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Updated: 09-05-17 12:24 PM
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Shadows of Argus (7.3.0)
Updated:09-05-17 12:24 PM
Created:09-24-13 05:39 AM
Downloads:4,529
Favorites:17
MD5:
Categories:Suites, DPS, Healers, Tank, Graphic UI Mods, Raid Mods
7.3.0

Project Deranjata (Official)

Version: 1.7.0
by: Uitat [More]

Battletag Sabertooth#1681(If you need me, Find Me!)

LOOKING FOR A PROFICIENT LUA CODER TO ASSIST ME IN DEVELOPMENTyou will have full access to Addon Management and working together we will get this addon to a state of Singularity

No Longer in beta, we are full Legion Release

Welcome to Project Deranjata

Please help Support the Development of this addon to include more features with less outside addon support

Click here to lend your support!


Installation is very easy!!

1. Back up and move your Interface and WTF files from your WoW install directory
2. Download Project Deranjata and extract the Interface and WTF files to your WoW install Directory
3. Open the WTF --->Account folder
4. Rename the file that says Account_Rename_Me
note-1.... if you have a named account please be sure it is named in all caps i.e. IAMTOGOODFORYOU
note-2.... if you have a newer account please ensure you type it exactly as it appeared in your previous WTF File
5 start game, load a character, and choose your class!! thats it .... your done!!!

features so far
auto sizing layout
XP bar with shift-click for watched faction
Atifact bar built in
Clock, gold, FPS, bag space, and latency now tracked on right side Combat block.
centralized minimap
right click on minimap for game menu
a top bar that is broker fubar and zz compatible
inclusive embedded BCM(Basic Chat Mod) courtesy of Funkydude

I have included some addons for quality of life
!BugGrabber
AccountAchievmentFilter
Archy
Auctionator
BagBrother
Bigwigs
BugSack
Castbars
Clique
Combuctor Bags
Dominoes(PreConfigured)
iFriend
iGuild
Pitbull 4 (Preconfigured) single, party, 5, 10, 15, 20, 25, and 40 man raid
Autobar v7
Omen Threat Meter
Recount (and Recount Fu)
IceHUD(Preconfigured)
Miks Scrolling Battle Text
Raven Cooldown and buff Tracker(Preconfigured)
TipTac (Preconfigured) and much more!!

1NOV2016 update to fix dungeon map error for coordinates
-------------------------------------------------------------------
27OCT2016 update and fixes for 7.1.0 Return to Karazhan
--------------------------------------------------------------------------------------------------------------------------------
02SEPT2016 BugFixes, enabled working Artifact bar above main chat frame. Added and updated may Addons
--------------------------------------------------------------------------------------------------------------------------------
04AUG2016 Bug Fixes, Added Artifact bar above Left Chat Block, Added Data Text Right Block, Config window now Properly Firing the alignment tool when pressed.
------------------------------------------------------
02AUG2016 First Release Under Full Production
Archived Files (7)
File Name
Version
Size
Author
Date
1.6.1 ERW
21MB
Uitat
11-01-16 06:05 AM
1.6.0
21MB
Uitat
10-27-16 06:30 AM
1.5.1
19MB
Uitat
09-13-16 05:42 AM
1.4
14MB
Uitat
09-02-16 01:03 PM
1.3
11MB
Uitat
08-11-16 08:45 AM
1.2
5MB
Uitat
08-04-16 09:05 PM
1.0
5MB
Uitat
08-02-16 07:32 PM


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Unread 10-20-17, 10:10 AM  
Mayoko
A Kobold Labourer

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Thumbs up Huhu

Thanks
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Unread 09-05-17, 12:29 PM  
Uitat
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Originally Posted by Mayoko
hi,

have anyone the same problems?

11774x FrameXML\MainMenuBar.lua:125: Usage: local cost = C_ArtifactUI.GetCostForPointAtRank(rank, tier)
[C]: in function `GetCostForPointAtRank'
FrameXML\MainMenuBar.lua:125: in function `MainMenuBar_GetNumArtifactTraitsPurchasableFromXP'
_Deranjata\modules\xpbar\artxp.lua:34: in function <_Deranjata\modules\xpbar\artxp.lua:29>

Locals:
(*temporary) = 40
(*temporary) = nil

Mayoko
i fixed it for you!!!
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Unread 09-05-17, 12:28 PM  
Uitat
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Only 3 minor bugs left

1.7.0 has been uploaded, please check the version before updating as it usually takes 15 min or more to update on the download page

minor bugs are error in:
ifriends/iguild
Archy
Broker Garrison

keep in mind these are not my addons but i will try to get them fixed myself if the Author does not fix them
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Unread 07-17-17, 01:23 PM  
Uitat
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sorry i have been gone so long, ill get this thing working again
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Unread 04-12-17, 09:22 AM  
Mayoko
A Kobold Labourer

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hi,

have anyone the same problems?

