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Updated: | 09-25-12 02:20 AM |
Created: | 01-01-09 09:51 PM |
Downloads: | 38,514 |
Favorites: | 279 |
MD5: |
About LunarSphere
LunarSphere is an all-class version of the popular "sphere" addons that exist for various classes within World of Warcraft. It's home can be found at:
www.lunaraddons.com
If you like what you see and are in a giving mood, I could always use some more energy drinks and cookies ^_^ You can donate via the link below, and I'll give you my thanks in advance!
Details of LunarSphere
When it comes to "sphere" addons, examples that come to mind are the following addons:
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01-07-09, 08:24 PM | |
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Yay!
Been using this mod for a long time now, glad to see it finally made it to WoWI! Woot!
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whiteraevyn |
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Shnissigah |
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01-08-09, 01:50 AM | ||
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Re: Conflict Decursive - Lunarsphere
I will place a conditional check inside my code that will hopefully fix this issue for you. An update will be available for LunarSphere within the next day or two. I am in the process of fixing a few extra bugs, so hang on tight.
Last edited by MoongazeMods : 01-08-09 at 01:50 AM.
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MoongazeMods |
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01-16-09, 06:05 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 80
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what a wonderful idea: a generic sphere addon!
I will test it rightaway Thank you for all these efforts! |
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Hapepe82 |
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01-18-09, 07:17 AM | |
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Version 1.01 has been uploaded and is now live. Thanks
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MoongazeMods |
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01-18-09, 08:31 AM | |
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thanks a TON for this add-on you have made my life much easier Action Bar wise Keep up the great work
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Quiveringfinger |
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01-19-09, 12:26 AM | |
A Kobold Labourer
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I cried tears of joy when I found this addon. I missed Totemus so much.
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Raikaga |
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01-19-09, 08:06 AM | |
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Ok I am loving the look feel and ease of setup with this addon......one problem though........No support for vehicles.
I really want to use this mod as a full bar replacement but I cant set any bar menus to accept possesion/paging etc. Right now I am trying to make a custom UI based around this mod. The layout will be the standard bottom third of screen for buttons, chat, map etc. The problem/s I have is when controlling a vehicle I get the Blizz default buttons splashed right over my beautiful (imo) UI. Also when riding vehicle mounts like the flying carpet or mammoth the exit vehicle button appears slap bang in the middle of my chat window. Is it possible to work in paging for vehicles? If not do you have any suggestions for a (preferably lightweight) mod that will allow me to move the Blizz vehicle bar? *Edit* I grabbed MoveAnything for now and used that to alter the positions of the offending articles . For others wanting to do same the MA commands are /move VehicleMenuBar /move MainMenuBarVehicleLeaveButton (copy paste the commands typing em out was a pain lol).
Last edited by Dyspeptic : 01-19-09 at 08:49 AM.
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Dyspeptic |
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01-19-09, 09:49 AM | |
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New question.
I have detached all the menus from the sphere for my UI layout. I have also set most of those menus to remain open permamently. The question....is there any way to add an option to hide the menu icon when menus are set to be open at all times? As you can see the first button on each row is the "click to open" button. I would like to hide these as it will free up some extra space so I can make either the chat frame or Omen (its hidden in that screenie) a bit wider. |
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Dyspeptic |
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01-19-09, 02:51 PM | |
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Well, in regards to the vehicle stuff, I have more tests that I need to run before I can do anything about it. While I want to allow users to use the vehicle commands in a LunarSphere button, some things, such as the exit button and the aiming up and down arrows and seat switching ... can't be done within LunarSphere the way it should be. What I have considered is allowing users to move the area where the vehicle UI would normally appear, but if I do that, I might introduce taint into the vehicle UI and it would glitch out. I might need to make my own version of the vehicle UI that hooks into the original one and then let users move that around and do whatever, but it is something that won't be tackled for a little while. For now, MoveAnything, as you have found, is a good alternative.
