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Updated:07-01-17 12:29 AM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns, Warlock, DPS, Combat Mods

Ellipsis (Multi-Target DoT Timers)  Popular! (More than 5000 hits)

Version: 4.2.8
by: Kith [More]

Due to extensive changes, nearly all text in Ellipsis was altered rendering language translations for anything but English inaccurate. Anybody willing to take on the task of translating the mod (and the options especially) into other languages, please PM me and we can sort out getting the mod translated once again. Thanks!

Ellipsis (indicating omission)
Typography - A mark consisting of three periods, colloquially known as 'dot-dot-dot'.


Ellipsis is an addon that features multi-target aura tracking for spells that you (and your pet) cast on others. Additionally it keeps track of your pets spells when cast on others, tracks ground-targeted AoEs, temporary minion summons and totems. Cooldowns for your items, pet abilities and your own abilities can also be tracked. Options can be accessed by typing either /ellipsis or /...

Terminology
Aura - HoTs, DoTs, Buffs & Debuffs cast by you or your pet
Unit - Yourself, your pet, party members or hostile mobs (basically anything you can hurl spells at)

Auras, Units & Unit Groups
All auras you cast are attached to the unit they are cast on and these are then seperated into one of 7 groups when displayed. The first 4 groups are based on what the unit is, the 5th is a special case (see The Non-Targeted Unit below), and the last 2 are overrides for your current target and focus to keep them seperate (if desired) from every other displayed unit. Each group can be assigned to any of the 7 available display frames, and multiple groups can be assigned to a single frame.

Example: Assign all harmful units to frame [1], and your target to frame [2] to quickly reference the DoT situation on your current target 'pulled out' from the mess of all your other DoTs.

The Non-Targeted Unit
Some auras exist without any unit to attach themselves to such as temporary minion summons, totems, and ground-targeted AoE spells. These are all grouped together under the special Non-Targeted unit, which is the sole member of the non-targeted group (and can be assigned to a display frame and sorted just like any other unit).

Installation
There are two 'mods' included with Ellipsis, the main mod itself (folder: Ellipsis) and the configuration options (folder: Ellipsis_Options). Only the first is required to use the mod, though you will not be able to change options without the latter; Ellipsis_Options is also Load on Demand and thus won't use up any resources until you begin changing options (which is also why its a seperate folder/addon).

-- 4.2.8 --
Fixed a bug when notifying 'empty' cooldown timers by preventing their creation
Fixed a typo in options localization

-- 4.2.7 --
Updated ToC for 7.2
Updated embedded Ace Libraries

-- 4.2.6 --
Added ability to filter auras using a whitelist (as well as existing blacklist)
Updated Earth Elemental (Shaman) timer to 60s

-- 4.2.5 --
Hostile units will now be cleared on combat end
Havoc (Warlock) added to unique target data

-- 4.2.4 --
Fixed movement code for frames after CreateTitleRegion was removed

-- 4.2.3 --
Updated ToC for 7.1

-- 4.2.2 --
Attempted fix for erratic Unit creation causing overlapping or 'orphaned' Units
Fixed player auras not being shown on login until altered

-- 4.2.1 --
Fixed a missing localization lookup for Non-Targeted units

-- 4.2.0 --
NEW OPTIONS For Auras: Flip Icons, Name Format
NEW OPTIONS For Units: Faded Opacity, Faded Non-Targeted, Collapse All Headers
Fixed a bug with Cooldown options not applying properly on Profile updates

-- 4.1.0 --
NEW FEATURE Cooldown Tracking

-- 4.0.1 --
Added Nether Tempest (Mage) to Unique Spells
Soul Effigy will now show up and track auras used on it

-- 4.0.0 --
- Complete Rewrite for Legion, new functionality, new options.

-- 3.0.4 --
- Updated ToC and Libraries for 5.3

-- 3.0.3 --
- Updated ToC for 5.1

-- 3.0.2 --
- Fixed raid marking related bug that caused a LUA error.

