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Created:04-15-11 12:36 AM
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Excavatinator

Version: 2.2
by: tutti [More]

Excavatinator is a checklist for archaeology. It will list all currently known archaeology projects, and whether you've completed each project.

To use:
Type /arch to open the main window. This contains a list which shows each race with a project count, your progress on the current artifact, and how many keystones you have. There are also a few buttons along the bottom of the window:

- The far left button opens the travel frame. This holds a list of the items and spells you have that you can use to instantly travel around the world with (hearthstone, teleport etc). This list may not be complete; if you have something that should be on the list but isn't, give me a comment.

- Near the middle is the Survey button. This button simply casts Survey.

- Next to it is the achievement tracker button. The achievement tracker allows you to see your progress on the archaeology achievements in the game.

- Finally there's the links frame. This is intended as a solution to a problem caused by Blizzard's API; if an archaeology project's name does not match the name of the created item, there is no data linking them. This frame allows you to manually link an unlinked project you have completed to an item you haven't. Some links have been provided in the update, and if you find any further un-linked item/project combinations, go ahead and tell me so I can add them to the default list.

- The little button to the far right collapses the race frame so that it only displays the races available on the continent you're on. Only works in Eastern Kingdoms, Kalimdor, Outland and Northrend.

Click a race to open its artifact list. The artifact list lists all artifacts you can find for that race, and which ones of those you have completed. You can mouse over an artifact to view the item's tooltip, and click one to insert a link into chat.

You can also keybind the Excavatinator window, as well as the Survey skill, under the key bindings menu.

-- Version 1.4 --

Additions:
- Travel frame added! Click the travel button (bottom left corner) to see a frame with any methods of
teleportation available to you, and click one of your choosing. If I've missed any items or spells
that should be included, tell me.
- Link frame added! In cases where Excavatinator can not automatically link an archaeology project to
an item, you can manually link the two here. Certain links are provided with the update. If you
find any items that aren't linked, please do tell me, and I'll add them to the default list.
Changes:
- The lists of incomplete common or rare artifacts can now always be viewed from the achievements
"Diggerest" or "It Belongs in a Museum!" respectively, even if you have completed the achievement.
Fixes:
- The Survey button now works for all languages.
- Total artifact count is now accurate for all languages.
- With the introduction of the links frame, the Crawling Claw problem should be fixed.

-- Version 1.3 --

Additions:
- The main window can now be collapsed to only show races available on the current continent.
- There is now a Survey button in the main window.
- Achievement tracker added. Click an achievement for information on incomplete objectives.
Fixes:
- There was a rather embarassing mistake that would prevent item links from working as intended on
non-English clients. This should now be fixed.
Known problems:
- The Crawling Claw problem still exists, for the same reason as described below.
- Excavatinator can not be opened while in combat.

-- Version 1.2 --

Additions:
- Right clicking a race will now solve its artifact, if possible.
- The main Excavatinator window will now update in real time. The artifact list still won't.
Note: The standard archaeology window will not work properly with Excavatinator open.
- There are now key bindings available for opening Excavatinator and for casting Survey.
Fixes:
- The artifact list will no longer scroll when there is no need for it to.
- The Lua error on opening a profession window should now be fixed.
Known problems:
- The Crawling Claw will not display correctly. There is no good way to fix this that will not cause
more problems.

-- Version 1.1 --

Additions:
- The mouseover tooltip for a race will now tell you how many total solves you have done for that race. This
is different from the number of unique artifacts found, in that several solves of the same artifact
will be counted.
- Recipe: Vial of the Sands is now listed under the Tol'vir race, under the new heading "Other". You will
have to open your alchemy tradeskill to see its completion status, or any profession if you don't
have alchemy.
- A very simple API has been added to fetch information from Excavatinator. These can be used to create
other addons that present or use said information differently. See Excavatinator.lua for more info.
Fixes:
- The number of existing artifacts for a race should now stay consistent, even if there is a problem with
an artifact.
Known problems:
- The Crawling Claw still will not display correctly. The project has a different name and icon from the
item it rewards, and those are the only two possible ways to match a project to the item created.
If any items are in the same situation in any other language, the same problem will occur with them.
- The first time you open a profession window after starting the client, if you have not opened Excavatinator
you will get a Lua error.

