Download
(256Kb)
Download
Updated: 06-12-10 02:46 PM
Pictures
File Info
Updated:06-12-10 02:46 PM
Created:12-03-08 04:31 PM
Downloads:20,060
Favorites:230
MD5:
Categories:TradeSkill Mods, ToolTip

GatherSage2  Popular! (More than 5000 hits)

Version: 2010-06-12
by: kellewic [More]

GatherSage2 is a re-write of the original GatherSage. Almost all of the original GatherSage functionality made its way into GatherSage2 and a lot more was added.

GatherSage2 shows what level is required to mine, pick, smelt, prospect, mill, or skin a resource (vein, deposit, ore, animal, plant, etc). The tooltip will show all skills for which the resource can be gathered or used up (i.e. an herb that can be both picked and milled).

It also shows you your current skill, how many skill ups you have gained since you logged in, and the difference between the skill you need to work with the resource and the skill you currently have.

It displays this information in the tooltip when you mouse over a resource in the world, minimap, inventory, auction house, mailbox, guild bank, and pretty much anywhere the item can be displayed. It will also show you if that resource has a chance of yielding special items (such as stone, gems, or other herbs).

A lot of testing has gone into making sure GatherSage2 does not interfere with other addons you may have loaded. Please report any problems found.

There is a readme.txt file that contains detailed information on GatherSage2

CHANGELOG

* (2010-06-12): No code changes. Added all Perl code-generation code to the package in case someone
needs to update the English locale or module Lua files.

* (2010-06-06): Fixed a bug where a creature has the same name as something else (i.e. Jade)
Also fixed a bug in the pattern matching of targets.

* (2010-06-04): Fixed bug with GameTooltip text going "wonky"... that's what happens when
you move stuff around :)

* (2010-05-30): Code cleanup and a few bug fixes.
Removed AceEvent-3.0, AceHook-3.0, AceAddon-3.0 dependencies
Added basic module code.
Changed how the locale strings work.
Cleaned up the GUI options panel.
Removed FR locale since it hasn't been updated
Updated DE locale
Added skill strings to items when the skill is different per item

* (2010-04-26): Removed support for ItemLevel module. It doesn't look to be maintained and the game now
provides the item level in the tooltip.

Removed all functionality related to quests. I have never used it and no one has ever
asked about it. It was a PITA to keep maintaining. Items gathered for quests should
still be listed on the tooltip.

Updated all module's data with what seems the most recent skill levels.

Updated code to fix reported issues. I cannot replicate the issues now so hopefully
they are good to go.

* (2009-09-08): Removed most tabs from the GUI options and condensed them to the "General" tab.

When disabling the addon in the options, all modules will be disabled.

When enabling the addon in the options, only modules for which you have a skill in
will be re-enabled by default. Manually enabling additional modules still works after
the addon is re-enabled.

When enabling parent modules (such as Mining), their child modules will also enable
(such as Smelting). If, for some reason, you don't want the child enabled, just uncheck it
after loading the parent. If for some reason you only want the child, uncheck both and re-check
the child.

Removed informational messages from displaying by default. This includes enable/disable
messages. They will appear if you set the log level to DEBUG.

Fixed an issue with deep copying game objects for no good reason. This resolved an issue
with the BasicChatMods addon and likely reduced memory footprint a tiny bit, which is
hardly ever a bad thing.

Fixed some creatures that used to be skinnable, but are no longer skinnable.

* (2009-09-04): Removed GUI configuration "Debugging" tab; placed all items under "General" tab.

Added options to only show tooltip information when a configured modifier key is used. All
modifier keys are supported (feature request).

* (2009-08-30): Updated herbalism, mining, and skinning locales and module files with new data from WoWHead.

Fixed an issue where adjusting the tooltip money frame was causing a lot of blank lines
to appear. In addition to removing the blank lines, the money frame and text was changed
to match the new in-game style.

Manually added in Titanium prospecting data.
Updated TOC for 3.2

* (2009-07-19): Changes made to Herbalism broke a few things so I had to fix them.
Minor code optimizations

* (2009-07-18): Re-organizing core code
Minor code optimizations

Fixed herbalism gathering from creatures skill levels. It seems these are the
same as skinning (based on level).

