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Updated:11-30-07 05:54 AM
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SLCommunity 1.0

Version: r4
by: Taffu [More]

No Longer Supported/Updated
If you are still interested in the SL text-based plugins, please download SLDataText which is the current supported AddOn.

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Unread 11-22-07, 09:40 AM  
Slakah
A Molten Giant
 
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Looking good, although I would take off the third SS as it holds your vent details :P
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Unread 11-22-07, 09:55 AM  
Taffu
A Flamescale Wyrmkin
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Originally posted by Slakah
Looking good, although I would take off the third SS as it holds your vent details :P
Haha...didn't even notice that...thanks for the heads up :P
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Unread 11-22-07, 02:11 PM  
septor
A Flamescale Wyrmkin

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A bug (or something).

When the aspects are locked, if you click them they slide in the opposite direction they are docked to. eg: if it's docked on the bottomleft the info slides up and to the right.
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Unread 11-22-07, 06:35 PM  
Taffu
A Flamescale Wyrmkin
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Originally posted by septor
A bug (or something).

When the aspects are locked, if you click them they slide in the opposite direction they are docked to. eg: if it's docked on the bottomleft the info slides up and to the right.
Thanks for the heads up, that's an easy fix (I think ), I'll have that corrected in release 2.
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Unread 11-23-07, 02:50 AM  
cabouter
A Kobold Labourer

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Code:
Interface\Addons\SLCommunity\Core.lua:344
Frame Friendlist is not movable
I fixed it for myself by changing line 344
original line 344: this:StartMoving()
to
if not db.isLocked then this:StartMoving() end

This fixes that issue.
i noticed another thing.
When playing with the lock and moving frames I noticed something odd.
Unlock - move a frame - Lock - Mouseover frame - then unlock.

At the last unlock the frame just moves to the right.
I'll see if i can find out why ;-)

BTW.
Im a fan of this addon. I been a little fed up with fubar at the moment as it seems to eat a lot of memory. This is a very good alternative for the simple informational addons. Keep up the good work.
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Unread 11-23-07, 09:14 AM  
Taffu
A Flamescale Wyrmkin
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Originally posted by cabouter
i noticed another thing.
When playing with the lock and moving frames I noticed something odd.
Unlock - move a frame - Lock - Mouseover frame - then unlock.

At the last unlock the frame just moves to the right.
I'll see if i can find out why ;-) [/b]
This happens if you actually "click" the modules while unlocked, but don't move it. The reason why is, there are two functions that translate the x & y coords to avoid it bumping around too much after a drag move (a problem originally with SLTimex 2.0 prior to the re-write). The translate function adjusts the x & y coordinates based on a drag, not a click, so it will slightly bump the module(s) if they aren't actually dragged. I'm working on a condition that checks if it's been moved or not to avoid this...but it's a very minor problem for the time being.

The other problems (with bumping) has been fixed, I'm releasing a fix shortly (just finishing up some code cleanup). Thanks
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Unread 11-23-07, 11:30 AM  
Yinchie
A Murloc Raider

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Would like to suggest class colors and such on the tooltip.
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Unread 11-23-07, 02:55 PM  
Taffu
A Flamescale Wyrmkin
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Originally posted by Yinchie
Would like to suggest class colors and such on the tooltip.
That'll be a future feature...I may add the use of the Tablet library to columnize & add stuff like that to the info tooltip.
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Unread 11-23-07, 06:12 PM  
Cymmeron
A Defias Bandit

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Oh my, you've just answered my prayers! I've been wanting to get away from Titan and Fubar friend and guild addons forever and you just did that for me.

I am eternally grateful! <3!
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Unread 11-23-07, 06:15 PM  
cabouter
A Kobold Labourer

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Originally posted by Taffu
That'll be a future feature...I may add the use of the Tablet library to columnize & add stuff like that to the info tooltip.
No need for that if you want it columnized.
I editted my version (Like to screw lua ) with class colors and columnized it.
It's a standard wow api feature.

just split your GameTooltip:Addline() into
GameTooltip:AddDoubleLine(textL, textR, rL, gL, bL, rR, gR, bR)
Does the same trick..
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Unread 11-23-07, 10:20 PM  
Mons
A Kobold Labourer

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I would vote for columnization. Does my vote count? Also, a way to scale the tooltip or its font up...I use a funky font that's really hard to read at small font sizes.

Edit: PS Have I said that I love these mods? Cause I do.
Last edited by Mons : 11-23-07 at 10:23 PM.
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Unread 11-28-07, 07:46 AM  
digmouse
A Fallenroot Satyr
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SLCommunity\\Core.lua:222: bad argument #2 to 'format' (string expected, got nil)

and when I move mouse on to the guild member info text:
SLCommunity\\Core.lua:255: bad argument #7 to 'format' (string expected, got nil)SLCommunity\\Core.lua:255: in function <Interface\\AddOns\\SLCommunity\\Core.lua:233>

any ideas?
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Unread 11-28-07, 08:06 AM  
Taffu
A Flamescale Wyrmkin
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Originally posted by digmouse
SLCommunity\\Core.lua:222: bad argument #2 to 'format' (string expected, got nil)

and when I move mouse on to the guild member info text:
SLCommunity\\Core.lua:255: bad argument #7 to 'format' (string expected, got nil)SLCommunity\\Core.lua:255: in function <Interface\\AddOns\\SLCommunity\\Core.lua:233>

any ideas?
Yes, I actually already have this fixed, I just forgot to upload the fix this morning. I accidentally commented out lines that affect the state of mouseover when the count of online members goes to zero from > zero when online. Same thing will happen with friends if someone logs on and then logs off and the count is zero. Oopsy...will upload the fix when I get home from work today
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Unread 12-01-07, 04:29 AM  
LiaDavinia
A Murloc Raider

Forum posts: 7
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after installing r4:

PHP Code:
SLCommunity\\Core.lua:222bad argument #2 to 'format' (string expected, got nil) 
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Unread 12-01-07, 09:27 AM  
digmouse
A Fallenroot Satyr
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Forum posts: 26
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As Divinia, I still got :
SLCommunity\\Core.lua:222: bad argument #2 to 'format' (string expected, got nil)
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