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Compatible with Retail, Classic & TBC
Updated: 03-20-24 12:03 AM
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Compatibility:
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:03-20-24 12:03 AM
Created:unknown
Downloads:518,932
Favorites:2,148
MD5:
10.2.6

ArkInventory  Popular! (More than 5000 hits)

Version: 3.10.27
by: arkayenro [More]

PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY

Legion changes you really need to know are here (please read them first), theres also the the FAQ and Wiki

to see how you need to setup sorting go here

to see how to setup rules go here

please ensure you have read those before you lodge a ticket




ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.


You can also over-ride the default category by creating a rule that matches either a single or multiple items.


Overview:

* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categories to the bar of your choice
* configurable bars per row
* configurable width
* display bank, bag, keyrings for current and alts across all realms
* separate keybindings for bag, keyring and bank viewing


Key Bindings:

Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

3.10.27 (20-MAR-2024)
  • fixed - https://github.com/arkayenro/arkinventory/issues/1871 - updated object code to handle any new INVTYPE values better

known issues
  • some default frames (vendor/merchant at minimum) that would normally open via the PlayerInteractionFrameManager no longer open if you are in combat, you just get an addon error. there is currently no workaround.
  • (dragonflight) reagentbank slots are no longer readable unless the bank is open
  • recipes on vendors are showing item counts for the items they create, not the recipe
  • Enum.ItemConsumableSubclass is missing the Flask entry and everything after has moved down a value which screws up the category names (have hardcoded a workaround for the moment)
  • items with an active cooldown dont allow comparison tooltips to generate
  • cooldowns no longer start automatically. you can close/open the bag to get them to show (if you enable that option). all of the cooldown events ACTIONBAR_UPDATE_COOLDOWN, BAG_UPDATE_COOLDOWN, PET_BAR_UPDATE_COOLDOWN, SPELL_UPDATE_COOLDOWN, appear to trigger off other players as well, but do not provide any indication whether the event was triggered by you or them, so cooldowns will trigger window refreshes fairly constantly when you are around large numbers of players. even limiting it to one update per second generated too much lag, especially in massive groups.
  • chat link for a battlepet in the guild bank will not send
  • the first time you click on a hyperlink in chat it wont show the item counts

to do
  • double check all categories show/hide for the right clients
  • confirm things havent broken in classic, wrath, or shadowlands
  • restack disable - maybe change this to require a modifier key instead of a straight disable? might be easier to shift/alt/ctrl click on it than turning it on/off and its not like youll accidentally do it (which is why the disable was added)
  • backpack tokens to scroll when max width reached on second line
  • extend the categoryset actions to individual items for additional granular control.
  • add action; move (bank to bag, bag to bank, bag to vault, vault to bag)
  • add actions to items
  • allow multiple actions on a category / item
Archived Files (30)
File Name
Version
Size
Author
Date
3.10.25
1MB
arkayenro
03-07-24 04:12 AM
3.10.24
1MB
arkayenro
01-29-24 05:47 PM
3.10.23
1MB
arkayenro
01-19-24 04:36 PM
3.10.22
1MB
arkayenro
12-30-23 07:27 PM
3.10.21
1MB
arkayenro
12-17-23 04:49 AM
3.10.20
1MB
arkayenro
12-15-23 06:22 AM
3.10.19
1MB
arkayenro
11-25-23 04:33 AM
3.10.18
1MB
arkayenro
10-10-23 03:05 PM
3.10.17
1MB
arkayenro
09-01-23 06:06 PM
3.10.16
1MB
arkayenro
05-07-23 11:49 PM
3.10.15
1MB
arkayenro
02-21-23 03:30 AM
3.10.14
1MB
arkayenro
01-19-23 03:11 PM
3.10.13
1MB
arkayenro
01-08-23 01:37 AM
3.10.12
1MB
arkayenro
12-04-22 04:07 PM
3.10.11
1MB
arkayenro
12-03-22 07:06 PM
3.10.10
1MB
arkayenro
11-29-22 07:27 AM
3.10.09
1MB
arkayenro
11-23-22 11:32 PM
3.10.07-alpha-6
1MB
arkayenro
11-23-22 05:58 PM
3.10.07
1MB
arkayenro
11-19-22 04:52 AM
3.10.05
1MB
arkayenro
11-15-22 10:33 PM
3.10.04
1MB
arkayenro
11-03-22 03:20 PM
3.10.03
1MB
arkayenro
10-29-22 02:17 AM
3.10.02
1MB
arkayenro
10-27-22 12:14 AM
3.10.01
1MB
arkayenro
10-25-22 09:52 PM
3.09.68
1MB
arkayenro
09-08-22 06:16 AM
3.09.67
1MB
arkayenro
06-04-22 11:38 PM
3.09.66
1MB
arkayenro
03-18-22 02:14 AM
3.09.65
1MB
arkayenro
03-16-22 05:42 AM
3.09.64
1MB
arkayenro
02-22-22 06:34 PM
3.09.63
1MB
arkayenro
02-18-22 05:48 PM