* (2009-07-11): Fixed issue with Fishing skill not being read correctly.

* (2009-06-23): Added fishing stub module for future development (was requested)

Removed data recording as the feature is fairly useless since GS2 keeps its own
database of information.

Removed locale files with no translations.

* (2009-04-18): Added debugging routines and associated GUI options. If the logging level is DEBUG or greater,
additional information will be shown in the default chat window.

There is a new dump state function that will dump all of GS2's internal state to the database. This
will allow people to PM the file to me for debugging purposes. Some people see 'tonumber' errors that
do not always show up. Hopefully this feature will help track down what is going on. This data is cleared
at login.

This version was not released.

* (2009-04-14): Fixed a bug related to numbers being compared with strings.
Fixed some other miscellaneous bugs that came up in daily use of the addon.
Updated the readme.txt file.
Added some more "unknown" items to be ignored in the locale/ignore.lua file (only available for enUS).
Bumped TOC interface number to 3.1.0

Fixed herbalism skill for Frozen Herb. It seems Wowhead has 3 entries for it and only
one of them is corect.

Updated herbalism, skinning, and mining locale and modules files from Wowhead.

Fixed Tiger Lily skill to 375 from 400 as per 3.1 patch notes.

* (2009-03-08): The "Auctioneer" bug had nothing to do with Auctioneer after further testing.
I think I finally have this fixed, although I still don't know the cause of it.

Added a logging library to aid in future debugging. Modified the Print()
method to be more friendly to the logging library.

Removed the DEBUG variable as it's not longer needed.

* (2009-03-07): Fixed a weird bug when Auctioneer was loaded. For some reason the right
FontStrings of the GameTooltip would shift left in some instances.

* (2009-01-31): Created a locale "ignore.lua" file that contains items that appear to be of
interest, but are not. This only affects the recording of unknown data.

Mining has its own locale file now that is automatically generated from
Wowhead data.

Fixed bug where known data was being recorded as unknown data.

This version was not released.

* (2009-01-28): Updated deDE locale files with name changes that Peter sent me via email. Thanks!

Herbalism has its own locale file now, others will follow this paradigm soon.
Added many more creatures and items that herbalists can gather from.

Updated skinning locale and module files - 8 new creatures, 1 new item

* (2009-01-19): Fixed the skinning locale and module data. Known NPCs should now show the correct
skinning information in the tooltip.

* (2009-01-08): Fixed a bug that caused Altoholic tooltip lines to flow off the tooltip.
Releasing this version.

* (2009-01-03): Removed all slash commands in favor of a GUI configuration screen, which
can be found in the game Interface screen.

Fixed herbalism skill levels to follow the +25, +50, +100 progression.

Added code to save items and units it does not recognize to the database. These
will need to be posted on the mod forum so they can be added to the static data
and be recognized.

Unknown items are saved in global.UNKNOWN_DATA.
Recorded items are saved in global.RECORDED_DATA.
The file these are saved to is WOW_DIR\WTF\Account\NAME\SavedVariables\GatherSage2.lua

Removed esES localization file as it was empty.

Separated out pieces of the locale files as they were getting really big
with the addition of skinning.

Changed the version number to be shorter since the mod hosting sites don't like
it to be really long and it kept getting truncated.

Added a "skill distance" in the tooltip, which is the difference
between your current level and the required level. The format is
(without the dashes):

Required (req. level) -------- curSkill (skillUps/distance)

Requires XXXXX (250) --------- 105 (+10/-145)

Filled in all known skinning targets and items. These files are automatically
generated from WoWHead so it's a bit easier to accomplish now.

Fixed a few small display bugs. Wrong colors, bad line wrapping, etc.