-- 3.0.1 --
- Release build for Mists of Pandaria (same as MoP beta build)

-- 2.2.1 --
- Updated TOC for 4.3
- Fixed (long-standing) bug with Cooldown bar showing when not wanted. To hide the bar just disable tracking of all 3 cooldown types, the bar will hide itself once all tracked cooldowns have expired (if any).

-- 2.2.0 --
- Updated TOC for 4.2

-- 2.1.0 --
- Added minimum duration options for auras and cooldowns (set in seconds as opposed to minutes like the maximums)
- Fixed spell cooldown groups showing the wrong icon for Hunter Traps and Shaman Shocks (they were flipped)
- Cleaned up tooltips and made it more clear when mouseover options are disabled by the 'Clickable' option

- Still To Do: For those who are able and willing, the following strings need translating in all available languages other than English (if you have a translation, please PM me it and the language it's in).

L.MinAuraDuration = 'Min Aura Duration'
L.MinAuraDurationDesc = 'Set the minimum duration of auras (in seconds) that will be tracked by Ellipsis.'
L.MaxAuraDurationDesc = 'Set the maximum duration of auras (in minutes) that will be tracked by Ellipsis.\n\nA setting of 0 will disable max duration checking, allowing auras of any duration.'
L.CDMinDuration = 'Min CD Duration'
L.CDMinDurationDesc = 'Set the minimum duration of cooldowns (in seconds) that will be tracked by Ellipsis.\n\nThis setting will not go below 2 dseconds so as to avoid all cooldowns showing up due to the GCD.'
L.CDMaxDurationDesc = 'Set the maximum duration of cooldowns (in minutes) that will be tracked by Ellipsis.\n\nA setting of 0 will disable max duration checking, allowing cooldowns of any duration.'

-- 2.0.3 --
Fixed glitch with mages due to Water Elemental now being permanent or nothing rather than a talented duration buff.

-- 2.0.2 --
- 4.0.3 release.

-- 2.0.1 --
- Class Data changes made. I'm sure I missed some as I haven't been properly following the class changes for 4.0.1 so please let me know if anything errors, isn't tracked or has the wrong timer. Note: this is only for AoE spells and Totems, single targets are all handled via direct interaction with the game so should update properly.

Warlock:
- Howl of Terror: 6 -> 8 seconds
- Shadowflame: 8 -> 6 seconds
Death Knight:
- Removed Unholy Blight
Priest:
- Removed Shadow Fiend
Hunter:
- Removed Flare
- Added Ice Trap
Mage:
- Blast Wave: 6 -> 3 seconds
- Removed Water Elemental
- Added Time Warp
Warrior:
- Thunderclap set to 30sec duration
Shaman:
- Removed Cleansing Totem
- Removed Fire Nova Totem
- Removed All 4 Resistance Totems
- Removed Sentry Totem (awr, I liked this one)
- Removed Totem of Wrath
- Searing Totem set to 60sec duration
- Tremor Totem: 120 -> 300 seconds
- Added Elemental Resistance Totem
- Added Tranquil Mind Totem
Paladin:
- Consecration: 8 -> 10 seconds
Once again, i'm sure i've missed some (probably newly added abilities), so please let me know if any problems occur.

-- 2.0.0 --
- Base update for compatibility with 4.0.1. No in-depth testing done due to lack of available time though most things should work. Things that are likely to be broken will apply to new/changed spells that had special requirements (such as some AoE's and shaman totems). Please let me know of any issues with these.

-- 1.5 --
- ToC Update

-- 1.4 --
- Fixed bug with detecting cooldown of Holy Shock & Penance (thanks Jzar)
- Fixed bug with Searing Totem duration detection (I swear there weren't 10 ranks last time I played!)
- Updated internal Libs to most recent versions

-- 1.3a --
- Corrected some missing translations in the zhTW Options locale.

