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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 207,629 |
Favorites: | 793 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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chenyuli |
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02-17-11, 11:13 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
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Latency Changes
With the addition of both Home and World latency displays with patch 4.0.6, would it be possible to track the World Latency instead of the Home?
The difference is Home shows your connection that sends data for chat, AH, and other "background" information while World is all the data related to players, combat, casting, etc. I would rather see my World latency since it deals with the combat and casting information. Here's the post from a blue on the wow forums that explains what both are and everything each one transmits. Home/World latency (updated) - 4.0.6 Thanks |
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Na'Kal |
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SidheKnight |
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03-07-11, 03:45 AM | |
A Murloc Raider
Forum posts: 8
File comments: 42
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Is this better than the other butchered attempt at SLDT without the gui? In other words, this has the gui right? lol
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kaialani |
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03-07-11, 10:22 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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Bug grabber gets this error;
1x SLDataText-4.0.5\Elements\Clock.lua:394: attempt to call global 'GetWintergraspWaitTime' (a nil value) SLDataText-4.0.5\Elements\Clock.lua:236: in function <SLDataText\Elements\Clock.lua:233> Locals: self = <unnamed> { 0 = <userdata> } elapsed = 0.010000000707805 int = -127.01800868986 Clock = <table> { Frame rate nosedives when it happens. I diable clock in SLDataText and all is well |
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dicemanrick |
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03-08-11, 12:54 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 1
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Re: Latency Changes
C:\Program Files\World of Warcraft\Interface\AddOns\SLDataText\Elements 2. In the Elements folder, open the file named "Latency.lua" in notepad. 3. Scroll down to the bottom, and 8 lines up from the bottom, you'll find this: Code:
local _, _, lag = GetNetStats() Code:
local _, _, _, lag = GetNetStats() NOTE: this applies to the current Simple Light Data Text v4.0.6, and not the SLDT beta they're working on. |
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sixthepaladin |
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03-11-11, 07:41 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 6
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Re: Re: Latency Changes
Sweet ... Thanks a lot.
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Na'Kal |
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03-14-11, 07:11 AM | |
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My personal update of SLDataText (module format):
Changes -
SLDT_Statline: Changes -
Last edited by suicidalkatt : 03-14-11 at 07:12 AM.
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suicidalkatt |
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03-23-11, 02:10 AM | |
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is there a way to change the class colors for this or is there a way to make the class colors addon work with this.
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Oraknathal |
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04-11-11, 04:12 AM | |
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Is there a way to make, say, zone text width, have a 'max' width? So that after it goes past 150px, it shortens? (150px is the w/h of my minimap)
__________________
Aggro Color to KG Panels Borders - Nibelheim Lua Based UI Hider - Nibelheim Custom LUA PowerText - Stuf - Nibelheim, Seerah |
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Lily.Petal |
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05-06-11, 07:00 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 4
Uploads: 0
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First of all, thank you for making this addon. It is, bar none, the best one of it's kind I've ever used. FuBar and Titan have nothing on this.
Though, I find myself rather frustrated with this one part. For some reason, my tracking option has gone and left the coop. I have tried reinstalling the mod, but for whatever reason I cannot get it to display*– which is unfortunate since my main is a hunter and I depend on tracking a lot. I could use the standard tracker minimap icon, but I kinda...dislike having things hanging off my map. If anyone can give me a bit of a hand, I'd appreciate it. |
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ashenrook |
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05-08-11, 05:03 AM | ||
A Kobold Labourer
Forum posts: 1
File comments: 10
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All I could further ask for is rep tracking. |
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zoquara |
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05-11-11, 04:30 PM | |
A Murloc Raider
Forum posts: 6
File comments: 107
Uploads: 0
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currencies error
Anyone got a fix for:
47x SLDataText-4.0.5\Elements\Currencies.lua:384: bad argument #4 to "SetFormattedText" (string expected, got nil) <in C code> SLDataText-4.0.5\Elements\Currencies.lua:384: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[1]":4: in function <string>:"safecall Dispatcher[1]":4 <in C code> <string>:"safecall Dispatcher[1]":13: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire" Skillet-r260\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Skillet\Libs\AceEvent-3.0\AceEvent-3.0.lua:119> Locals: nil |
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Excelis |
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05-16-11, 04:02 PM | |
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SLDT - Currencies
Is there a way to hide certain Currencies on the Tooltip, for instance I have all of the Wrath of the Lich King/Dalaran Currencies put to "Unused" on the Character Tab. Is there a way that that "Unused" setting could also be used to hide those particular currencies on the SLDT tooltip for it?
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Konungr |
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05-16-11, 04:23 PM | ||
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Re: SLDT - Currencies
SLDataText>Elements>Currencies.lua Look for line 283: Code:
if (not isHeader) then Code:
if (not isHeader) and (not isUnused) then |
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suicidalkatt |
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