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Updated: 10-27-20 10:36 AM
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Shadowlands pre-patch (9.0.1)
Updated:10-27-20 10:36 AM
Created:unknown
Downloads:109,331
Favorites:281
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nMainbar  Popular! (More than 5000 hits)

Version: 9.0.2
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the config.lua with a text editor of your choice.
Some simple Lua knowledge is helpful to configure this addon, but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v9.0.2

- Add support for Shadowlands pre-patch.

v8.0.3

- !Beautycase added as a required dependency.
- !Beautycase now included in the release zip.

v8.0.2

- Prevent the fake and real bottom right bar to be shown at the same time.
- Fix border difference between the fake bottom right bar and the regular bars.

v8.0.1

- Bug fixes.

v8.0.0

- Updated for 8.0.1 Battle for Azeroth.


v7.3.0

- Updated for 7.3.0.

v7.0.0

- Updated for Legion (pre-patch).

v6.1.0

- Fixed picomenu buttons for the Toy Box and Mounts.
- TOC update.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v5.3.0

- TOC update.

v5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v4.3.1d_1

- fixed a picomenu bug with grid

v4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v4.3.1c

- fixed "hideRecallButton"

v4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v4.3.1a

- improvements, fixes and more

v4.3.1

- updates for patch 4.3
Optional Files (0)


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Unread 07-13-12, 08:50 AM  
Siven
A Deviate Faerie Dragon

Forum posts: 11
File comments: 34
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Nice addon.

I have one question though.....what masque/buttonfacade skin are you using in the screenshots as i like it but cant find it.
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Unread 07-13-12, 08:55 AM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by Siven
Nice addon.

I have one question though.....what masque/buttonfacade skin are you using in the screenshots as i like it but cant find it.
It's not a Masque/Buttonfacade skin. It's a custom texture that's applied by the addon itself (located in the nMainbar\Modules folder), nMainbar doesn't have support for Masque/Buttonfacade.
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Unread 07-13-12, 12:01 PM  
F1NCH
A Kobold Labourer
 
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Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
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Unread 07-13-12, 12:28 PM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by F1NCH
Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
You know you can move the stancebar (as well as the petbar), right?

Just hold down shift+alt and drag the first button by holding down your left mousebutton. The info is on the frontpage of this addon.
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Unread 07-13-12, 02:07 PM  
F1NCH
A Kobold Labourer
 
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Originally Posted by ballagarba
Originally Posted by F1NCH
Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
You know you can move the stancebar (as well as the petbar), right?

Just hold down shift+alt and drag the first button by holding down your left mousebutton. The info is on the frontpage of this addon.
yes i know that, but thougt it is possible to change the "level" if you know what i mean^^ but ok, i just move it to another position^^
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Unread 07-13-12, 03:56 PM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by F1NCH
Originally Posted by ballagarba
Originally Posted by F1NCH
Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
You know you can move the stancebar (as well as the petbar), right?

Just hold down shift+alt and drag the first button by holding down your left mousebutton. The info is on the frontpage of this addon.
yes i know that, but thougt it is possible to change the "level" if you know what i mean^^ but ok, i just move it to another position^^
Ah, I see what you mean I'm working on MoP compatibility at the moment so probably won't be uploading anything new before that. But here's how you can fix it yourself:

1. Open up nMainbar\modules\stancebar.lua with a text editor of your choice.
2. Change this line:
Code:
ShapeshiftBarFrame:SetFrameStrata('HIGH')
3. Into this:
Code:
ShapeshiftBarFrame:SetFrameStrata('MEDIUM')
I've only tested it for like 2 seconds, but should work fine
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Unread 08-13-12, 10:58 AM  
Rammoth
A Cliff Giant
 
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Lightbulb Request

Could I request the picomenu part of this as a separate addon? I'd like to use it with other UI's, and be able to move it, and skin it.
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Unread 08-13-12, 03:06 PM  
ballagarba
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Re: Request

Originally Posted by Rammoth
Could I request the picomenu part of this as a separate addon? I'd like to use it with other UI's, and be able to move it, and skin it.
You could But I think you'd have better luck doing it yourself. Neav is AWOL and I won't be maintaining two instances of the pico menu, however I'll be happy to guide you if you choose to do it yourself. It's actually pretty trivial since the the picomenu is pretty stand alone already.

1. Create a folder named "nPicomenu", for example.

2. Create a nPicomenu\nPicomenu.toc file containing:

Code:
## Interface: 40300
## Title: |cffCC3333 n|rPicomenu

picomenu.lua
3. Copy nMainbar\modules\picomenu.lua to nPicomenu.

