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Dragonflight patch (10.0.5)
Updated:02-18-23 08:41 AM
Created:07-20-10 09:42 AM
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Categories:Data Mods, Combat Mods

Numeration Damage Meter  Popular! (More than 5000 hits)

Version: 3.0.1
by: nekoh, Wetxius

Numeration is minimalistic damage and healing meter.

It aims to be as memory and cpu efficient as possible for the data it stores.
I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-).
You can watch a really old version of it in action here: http://www.youtube.com/watch?v=f_yoYs0teSo. The code has been rewritten a lot since then, but the appearance did not change too much.

Features

  • Available Modes are: Damage, Damage Targets, Damage Taken: Targets, Damage Taken: Abilities, Friendly Fire, Healing + Absorb, Overhealing, Dispels, Interrupts, Power Gains and Deathlog
  • Powerful Deathlog overview shows who died (defense buffs, input heals, debuffs will also be displayed) and was combat-rezzed in chronological order for every fight-segment.
  • Every Mode can be completely disabled, but you have to edit a lua file for that
  • Records fights and stores them as segments (keeps optionally only bosses. Supported: Pandaria dungeon and raid/world bosses)
  • Automatic pop-up reset while entering a new instance
  • On the fly toggle for merging of pets /w owners
  • Report (no gui elements for this yet so top 9 are always being reported, except you report by clicking with the middle button on one of the bars, then all lines up to the selected bar are being reported)
  • Automatically hides in battleground/arena if "Record Only In Instances" is activated
  • Always shows the current segment that is being viewed in the titlebar ("O" = Overall, "C" = Current or a Number for the segmentnumber)
  • If a bar represents a spell, the tooltip of the spell is shown upon mouseovering the bar

Not Supported and probably won't be included in the future
  • Multiple windows with different views/modes
  • Spell Details like hits/crits/misses/(partial) resists and so on

Navigation
The navigation system is mainly inspired by Assessment, which is also used by the Skada Damage Meter addon.
The basic idea:
  • Left-click: get more detailed information about the content of the bar under the mouse
  • Right-click: go back to the previous layer
The first layer of navigation shows all fight-segments to choose from (also "overall" and "current fight"), leftclick one to view all available Modes. After choosing a Mode by leftclicking it, you can see the first overview. Left-clicking further will give you more information about the selected item as long as there is something else available. Right-clicking anywhere will bring you back to the previous layer. You can always go back directly to the segment-selection layer by clicking on the "current viewed segment indicator" in the topright corner of the window.
Scrolling is done with the mousewheel.
To move the window: click&drag the left mousebutton while pressing the alt-key.
To open the dropdown menu: just click the arrow-thingie in the topright corner of the window.


Appearance customization
Unfortunately none of the options to customize the appearance of the main window can be found ingame. They are only available to you if you know how to use an editor to open the Config.lua file, found in the addon folder.
I think every option there should be pretty much self-explanatory. And in case you where wondering why nothing happens when you change the "pos" option in that file: Once you used alt+leftclick drag to move the window, the coordinates are being read from the savedvariables. In order to use the ones in this file again, you have to delete the character-specific savedvariables for Numeration.

Obviously i'm trying to improve it even further, so if you have any bug reports or suggestions, post away, but no promises on implementing features fast (or at all if I don't like them ).

Change Log at Github

3.0.1
* Fixed Bindings taint (by tflo).

3.0.0
* Fixed binding option and updated .toc

2.9.9
* Prevent error if spell name is nil.
* Don't count absorb damage from player as damage done.
* Updated deathlogTrackBuffs.

2.9.8
* Updated for 9.1.

2.9.7
* Allow silent reset when shift-click on icon.
* Updated .toc.

2.9.6
* Fix for new backdrop system.

2.9.5
* Ignore absorb that caused by Eye of Corruption.

2.9.4
* Added new option "Show window only in combat".

2.9.3
* Removed SecureHandlerStateTemplate cause problem in combat.
* Added check for LibBossIDs exists.
* Added new option "Count absorb as damage" enabled by default.

2.9.2
* Fixed hide and show in combat.
* Updated Libs and .toc.

2.9.1
* Updated .toc.

2.9.0
* Added Macro conditionals for window frame.
* Updated .toc.

2.8.9
* Fixed conflict with environmental damage.

2.8.8
* Fixed melee attack.

2.8.7
* Fixed CLEU and events returns.

2.8.6
* Added new option to hide window in combat.

2.8.5
* Removed outdated spell.

2.8.4
* Updated .toc.

2.8.3
* Added check for boss name to prevent possibility error.