-- Version 1.0 --

Initial release.
Known problems:
- The Crawling Claw is not listed correctly, and if obtained will be listed as "Mummified Monkey Paw". This
will also cause the Tol'vir race to display as having one more artifact than it actually does.
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Unread 01-16-15, 01:09 PM  
Saintgabrial
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Error report

Date: 2015-01-15 10:47:32
ID: 2
Error occured in: Global
Count: 1
Message: ...terface\AddOns\Excavatinator\Astrolabe\Astrolabe.lua line 200:
attempt to index field '?' (a nil value)
Debug:
[C]: ?
...terface\AddOns\Excavatinator\Astrolabe\Astrolabe.lua:200: ComputeDistance()
...terface\AddOns\Excavatinator\Astrolabe\Astrolabe.lua:566: PlaceIconOnMinimap()
Excavatinator\digsites.lua:154: addPosition()
Excavatinator\digsites.lua:176:
Excavatinator\digsites.lua:168
(tail call): ?
Excavatinator\base-objects.lua:234:
Excavatinator\base-objects.lua:233
Locals:
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Unread 12-04-12, 03:38 PM  
Caramirdan
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Re: Re: Bug

Originally Posted by tutti
Now. I have just uploaded version 2.0 of Excavatinator. Beta versions have been going up on Curse for a while, and there have been some real life issues keeping me from updating for MoP before now. For this I apologise.
Thanks for taking some time out of real life to update this great mod! Hope the RL stuff gets easier soon.
Last edited by Caramirdan : 12-04-12 at 03:39 PM.
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Unread 11-16-12, 04:20 PM  
tutti
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Re: Bug

Originally Posted by overneathe
Hey there! First off, great mod! Everything I need that Archy couldn't give me or gave in very bad taste. Hats off.

I've an issue though. One that I had even with Archy, so I suspect it's more of a Blizz concern than yours. Still, not bad to ask.

If I have my artefact UI open (Blizz one) on the item I'm completing right now the new item doesn't pop up after it. Instead the page (bare with me here) "defaults" onto the Vrykil page!

Here's another try of explaining. I have, for example, a bone dice at 25/28. I pick up the last 3 pieces and open the Blizz UI to view it being completed and the new item to show up. But instead, with its completion, it sends me to the Vrykil page!

Like this: http://i40.tinypic.com/jp9ann.jpg

Seems to happen whenever either Archy or Exchy (as I love calling it) is enabled.

Any thoughts on this? And sorry if it's an old and well known issue. I have had it since both of the addons launched.
I do realise this post is more than a year old, but I just returned to this addon, the issue is indeed still present, and I do know why this happens.

Quite simply, there is some information, mostly related to the current artifact for a given race, that you can only retrieve for the selected race. Thankfully, there is a function to set which race is selected. When Excavatinator or Archy needs this information for all races, the only way to do this is to loop through them, selecting and getting information about each. At the time of the quoted post, vrykul was last in the list, therefore that's where you end up; now, it's mogu.

The reason you end up there when you solve an artifact, is that addons can tell that you've solved an artifact - but not which one. Excavatinator therefore updates all races when it notices this, I don't know if Archy does the same.

Now. I have just uploaded version 2.0 of Excavatinator. Beta versions have been going up on Curse for a while, and there have been some real life issues keeping me from updating for MoP before now. For this I apologise.
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Unread 11-08-11, 06:00 PM  
overneathe
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Bug

Hey there! First off, great mod! Everything I need that Archy couldn't give me or gave in very bad taste. Hats off.

I've an issue though. One that I had even with Archy, so I suspect it's more of a Blizz concern than yours. Still, not bad to ask.

If I have my artefact UI open (Blizz one) on the item I'm completing right now the new item doesn't pop up after it. Instead the page (bare with me here) "defaults" onto the Vrykil page!

Here's another try of explaining. I have, for example, a bone dice at 25/28. I pick up the last 3 pieces and open the Blizz UI to view it being completed and the new item to show up. But instead, with its completion, it sends me to the Vrykil page!

Like this: http://i40.tinypic.com/jp9ann.jpg

Seems to happen whenever either Archy or Exchy (as I love calling it) is enabled.

Any thoughts on this? And sorry if it's an old and well known issue. I have had it since both of the addons launched.
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Unread 06-20-11, 02:43 AM  
Muirig
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Originally posted by tutti
I didn't have a chance to give these much thought for 1.5 (apparently a lot of Curse users download not-really-ready beta versions so I wanted to get a 'proper' version released). I'll look into having these buttons working like this for the next version though.
Ty, that would be great.