As for hiding the menu button, I don't really have a good way to do that right now, but will consider adding proper support for it in the future. For now, if you want, I'll provide a macro for you that will toggle them on and off: /script local i, f; for i = 1, 10 do f = getglobal("LunarMenu" .. i .. "Button"); if (f:GetAlpha() == 0) then f:EnableMouse(true); f:SetAlpha(1); else f:EnableMouse(false); f:SetAlpha(0); end; end; It's a ghetto hack, but would essentially be the same type of code that I would use in the addon, on a per-menu-button basis. The reason why this is a toggle macro is because if you need to edit your buttons or move your menu button, you'll need it to be visible If you don't do the toggle, your menu buttons won't accept mouse input and will glitch out as well. Another option is to make your menu open with the middle or right click action, and set your left click to the first action you have in your submenu buttons. That way, you menu button will act as a normal button, giving you a row of 13 buttons to use (but in your case, you only need 9 I think). This is assuming, of course, that your first submenu button only has a left click action. If it has a left and right click action, then you may want the menu to open with the middle button. An example would be your portal buttons. You could make your menu button open a portal on left click, teleport on right click, and open menu on middle click. The portal would be the same as the first submenu button you see. Once your button is set up, simply save it and then delete your first submenu button or move your other buttons down a column and you should be set to go. This is typically what people have down during the beta test if they wanted to use the menus as pure action bars and not have an empty "menu" button taking up room. They just made the menu button do other stuff as well for left and right click and made it open up the menu on middle click. Hope some of this helps? |
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MoongazeMods |
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01-19-09, 04:12 PM | |
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Yep that all helps....will probs try the "ghetto hack" first for 2 reasons...1 It sounds cool. 2 I really CBA to remap every damn button to move them along one spot
And yeah the moveanything is fine for getting the blizz default stuff out the way. |
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Dyspeptic |
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01-20-09, 08:49 AM | |
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Ok tried the "ghetto hack" and...err...well it kinda worked except for the niggling problem of whenever I used an ability the menu buttons would reappear and I would have to hit the macro again. Not a huge problem but enough for me to bite the bullet and remap all my spells and stuff to run from the initial menu button.
On the up side I'm learning more and more about how this mod works and it's many features. Side note. I was also wondering how class specific paging works? I have a rogue and my GF also uses my acc and she has a rogue and druid (we also both have DK's that dont see much love). Due to the "lack" of paging I would assume all spells and abilities would need to be out as it wont auto cinfigure for stealthed/unstealthed or druid forms, warrior stances etc. So far I have shied away from setting this mod up on any of my other toons other than my main (the mage in the sc below). *Note* I say "lack" in parenthisis because with around 130 buttons to play with this mod can hardly be accused of lacking anything^^ |
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Dyspeptic |
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01-20-09, 11:31 AM | |
A Fallenroot Satyr
Forum posts: 26
File comments: 83
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Still enjoying it
Hey, I'm still using LS and would like to make a few requests (observations).
1. The action bar/buttons work now with drake-type quests (I did not test BG vehicles), but the buttons did not show up when our guild did Malygos (phase 3). The numbering works (if I press 1-6, the drake abilities will work), but I have no idea what I'm pressing (no graphics). 2. Square shape for when forcing minimap to the main sphere? 3. Square shape support for buttons @Dyspeptic: I play a druid, and if you click-check the "Use Stance" box, you can assign different spells on the same bar, and the buttons will change depending on what stance you're in (Caster, Bear, Cat, Moonkin, Tree, etc) 4. Regarding speech function (emote when casting certain spells): Is it possible to add a "Stopmacro"-like function, so that if the spell was not cast, nothing's said? When I use Rebirth (combat rez), the speech is used, but if I'm not in range (or due to Line-of-sight), the spell is not cast. Since my macro is setup to notified the raid, it became a spam. For example, the following is shown on the chat channels: XX is BRezzing <target>!!! XX is BRezzing <target>!!! XX is BRezzing <target>!!! XX is BRezzing <target>!!! Regardless of whether the spell is successfully cast or not. Any way to supress the speech if the spell is not cast?
Last edited by Tenson : 01-20-09 at 03:13 PM.
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Tenson |
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01-21-09, 12:25 AM | ||||||
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Re: Still enjoying it
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MoongazeMods |
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01-21-09, 12:27 AM | |
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Version 1.02 is live
With the WOW 3.0.8 patch, some parts of LunarSphere broke and was causing some issues. Version 1.02 is now live with the fixes in place. As a side note, any "time delayed" menu closing or "Close on mouse leave" menu types will not actually close due to a bug in the WOW 3.0.8 API which has been identified and will most likely be fixed with the next WOW patch. Till then, this feature will not work as before. You can, however, still use the "Close on submenu action click" type of menu closing. ^_^
Due to the nature of this version release (to fix a bad bug from patch day), no new features were added, just bug fixes. Next version
Last edited by MoongazeMods : 01-21-09 at 12:28 AM.
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MoongazeMods |
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