2.8.2
* Updated .toc file for 7.1.

2.8.1
* Removed outdated things.
* Updated LibDBIcon.

2.8.0
* Removed outdated spells.

2.7.9
* Added warning output about obsolete spells. Now addon should work with wrong spell id.

2.7.8
* Use spell name locale for "Death".
* Added "Cancel" button for whisper window.

2.7.7
* Improved absorb tracking.
* Added more spells in deathlogTrackBuffs.
* Fixed SPELL_AURA_REMOVED_DOSE symbol.

2.7.6
* Updated to latest LibDBIcon-1.0.

2.7.5
* Always show icon when title is disabled.

2.7.4
* Added new option "Hide title". Disabled by default.
* Changed variable names. Change logic for highlight, tittle and line font color, now can change alpha too.

2.7.3
* Added new option "Hide realm name". Enable by default.

2.7.2
* Ignore Prismatic Crystal damage taken.

2.7.1
* Fixed SPELL_MISSED.

2.7
* Fixed Leeching Poison.

2.6.5
* Reset encounterName when found BossID.

2.6.4
* Added IsGroupInCombat check. Prevent stop segment when dead/non-combat.
* Added more Warlock spells for merge.

2.6.3
* Added another raid boss check.
* Cleanup.

2.6.2
* Fixed boss detection.

2.6.1
* Fixed order in _MISSED event.

2.6
* Added spell merge for some warlock spells.
* Prevent report error.
* Fixed reset in Garrison.
* Deleted Might of Ursoc for WoD.

2.5
* Hide window during petbattle.

2.4.9
* Improved combat time calculation.

2.4.8
* Reverted combat time calculation.

2.4.7
* Added koKR locale.
* Added new option "Tooltip anchor".

2.4.6
* Fixed combat time calculation.

2.4.5
* Improved DPS and HPS calculation.

2.4.4
* Updated LibBossIDs to detect Spoils of Pandaria.

2.4.3
* Updated locale.
* Updated LibBossIDs to detect Galakras.

2.4.2
* Updated target announce code.

2.4.1
* Updated LibBossIDs to detect Norushen.

2.4
* Updated .toc.
* Adjust line width.
* Updated LibBossIDs.

2.3
* Cleanup and updated toc file

2.2.7
* Removed unnecessary absorb code.
* Fixed Anti-Magic Shell absorb.
* Try to fix hostile healing (like on Tortos).
* Updated Libs.
* Removed display zero healing.
* Added descriptions for "Types' block in Config.
* Cleanup.

2.2.6
* New method for target whisper report.
* Removed "Target" menu. Implemented in "Whisper".
* Cleanup.

2.2.5
* Added support for cross-realm target reporting.
* LDB numbers now depends from "shortnumbers" option.
* Fixed IsRaidInCombat() function.
* Reworked Config.lua. Added descriptions, changed some options name.
* New description in .toc file.
* Some cleanup.

2.2.4
* Added deDE translation by Tonyleila.

2.2.3
* Added zhTW translation by agneswww.

2.2.2
* Updated LibBossIDs.

2.2.1
* Fixed errors on Un'sok and related with unknown pets. Huge thanks to Crafty.

2.2
* Updated .toc.
* Updated LibBossIDs.
* Changed GetInstanceDifficulty -> GetInstanceInfo.
* Changed extraSpellID -> extraSpellId.

2.1.1
* Added report to INSTANCE_CHAT.
* Another way to detect Scenarios.
* Fixed detect raid combat. Now if you died, record will be continued.
* Cleanup.

2.1
* Updated .toc to 50100
* Added "Grimoire of Sacrifice" to deathlogHealFilter.
* Cleanup.

2.0.3
* Added Scenarios support for "Record Only In Instances" option.

2.0.2
* Add new option - Silent reset data. Disable by default.

2.0.1
* Update LibBossIDs.
* Add whisper by Enter key.

2.0
* Add more locale.
* Separate BossIds from Core.lua to LibBossIDs.lua.
* Add all raid bossids for Pandaria.
* Add all 5 ppl Pandaria bosses, thanks to Shestak.
* New Reset Data and Whisper dialogs.
* Add icon for non-tooltip spells.
* Add icon for "Auto Shot"
* Change "Auto Attack" to "Attack"
* Add collect.SPELL_STOLEN for dispels.
* Fix show healing from Bloodworm.
* Change title color.
* Add shadow for text (option, enable by default)
* Some cleanup, fixes and improvements.