-- 1.3 --
- Actually removed the Poison Cleansing Totem entry instead of just claming to.

-- 1.2 --
- Made the following changes to ClassData (internal spell ID references):
- - Divine Hymn: changed ID
- - Disease Cleansing Totem: replaced by Cleansing Totem
- - Poison Cleansing Totem: removed
- - Polymorph: added serpent, cat, rabbit and turkey

-- 1.1 --
- Made compatible with 3.1 LUA changes.

-- 1.0 --
- Full release.

-- 0.78 RC2 --
- Updated totem durations to new values.
- Added Feral Spirit to 'aoe' timer tracking.

-- 0.77 RC1 --
- Missing translations fixed.
- You can now add 'Do Not Track' entries by drag-n-drop on spell and item icons and all non-needed information should be stripped to ensure the setting works correctly
- You can now Ctrl+Right-Click on totem timers to destroy that particular totem.
- Shifted check for mage talents in regards to water elemental. Talent data was loading 'after' my check initially. Mages should get an accurate timers for water elemental now if they have the appropriate talents.

-- 0.76 --
- I'm an idiot and left debugging code in the WOTLK version, its gone now.

-- 0.75 --
- Will now track timers on target dummies.
- Cooldowns will now be announced to raid when in a raid group, and not party
- Rewrote notification system to handle locales better.
- Translations added for German (by Eltorrato@Kil'jaeden) and French (by Markam@Chants éternels).

-- 0.74 --
- Changed a Blizzard function call after its name was changed in a recent build to allow options to work properly again via /ellipsis
Note: The next version will most likely be 0.75 for both WOTLK and LIVE when required, as 0.74 is a WOTLK-only update.

-- 0.73 --
- Rewrote totem destruction handling to use a new event-based system (via an event I never previously knew existed), totems timers should now properly update when destroyed whether its manually, via Totemic Call or by going out of range.
Important: Needs testing on WOTLK servers as i'm unable to do it myself (no Shaman :<)

-- 0.72 --
- Added the option to colour target identifiers based on the class of the target.
- Cleared player, pet and aoe timers appropriately on death.
- Default location for the Prominent Targets anchor shifted slightly so it does not overlap the Targets anchor.
- Fixed an error that was causing announcements to goto party chat instead of raid chat when in a raid.

-- 0.71 --
- If you cast a totem of one type while another totem of the same type is active, the timer should be destroyed as appropriate.
- AoE list updated for WOTLK version undoing a mistake made when 0.70 went live that prevented tracking of all 'wotlk only' aoe and unique spells.

-- 0.70 --
New Features:
- Prominence: You can now make No Target (AoE), Player and Pet timers promienent, that is, attach them to a seperate anchor from the rest of your aura targets.
- Cooldown Offsets: You can now offset cooldown timers (icons) from the main bar, either with or without a 'tag' linking them back to their position on the bar.
- Transparency: You can now make certain gui elements transparent via their colour pickers, these include most of the cooldown bar elements and the background for aura timers.
- Pet Tracking: You can now track buffs you cast on your pet (used to be a package deal with player tracking).
- Profiles: Profiling options for settings have been included, if you are updating from a version of Ellipsis prior to 0.7, then the default profile for everyone is "Default", for new users, an individual profile will be generated for each player. In either case, you will need to change settings if you wish the alternative behaviour.
- LibSink: Ellipsis now uses LibSink for visual notification output for expired and broken timers, this includes options to output to all main Blizzard locations (raid warning, error frame, chat etc) as well as Channel, SCT and MikSBT options.

