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Fury of Hellfire (6.2)
Updated:07-26-15 05:22 PM
Created:11-06-09 05:47 AM
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Categories:Graphical Compilations, Minimalistic Compilations

SasUI  Popular! (More than 5000 hits)

Version: 6.2.001
by: Sasenna [More]

INTRO:

Blizzard UI replacement. Tried to keep the UI as close to Blizzard's as I could and still make adjustments.
INSTALL:
1. Open World of Warcraft Folder.
2. Back up "Interface" folder.
3. Delete "Interface" folder in World of Warcraft folder.
4. Download SasUI.
5. Save the zip-file to the Desktop.
6. Copy "Interface" folder to World of Warcraft.
7. Start World of Warcraft.
8. Login to a Server.
ADDONS:

Action Bar Saver
Aurora
Aurora: Missing Textures
Aurora RaidManager
BaudErrorFrame (Fan Update) -- lua error tracker
Kui Nameplates
SmartTabTarget

Zork AddOns embedded

rActionBarStyler
rActionButtonStyler
rChat
rCombatText
rDamageFont
rErrors
rInfostrings
rMinimap
rPlayerPowerBarAlt
rTooltip
Zork AddOns non-embedded

rBuffFrameStyler
rFilter3
rLib
Other AddOns embedded

DKimproved -- Soul Reaper execute helper, based on xanShadowBurn
ncImprovedMerchant
SpellAlert Timer
tullaRange
xanAutoMail
xCT
SasUI
RESOURCES:
See Picture 3
// ==== FAQ: ==== \\
NOTICE:
If you have used a Zork AddOn in the past and did not clear WTF folder then you will need to reset all frames first.

Customize:
Open World of Warcraft\Interface\AddOns\SasUI
config.lua
positions of frames can be changed.
Also most of the frames are drag able via the slash commands.

Scaling:
If scaling or something does not fit.
1. Hit escape-key ingame.
2. Click Settings Tab.
3. Goto Advanced Tab.
4. Check/Uncheck UI Scale.
5. If checked move the slider to desired scaling.
6. Click Accept. If scaling is correct then congrats you are done, if not continue to step 7.
7. Go back to step 5 until scaling fits.
Chat:
Same goes for the chat. If it does not fit
1. Right-click the chat-tab.
2. Unlock the chat and move it around until comfortable.
Extra Art:
Menus/Icons: SuperVillianUI and Kkthnx

For more Roth Like but no Orbs try Sas Diablo

Instead of bugging with a donate with every download just going to put the button here.
DONATE

