my Blood Elf character is still being considered alliance for faction. I downloaded the most recent version and installed it over my prior version, and the BE was still seen as Alliance. So I cleared out all the saved variables and the addon itself and did a clean install, then repopulated, but still the BEs are showing up under alliance faction. Is anyone else having this problem?
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omnificence |
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01-30-07, 10:10 AM | |
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Glad to hear it
You should get an alert for every single one of them, and as for recouping your money: I've seen the new mooncloth on offer for 110g...per sheet! |
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Jayhawk |
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01-30-07, 06:02 AM | |
A Defias Bandit
Forum posts: 2
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Jayhawk,
You have done good! Installed SkillsPlus, logged in to game and looked in the pulldown... No info. Oh yeah - needs the initial data. Opened up tailoring and clicked on my four cloths, then looked again in the SkillsPlus pulldown and there they were. Mooncloth 1d away, Primal mooncloth at 2d 5h and the other two "Ready" (I need some primal fire, but only 64 atm and AH prices on Vek - not yet). Four separate timers - very nice Will there be an alarm or other alert when cooldowns are up? Hoping so. Probably should read the description closer as I bet it is in there. Anyway, thanks for taking the time to add in the new cloths and such from the expansion. Now I just need to recoup my gold from getting tailoring up Robinton |
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