Fixes:
- Redone the options panel to be more informative and to better group option categories.
- Aura scanning re-written to more accurately track the status of player, pet, target, and focus timers. Please give this extra attention when testing.
- Aura Target Layout re-written to fix a few glitches and to improve performance, please give this extra attention (mainly the Configure Target Display and Max Targets options, please try as many combinations as you are willing).
- Fixed many other glitches and errors (hopefully all now, but I doubt it :p)

Known Bugs:
- When using offset tags for cooldown timers, the tag will bulge slightly while in motion, this is an artifact of how WoW renders the textures and there is no fix I know of for the time being. It is less prominent the further a timer moves, so the larger your bar and the shorter the timescale, the less pronounced it will be.

-- 0.68 --
- Fixed bug in Secondary Scanning which was causing lua errors (and for it not to work).
- Fixed a few spelling errors in the options.

-- 0.67 --
- Added the option to show raid icons on timer targets (needs additional testing that it accurately updates timers when icons change mid-combat)
- Fixed a few bugs introduced by the 'show stack in text' option.
- Moved cooldown icons 'behind' the timescale text to allow for reading the times.
- Fixed config updates to recognise the 'trackPlayers' setting properly.

-- 0.66 --
- Fixed a glitch where stacks weren't showing up properly for stackable spells (eg, Lifebloom)
- Hopefully fixed a glitch with cooldowns for some spells not showing up.
- Added an option to display spell stacks as part of the name display on the timer (this option will result in no stack being shown if your using icon mode as it has no spell text).
- Fixed a glitch where the secondary scan was picking up debuffs regardless of your options.

NOTE: For additional testing of the cooldowns on spells, added a debug option which will give you internal feedback about what the mod is up to. To activate it, type "/run Ellipsis.db.profile.debug = true" (without quotes) and to disable, the same but substitute 'true' for 'false'. If your not getting spell cooldowns showing up, please enable this and see if a) the spell missing is listed as being tracked and b) that its picked up when a cooldown event happens (obviously one of the above is failing).

-- 0.65 --
- Fixed a small glitch which was preventing some timers showing up.

-- 0.64 --
- There are now two versions of the mod, one for LIVE servers and the other for the WOTLK beta, please download the appropriate one for your game installation.
- Cooldown functionality now implemented.
- Can toggle ability to track auras (buffs) on player.
- Moved the 'lock' button for gui movement to a more prominant place.
- Numerous other tweaks and fixes.
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Unread 07-09-09, 03:33 AM  
7Shandy
A Kobold Labourer

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Hey!

I just can't figur out how to change the textures of the bars. Could someone help me please?
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Unread 08-02-09, 04:09 PM  
vayne11482
A Kobold Labourer

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well I cant get the mobs auras to come up for some reason then I got this error.

Date: 2009-08-02 17:02:40
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\Ellipsis\Core.lua line 523:
bad argument #2 to 'band' (number expected, got string)
Debug:
(tail call): ?
(tail call): ?
[C]: band()
Ellipsis\Core.lua:523: DestroyAllTargets()
Ellipsis\Core.lua:267: ?()
...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:119:
...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:118
AddOns:
Swatter, v3.1.13 (<%codename%>)
Babylonian, v5.1.DEV.130
Bagnon, v2.9.2
BagnonConfig, v
BagnonForever, v1.1.1
BagnonTooltips, v
Bartender4, v4.3.3
BonusScanner, v5.0
BrokerBonusScanner, v1.2
Cartographer, v2.0
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerWaypoints, v2.0
CartographerZoneInfo, v2.0
Configator, v5.1.DEV.190
Ellipsis, v1.3
EllipsisOptions, v1.3
Gatherer, v3.1.13
IceHUD, v1.5.11 (Revision: 432)
ItemDataCache, v1.303
Mappy, v2.2.5
MobInfo3, v0.801
Necrosis, v3.0 (r221)
OmniCC, v2.5.5
OmniCCOptions, v
Parrot, vv1.7.2
Prat30, v3.2.2
Prat30HighCPUUsageModules, v
Prat30Libraries, v
QuestHelper, v1.1.5
SharedMedia, v3.0
SlideBar, v3.1.13 (<%codename%>)
Titan, v4.2.5.30100 - Revision 273
TitanAmmo, v4.2.5.30100
TitanBag, v4.2.5.30100
TitanClock, v4.2.5.30100
TitanCoords, v4.2.5.30100
TitanGatherer, v3.1.1
TitanGoldTracker, v4.2.5.30100
TitanLootType, v4.2.5.30100
TitanPerformance, v4.2.5.30100
TitanProfessions, v3.1
TitanRegen, v4.2.5.30100
TitanRepair, v4.2.5.30100
TitanSpec, v1.4.3.30100
TitanVolume, v4.2.5.30100
TitanXP, v4.2.5.30100
XLoot, v0.9
XPerl, v3.0.3c
XPerlArcaneBar, v
XPerlParty, v
XPerlPartyPet, v
XPerlPlayer, v
XPerlPlayerBuffs, v
XPerlPlayerPet, v
XPerlRaidAdmin, v
XPerlRaidFrames, v
XPerlRaidHelper, v
XPerlRaidPets, v
XPerlTarget, v
XPerlTargetTarget, v
(ck=6ef)
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Unread 09-15-09, 12:32 PM  
Fya
A Kobold Labourer