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Unread 01-01-15, 09:30 AM  
Norek
A Murloc Raider
 
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Forum posts: 9
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Originally Posted by arkayenro
there are per character, profile or global settings, not everything is a profile
Exactly, and you only find these things out as you make changes, just figured everything would be saved to the profile.

you must have another mod loaded thats doing it or interfering as i cannot duplicate it on my test character, which only has AI loaded.
Weird, I don't have any other inventory type mods I don't think, I'll have to do some testing then! Thank you for the quick reply Ark
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Unread 01-01-15, 12:55 AM  
arkayenro
A Deviate Faerie Dragon
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Originally Posted by Norek
Having said that, there is two small things I have had issues with for a while. First off, when I change settings on one toon the majority of them are saved to that default profile. BUT some of them do not, for example I have to log in to each toon and disable ark for my guild bank, as I just don't want ark to manage that are,
there are per character, profile or global settings, not everything is a profile

also I have auto open/close disabled for basically everything (all tickboxes are unticked) because I wan't my bag to stay open if I have it open! buuuuuut.... every time I go to a vendor, or go to a mailbox, if my bags open, it closes, and yet if my bags closed, it stays closed o.O
you must have another mod loaded thats doing it or interfering as i cannot duplicate it on my test character, which only has AI loaded.
Last edited by arkayenro : 01-01-15 at 12:55 AM.
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Unread 12-31-14, 08:01 PM  
Norek
A Murloc Raider
 
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Hi there! first off I must thank you, I have used arkinventory for years now, and highly recommend it

Having said that, there is two small things I have had issues with for a while. First off, when I change settings on one toon the majority of them are saved to that default profile. BUT some of them do not, for example I have to log in to each toon and disable ark for my guild bank, as I just don't want ark to manage that, also I have auto open/close disabled for basically everything (all tickboxes are unticked) because I wan't my bag to stay open if I have it open! buuuuuut.... every time I go to a vendor, or go to a mailbox, if my bags open, it closes, and yet if my bags closed, it stays closed o.O

Small things, and I simply work around them, but things that should do as you would expect them to do regardless :P Just thought I'd mention it.
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Unread 12-22-14, 03:19 PM  
arkayenro
A Deviate Faerie Dragon
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Originally Posted by Amemir
The only way I can seem to find at the moment seems to be logging into each toon going to the Controls section in Config and then un-checking the save option on each of the tabs.
thats how you would do it.
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Unread 12-20-14, 04:37 PM  
Amemir
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Is there an easy way to tell ArkInventory to save no data for any toon, I use Altoholic for cross-toon inventory management and would just like to use AI for its customisable bag layout.