Added inscription data to show what inks can be made from
which pigments. This revealed a weakness in how data is
associated and a small display change was made. If a single item
(i.e. Alabaster Pigment) can be used to create more than one item
at differing skill levels, then for the main "Requires" line, the
skill level is not shown; instead "varies" is shown. In the "Chance of"
listing, the skill level will appear per item line in the right column
correctly color coded. A screenshot is provided as an example. So far,
Alabaster Pigment is the only item in the addon that follows this, but I
added the ability so any module can use it in case more are encountered as
I suspect they will be with jewelcrafting.

Inscription locale data added to the English locale. Other locales will need
someone to translate them.

Corrected code comments.
Added more code comments in case anyone else feels like messing with it :)

* (2008-12-25): Added initial skinning information
Fixed a few bugs and potential problems

Added more items to the locale tables. Hopefully I didn't break
the German locale again.

If the threat meter is showing on the tooltip, it is adjusted
down the tooltip and it's little diamond texture is hidden (along
with all other textures since there is no easy way to differentiate
what texture belongs to which line).

Added support for more than a dozen other tooltip mods. GatherSage2
should co-exist with a good portion of the tootlip mods out there.

These changes also cover the 2008-12-25-2 release which was a minor bug
fix for skinning.

* (2008-12-05-4): Fix for German clients (I hope)

* (2008-12-05): Added prospecting information and a stub for jewelcrafting.

Re-wrote portions of code to get smelting and prospecting data
sets to play nice. Tooltips will now display both skills on
things such as "Copper Ore". If more than one skill has
"chance of" items, these will be tagged by skill. This is really
only relevant for Mining Jewelcrafters and other such combinations
that have two skills that use much of the same items.

German localizations added thanks to EnSabahNur

Added support for RatingBuster and ItemLevel as they modify the
tooltip in ways that interferes with GatherSage2 displaying all
pretty :)

Added colorization of all "chance of" items.

* (2008-12-03): Re-structured code a bit more.
This version is being tagged as Alpha since it does pretty much
what the original GatherSage did minus the "You can now pick..."
functionality.

* (2008-11-30): More code optimization and structuring.
This version was not released.

* (2008-11-27): Split code up to be more manageable (hopefully :))
Verified all data sets via wowhead, wowwiki, and thotbot.
Added "quest-awareness" for quest items that can be gathered.
This version was not released.

* (2008-11-08): Initial re-write of GatherSage.
This version was not released.
Post A Reply Comment Options
Unread 07-11-09, 11:53 AM  
kellewic
Premium Member
 
kellewic's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 131
Uploads: 4
Re: Error

Originally posted by Twidget
Hi,
I get the following error when fishing and I catch a fish:

Date: 2009-07-11 08:49:40
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\GatherSage2\GS2_Event.lua line 97:
attempt to perform arithmetic on a nil value
Debug:
(tail call): ?
GatherSage2\GS2_Event.lua:97: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[12]"]:4:
[string "safecall Dispatcher[12]"]:4
[C]: ?
[string "safecall Dispatcher[12]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:70:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:69


Thanks,
Twidget
I just checked it and see why the error is being thrown. It seems the game sends back "Grand Master" or whatever level you are at for Fishing and not an actual skill number (for the API call I am using anyway). I'll have to look at the API and see how to get the actual Fishing skill number since I know it exists. Should be fixed later today.
Report comment to moderator  
Reply With Quote
Unread 07-11-09, 12:56 PM  
kellewic
Premium Member
 
kellewic's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 131
Uploads: 4
New Version

Updated to fix the error listed below.
Report comment to moderator  
Reply With Quote
Unread 07-14-09, 04:20 AM  
Ratu
A Wyrmkin Dreamwalker
 
Ratu's Avatar

Forum posts: 58
File comments: 15
Uploads: 0
Exclamation Update needed

I was questing in Zul'Drak and the Mossy Rampagers their when you kill them, your tooltip says Herbalism required is (1), but the actual skill level needed is 380, well that was for the level 76 one their. Just giving a heads up so you can update your data.
Report comment to moderator  
Reply With Quote
Unread 07-16-09, 10:03 PM  
kellewic
Premium Member
 
kellewic's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 131
Uploads: 4
Re: Update needed

Originally posted by Ratu
I was questing in Zul'Drak and the Mossy Rampagers their when you kill them, your tooltip says Herbalism required is (1), but the actual skill level needed is 380, well that was for the level 76 one their. Just giving a heads up so you can update your data.
I answered this in response to the PM you sent.