1.5
* Add Locales.lua file, and make ruRU translation
* Change report message
* Use defaults color for school magic
* Correct position for lines
* Make reset text on top
* Change texture for backdrop
* Add id for world bosses
* Some cleanup and improvements.

1.4
* Ready for MoP
* Update libs, config, many other

1.3.11
* fixed Madness of Deathwing bossid
* change "Melee" to "Auto Attack" with spellid 6603

1.3.10
* updated libs
* updated toc to 4.3
* added boss ids from 4.3

1.3.8
* fixed a small glitch with new option for shorter values, when dps values where smaller than 1000

1.3.7
* fix assigning of elementals to shamans. blizzard broke sequence of events in combatlog, so this fix is kind of hacky and possibly does not work in every case :(
* added the ability to display numbers in a shorter form, as they are getting quite large (thanks raqi)
* added the option of changing the button highlight color

1.3.6
* don't let non number-type values pollute data (prevents arithmetic failure on one very specific case)
* fix boss id of Alysrazor
* Spells View now also reports spells using spelllinks

1.3.5
* fixed to work with 4.2
* added Firelands bossIds (thanks grai)
* added a few missing deathlog track buff ids (thanks joschasa)

1.3.4
* fixed to work with 4.1
* added support for SpamageMeters (but SpamageMeters also needs an update, don't know when/if it will be updated soon)
* added "Healing Taken" mode, is disabled by default (see Config.lua)

1.3.3
* fix Melee attack report on deathlog
* added whisper target dialog on report

1.3.2
* fix nil error when manually resetting using the popup on the mainwindow

1.3.1
* deathlog detail now supports reporting
* throttle showing of reset dialog when option "log only in instances" is disabled
* new feature: middle mouse button is now the "report until this bar"-trigger. this way you can now choose how many lines should be reported

1.3
* added bossIds from cataclysm raids [Baradin Hold, Blackwing Descent, Throne of the Four Winds, Bastion of Twilight]
* keep segment logging when dead. keeps segments from splitting in fights where you die and there is a phaseswitch with no combat for more than 3 seconds.
* changed absorb system from guessed heuristics to the new blizzard event mechanics

1.2.2
* updated absorb ids from 4.0.1 (added Blood Shield (DK), Illuminated Healing (Pa), Power Word: Barrier (Pr), Nether Ward (WL))
[ i'd love to change the absorb system to the new 4.0 combat log events so they are not guessed any more, but the system only works with Power Word: Shield, Divine Aegis, Illuminated Healing and Anti-Magic Shell (kinda) .. so i'm holding back on that until i have a hybrid solution which seems to be complicated to implement or until blizzard "fixes" it ]

1.2.1
* fixed mobid detection for bosses

1.2
* updated toc and spellids for 4.0.1

1.1.4
* fixed nil errors associated with pet absorb abilities, like voidwalkers sacrifice
* added spelllinks to spelldetail reports, thanks silverwind

1.1.3
* drycoding is bad, mhkay

1.1.2
* added the ability to report to the officer chat
* fixed a bug that prevented periodic power gains from being collected

1.1.1
* oops, forgot to embed CallbackHandler-1.0 when including libdatabroker

1.1
* added basic support for !ClassColors (when changing colors with it ingame, you have to reload ui for numeration to adapt)
* added key binding options for visibility toggle and reset data
* extracted all the config possibilities to Config.lua for easier access to all options
* added additional options to the window appearance: alpha of background/title/lines and the scrollbar can now be hidden
* it is now possible to remove unneeded modes completely (collecting and viewing), but only via lua: edit the "n.types"-table in Config.lua. you can also rearrange them, change their name and bar(+title)color. This made the ingame option to disable deathlog recording obsolete and has been removed.
* fixed a small bug that prevented segment selection view from being updated during combat
* added monitoring of DAMAGE_SPLIT and ENVIRONMENTAL_DAMAGE cl-events, oops

1.0.2
* fixed a nil error on clean install or data reset that i introduced with 1.0.1

1.0.1
* changed Mana Gains to Power Gains
* added libdatabroker feed with personal dps from "current" segment
* added toggleable minimap icon with the ability to toggle visibility of the main window and reset data on click

1.0
* initial release
Archived Files (3)
File Name
Version
Size
Author
Date
3.0.0
42kB
nekoh
12-21-22 07:39 AM
2.9.9
42kB
nekoh
07-15-21 12:14 AM
2.9.8
42kB
nekoh
07-07-21 05:13 AM


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Unread 10-17-11, 04:34 PM  
Kramarz
A Kobold Labourer