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Is there anyway that it will only show my buffs? I have it turned on to keep track of horn of winter. all my self buffs are on Prominent but it put all the group members in the other column. i would like to keep the buffs but not have it display group members buffs that I give them
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Unread 09-17-09, 06:11 PM  
Dezziedc
A Kobold Labourer

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Kith, thanks for this addon. Very helpful and something I have been looking for for a while. I have been muting the following suggestions in WoWAce forums - you have pretty much answered one in one of your responses below - and if some of these are already possible, by all means flame me. I have only had it for a couple of days and still playing with the config so maybe some of the options I provide below are possible, or you have already answered elsewhere.
  • Have the mob display as a health bar
  • Have the dot/debuff display an icon with a countdown (not a cast bar) below the mob health bar
  • mouse key bindings for spells (sort of like healbot) because the next one is not possible, this becomes redundant
  • mouseover mobs for recasting As you mentioned below, this isn't possible (targeting by clicking on the ellipsis mob bar) - does it work differently for friendly targets vs enemy targets?
Last edited by Dezziedc : 09-17-09 at 06:23 PM.
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Unread 10-22-09, 03:35 PM  
Dajova
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It says that the last rank of Searing Totem should display as 60 sec, but when i use it on my shaman (lvl 80), it still shows as the lowest rank = 30 sec...

EDIT: Now that i looked through the code, i notice why... You only have up to rank 7. The highest rank is 10, so that's why it only displays as 30s.

Here is the fix:

Code:
	['SHAMAN'] = {
		[3599] = 30, -- searing r1
		[6363] = 35, -- searing r2
		[6364] = 40, -- searing r3
		[6365] = 45, -- searing r4
		[10437] = 50, -- searing r5
		[10438] = 55, -- searing r6
		[25533] = 60, -- searing r7
                [58699] = 60, -- searing r8 
                [58703] = 60, -- searing r9
                [58704] = 60, -- searing r10
	},
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Last edited by Dajova : 10-23-09 at 09:54 AM.
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Unread 11-27-09, 05:42 PM  
Kith
A Murloc Raider
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Originally posted by Dezziedc
Kith, thanks for this addon. Very helpful and something I have been looking for for a while. I have been muting the following suggestions in WoWAce forums - you have pretty much answered one in one of your responses below - and if some of these are already possible, by all means flame me. I have only had it for a couple of days and still playing with the config so maybe some of the options I provide below are possible, or you have already answered elsewhere.
  • Have the mob display as a health bar
  • Have the dot/debuff display an icon with a countdown (not a cast bar) below the mob health bar
  • mouse key bindings for spells (sort of like healbot) because the next one is not possible, this becomes redundant
  • mouseover mobs for recasting As you mentioned below, this isn't possible (targeting by clicking on the ellipsis mob bar) - does it work differently for friendly targets vs enemy targets?
I'm only on WoW for 7 days from the anniversary 'come-back' so not really time to make feature changes, however I have fixed the few bugs I could find. In answer to your questions though, the answer is no unfortunatly and heres why:

Due to the secure frames stuff Blizzard added a while ago you cannot dynamically move "useable" frames (like Ellipsis does for the targets window) and so clickcasting on the mob is impossible without a complete re-work of how I display things.