Looks like gathering from creatures is the same as skinning and I outlined how to make the change until I can do it, which will probably be this weekend.
Last edited by kellewic : 07-16-09 at 10:04 PM.
Report comment to moderator  
Reply With Quote
Unread 07-18-09, 01:17 PM  
kellewic
Premium Member
 
kellewic's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 131
Uploads: 4
New version

This version fixes the Herbalism gathering tooltip for creatures. It now uses the same algorithm as Skinning, which is based on the creature's level.

I am still working on the Fishing request, but it's not as straightforward as the rest of the modules. I am debating on the best way to approach the issue.
Report comment to moderator  
Reply With Quote
Unread 07-18-09, 04:21 PM  
MagnusGreele
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Unhappy Herbalism tooltip

After downloading the new version when I mousehover over herbs the tooltip just says requires Herbalism.

I have Herbalism and the old version use to give me the info on the item.

No errors show up.

Any idea how to fix this?
Report comment to moderator  
Reply With Quote
Unread 07-18-09, 05:48 PM  
kellewic
Premium Member
 
kellewic's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 131
Uploads: 4
Re: Herbalism tooltip

Originally posted by MagnusGreele
After downloading the new version when I mousehover over herbs the tooltip just says requires Herbalism.

I have Herbalism and the old version use to give me the info on the item.

No errors show up.

Any idea how to fix this?
Sorry about that. I fixed it a few minutes ago and updated the newest version to "2009-07-18-2".
Report comment to moderator  
Reply With Quote
Unread 07-19-09, 07:04 AM  
Ratu
A Wyrmkin Dreamwalker
 
Ratu's Avatar

Forum posts: 58
File comments: 15
Uploads: 0
Re: Re: Herbalism tooltip

Originally posted by kellewic
Sorry about that. I fixed it a few minutes ago and updated the newest version to "2009-07-18-2".
I just logged in, went to Zul'Drak, attacked, killed a Mossy Rampager to see if the mouseover thing would work for same creatures of different levels showing the correct level required to "gather" them and all the tooltip says is requires Herbalism. I havent tried going to Sholazar yet as im guessing its the same there too.
Last edited by Ratu : 07-19-09 at 07:07 AM.
Report comment to moderator  
Reply With Quote
Unread 07-19-09, 09:08 AM  
kellewic
Premium Member
 
kellewic's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 131
Uploads: 4
Re: Re: Re: Herbalism tooltip

Originally posted by Ratu
I just logged in, went to Zul'Drak, attacked, killed a Mossy Rampager to see if the mouseover thing would work for same creatures of different levels showing the correct level required to "gather" them and all the tooltip says is requires Herbalism. I havent tried going to Sholazar yet as im guessing its the same there too.
I'll check it out later today. I tested it on several creatures of different levels and it seemed to work fine yesterday.

I didn't test it in combat, but there is an issue with the mouseover in combat in that the game engine updates the GameTooltip outside of the API we can get to for the threat % (so I can't hook it or really even detect it).

Try it outside of combat and let me know if you experience problems. I will still log in later on and check it out as well.
Report comment to moderator  
Reply With Quote
Unread 07-19-09, 10:36 AM  
kellewic
Premium Member
 
kellewic's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 131
Uploads: 4
Herbalism

I just uploaded a new version with hopes that this finally fixes the Herbalism issues. I tested it on several mobs and did find there was a bug and it was not calculating the skill needed correctly. It should now work exactly like Skinning works and I made sure the tooltip is updated the same way.