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Trying to replace skada/recount, sick of 'em both. Found this, starting to experiment, getting no segment fights tho, only current/overall. What am I doing wrong?
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Unread 10-17-11, 07:26 PM  
nekoh
A Kobold Labourer
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Originally posted by Kramarz
Trying to replace skada/recount, sick of 'em both. Found this, starting to experiment, getting no segment fights tho, only current/overall. What am I doing wrong?
I don't know how you experiment, but numeration only keeps segments of bosses it knows about by default.
You can change this behavior in the dropdown options with unchecking "Keep Only Boss Segments"
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Unread 10-18-11, 12:38 PM  
Kramarz
A Kobold Labourer

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Ye, mate. Sorry :-) Missed the list of stuff included.
Anyway, checked now on my main and I love it!
Simple, and does the job I need. Finally no freeze at Ragnaros seeds as well!
Hope you keep it fresh for future patch!
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Unread 12-13-11, 02:44 PM  
Bizerk
A Murloc Raider
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This is a really good addon, but the lack of spell details makes me go back to recount. There is also a discrepancy in dps between addons in some cases, I believe it is calculating active time dps only, not sure.
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Unread 12-13-11, 03:42 PM  
nekoh
A Kobold Labourer
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Originally Posted by Bizerk
This is a really good addon, but the lack of spell details makes me go back to recount. There is also a discrepancy in dps between addons in some cases, I believe it is calculating active time dps only, not sure.
Yes. No details for spells is a conscious decision, because i like to keep it lean. It still gives you a lot of information, just not every bit of information available. In my opinion, that's what complex parsing websites (like world of logs) are for.
And your guess on dps calculation is correct: It's from every players own active time actually damaging something.
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Unread 12-13-11, 03:49 PM  
Bizerk
A Murloc Raider
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I realize that but for a lot of people, mainly raiders, being able to at least see hit/miss/crit on the fly is very important and justifies using an addon that takes up 20times more memory. I like the fact that you are keeping this light on resources, but in my opinion skill details should be included, at least as a plugin.

Again I'm not saying this to undermine your decision, but only because I want to be able to use and recommend this to others.
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Unread 12-13-11, 06:06 PM  
Siannus
A Defias Bandit
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Originally Posted by Bizerk
I realize that but for a lot of people, mainly raiders, being able to at least see hit/miss/crit on the fly....
MSBT does that..

I use this damage meter as well as MSBT and see no problems knowing everything I need to know about a fight. But to me as a raider, its all about knowing what I did, not what everyone else did. Just because Johnny hit 10 DPS higher then me means nothing in my book.

Edit: Having a problem. I am trying to move the meter as its getting in the way of new frames, I know how to edit the config, however, it WILL NOT move after /reload. What gives?

One more things, anyway to set this so it will alpha 0 when not in combat?
Last edited by Siannus : 12-13-11 at 08:38 PM.
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Unread 12-14-11, 06:30 AM  
nekoh
A Kobold Labourer
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@Bizerk: I do understand that some people want this kind of information, and that's fine. There are good damage meters like recount and skada that offer it. But as i explained already, Numeration follows a different path. And even if i'd implement something like that, it would be a plugin or even some kind of fork of this Numeration, because of the necessary extensive changes to the datastructure. But it's not planned at the moment.

@Siannus: You can move the window ingame by alt+leftclick-dragging. But once you've done that, this position is saved in characterspecific savedvariables and a change to pos in the config-file won't have any impact on the position anymore. If you want to use it again, you have to delete Numeration.lua from folder /WTF/Account/<ACCNAME>/<SERVERNAME>/<CHARNAME>/SavedVariables/ .
Hiding Numeration when out of combat is not possible at the moment, sorry.
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Unread 12-14-11, 09:36 AM  
Siannus
A Defias Bandit
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Originally Posted by nekoh
@Siannus: You can move the window ingame by alt+leftclick-dragging. But once you've done that, this position is saved in characterspecific savedvariables and a change to pos in the config-file won't have any impact on the position anymore. If you want to use it again, you have to delete Numeration.lua from folder /WTF/Account/<ACCNAME>/<SERVERNAME>/<CHARNAME>/SavedVariables/ .
Hiding Numeration when out of combat is not possible at the moment, sorry.
Ok, perhaps at some point you can make it to where out of combat hiding is a feature. However, moving the meter via in game save it to ## SavedVariablesPerCharacter, if I changed it to:

## SavedVariables: NumerationCharDB, NumerationCharOptions

Wouldnt that in essence make the position the same for every character on the account?