UPDATE: July 26, 2015
Version 6.2.001
1. Redesign using rActionBarStyler for hotbars, rMinimap added.
2. Updated to WoW WoD v6.2
3. Config file added. Should be much easier to edit the UI.
4. Party/Raid Frames are still Blizzard.
5. Almost 200 kb less memory usage.
UPDATE: December 14, 2014
Version 6.0.003
1. Updated to WoW WoD v6.0.3
2. Updated to RothUI(Diablo) 60000.04
3. Redesign more Blizzard Like.
4. Player and Target frames move to new locations in combat.
5. UI Fades while in combat.
6. Party/Raid Frames are Blizzard.
UPDATE: February 28, 2014
Version 5.4.001
1. Updated to WoW MoP v5.4.7
2. Updated to newest RothUI(Diablo) v50400.06
3. Added my own ActionBars.
4. Party and Raid Frames set back to default Roth Positions.
5. Added my own MiniMap.
UPDATE: December 9, 2012
Version 5.1.001
1. Updated to work with WoW MoP v. 5.1.
2. Updated to newest RothUI(Diablo) v. 50100.01a
3. Artwork is now class-colored.
4. Removed TullaCC, there is no cool down counter at all.
UPDATE: February 28, 2012
Version 4.3.301
1. Moved Party to be near Bottom Left of screen, also Party is now Horizontal.
2. Changed OmniCC to TullaCC.
3. In-game menu removed.
4. Buff frame stylized.
UPDATE: January 02, 2012
Version 4.3.003
1. Fixed Raid frame issue.
UPDATE: December 05, 2011
Version 4.3.002
1. Fixed Party frame issue.
UPDATE: December 01, 2011
Version 4.3.001
1. Updated to WoW 4.3.
UPDATE: November 10, 2011
Version 4.2.203
1. Fixed Druid UpdatePower Error.
2. Fixed Paladin Holy Power Bar Scaling.
UPDATE: November 5, 2011
Version 4.2.202
1. Updated to RothUI Version: 40200.12
2. Artwork now appears on-load vs on ReloadUI.
3. Raid Frames changed.
4. Party Frames paced better with Portraits now.
5. Right Artwork completely disappears now when both Right bars are turned off.
UPDATE: October 30, 2011
Version 4.2.200
1. Removed Left Bars.
2. ActionBars are now Blizzard bars.
3. Undid everything in the 4.2.101 Update.
UPDATE: October 29, 2011
Version 4.2.101
1. Fixed stance bar location. Now TopLeft screen.
2. Bag bar moved to BottomLeft. Appear when Mousedover.
3. Fixed organization of Menu.
UPDATE: October 26, 2011
Version 4.2.100
1. Menus have been created for the UI. Type /sasUI ingame
2. The UI is now under ONE addon.
3. More Art has been added. Type /sasUI ingame to find it
4. Removed the Player Orb on/off ability from version 4.2.001.
UPDATE: September 18, 2011
Version 4.2.001
1. Updated to WoW Patch 4.2.2.
2. Added Player Orb on/off ability to oUF_Diablo/config.lua. Default is off.
3. Moved Pet frame to be above Player frame.
4. Moved Focus frame to be above Target frame.
UPDATE: February 11, 2011
Version 4.006
1. Updated to WoW Patch 4.0.6.
2. Keybind text for Numpad and Mouse Buttons change.
3. Color of rInfoStrings changed.
UPDATE: January 29, 2011
Version 4.005
1. Fixed Battleground Score Frame from Clipping Micromenu Art.
UPDATE: January 26, 2011
Version 4.004
1. Updated to RothUI (Diablo) 4.006.
2. Texture for Micromenu Added.
3. Exp Bar moved back to bottom center.
4. Rep Bar moved to new Micromenu texture.
5. Party Frames now have xOffset and yOffset added to them.
UPDATE: January 13, 2011
Version 4.003
1. Added tullaRange back in.
2. Fixed Fonts folder.
UPDATE: January 13, 2011
Version 4.002
1. Party Frames made more minimalistic.
2. Party Frames moved to left side of screen.
3. Textures added for Right Action Bars.
4. Rep Bar moved to Right side of screen.
UPDATE: December 23, 2010
Version 4.001
1. Updated for Cata.
2. New Layout. Basic Style.
3. Bars 1 - 3 now support 2x6, 4x3 and 6x2 Formats.
4. More Visible Artwork
UPDATE: July 10, 2010
Version 7
1. Shaman totem bar has been scaled and set into proper place.
2. Player Buff and Debuffs now have their duration timers working again.
UPDATE: July 8, 2010
Version 5
1. Player and Target Frame now have mana values.
2. BottomRight Bar has been moved to centered in the screen beneath Main Action bar and BottomLeft Bar.
3. Pet Frame and Focus Frame moved to the right side of screen.
UPDATE: Feb 7, 2010
Version 3
1. Moved shape shift bar to be above bar 1. Check out raid image to see its placement. This also moved the totem bar to there.
2. BottomRight Bar is now on mouse over underneath the 2 side bars.
3. Side Bars are no longer on mouse over but now are always visible.
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Unread 10-19-11, 07:43 PM  
Gorunnus
A Murloc Raider

Forum posts: 4
File comments: 72
Uploads: 0
Thank you Sas for fast reply,
by changing cfg.lua part of config for cast bar with this one, nothing happens

Code:
castbar = {
        show = true,
        latency = true,
        texture = "Interface\\AddOns\\rTextures\\statusbar5",
        scale = 1,
        SetSize(x,y),
        color = {
          bar = { r = 0.15, g = 0.15, b = 0.15, a = 1, },
          bg = { r = 0.96, g = 0.7, b = 0, a = 1, },
        },
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 85 }, 
      },
How could i scale it, but only width, since height is ok. What did i do? I resized bar width for player and target from 258 to 150, so i want to adjust cast bars too..