11774x FrameXML\MainMenuBar.lua:125: Usage: local cost = C_ArtifactUI.GetCostForPointAtRank(rank, tier)
[C]: in function `GetCostForPointAtRank'
FrameXML\MainMenuBar.lua:125: in function `MainMenuBar_GetNumArtifactTraitsPurchasableFromXP'
_Deranjata\modules\xpbar\artxp.lua:34: in function <_Deranjata\modules\xpbar\artxp.lua:29>

Locals:
(*temporary) = 40
(*temporary) = nil

Mayoko
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Unread 04-01-17, 11:35 AM  
Mayoko
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Patch 7.2

Huhu,
Uitat you are there

I hope



Mayoko
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Unread 12-18-16, 04:39 PM  
Uitat
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(*temporary) = "attempt to perform arithmetic on local 'centerY' (a nil value)"
WorldMapOverlayHighlights = <table> {

that error you are having is when you attempt to open the map, or your map is already open in full screen view,

disable all addons enter the world make your map small then turn on your addons and voila
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Unread 12-07-16, 11:17 AM  
Mayoko
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Re: no complaints

Originally Posted by Uitat
no complaints means no errors, wow , i gotta love that
huhu

I have

167x FrameXML\WorldMapFrame.lua:2313: attempt to perform arithmetic on local 'centerY' (a nil value)
FrameXML\WorldMapFrame.lua:2313: in function <FrameXML\WorldMapFrame.lua:2302>

Locals:
self = WorldMapButton {
0 = <userdata>
OutlandHighlight = <unnamed> {
}
AzerothHighlight = <unnamed> {
}
DraenorHighlight = <unnamed> {
}
}
elapsed = 0.050000000745058
x = 635.73333740234
y = 419.55557250977
centerX = nil
centerY = nil
width = 0
height = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'centerY' (a nil value)"
WorldMapOverlayHighlights = <table> {
}
UpdatePlayerPositions = <function> defined @FrameXML\WorldMapFrame.lua:2266


Thanks for your help
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Unread 12-05-16, 06:31 AM  
Uitat
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no complaints

no complaints means no errors, wow , i gotta love that
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Unread 11-08-16, 06:54 AM  
Uitat
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if anyone has any change requests or addition requests, feel free to post them
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Unread 11-05-16, 03:09 PM  
Mayoko
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Unread 11-01-16, 05:58 AM  
Uitat
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Re: Any news

Originally Posted by Mayoko
Hello again

have you any news about the error`s

Many thanky
Ina
yep got you covered, updating now
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Unread 10-30-16, 06:23 AM  
Mayoko
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Any news

Hello again

have you any news about the error`s

Many thanky
Ina
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Unread 10-28-16, 05:31 PM  
Uitat
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i have found a fix, i will upload a new version in the morning, for those that are groovy with coding you can fix yourself


@ line 24 you should see

function SLDT.Coords:Refresh()

the fix is after that... the entire function should look like this when its fixed
Lua Code:
  1. function SLDT.Coords:Refresh()
  2.     if not GetPlayerMapPosition("player") then
  3.         else
  4.         if ( db.enabled or SLDataText.db.profile.configMode ) then
  5.             if ( not self.firstRun ) then self.firstRun = true; SLDT:UpdateBaseText(self, db) end
  6.        
  7.        
  8.             local posX, posY = GetPlayerMapPosition("player")
  9.             text:SetFormattedText("%."..db.precision.."f, %."..db.precision.."f", posX*100, posY*100)
  10.        
  11.             SLDT:UpdateBaseFrame(SLDT.Coords, db)
  12.         else
  13.             if ( frame:IsShown() and not SLDataText.db.profile.configMode ) then frame:Hide() end
  14.         end
  15.     end
  16. end
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Unread 10-28-16, 04:46 PM  
Uitat
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bug reports,

great reports guys, perfect form gives me the best chance of fixing them, this seems to be an instance related bug only,

they recently changed the way our location is found and in instances i think it prevents it, im looking into a way of fixing this
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