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Updated:03-13-09 04:41 PM
Created:02-14-09 08:58 PM
Downloads:9,635
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DotIt  Popular! (More than 5000 hits)

Version: Beta 10 Fix 4_1
by: Eggi [More]

Changed the name to CompactBars and as I can't find an option to rename it I have created a new project:

http://www.wowinterface.com/download...mpactBars.html

b10 Fix 4_1
- performance improvements and a bit of code cleaning
- deDE localization added
- bossmod bars improved (will be removed on wipes/boss death)
b10 Fix 3
- bossmod bars should now be removed on wipes/boss deaths
- added localization (nothing really changed for the user... only preperation to allow localization)
b10 Fix 2
- added the option to hide the bossmod bar text
- added the option to hide the target text
- fixed some bugs with other locals (only important for the verticale scale)
- added 2 missing rogue spells
b10 Fix 1
- added some options (mainly to hide the default bossmod bars)
b10
- added bossmods
-- supports BigWigs and DBM
-- at the moment it is not possible to hide the original bars
-- you can disable the bossmods in the general options
b9 Fix 20
-- classes split into different modules
-- fixed a bug where debuffs could get the timing of another debuff
b9 Fix 19
-- added shamans
-- added warlocks
-- added warriors
--> every class now has all the spells included (with ~10 spells that I will add in a later release)
b9 Fix 18
-- added all paladin and priest spells
b9 Fix 17
-- added all mage spells
b9 Fix 16
-- added all hunter spells,
b9 Fix 15
-- added all druid spells (tracks internal eclipse cd!)
b9 Fix 14
-- added all rogue spells
b9 Fix 12
-- added missing DK spells ... only Desecration should be missing now
b9 Fix 11
-- added every DK spell - so please be aware that if you don't use a logarithmic scale that you should disable spells with very long bars or use a logarithmic scale (maybe a 10 or 20 min part at the end of your bar)
-- fixed a major bug which could lead to bars not appearing and incorrect timings
b9 Fix 10:
- fixed DKs (there was a typo which did not allow dks as they are written DEATHKNIGHT without a space)
- single target mode fixed
b9 Fix 9:
- changed moonfire and insect swarm to reflect the talents (thanks to Wara)
- remove dots option should now work better
- changed the options
-- increased the size of the options dialog
-- alpha values of colors are now stored properly
-- texture selection working again
-- rearranged some options
b9 Fix 7:
-- multiline option field should now work properly
-- choosing textures and fonts is now much easier (there is a preview in the options)
b9 Fix 6:
-- logarithmic scale is now not used by default
b9 Fix 5:
-- fixed some default spells
b9 Fix 2:
-- fixed a bug with the text not disappearing properly
b9 Fix 1:
-- fixed a bug with a table
b9:
-- logarithmic scale added
-- dots can now be removed on target change (means only 1 dot bar! ... this only works with the option own dots enabled)
-- item cooldowns
b8 Fix 3:
-- fixed a bug with refreshing dots and other things
-- this means that it is not possible to track stacking aoe dots (FoK with deadly will be only tracked once and not refreshed)
b8 Fix 2:
-- code cleanup
b8 Fix 1:
-- fixes a bug with the vertical bars
b8:
-- uses own code instead of a library for cooldown management
-- should fix the problems that some people got when mounting or other things like that
b7 Fix 7:
-- added some more default spells
b7 Fix 6:
-- added some additional checks to avoid bars double appearing instead of refreshing
b7 Fix 5:
-- fixed a memory leak (thanks to Colenzo)
-- added paladin spells (thanks to Colenzo)
-- fixed a bug that was introduced with fix 4
b7 Fix 3:
-- modified some code to prevent bugs after the first wow start
b7 Fix 2:
-- fixed a problem that cooldowns did not show up after a few times
-- fixed a problem that cooldowns did not reset properly if abilities like preperation were used
b7 Fix 1:
-- changed some default spells (heroism, speed pot and wild magic)
-- removed LibCooldown-Item-2.0
b7:
-- added spell cooldowns
-- if you want your cooldowns displayed please add them on your own. It is even possible to leave the code field empty here, but if you input a return value it will be used instead of the cooldown!
b6 Fix 4:
-- fixed a few extremely anoying bugs that seem to be related with zoning
b6 Fix 3:
-- fixed the color menu problem when inserting a spell
b6 Fix 2:
-- insert spell menue should be working again
b6 Fix 1:
-- only added a check which hopefully fixes a null value problem (could not personally reproduce that error so its hard to say if its fixed)
b6:
-- added the option to disable the text of the scale to save some space on screen (you should at least show it once so that you know how many seconds one step is)
-- added option to track only dots of your target and so it does not show the name of the current target which leads to an improvement in the screen space needed (if you change target the old bar will not be removed!)
-- added options to disable spells and group of spells
-- buf fixes

a6:
-- possibility to add custom spells and changes to the structure (only class specific spells + general spells are loaded)
b4:
-- fixed a little bug in the options menu
b3:
-- added some more options:
--- fonts can now be changed
--- the bars can now be thicker than 10 px
--- changed the slider ranges
--- changed the order of the options
--- added the profiles dialogue
-- fixed the lock (don't forget to press ALT when you have unlocked it!)

b2:
-- added devouring plague
Beta Files (5)
File Name
Version
Hits
Size
Author
Date
Beta 10 Fix 1
1,119
160kB
Eggi
03-10-09 04:45 PM
Beta 10 Fix 1
1,109
160kB
Eggi
03-10-09 04:40 PM
Beta 10 Fix 1
1,064
160kB
Eggi
03-10-09 04:38 PM
Beta 10 Fix 1
1,110
160kB
Eggi
03-10-09 04:37 PM
Beta 10
1,095
159kB
Eggi
03-09-09 04:32 PM


