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oUF coree  Popular! (More than 5000 hits)

Version: v100318
by: coree [More]

oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank, mainassist and boss.

Currently supported plugins:


To Do:
  • arena frames

v100318
  • inbuild raiddebufffilter default deactivated
  • desaturated target debuffs from other players

v100315
  • updated .toc
  • add oUF RaidDebuffs support + german configfile included (just edit the debuff names if you don't have a german client)
  • support for boss frames (i.e. Gunship Battle)
  • improved vehicle switch
  • number of raidgroups depending on zone (not working correctly yet)
  • inbuild raiddebuff filter changed to whitelist and debuffsnames (instead of spellId; just edit the debuff names if you don't have a german client)

v091218
  • updated .toc
  • updated oUF HealComm4 support

v091205
  • fixed the runebar to reflect changes in oUF


v091129a
  • fixed the runebar
  • added oUF TotemBar support

v091127
  • bug fixing

v091126
  • fixed oUF Moveableframes support for party, raids -- use oUF Moveableframe v1.5
  • added aggro bordercoloring for raidframes (credits to Freebaser (oUF_Freebgrid))
  • non-interruptbile casts have a different barcolor (credits to dr_AllCOM3 (DocsDK_oUF)) *not tested yet*

v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet :( )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
Post A Reply Comment Options
Unread 01-13-09, 06:48 PM  
Lopen
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Re: Re: Question on changing Raid Grid position

Originally posted by coree
try changing:
RaidGroup:SetAttribute("yOffset", -5)
RaidGroup:SetAttribute("point", "TOP")
to:
RaidGroup:SetAttribute("yOffset", 5)
RaidGroup:SetAttribute("point", "BOTTOM")

hope this helps. can't test it atm, cause i'm not at home.
I made this change and the same thing is occurring. Below are SS's showing what is occurring.

Before; One member in group 1 and one member in group 2.


After; Two members in group 1.
Last edited by Lopen : 01-13-09 at 06:49 PM.
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Unread 01-13-09, 11:02 AM  
coree
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Re: Question on changing Raid Grid position

Originally posted by Lopen
First let me say that I really enjoy the layout you've done, very nice job.

I prefer the raid frames to be positions below the player and target frames, so I attempted to move them. I was able to modify the position to center below player and target frames just fine with the following code:

Code:
if i == 1 then
	RaidGroup:SetPoint("CENTER", UIParent, -125, -330) 
else
	RaidGroup:SetPoint("TOPLEFT", Raid[i-1], "TOPRIGHT", 17, 0)	
end
The reposition works just fine except when adding members to the raid each column top position moves UP when more members are added or at least when a second member is added. I don't have a SS of what is happening as I am at work.

Any help would be appreciated.
try changing:
RaidGroup:SetAttribute("yOffset", -5)
RaidGroup:SetAttribute("point", "TOP")
to:
RaidGroup:SetAttribute("yOffset", 5)
RaidGroup:SetAttribute("point", "BOTTOM")

hope this helps. can't test it atm, cause i'm not at home.
Last edited by coree : 01-13-09 at 11:02 AM.
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Unread 01-13-09, 08:46 AM  
Lopen
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Question on changing Raid Grid position

First let me say that I really enjoy the layout you've done, very nice job.

I prefer the raid frames to be positions below the player and target frames, so I attempted to move them. I was able to modify the position to center below player and target frames just fine with the following code:

Code:
if i == 1 then
	RaidGroup:SetPoint("CENTER", UIParent, -125, -330) 
else
	RaidGroup:SetPoint("TOPLEFT", Raid[i-1], "TOPRIGHT", 17, 0)	
end
The reposition works just fine except when adding members to the raid each column top position moves UP when more members are added or at least when a second member is added. I don't have a SS of what is happening as I am at work.

Any help would be appreciated.
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Unread 01-11-09, 04:53 AM  
coree
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Originally posted by stako
Also the power text(not the bar) updates every 2 seconds I think, it is too slow with the 3.0 update for me. You can look at oUF_Lyn or maybe some others to see how they make it update fast.
I noticed that too. I'll fix it with the next update. Maybe tomorrow.
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Unread 01-10-09, 05:57 PM  
stako
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Just some quick things I noticed.
I couldn't see the combo points, but I fixed that much myself.(Replaced HP% with CP since I didn't like the blurry font there)

Also the power text(not the bar) updates every 2 seconds I think, it is too slow with the 3.0 update for me. You can look at oUF_Lyn or maybe some others to see how they make it update fast.

The name on the focus sometimes is long and goes past the health bar, maybe there is a way to truncate it?

Thx
Last edited by stako : 01-10-09 at 05:59 PM.
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Unread 01-05-09, 11:35 PM  
daka242
A Murloc Raider

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Thank you Sir
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Unread 01-05-09, 10:49 AM  
coree
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i will add this with the next update (i hope at the end of this week)
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Unread 01-02-09, 03:32 PM  
daka242
A Murloc Raider

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short values

Can you hint me how to enable short values for hit points ?
There is a function i think but it didnt work or i am doing something stupid
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Unread 01-01-09, 09:59 AM  
coree
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thanks.
i know this error, but atm i have no time to fix it. but i think every should work, although the error appears.
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Unread 12-30-08, 07:35 PM  
tysw
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Hi Coree, thanks for ur good work, i like this layout

but i got error "oUF_coree.lua line 45: usage UnitHealth("unit")", seems always happen when i charge target(warrior)
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Unread 12-18-08, 10:26 AM  
BeerMan24
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energy

hi! first sorry for my bad englisch im a german nub


im a rouge and i think your addon have a bug with the energy update

i mean i become the energy in ticks and not constant

i hope u know what i mean ^^

bye

edit: i have found a textline in p3lim

self.Power.frequentUpdates = true

it works when i add this line after self.Power:SetHeight(4) ^^
Last edited by BeerMan24 : 12-18-08 at 10:38 AM.
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Unread 09-07-08, 04:48 PM  
Didieer
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Ooooh, must have missed that while checking the lua. Thanks alot
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Unread 09-07-08, 03:24 PM  
coree
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Originally posted by Didieer
Hey Coree,

thanks for an awesome layout for oUF. But I was wondering, is there any way possible to move the frames about?

Thanks in advance.
at the end of layout.lua you can edit the position of the frames by changing
oUF:Spawn("player"):SetPoint("CENTER", UIParent, -220, -250)
oUF:Spawn("target"):SetPoint("CENTER", UIParent, 220, -250)
etc.
to (i.e)
oUF:Spawn("player"):SetPoint("CENTER", UIParent, -220, -100)
oUF:Spawn("target"):SetPoint("CENTER", UIParent, 220, -100)

or what you like.
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Unread 09-05-08, 04:19 PM  
Didieer
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Hey Coree,

thanks for an awesome layout for oUF. But I was wondering, is there any way possible to move the frames about?

Thanks in advance.
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Unread 08-31-08, 10:54 AM  
coree
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Originally posted by Caellian
your resting icon doesnt work, it shows even on a lvl 70 (live serv)
i know. but i had no the time to fix it. will do it tonight.

edit: fixed
Last edited by coree : 08-31-08 at 11:20 AM.
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