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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-15-14 08:28 PM
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Afflicted3  Popular! (More than 5000 hits)

Version: 2.3.6
by: Shadowed, Tatterotts

Afflicted is an enemy spell timer mod for PvP (mainly arenas). This is for people who just want useful information, such as an interrupt is on cool down and you're
safe to cast a heal or that Blessing of Freedom is going to be back up for an enemy Paladin soon. If you want to know the cool down of an obscure ability say Whirlwind then this is not the mod for you. New timers for abilities that are not included by default can easily be added under the configuration. However, the system is flexible enough that any enemy timer can be added including traps or totems.

Alerts for when a spell is triggered (or ends), as well as when you interrupt or dispel an enemy are included. All alerts can be shown inside party, raid, raid warning, combat text or a specified chat frame.

Slash command: /afflicted

NOTE: Dispel and interrupt announcements will not be part of Afflicted come next push (when 3.2 goes live), they have been broken off into Purgeatory


Version 2.3.6(12/15/14)
Updated for 6.0.3/WoD LIVE
*Lots and lots of spell changes/updates
*Updated libraries

Version 2.3.5 (10/12/14)

Updated for WoD/6.0.2
*Reworked some spell code to remove any spells in the spell list without an actual spell in game associated with it. This will remove custom added spells that no longer exist in WoD. You shouldn't see any more #XXXXX or similar spells at the top of your spell list.
*Removed spells from the spell list that no longer exist, changed the cooldown for a few others, and upped the spells version number to 14. I anticipate having more spells to add as time goes on (or requests are made) as I didn't take the 20 hours it would take to go through every class and spec and see what new toys they got for WoD.
*Updated wowace libraries to the newest available.

Version 2.3.4 (7/5/13)

Set arena to default to 3v3 for now since there's not a super-reliable way to predict arena team size that I've been able to test since the patch.
This will fix the problem of the addon not working when in arenas.

Version 2.3.2 (5/27/13)

Updated TOC
Updated libs
Changed purgeatory reference as the addon is no longer maintained

Version 2.3.2 (3/9/13)

Added in code to merge in a proper anchor on spell database update to avoid future problems and properly updated spell database so that life cocoon and combat readiness will respond properly.

Version 2.3.1 (3/9/13):

Work around for error popping up due to combat readiness and life cocoon ending early and not being assigned to proper anchors.

Version 2.3.0 (3/7/13):

Added general monk cooldowns, also tagged all appropriate spells with the "buff" type
Attempted to correct two general errors that seem to be caused by zoning issues where the combat log isn't reporting a source
Fixed icons not fading when abilities fade early, also corrected for bars (though it was only a select few spells).

Version 2.2.6 (8/30/12):

Fixed the ability to turn off icons when using bars
Corrected a seen issue when upgrading spell database versions
Changed two default initialization values

Version 2.2.5 (8/29/12):

Corrected an error in the GTB library that was causing icons to not display properly in bar mode. This was brought about by new functionality in the GetTexture API call. Testing during a single level 8X BG showed the proper icons for the abilities.

Version 2.2.4 (8/27/12):

Updated all spells and added new ones, lots of spell changes brought about by 5.0.4

Version 2.2.3 (8/25/12):

Increased the spells database version

Version 2.2.2 (8/12/12):

Initial bugfixes for Cata:

Updated Libraries
Removed non existent spells and totems
Removed old spell from the test
Added likely incorrect localizations so that the classes field could be populated for Monks

Have not had time to test extensively yet

Version 2.2.1 (1/6/12):

*Redone spells, might not have gotten all of them put in that people may want, but the durations and CDs, as well as spells new to Cata (like rebuke and skull bash) have been added into the default.

-Note that this will not effect people who have already used that addon, as the spells list seems to be generated when the addon is first loaded, so if you want the new ones, you'll have to delete the addon under the WTF saved variables folder. You can also add them in yourself.

Version 2.2.0 (12/23/11):

Numerous fixes for all (mainly combat log) changes that have occurred since wotlk
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.2.1
247kB
01-06-12 05:39 PM
Patch
1.0
230kB
04-27-11 09:08 AM
Patch


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Unread 01-12-08, 12:41 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Someone with a deDE localization, run the below in game and give me the results of it so I can figure out whats causing the #204 error.

/script DEFAULT_CHAT_FRAME:AddMessage(tostring(DISPELFAILEDSELFOTHER))
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Unread 01-12-08, 02:50 PM  
Findan
A Kobold Labourer

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Code:
	[L["Earth Shock"]] = {
		id = "earthshock",
		seconds = 5,
		icon = "Interface\\Icons\\Spell_Nature_EarthShock",
		type = "spell",
	},

	[L["Intercept"]] = {
		id = "intercept",
		seconds = 15,
		icon = "Interface\\Icons\\Ability_Rogue_Sprint",
		type = "spell",
	},
}
This isn't working for me, above this extract the rest of the spells.lua remains unchanged. (I just included the Earth Shock part to show how I extended the file)

The Intercept Cooldown isn't showing at all - what is it that I am doing wrong?
Last edited by Findan : 01-12-08 at 02:51 PM.
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Unread 01-12-08, 03:26 PM  
slichride
A Kobold Labourer

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i use the german localisation and have an similar error like pansky:

"interface/addons/afflicted/afflicted.lua:XXX:invalid capture index"

insert forx XXX:
294
286
219



Originally posted by Shadowd
Someone with a deDE localization, run the below in game and give me the results of it so I can figure out whats causing the #204 error.