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Unread 02-15-09, 12:43 PM  
Feist
A Murloc Raider

Forum posts: 6
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As a Rogue, I'm less concerned with the time on mob debuffs and more concerned with time on my own self buffs usually. Any chance of support for those? (hunger for Blood & Slice and Dice primarily.)
Last edited by Feist : 02-15-09 at 02:46 PM.
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Unread 02-15-09, 01:03 PM  
Eggi
A Deviate Faerie Dragon
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Originally posted by Feist
As a Rogue, I'm less concerned with the time on mob debuffs and more concerned with time on my own self buffs usually. Any chance of support for those? (hunger for Bloos & Slice and Dice primarily.
Yes selfbuffs are the next thing that I want to add. Most probably as a own bar.
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Unread 02-15-09, 03:52 PM  
Oakayam
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Druid 'dots':
Rake
Rip
Lacerate

Also buffs:
Savage Roar
Berserk
Frenzied Regeneration

There are also several debuffs but those are a bit more complicated as certain classes or even other druids will override/refresh them.
Faerie Fire
Faerie Fire (Feral)
Mangle - Cat
Mangle - Bear
Demoralizing Roar
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Last edited by Oakayam : 02-15-09 at 03:53 PM.
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Unread 02-15-09, 05:40 PM  
Yinchie
A Murloc Raider

Forum posts: 4
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Would love to see Haunt for Warlocks to be added.
http://www.wowhead.com/?spell=59164
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Unread 02-15-09, 11:21 PM  
Coldfury
A Deviate Faerie Dragon
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Pestilence for DKs isnt a dot.

Plague Stike tho is and isnt in the list.
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Unread 02-16-09, 03:45 AM  
Eggi
A Deviate Faerie Dragon
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Originally posted by Oakayam

Faerie Fire
Faerie Fire (Feral)
Mangle - Cat
Mangle - Bear
Demoralizing Roar
These will go in a seperate raid debuff module or something like that.
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Unread 02-16-09, 04:51 PM  
Eggi
A Deviate Faerie Dragon
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Originally posted by Coldfury
Pestilence for DKs isnt a dot.

Plague Stike tho is and isnt in the list.
That was a mistake in the list. It should list Blood Plague instead of Pestilence ... which was already in that form in the addon. (Blood Plague = the effect from Plague Strike)
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Unread 02-17-09, 03:36 AM  
ljudsnubbe
A Deviate Faerie Dragon

Forum posts: 13
File comments: 20
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dont work for me

Hi. I cant get it to work. the scale shows but no dot-bars, and I cant choose any fonts from the setup-meny either. Tested with a shadowpriest & balance-druid
Last edited by ljudsnubbe : 02-17-09 at 09:28 AM.
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Unread 02-17-09, 10:14 AM  
Eggi
A Deviate Faerie Dragon
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Seems to be possible that OnEnable is not called after a fresh wow start. This is fixed when you reload your interface or it should also be fixed in the next version.
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Unread 02-17-09, 12:21 PM  
Kelgar
A Defias Bandit

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For the priest, there's a dot that come with Holy Fire.
When you're done with the skills, maybe you could put an option to choose the texture for the bar .
Last edited by Kelgar : 02-17-09 at 12:22 PM.
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Unread 02-17-09, 12:27 PM  
ljudsnubbe
A Deviate Faerie Dragon

Forum posts: 13
File comments: 20
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relog worked + new suggestions

yep. a /console reloadui fixed it.
I really love the solution with the "time-scale" on the dots: longer dots=longerbars, thats why I want to use this mod. But because I am running short on screen-space I think this mod is just takes a bit to much space (if you wanna be able to see what you are doing) if you cast dots on several targets.

Plz add the option to just track your dots on the enemy you are currently targeting, this would save screen-space, and its really not neccesary (for me at least) to track dots on multiple trashmobs, its raidbosses I need to use mods like this for.

If you add this option for only track dots on single targets, plz remove the text with the targets name. Mobs and bosses often have long long names and this takes up very much unnessicary space.

ok, long reply, but I hope you like my idea!

Edit: spelling, + plz add Vampiric Embrace for Shadowpriest, and plzplzplz add eclipse duration + cd for Balancedruids. I know they are not dots but it would be great to have all functions needed at the same place and it would really make this addon shine =)
Last edited by ljudsnubbe : 02-17-09 at 12:55 PM.
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Unread 02-18-09, 10:20 AM  
Bhalial
A Murloc Raider
 
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Looks interesting, I'll give this a try on my Rogue and Deathknight.

Thanks!
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Unread 02-19-09, 04:51 AM  
Oakayam
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hmm I tried Beta 6. It doesn't work, reloading or not. I receive this error:
Code:
[2009/02/19 04:48:17-3362-x1]: DotIT-1.0\config.lua:903: attempt to call local 'func' (a nil value)
DotIT-1.0\config.lua:999: in function <Interface\AddOns\DotIT\config.lua:943>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (AtlasLoot):469: in function `InitializeAddon'
AceAddon-3.0-5 (AtlasLoot):582: in function <...\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:575>
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Unread 02-19-09, 09:27 AM  
Eggi
A Deviate Faerie Dragon
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Ah... interesting... worked without errors for me and reloading should now also not be required anymore.

Will check that asap.
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Unread 02-19-09, 11:31 AM  
Eggi
A Deviate Faerie Dragon
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I added a check to avoid that error but to be honest I could not reproduce your problem here.
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