You will still notice issues where the tooltip data is lost during combat. This has always been an issue and there is nothing I can do about it. The game updates the tooltip behind the scenes and I haven't found a way to detect it. If you mouse out of the mob and then mouse back over, it fixes it.
Report comment to moderator  
Reply With Quote
Unread 07-19-09, 12:03 PM  
Ratu
A Wyrmkin Dreamwalker
 
Ratu's Avatar

Forum posts: 58
File comments: 15
Uploads: 0
Re: Herbalism

Originally posted by kellewic
I just uploaded a new version with hopes that this finally fixes the Herbalism issues. I tested it on several mobs and did find there was a bug and it was not calculating the skill needed correctly. It should now work exactly like Skinning works and I made sure the tooltip is updated the same way.

You will still notice issues where the tooltip data is lost during combat. This has always been an issue and there is nothing I can do about it. The game updates the tooltip behind the scenes and I haven't found a way to detect it. If you mouse out of the mob and then mouse back over, it fixes it.

Yes works now, and with the correct "herbalism" level required for different levels of the same creature. And as you stated, when first moused over, it doesnt show, but upon second mouse over, your tooltip kicks in and shows it. Great work.
Report comment to moderator  
Reply With Quote
Unread 08-26-09, 08:22 PM  
kellewic
Premium Member
 
kellewic's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 131
Uploads: 4
Known Issue

I had about a month long break from playing, but am back now. When I logged in (after much patching and mod updating), I noticed that Titanium Ore is missing the tooltip text for Prospecting. I will add that in probably this weekend and run my Perl scripts to update the Lua files.

It will likely be this Sunday I update everything here. So far GS2 tests fine with the new patches; I have seen no errors.
Report comment to moderator  
Reply With Quote
Unread 08-30-09, 06:26 PM  
kellewic
Premium Member
 
kellewic's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 131
Uploads: 4
Updated for 3.2

Updated GS2 with a few 3.2 changes I noticed:

1. Titanium prospecting tooltip information added
2. Updated TOC
3. Updated herbalism, mining, and skinning data from WowHead
4. I noticed a lot of blank lines in the tooltip; this was from the money frame now being included on items; this should be fixed and the money frame code is only called once now per tooltip showing.