Also, im having trouble with moving demon/angel art, i resized it too to 0.86 and now textures are stuck behind bar background and no matter what i do i cant move them.

Ill test config about bars and let you know with results.

Thx for fast reply.
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Unread 10-19-11, 06:46 PM  
Sasenna
A Murloc Raider
 
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File comments: 114
Uploads: 7
Originally posted by Gorunnus
Heya Sas,

I have been using Roth UI for more than a year, but i switched to SAS Diablo just recently. First i must say, GREAT WORK! I really like it how you redesign Roth UI and how u placed everything.

Now, im doing some edits, but i would like to ask you for help if you dont mind.

1. How can i resize castbar? Players and Targets? I see that there is scale value, but i want it to be fixed width, lets say 150?

2. How can i get back to Roth's settings for bars? I would like for them to be as they are in Roth. In Action Bar setting when i turn on new bar, i would like to show it like it is in Roth UI, just to add one more bottom bar, not side bars.


Thank you for your help in advance.
1. Castbars -- I would just use the scale modifier. SetSize was not hardcoded in. If that is not what you want you could try to add SetSize to the code. I have not tried this and do not have an active account atm to test it either.
Code:
      castbar = {
        show = true,
        latency = true,
        texture = "Interface\\AddOns\\rTextures\\statusbar5",
        scale = 1,
        SetSize(x,y),
        color = {
          bar = { r = 0.15, g = 0.15, b = 0.15, a = 1, },
          bg = { r = 0.96, g = 0.7, b = 0, a = 1, },
        },
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 85 }, 
      },
As I said tho do not know if it would work.
2. ActionBars --
Originally posted by Sasenna on Page 2 of comments
If I am understanding you correcting, you are wanting a second bar at the bottom above the main action bar. However the pet bar is in the way.

Moving the Pet Bar
1. Open World of Warcraft\Interface\AddOns\rActionBarStyler folder.
2. Open config.lua with notepad or notepad++.
3. Find
Code:
    petbar = {
      buttonsize      = 26,
      buttonspacing   = 5,
      barscale        = 0.82,
      showonmouseover = false,
      userplaced      = false, --want to place the bar somewhere else?
      locked          = true, --frame locked
      pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 60 }, 
      testmode        = false,
      disable         = false,
    },
4. Change its position with
Code:
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 60 },
a1 is anchor 1, a2 is anchor 2. For anchors the following can be used: TOP, TOPLEFT, TOPRIGHT, LEFT, CENTER, RIGHT, BOTTOM, BOTTOMLEFT and BOTTOMRIGHT

af is the anchor frame. Leave it to UIParent.

x is the horizontal plane. Set it negative moves frames left, positive moves frames right.

y is the vertical plane. Set it negative moves frames down, positive moves frames up.

5. Reload UI. ( /console reloadui )

As far as the texture for that bar now, it no longer has one. When I modified RothUI (Diablo) I changed the textures to fit my UI.

If you have Photoshop you can recreate the texture.
Creating a Texture
WoW CANNOT be open while you do this.
1. World of Warcraft\Interface\AddOns\rTextures folder.
2. Open either bar_left2 or bar_right2 with photoshop.
3. Change the rotation of the bar to horizontal.
4. Save it as bar2 with 32 bit colors.

Making the Texture Appear
1. Open World of Warcraft\Interface\AddOns\oUF_Diablo\units folder.
2. Open player.lua with notepad or notepad++.
3. Find --actionbar background
4. Under that Find
Code:
    if cfg.style == 1 then
      t:SetTexture("Interface\\AddOns\\rTextures\\bar1")
    end
5. This needs to be modified. Make it look like
Code:
    
    if cfg.style >= 1 and cfg.style <= 2 then
      t:SetTexture("Interface\\AddOns\\rTextures\\bar"..cfg.style)
    else
      if MultiBarBottomLeft:IsShown() then
        t:SetTexture("Interface\\AddOns\\rTextures\\bar2")
      else
        t:SetTexture("Interface\\AddOns\\rTextures\\bar1")
      end
      MultiBarBottomLeft:HookScript("OnShow", function() t:SetTexture("Interface\\AddOns\\rTextures\\bar2") end)
      MultiBarBottomLeft:HookScript("OnHide", function() t:SetTexture("Interface\\AddOns\\rTextures\\bar1") end)
    end
6. Bar Texture code is now in place.
7. World of Warcraft\Interface\AddOns\oUF_Diablo folder.
8. Open config.lua with notepad or notepad++.
9. Find
Code:
        actionbarbackground = {
          show = true,
          pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 1, y = 0 },
          scale = 0.82,
          style = 1,
        },
10. Set
Code:
style = 0,
There texture for that bar should now exist and can be called.

For moving the Left bars to horizontal just follow the instructions in my 31.1.11 post. Make sure to turn the texture of the left from
Code:
style = 0, --0 = automatic bar detection, 1 = 12 button texture fixed, 2 = 24 button texture fixed
to
Code:
style = 1, --0 = automatic bar detection, 1 = 12 button texture fixed, 2 = 24 button texture fixed
~Sas
__________________
l SasUI l - Blizzard Like l Sas Diablo l - Alteration of l RothUI (Diablo) l
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Unread 10-19-11, 02:36 PM  
Gorunnus
A Murloc Raider

Forum posts: 4
File comments: 72
Uploads: 0
Heya Sas,

I have been using Roth UI for more than a year, but i switched to SAS Diablo just recently. First i must say, GREAT WORK! I really like it how you redesign Roth UI and how u placed everything.

Now, im doing some edits, but i would like to ask you for help if you dont mind.

1. How can i resize castbar? Players and Targets? I see that there is scale value, but i want it to be fixed width, lets say 150?

2. How can i get back to Roth's settings for bars? I would like for them to be as they are in Roth. In Action Bar setting when i turn on new bar, i would like to show it like it is in Roth UI, just to add one more bottom bar, not side bars.


Thank you for your help in advance.
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Unread 09-25-11, 07:16 AM  
samvx
A Defias Bandit
 
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Uploads: 3
Re: Re: Re: Unitframe Icon

Originally posted by Sasenna
samvx,

I am going to try and answer you, hopefully I am understanding correctly. I included in this one rFilter3 with my code changes to it. Meaning it will show slowing icons over the target and slow debuffs over the player frame. Each one is for the respected frame it is over. Also DK/Warlock both will have icons between the frames slightly above the target of target frame. if you do not like these the addon is called rFilter3, either edit it notepad++ or just disable it.

Hopefully that is what you were referring to.

~Sas
ty very mouch
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Unread 09-22-11, 03:04 PM  
Sasenna
A Murloc Raider
 
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Re: buff & debuff size

Tamazuru,

If you only want that to occur your priest I recommend looking at the included addons, rFilter3 and SpellID. rFilter3 has the ability to show buffs or debuffs for 1 character or class at a time.

The one included has examples of a Deathknight and Warlock configuration.

To modify rFilter3:
1. Open rFilter3 folder. (World of Warcraft\Interface\AddOns\rFilter3)
2. Open config.lua with Notepad++.
3. Create code for a priest.
Code:
 if player_class == "CLASSNAMEHERE" then

   cfg.rf3_BuffList = {
      [1] = {
        spellid = spellID number, -- Description of Spell
        spelllist = { --check a list instead because other classes can do the same
          [1] = spellID number,
          [2] = spellID number,
          [3] = spellID number,
          [4] = spellID number,
        },
        size = 24,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 140, y = 75 }, -- Location of icon to appear
        unit = "player", -- Tracks only player buffs. Set to target to track non-player buffs.
        ismine = false, -- Set to true to only check for your own buffs.
        desaturate = true,
        alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },
    }
    

  -- Debuff List  
    cfg.rf3_DebuffList = {
      [1] = { -- Change the Number to whichever number currently using. i.e. 1, 2, 3 .. etc
        spellid = spellID number,  -- Description of Spell
        size = 36, -- Size of Icon
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -56, y = 230 }, -- Location of icon to appear
        unit = "target",
        ismine = true, -- Set to false to check for other playes in party/raid.
        desaturate = true,
        alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
    }
  
  --CooldownList
    cfg.rf3_CooldownList = {
      [1] = { -- Change the Number to whichever number currently using. i.e. 1, 2, 3 .. etc
        spellid = spellID number, -- Description of Spell
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -140, y = 75 },  -- Location of icon to appear
        size = 24, -- Size of Icon
        unit = "target",
        desaturate = true,
        alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
          cooldown = {
            frame = 1, 
            icon = 0.6,
          },
          no_cooldown = {
            frame = 1,
            icon = 1,          
          },
        },
      },
    }
    
  end
Priest Example. *I do NOT have an active WoW account. The spells may have incorrect spellIDs.*
Code:
 if player_class == "PRIEST" then
  -- Buff List
   cfg.rf3_BuffList = {
      [1] = {
        spellid = 79105, -- Power Word: Fortitude
        spelllist = { --check a list instead because other classes can do the same
          [1] = 79104,  -- Power Word: Fortitude outside party
          [2] = 469,    -- Commanding Shout
          [3] = 6307,   -- Blood Pact
          [4] = 90364,  -- Qiraji Fortitude
        },
        size = 24,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 140, y = 75 }, -- Location of icon to appear
        unit = "player", -- Tracks only player buffs. Set to target to track non-player buffs.
        ismine = false, -- Set to true to only check for your own buffs.
        desaturate = true,
        alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },
    }
    

  -- Debuff List  
    cfg.rf3_DebuffList = {
      [1] = {
        spellid = 1715, -- Hamstring
		spelllist = { --check a list instead because other classes can do the same
          [1] = 1715,   -- Hamstring 50%
          [2] = 18223,  -- Curse of Exhaustion 50%
          [3] = 3409,   -- Crippling Poison 70%
          [4] = 51583,  -- Blade Twisting 50%
		  [5] = 63311,  -- Shadow Snare 70%
		  [6] = 2974,   -- Wingclip 50%
		  [7] = 45524,  -- Chains of Ice 60%
		  [8] = 80019,  -- Frost Trap 50%
		  [9] = 5116,   -- Concussive Shot 50%
		 [10] = 116,    -- Frostbolt 40%
		 [11] = 120,    -- Cone of Cold 60%
		 [12] = 11113,  -- Blast Wave 60%
		 [13] = 31589,  -- Slow 60%
		 [14] = 15407,  -- Mind Flay 50%
		 [15] = 26679,  -- Deadly Throw 50%
		 [16] = 8056,   -- Frost Shock 50%
		 [17] = 2484,   -- Earthbind Totem 50%
		 [18] = 12323,  -- Piercing Howl 50%
		 [19] = 60947,  -- Nightmare 30%
		 [20] = 68766,  -- Desecration
        },
        size = 48,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 185, y = 245 }, -- Location of icon to appear
        unit = "target", -- Tracks only target buffs. Set to player to track only your buffs.
        ismine = false, -- Set to true to only check for your own buffs.
        desaturate = true,
        alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,             
          },
        },
      },
    }
  
  --CooldownList
    cfg.rf3_CooldownList = {
      [1] = { -- Change the Number to whichever number currently using. i.e. 1, 2, 3 .. etc
        spellid = 62618, -- Power Word; Barrier
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -140, y = 75 },  -- Location of icon to appear
        size = 24, -- Size of Icon
        unit = "target",
        desaturate = true,
        alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
          cooldown = {
            frame = 1, 
            icon = 0.6,
          },
          no_cooldown = {
            frame = 1,
            icon = 1,          
          },
        },
      },
    }
    
  end
4. Save and exit notepad++.
5. Open/Reload UI WoW.