I assumed that since in the Config.LUA

n.windowsettings = {
pos = { "TOPLEFT", -14, -14 },

The above could be hardcoded position and make it so you wouldnt have to move it in game for each character. Thats one thing I hate about recount, you HAVE to move it for every character and Id just like to log in and my UI stays the same on what ever ton Im on or if I make a new toon.
Last edited by Siannus : 12-14-11 at 09:37 AM.
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Unread 12-14-11, 12:11 PM  
nekoh
A Kobold Labourer
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Originally Posted by Siannus
Ok, perhaps at some point you can make it to where out of combat hiding is a feature. However, moving the meter via in game save it to ## SavedVariablesPerCharacter, if I changed it to:

## SavedVariables: NumerationCharDB, NumerationCharOptions

Wouldnt that in essence make the position the same for every character on the account?

I assumed that since in the Config.LUA

n.windowsettings = {
pos = { "TOPLEFT", -14, -14 },

The above could be hardcoded position and make it so you wouldnt have to move it in game for each character. Thats one thing I hate about recount, you HAVE to move it for every character and Id just like to log in and my UI stays the same on what ever ton Im on or if I make a new toon.
Yes. using

## SavedVariables: NumerationCharDB, NumerationCharOptions

will lead to all characters having the same ingame configuration, but they will also share all combat data segments. To have combat data still be saved separated for every character and only ingame configuration for all characters, use:

## SavedVariables: NumerationCharOptions
## SavedVariablesPerCharacter: NumerationCharDB


But to be clear here, if you just want to use

pos = { "TOPLEFT", -14, -14 },

these settings in the Config.lua file again, you just need to delete the savedvariables file once and not try to move the window ingame with alt+leftclick-dragging.
Last edited by nekoh : 12-14-11 at 12:13 PM.
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Unread 12-16-11, 11:08 AM  
Wetxius
A Murloc Raider
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I have two suggestions:
  1. Replace "Melee" to Auto Attack.

  2. Change cross-realm nickname. Now exemple:
    Wetxius - Lightning's Blade
    to
    Wetxius*
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Unread 12-16-11, 05:19 PM  
nekoh
A Kobold Labourer
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Originally Posted by Wetxius
I have two suggestions:
  1. Replace "Melee" to Auto Attack.

  2. Change cross-realm nickname. Now exemple:
    Wetxius - Lightning's Blade
    to
    Wetxius*
i guess i could implement your first suggestion, but the 2nd is a little bit difficult, because the name is used for unique identification. To change it to the abbreviated form would mean, that you wouldn't be able to distinguish between two different players with the same name from different servers. In fact, they would be merged into one entry. Even if it were possible, i think there are people out there, who want to know the server as well. I don't really have strong feelings towards one or the other solution, so i don't think this'll happen any time soon, sorry.
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Unread 12-17-11, 07:49 PM  
Qupe
A Warpwood Thunder Caller
 
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I may have missed it, but is there any way to set a font outline on all text - not just the title? I've been hunting for a bit and still failing to make it happen.

My first guess/attempt was to add a fontflag to the bar text in the config.lua but that doesn't seem to be working.

E: Alright, so I can add the "OUTLINEMONOCHROME" text to basically every occurrence of a font string in the Window.lua text (and it works), is there an easier way?

Edit2: I'm extremely new to this addon, I have the record only in instance option turned off (assuming that means the addon tracks combat outside/inside instances) and while leveling in a party Im still not recording or parsing combat.

I may or may not be looking in the wrong place (looking through any of the lua files for "instance").
Last edited by Qupe : 12-18-11 at 03:38 AM.
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Unread 12-19-11, 08:07 AM  
nekoh
A Kobold Labourer
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I'm sorry, there is no easier way to set font outline.

It seems strange that Numeration does not record combat data when you have "Record Only In Instances" disabled. Do you get a lua error or does it work in instances?
Please keep in mind, that if you duel someone in your party, the damage is shown in Friendly Fire view.
Not sure what else could be causing this behavior.
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Unread 12-19-11, 04:56 PM  
Qupe
A Warpwood Thunder Caller
 
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Originally Posted by nekoh
I'm sorry, there is no easier way to set font outline.

It seems strange that Numeration does not record combat data when you have "Record Only In Instances" disabled. Do you get a lua error or does it work in instances?
Please keep in mind, that if you duel someone in your party, the damage is shown in Friendly Fire view.
Not sure what else could be causing this behavior.
No error, but I ended up fresh installing and removing all traces of the addon in savedvariables, etc... and it's working just fine. I'm sure I mucked something in the lua files up like a dummy =(
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