The only way I can seem to find at the moment seems to be logging into each toon going to the Controls section in Config and then un-checking the save option on each of the tabs.
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Unread 11-29-14, 06:28 AM  
nickyjean
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Re: Re: Deposit all Reagents

Originally Posted by arkayenro
Originally Posted by nickyjean
I was wondering if you would consider for the very very lazy, a reagent button in the changer or even better the bar at the bottom that has the currency, number of slots. I normally don't have the Changer added to the bags.
therell be a right click menu off the restack icon in the next release you can use
Thank you it works perfectly.
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Unread 11-24-14, 05:01 PM  
arkayenro
A Deviate Faerie Dragon
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Originally Posted by Borrie
Hi!
Is there a way to copy setting from bag setting to bank setting?
unfortunately no. i wouldnt mind that either but recoding it to do that is a major pain, i just use the same settings for bag and bank
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Unread 11-24-14, 05:00 PM  
arkayenro
A Deviate Faerie Dragon
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Re: Deposit all Reagents

Originally Posted by nickyjean
I was wondering if you would consider for the very very lazy, a reagent button in the changer or even better the bar at the bottom that has the currency, number of slots. I normally don't have the Changer added to the bags.
therell be a right click menu off the restack icon in the next release you can use
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Unread 11-23-14, 08:14 AM  
nickyjean
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Deposit all Reagents

I know that if you right click on the changer bag for the Reagent tab that you can deposit all reagents at once. I was wondering if you would consider for the very very lazy, a reagent button in the changer or even better the bar at the bottom that has the currency, number of slots. I normally don't have the Changer added to the bags.
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Unread 11-03-14, 03:01 AM  
Darkfart
A Kobold Labourer

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New bag in 6

Hi,

I love your addon

Just a question: I have problems with the new material bag in patch 6. It doesn't show the materials !
Also the empty storage isn't working.

Any idea?

Best Regads

Darkfart
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Unread 11-01-14, 03:57 AM  
Borrie
A Deviate Faerie Dragon
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Hi!
Is there a way to copy setting from bag setting to bank setting?
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Unread 10-29-14, 12:24 PM  
Bizerk
A Murloc Raider
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Originally Posted by arkayenro

categories are significantly less processing than rules as categories are a simple looped true/false check, and sorry, apart from deleting the category youll have to remove it off each item
That's a shame. I guess it favors organising trade goods more than long-term gear. I get a 1second lag every time i open my bag atm and wanted to find a way to remove it.
Last edited by Bizerk : 10-30-14 at 10:39 AM.
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Unread 10-29-14, 07:33 AM  
arkayenro
A Deviate Faerie Dragon
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note: pet selections were wiped and reset to random in 3.04.15 as the previous identifier i was using (position in list) was no longer uniquely identifying a pet. blizzard added a globally unique id to each pet so im using that now
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Unread 10-29-14, 07:28 AM  
arkayenro
A Deviate Faerie Dragon
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Originally Posted by Bizerk
Currently I have a separate category for every set but lately i started making rule sets and was wondering if setting a rule for item lvl would require less calls than a category with 6-7 items in it.

Edit: Is there an easier way to remove assigned categories of items apart from doing it one by one?
categories are significantly less processing than rules as categories are a simple looped true/false check, and sorry, apart from deleting the category youll have to remove it off each item

if they all different tier sets the best way i can think of would be to probably put them all in a single category, then place that on a bar by itself and sort that particular bar by ilvl, it might do what you want (if you have say dps vs heal vs tank sets then you may also be able to add name into the sort to break those up - if they have the same name then maybe an xmog category for each type)
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Unread 10-26-14, 05:24 PM  
Bizerk
A Murloc Raider
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I'm trying to find the most optimized way of sorting tier transmog sets. Currently I have a separate category for every set but lately i started making rule sets and was wondering if setting a rule for item lvl would require less calls than a category with 6-7 items in it.

Edit: Is there an easier way to remove assigned categories of items apart from doing it one by one?
Last edited by Bizerk : 10-29-14 at 01:27 AM.
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