If you notice any issues with 3.2, let me know here. Thanks.
Report comment to moderator  
Reply With Quote
Unread 08-31-09, 12:11 PM  
winarski80
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
Date: 2009-08-31 14:09:51
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\GatherSage2\GS2_Main.lua line 556:
attempt to perform arithmetic on local 'skillLevel' (a string value)
Debug:
[C]: ?
GatherSage2\GS2_Main.lua:556: ProcessTooltip()
GatherSage2\GS2_Main.lua:256:
GatherSage2\GS2_Main.lua:242
AddOns:
Swatter, v5.6.4420 (KangaII)
Corpse, v3.2.0.1
Cursor, v3.2.0.1
NPCScan, v3.2.0.5
AckisRecipeList, v1.0 3.2 Beta 2 2323
ACP, v3.2.0.20
AddFriend, v3.25r
AlternateButtonTemplate, v0.7.3
Armory, v7.1.2
ArmoryGuildBank, v7.2
Atlas, v1.14.2
AtlasBattlegrounds, v1.14.2
AtlasDungeonLocs, v1.14.2
AtlasOutdoorRaids, v1.14.2
AtlasTransportation, v1.14.2
AtlasLoot, vv5.07.05
AtlasLootBurningCrusade, vv5.07.05
AtlasLootFu, vv5.07.05
AucAdvanced, v5.6.4420 (KangaII)
AucDb, v5.1.DEV.3583
AucFilterBasic, v5.6.4420 (KangaII)
AucFilterOutlier, v5.6.4420.2531
AucMatchUndercut, v5.6.4420.2531
AucScanData, v5.6.4420 (KangaII)
AucStatClassic, v5.6.4420 (KangaII)
AucStatHistogram, v5.6.4420 (KangaII)
AucStatiLevel, v5.6.4420 (KangaII)
AucStatPurchased, v5.6.4420 (KangaII)
AucStatSales, v5.6.4420.2842
AucStatSimple, v5.6.4420 (KangaII)
AucStatStdDev, v5.6.4420 (KangaII)
AucStatWOWEcon, v5.6.4420.2530
AucUtilAHWindowControl, v5.6.4420.3311
AucUtilAppraiser, v5.6.4420.2530
AucUtilAskPrice, v5.6.4420.3175
AucUtilAutoMagic, v5.6.4420.3142
AucUtilCompactUI, v5.6.4420.2530
AucUtilEasyBuyout, v5.6.4420.3583
AucUtilFixAH, v5.6.4420 (KangaII)
AucUtilItemSuggest, v5.6.4420.3108
AucUtilPriceLevel, v5.6.4420.2545
AucUtilScanButton, v5.6.4420.2530
AucUtilScanFinish, v5.6.4420.2530
AucUtilScanProgress, v5.6.4420.2530
AucUtilSearchUI, v5.6.4420.3655
AucUtilSimpleAuction, v5.6.4420.0
AucUtilVendMarkup, v5.6.4420.2530
AutoGratzer4Juju, v1.2
AutoItemStartQuest, v1.0.1
AutoRes, v
Babylonian, v5.1.DEV.130
BadBoy, v3.4.9.7
BadBoyLevels, v2.0.5
BagnonForever, v1.1.2
BagnonTooltips, v
Bartender4, v4.4.1
BeanCounter, v5.6.4420 (KangaII)
BGRelease, v1.0
BloodyFont, v3.2.0
Carbonite, v3.22
CarboniteTransfer, v1.01
ChatSounds, v
Chatter, v1.0
Clique, v123
CloseUp, v3.2.001
Combuctor, v2.1.2
CombuctorConfig, v
CombuctorSets, v
Configator, v5.1.DEV.130
DebugLib, v5.1.DEV.130
DirtyGear, v1.2
DrDamage, v1.6.9_release
EasyMail, v
Enchantrix, v5.6.4420 (KangaII)
EnchantrixBarker, v5.6.4420 (KangaII)
Engraved, v1.2
Examiner, v09.08.13
GatherSage2, v2009-08-30
GearScore, v3.0.07 - Release
GhostPulse3, v3.0.11
GhostPulseBasics, v3.0.11
GodLike, v2.9
Grindstone, v2.0
Informant, v5.6.4420 (KangaII)
InspectEquip, v1.5.0
ItemCompare, v
MacroSwap, v
Misspelled, v0.3.39
Molinari, v30200.1-Beta
MoveAnything, v3.0.2-7
MrDressup, v1.0.1
oGlow, v1.12
pError, v30200.3-Beta
RangeColors, v
ReagentRestocker, v0.9c
Shotgun, v
SkillMonitor, v1.1.1
SlideBar, v5.6.4420 (KangaII)
SpellLight, v0.1
Stubby, v5.6.4420 (KangaII)
tekability, v3.1.0.5
tekKompare, v3.2.0.7
TidyPlates, v
TidyPlatesLucky, v5.0.1
TurnInEverything, v1.0.7
TweakWoW, v2.9.3
VendorBait, v3.2.0.4
VodkaFlyers, v1.4
XPerl, v3.0.5g
XPerlArcaneBar, v
XPerlParty, v
XPerlPlayer, v
XPerlPlayerBuffs, v
XPerlPlayerPet, v
XPerlRaidAdmin, v
XPerlRaidFrames, v
XPerlRaidHelper, v
XPerlRaidMonitor, v
XPerlTarget, v
XPerlTargetTarget, v
XubBattlemaster, v
YKTarget, v2.3
BlizRuntimeLib_enUS v3.2.0.30200 <us>
(ck=c70)
Report comment to moderator  
Edit/Delete Message Reply With Quote
Unread 08-31-09, 08:03 PM  
kellewic
Premium Member
 
kellewic's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 131
Uploads: 4
RE: Error

Originally posted by winarski80
Date: 2009-08-31 14:09:51
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\GatherSage2\GS2_Main.lua line 556:
attempt to perform arithmetic on local 'skillLevel' (a string value)
Debug:
[C]: ?
GatherSage2\GS2_Main.lua:556: ProcessTooltip()
GatherSage2\GS2_Main.lua:256:
GatherSage2\GS2_Main.lua:242
Were you using the last version of GatherSage2 or did you just start using it this version?
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: