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Updated: | 11-11-12 07:39 AM |
Created: | 02-18-09 07:14 PM |
Downloads: | 17,209 |
Favorites: | 164 |
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Kong Automatic UI Hider can fade out pieces of the user interface (Minimap, PlayerFrame, Recount, etc.) and then automatically show them again when moused-over, entering combat, or any of several other user-specified conditions are met.
Type /Kong in game to access the config GUI. Kong can automatically fade things in and out based on things like:
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Moxie |
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05-01-11, 10:29 AM | ||
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__________________
"Someday we'll look back on this, laugh nervously and quickly change the subject." "The truth is like sunlight: people used to think it was good for you." |
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Moxie |
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05-01-11, 09:19 AM | |
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is this working with Tukui? And if not, is that something you are willing to add?
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Bhalial |
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04-28-11, 03:43 PM | ||
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xentaros |
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04-27-11, 12:23 PM | |
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Getting a couple errors lately, along with certain frames ignoring the conditions I set (such as staying hidden even when I set them to show when player health is less than 100%):
Code:
18x Kong\Kong.lua:247: attempt to index field '?' (a nil value) Kong\Kong.lua:434: in function <Kong\Kong.lua:429> ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:204: in function <...erSpecifiedConditions\LibUserSpecifiedConditions.lua:203>: <in C code>: in function `xpcall' ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:212: in function `FireValueChanged': ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:230: in function <...erSpecifiedConditions\LibUserSpecifiedConditions.lua:217>: ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:204: in function <...erSpecifiedConditions\LibUserSpecifiedConditions.lua:203>: <in C code>: in function `xpcall' ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:212: in function `FireValueChanged': ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:230: in function `SetValue': ...ong\libs\LibUserSpecifiedConditions\modules\Unit.lua:226: in function <...ong\libs\LibUserSpecifiedConditions\modules\Unit.lua:225>: <in C code>: in function `pcall' ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:371: in function <...erSpecifiedConditions\LibUserSpecifiedConditions.lua:368>: Code:
18x Kong\Kong.lua:199: bad argument #1 to 'ipairs' (table expected, got nil) Kong\Kong.lua:187: in function `Kong_FadeIn' Kong\Kong.lua:432: in function <Kong\Kong.lua:429> ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:204: in function <...erSpecifiedConditions\LibUserSpecifiedConditions.lua:203>: <in C code>: in function `xpcall' ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:212: in function `FireValueChanged': ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:230: in function <...erSpecifiedConditions\LibUserSpecifiedConditions.lua:217>: ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:204: in function <...erSpecifiedConditions\LibUserSpecifiedConditions.lua:203>: <in C code>: in function `xpcall' ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:212: in function `FireValueChanged': ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:230: in function `SetValue': ...ong\libs\LibUserSpecifiedConditions\modules\Unit.lua:226: in function <...ong\libs\LibUserSpecifiedConditions\modules\Unit.lua:225>: <in C code>: in function `pcall' ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:371: in function <...erSpecifiedConditions\LibUserSpecifiedConditions.lua:368>:
__________________
"Someday we'll look back on this, laugh nervously and quickly change the subject." "The truth is like sunlight: people used to think it was good for you." |
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Moxie |
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04-19-11, 06:11 PM | ||
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Re: Small bug
Last edited by xentaros : 04-19-11 at 06:12 PM.
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xentaros |
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04-19-11, 06:07 PM | ||
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xentaros |
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04-19-11, 03:45 PM | |
A Defias Bandit
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Small bug
I think I have found a minor bug. I was trying to make a condition:
Code:
[[Mana] of [Player]] < [Maximum [Mana] of [Player]] Code:
[[Mana] of [Player]] < [[Mana] of [Player]] |
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CoeurDeLapin |
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04-18-11, 09:54 AM | ||
A Kobold Labourer
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And, Can you please add localization support?
Last edited by essorblood : 04-18-11 at 09:58 AM.
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essorblood |
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04-16-11, 06:10 AM | |||
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Therefore, use [Not [Player is in Combat]] or [[Player is in Combat] = [False]] to show something when you are not in combat.
Last edited by xentaros : 04-16-11 at 06:12 AM.
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xentaros |
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04-16-11, 01:41 AM | |
A Kobold Labourer
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Ive spent the past hour trying to figure out how to get the chat box to simply fade when in combat, but I can't get it to work. Ive set it up to fade when out of combat and pop up when in combat. I have to tried using a reversal of those settings but it just isn't working. Any help?
You may want to make this mod easier to config. This truth = variable business, I just can't wrap my head around why it isn't working properly. |
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conman92 |
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04-14-11, 03:31 PM | ||
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xentaros |
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04-14-11, 03:07 AM | |
A Kobold Labourer
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Can you please add non-Interactive option?
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essorblood |
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04-06-11, 06:22 PM | ||
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xentaros |
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04-05-11, 04:57 PM | |
A Black Drake
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Anyone tell me how to set Kong to show when Health is less than 99%? I use Vuhdo and want to hide the frame unless:
I have a target I am in combat anyone in my part/raid or myself is below 99% thanks! |
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Porsha |
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