4. Remove this part from picomenu.lua (at the very top of the file):

lua Code:
  1. local _, nMainbar = ...
  2. local cfg = nMainbar.Config
  3.  
  4. if (not cfg.showPicomenu) then
  5.     return
  6. end

5. Copy all the textures from nMainbar\media\picomenu and put them in nPicomenu\media.

6. Edit picomenu.lua again and search for all the lines pointing to the old path of the textures and replace them with the new, like these two:

lua Code:
  1. f:SetNormalTexture('Interface\\AddOns\\nMainbar\\media\\picomenu\\picomenuNormal')
  2. ...
  3. f:SetHighlightTexture('Interface\\AddOns\\nMainbar\\media\\picomenu\\picomenuHighlight')

That's pretty much it. Oh yeah, and to change position of the picomenu edit this line:

lua Code:
  1. f:SetPoint('BOTTOM', MainMenuBarRightEndCap, -13, 8)
Last edited by ballagarba : 08-13-12 at 03:07 PM.
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Unread 08-24-12, 02:29 PM  
Rammoth
A Cliff Giant
 
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Re: Re: Request

I got everything all squared away for this, but I wanted to ask, how would I make it so it can be dragged and locked/unlocked into a place in game, so it won't have to be edited from the LUA?

It's really for convenience.

Originally Posted by ballagarba
Oh yeah, and to change position of the picomenu edit this line:

lua Code:
  1. f:SetPoint('BOTTOM', MainMenuBarRightEndCap, -13, 8)

EDIT: I keep trying but for some reason after putting everything in exactly how you said, it won't even work in game. It's as if it doesn't exist...
Last edited by Rammoth : 08-24-12 at 03:43 PM.
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Unread 08-28-12, 06:07 AM  
10leej
A Molten Giant
 
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Picomenu fix

raid finder and dungeon finder are the same window now

So you can kill lines 91-97 and just turn 98-105
Code:
        text = RAID_FINDER,
        icon = 'Interface\\MINIMAP\\TRACKING\\None',
        func = function() 
            securecall(ToggleFrame, PVEFrame)
        end,
        notCheckable = true,
    },
cause all you really have to do is toggle the PVEFrame. Still trying to figure out how to toggle the mount frame
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Unread 08-28-12, 06:19 AM  
ballagarba
A Fallenroot Satyr
 
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Re: Picomenu fix

Originally Posted by 10leej
raid finder and dungeon finder are the same window now

So you can kill lines 91-97 and just turn 98-105
Code:
        text = RAID_FINDER,
        icon = 'Interface\\MINIMAP\\TRACKING\\None',
        func = function() 
            securecall(ToggleFrame, PVEFrame)
        end,
        notCheckable = true,
    },
cause all you really have to do is toggle the PVEFrame. Still trying to figure out how to toggle the mount frame
Hmm, either I uploaded the wrong version, or you're using the old one. Because right now I have three rows in the in the picomenu, one for each type of dungeon/raid as you can see here.

Sure, they're all on the same window, but they're on different tabs.

And there should be a row for mounts and pets as well (link to code).
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Unread 08-28-12, 12:37 PM  
10leej
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Re: Re: Picomenu fix

I was actually help Rammoth out with it and noticed that in the code, guess he's got an outdated version >.>
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Unread 08-30-12, 06:04 AM  
Rammoth
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Re: Re: Re: Picomenu fix

I did, back before this was updated, but now it's updated. Thanks for helping me.

I won't effectively be able to get use to using the Picomenu separate until I've gotten use to the new parts of the default UI and until the UI's I want to use with it, are fixed - as they contain many bugs.

I am not sure about this version of Neav UI, as I haven't tried it yet. But I am about to. So we'll see how it works. I wish the AIO version of it was updated, as I hate trying to understand the lines of code, but I have to if I'm going to learn LUA... it's just so hard for me.

Originally Posted by 10leej
I was actually help Rammoth out with it and noticed that in the code, guess he's got an outdated version >.>
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Unread 09-05-12, 06:51 AM  
glupikreten
A Theradrim Guardian

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warlock pet sacrifices moves cast bar

Hi,

Sorry if this is already asked.. i looked on cpl of pages and couldnt see any1 reporting this:

When i have both bottom bars visible and i sacrifice my imp cast bar glues to upper bottom bar leaving no space between... When pet is out regardles where pet bar is located its fine... as soon as i sacrifice him and pet bar dissapears cast bar just moves down to bottom bar.

Any solution?

Thank you.
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Unread 09-05-12, 06:55 AM  
ballagarba
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Re: warlock pet sacrifices moves cast bar

Originally Posted by glupikreten
Hi,

Sorry if this is already asked.. i looked on cpl of pages and couldnt see any1 reporting this:

When i have both bottom bars visible and i sacrifice my imp cast bar glues to upper bottom bar leaving no space between... When pet is out regardles where pet bar is located its fine... as soon as i sacrifice him and pet bar dissapears cast bar just moves down to bottom bar.

Any solution?

Thank you.
What castbar addon are you using, if any?
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