Originally posted by tutti
I don't think this would be very difficult, but why would you want to? As far as I can tell, Excavatinator gives you the same information (and more) and lets you do all the things the main trade window does.
Erm, fair point. Guess I didn't really think that one through properly.
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Unread 06-19-11, 01:41 PM  
tutti
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I would like to add a vote for this as well. I find myself keep clicking the achievements and options buttons expecting them to close so having these as toggles too would be great.
I didn't have a chance to give these much thought for 1.5 (apparently a lot of Curse users download not-really-ready beta versions so I wanted to get a 'proper' version released). I'll look into having these buttons working like this for the next version though.

I do have a couple of other feature requests. Would it be possible to also add a button to open the Archaeology trade window please?
I don't think this would be very difficult, but why would you want to? As far as I can tell, Excavatinator gives you the same information (and more) and lets you do all the things the main trade window does.

The other thing is, would it be possible to add a bar showing your current skill progress with a warning on the bar to level up when you reach the required skill level? No worries if neither of these things appeals to you, just a couple of things that I thought might be quite nice to add.
This wouldn't be too difficult, actually, and I like the idea
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Unread 06-17-11, 09:48 AM  
Muirig
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This is a really great addon, simple and effective. Thank you for sharing it.

Originally posted by Argone
One little thing.
Is it possible to close a open frame with the same button used to open it ?
(That just a detail but if it easy to implement it without losing any time for other things, it could be cool )
I would like to add a vote for this as well. I find myself keep clicking the achievements and options buttons expecting them to close so having these as toggles too would be great.

I do have a couple of other feature requests. Would it be possible to also add a button to open the Archaeology trade window please? The other thing is, would it be possible to add a bar showing your current skill progress with a warning on the bar to level up when you reach the required skill level? No worries if neither of these things appeals to you, just a couple of things that I thought might be quite nice to add.
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Unread 06-03-11, 06:06 AM  
tutti
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The travel frame does that. The other frames have close buttons, but I can probably put it in for the achievement and links frames as well. I won't do it for the race and list frames though, I think it would just be annoying for those.
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Unread 06-03-11, 03:39 AM  
Argone
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Oh yeah ! All is OK, thanks !

One little thing.
Is it possible to close a open frame with the same button used to open it ?
(That just a detail but if it easy to implement it without losing any time for other things, it could be cool )
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Unread 06-02-11, 04:14 PM  
tutti
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I installed the French language pack, and found the artifact count issue. Turns out if you modify a table while iterating over it, the iterator gets confused. I've fixed them in my local copy; I will try to finish the next version soon so I can release it. I do not like having bugs in my addons.

EDIT: 1.4 is released. I went for an elaborate, but hopefully more robust than direct hard-coding, way to fix the issue with items being listed multiple times. For non-English clients, the artifact count is now correct, and the Survey button works.
Last edited by tutti : 06-02-11 at 09:18 PM.
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Unread 06-02-11, 02:08 AM  
tutti
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The Survey button is my fault, I stupidly coded in the name of the spell rather than loading it from the server and didn't think to fix it. I am working on the next version, and in it this issue should be fixed.

Items being listed twice is caused by a problem in the API, it's the same problem that causes the Crawling Claw to do so for English clients but it is apparently a much wider problem in the French version of the game. The problem happens when an archaeology project is named something different from the item it creates, since that's the only way to match a project to an item. For example, the item you have moused over in the screenshot is named "Couteau de chasse usé", and is listed as incomplete because you have not completed a project by that name. However, there is an entry further down called "Couteau de chasseur usé", that is listed as complete, but does not have a link as there is no item by that name. I do not have a good solution to this problem (hard-coding the link is not a good solution), but I am trying to think of one.

The total count per race being off is a problem I haven't seen before. I will need to look into that, I'm afraid.
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Unread 06-01-11, 03:32 AM  
Argone
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Hello

Thanks for your addon

There are some little problems with the 1.3 in french.
Some items are counted twice and the total count per race is wrong.
The survey buttons doesnt seems to work (I use Archy, so it is possible there is a conflict)

http://img23.imageshack.us/img23/2820/excax.jpg
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Unread 05-28-11, 07:47 AM  
tutti
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My bad - it's up now.
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Unread 05-27-11, 01:34 PM  
Argone
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Any change log for the 1.3 ?
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