For the icon + timer, I believe theres an option for that (though it doesn't look particuarly pretty unless you mess around with a few other options as well).
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Unread 11-30-09, 10:05 AM  
xtoq
An Aku'mai Servant
 
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Hi there, I have some suggestions/questions, but since I just installed it and have only been playing with it for a few hours, I didn't want to open a ticket. However, if any of these things are possible, I'll be happy to open a ticket.

1) Is there a way to make the icon timers go to the right or left, and then after a configurable number of icons in the row, start a new row?
2) Related to the above, is there a way to make the timers for icons appear below the icons, rather than to the right? I've tried a lot of options and can't seem to get that to happen.
3) Related to the first two, would you consider adding an option to make the icons/bars grow upwards? (I definitely didn't see that in the growth options.)
4) Party Buffs - This is something that DoTimer had that I haven't found in another timer mod. Basically, if you have a buff that you put on your party, instead of 10 timers with the buff, you have one timer, with a stack number of how many people have that buff. DoTimer had it under and anchor called "Party Buffs."
5) ButtonFacade support (although I might have missed this) would be awesome.

Many of these options are available in DoTimer, but since the last patch there have been a lot of problems with it, and the author is MIA. I find that disabling it has increased my game's performance considerably, and I'm looking to replace the features I used the most in it. If you or anyone can recommend other mods that do this, I'd be happy to try them out next to ellipsis, as I don't want you to add features you don't think are worthwhile for the mod. I really like this mod, and honestly, I'll probably keep using it even if I'm SOL on my suggestions above. Thanks a lot for your hard work!

EDIT: Somehow I missed your "I'm only playing for 7 days" post below, so I understand if the above are too much work, but I'll keep this post here anyway in case someone else can point me to other addons. I also have no problem editing the lua, if someone can point me to the place to do it and tell me what to put there.
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Last edited by xtoq : 11-30-09 at 10:22 AM.
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Unread 12-01-09, 05:08 PM  
Kith
A Murloc Raider
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Originally posted by xtoq
Hi there, I have some suggestions/questions, but since I just installed it and have only been playing with it for a few hours, I didn't want to open a ticket. However, if any of these things are possible, I'll be happy to open a ticket.

1) Is there a way to make the icon timers go to the right or left, and then after a configurable number of icons in the row, start a new row?
2) Related to the above, is there a way to make the timers for icons appear below the icons, rather than to the right? I've tried a lot of options and can't seem to get that to happen.
3) Related to the first two, would you consider adding an option to make the icons/bars grow upwards? (I definitely didn't see that in the growth options.)
4) Party Buffs - This is something that DoTimer had that I haven't found in another timer mod. Basically, if you have a buff that you put on your party, instead of 10 timers with the buff, you have one timer, with a stack number of how many people have that buff. DoTimer had it under and anchor called "Party Buffs."
5) ButtonFacade support (although I might have missed this) would be awesome.

Many of these options are available in DoTimer, but since the last patch there have been a lot of problems with it, and the author is MIA. I find that disabling it has increased my game's performance considerably, and I'm looking to replace the features I used the most in it. If you or anyone can recommend other mods that do this, I'd be happy to try them out next to ellipsis, as I don't want you to add features you don't think are worthwhile for the mod. I really like this mod, and honestly, I'll probably keep using it even if I'm SOL on my suggestions above. Thanks a lot for your hard work!