/script DEFAULT_CHAT_FRAME:AddMessage(tostring(DISPELFAILEDSELFOTHER))
using this script with a german localized wow-version will send this message:
"[22:19:35] %1$s's %2$s kann nicht gebannt werden."
translated into english: %1$s's %2$s can be banned.

i hope you can release a version for german localized wow-version .
itīs a wonderful mod and i want use it!
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Unread 01-12-08, 03:26 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Grab r501 once it's approved and do the below, thats the new method to add spells and they'll auto merge with the spells.lua list so they won't get overwritten each update.

/script Afflicted.db.profile.spells["Intercept Stun"] = {id = "intercept", seconds = 15, icon = "Interface\\Icons\\Ability_Rogue_Sprint", type = "spell"}; Afflicted:UpdateSpellList();
Last edited by Shadowed : 01-12-08 at 03:27 PM.
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Unread 01-12-08, 03:27 PM  
Shadowed
...
Featured Addon Author

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File comments: 2513
Uploads: 83
slichride: Will see what I can come up with, thanks.
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Unread 01-12-08, 11:19 PM  
Shadowed
...
Featured Addon Author

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File comments: 2513
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Actually I lied, figured out how I wanted to add it in a clean way, see next update for a fancy way to add your own spells.
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Unread 01-13-08, 12:10 PM  
Ziot
A Deviate Faerie Dragon

Forum posts: 18
File comments: 2
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Counterspell doesn't seem to work all the time. Can't locate the error in how. The settings are set up properly, it's sometimes when i do target, sometimes when i don't. So far only tested in duels.
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Unread 01-13-08, 04:27 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
My guess is, it's specifically because you're testing in duels. The combat log events are a bit whacky, so it wouldn't surprise me if duels use a different one from hostile players, however non Improved Counterspell isn't tracked (and won't be until 2.4.0).

If you see issues in Arenas or Battlegrounds then I'll take a look into it.
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Unread 01-14-08, 02:29 AM  
Veex
A Kobold Labourer

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Great mod, just noticing a few bugs

If I turn off announce timers for buffs/interrupts and silences, they are turned back on if I relog... also, I'd suggest maybe disabling these by default anyway, most people won't want them

Would also like to request that you make the settings shared throughout all of the characters on an account, spells and position of the frames etc

Also, some spells you may want to consider adding:
kidney shot, sprint, blind, intercept (15 sec), hammer of justice, psychic scream, scatter shot, bestial wrath, death coil

Would also like to see the cooldown on cloak of shadows as well as the actual buff duration, same applies for some other spells like pain suppression. Do you think there'd be any way to have the mod support both?

Also there's some bug that seems to cause the spell window and general options window overlap, but I haven't been able to figure out how to reproduce it

Also when creating/adding a new spell to the database, I seem to only be able to add them as "spells" (not debuffs or buffs some reason)

Thanks again for the great mod, hope my feedback doesn't sound like all complaints, just trying to help improve a mod I think has a lot of potential
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Unread 01-14-08, 02:41 AM  
wobostyle
A Kobold Labourer

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File comments: 2
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Psychic Scream

Im not too savy when it comes to these types of endevors:
I was wondering how to add psychic scream to the spells listing.

I'm assuming I will have to modify the spells.lua file.
This is my feeble attempt. (also strong failure)

--------------------------------------------------------------------------------------------------
[L["Psychic Scream"]] = {
id = "psychicscream",
seconds = 27,
limit = .5,
icon = "Interface\\Icons\\Spell_Shadow_Psychicscream",
type = "spell",
},

--------------------------------------------------------------------------------------------------

Any help would be greatly appreciated.
p.s. enjoy the work so far
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Unread 01-14-08, 11:14 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
wobostyle: See description

While this is not meant to be a giant timer tracking mod, a simple way to add custom timers is supported, just type /afflicted ui -> Spell List and enter the exact spell name hit "Add New" and you can set any information you want, or you can modify the default list of spells in-case you want to show untalented cooldowns instead of talented.
Veex: Shouldn't be resetting will look into it, profile still is coming eventually.

The current list of spells is likely the final one, people have the ability to add anything else they want specifically but it's not going to support everything by default (also hence why I removed the bit for asking for new timers, if you want something new just add it yourself it's easy), only way you can make it support both the duration + cooldown would be to simply only track the cooldown and manually figure out how much time left is on the buff/spell.

Not sure what you mean by spell and general options overlapping, can you clarify that? I was able to add things as debuff or buffs fine, what happens when you try to add them does it just reset once you review the page?
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Unread 01-14-08, 12:09 PM  
Kahoona
A Fallenroot Satyr

Forum posts: 25
File comments: 7
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Excellent mod, but is there a way to display names of who's interrupts are on cooldown?
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Unread 01-14-08, 01:32 PM  
Shadowed
...
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No there isn't
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Unread 01-14-08, 02:38 PM  
wobostyle
A Kobold Labourer

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I tried using the /afflicted ui -> spells: to add psychic scream

But I cant get it to work.
not sure what im missing.
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Unread 01-14-08, 11:40 PM  
gtfoz
A Kobold Labourer

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File comments: 2
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Hey Shadowd this addon is great, just 1 little problem im having is that i cant add Debuff spell yet, when i try to do that it keep staying as spell is there any way to fix this please?
thanks in advance

edit: just tried to add frost nova, it worked but it showed 2 timers insted of 1.
Last edited by gtfoz : 01-15-08 at 01:12 AM.
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