Hope this helps,
~Sas

Originally posted by tamazuru
Hi
Sasenna first of all I want to congratulate you for this exquisite add-on. I am very fond of it. Second I would like to know if I can modify the size of the priest buff and debuffs since I`m healing I am very interested how much time does my shield last. I know this is a n00b question, but if you could find the time to guide I would highly appreciate it! Thank you in advance.
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Last edited by Sasenna : 09-22-11 at 03:10 PM.
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Unread 09-21-11, 03:13 PM  
tamazuru
A Kobold Labourer

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buff & debuff size

Hi
Sasenna first of all I want to congratulate you for this exquisite add-on. I am very fond of it. Second I would like to know if I can modify the size of the priest buff and debuffs since I`m healing I am very interested how much time does my shield last. I know this is a n00b question, but if you could find the time to guide I would highly appreciate it! Thank you in advance.
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Unread 09-21-11, 01:56 PM  
Colipe
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I changed it alitle bit to fit my style game and this is what i made :

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Unread 09-18-11, 08:00 PM  
Sasenna
A Murloc Raider
 
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Re: Re: Unitframe Icon

samvx,

I am going to try and answer you, hopefully I am understanding correctly. I included in this one rFilter3 with my code changes to it. Meaning it will show slowing icons over the target and slow debuffs over the player frame. Each one is for the respected frame it is over. Also DK/Warlock both will have icons between the frames slightly above the target of target frame. if you do not like these the addon is called rFilter3, either edit it notepad++ or just disable it.

Hopefully that is what you were referring to.

~Sas

Originally posted by samvx
I just need the "icon" frame
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Unread 09-18-11, 02:37 PM  
Colipe
A Kobold Labourer

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Re: Re: Unitframe Icon

Originally posted by samvx
I just need the "icon" frame
Ouf_Diablo has everything about unit-party-raid frames
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Unread 09-18-11, 09:09 AM  
samvx
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Re: Unitframe Icon

Originally posted by samvx
I like tha UI... plz tell me... the unitframe "icon" addon...ty
I just need the "icon" frame
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Unread 09-18-11, 08:58 AM  
samvx
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Unitframe Icon

I like tha UI... plz tell me... the unitframe "icon" addon...ty
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Unread 09-18-11, 05:38 AM  
DynamicCreations
A Kobold Labourer

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Re: Re: huh?

Originally posted by Colipe
No its not a joke at all mate. Its just an alternative Roth UI that actually many ppl like to use.

PS: Good job Sasenna as always.


LOL Ignore that dumbnuts, he doesn't read the descriptions very much,,, The town is 3 miles back that way... ROFL
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Unread 09-18-11, 03:41 AM  
Colipe
A Kobold Labourer

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Re: huh?

Originally posted by twopro
is this addon a joke? cause looks like u just took the roth diablo ui package and copy pasted it....................
No its not a joke at all mate. Its just an alternative Roth UI that actually many ppl like to use.

PS: Good job Sasenna as always.
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Unread 09-18-11, 01:47 AM  
twopro
A Defias Bandit

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huh?

is this addon a joke? cause looks like u just took the roth diablo ui package and copy pasted it....................
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Unread 09-18-11, 01:22 AM  
Sasenna
A Murloc Raider
 
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Sorry about the wait.

I did not have internet for the past 3 months, therefore was unable to update the addon set.

It has been updated to WoW Patch 4.2.2. A couple changes/additions have been made.

1. Player pet frame has now been moved to just above the player frame, centered on the Topleft of the frame.
2. Orbs can now be toggled on or off.
To do so:
a. Open World of Warcraft\Interface\AddOns\oUF_Diablo\config.lua with notepad++.
b. Find:
Code:
  ---------------------------------------------
  -- // CONFIG // --
  ---------------------------------------------

  cfg.orb_function = false --true/false Turns on/off the orb function.
Set false to true.
c. reloadui

Hope you enjoy this belated update.

~Sas
__________________
l SasUI l - Blizzard Like l Sas Diablo l - Alteration of l RothUI (Diablo) l
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