EDIT: Somehow I missed your "I'm only playing for 7 days" post below, so I understand if the above are too much work, but I'll keep this post here anyway in case someone else can point me to other addons. I also have no problem editing the lua, if someone can point me to the place to do it and tell me what to put there.
1) You can make icons go left/right but not wrap after a certain number (though each target is a new line which is kinda there).

2) No, sorry, the icon based timer mode was kind of a last-minute addition and so doesn't have a full range of options associated with it.

3) You can make the bars/targets grow upwards under Aura Targets 1 -> Grow Targets (last option) and Aura Timers 1 -> Grow Timers (next to the bar/icon selector)

4/5) I would like to, but simply don't have the time at the moment. If it helps any, I do intend to play come Cataclysm so i'll be giving the mod a good work over then :P
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Unread 12-05-09, 10:49 AM  
xtoq
An Aku'mai Servant
 
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Yes there is the option to grow targets upward, but no option to grow timers upward. I have the latest version, and the only options in Aura Timers 1 are "down, right, left." Which is a little hard to read on my screen if I have to remember that the timers are growing down, even though the targets are growing up. I can provide a screenie if you need, to prove I'm not crazy or stupid. Although I am both of those things sometimes, this isn't one of those times. =)

EDIT: I don't know if it matters, but I have my timers set to icons, and didn't change it to bars.
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Last edited by xtoq : 12-05-09 at 10:52 AM.
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Unread 12-11-09, 04:24 AM  
nalak
A Kobold Labourer

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When using new fire nova spell (it was totem earlier but now it is spell) it over writes your fire totem timer
Last edited by nalak : 12-11-09 at 04:25 AM.
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Unread 12-11-09, 10:29 PM  
Kith
A Murloc Raider
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Originally posted by nalak
When using new fire nova spell (it was totem earlier but now it is spell) it over writes your fire totem timer
Um.. er... ah... ick... that may be more awkward to fix as my time has expired now, but I -think- it can be fixed by just making the mod no longer track Fire Nova as a totem. If you'd be willing, its just a small change and you could test it for me Then I can upload a new version with that fix and updated ToC's for 3.3.

Should just need to open ClassData.lua (in notepad or any other basic text editor), and delete line 168 which reads as "[1535] = 1, -- fire nova" (under local totemGroups).
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Unread 12-18-09, 12:03 AM  
bruteMax
A Kobold Labourer

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Originally posted by Kith
2) No, sorry, the icon based timer mode was kind of a last-minute addition and so doesn't have a full range of options associated with it.
eta?
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Unread 12-19-09, 10:14 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Something that has been bugging me for a while... and that's how the profiles are handled...

Say like i first install it... everything looks good and i save a profile... then i log my alt and want everything loaded as it was on my main... but not everything loads correctly...
The positions are still on default place after loading profile and reloading ui, so it forces me to re-position them and fix it as it was before...

Is this something you have overlooked or just no one has reported it?
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Unread 12-20-09, 07:06 PM  
Kith
A Murloc Raider
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Originally posted by richerich
Something that has been bugging me for a while... and that's how the profiles are handled...

Say like i first install it... everything looks good and i save a profile... then i log my alt and want everything loaded as it was on my main... but not everything loads correctly...
The positions are still on default place after loading profile and reloading ui, so it forces me to re-position them and fix it as it was before...

Is this something you have overlooked or just no one has reported it?
Something I overlooked and by the time I realized, it was buried so far down in my code I never got around to sorting it out (the mod never actually saves the frame positions, it lets Blizzard's default layout-cache handle it). Like the Icon mode, profiles was sort of a last-minute thing when I discovered the library options to do it.

Both the Icons, the profile saving positions and one or two other things are on my list for when/if I ever go back to the mod properly (probably around Cataclysm).
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Unread 12-27-09, 01:41 PM  
xtoq
An Aku'mai Servant
 
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Originally posted by bruteMax
eta?
Cataclysm, if s/he wants to continue this addon.
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