Download
(1Kb)
Download
Updated: 12-26-09 03:54 PM
Pictures
File Info
Updated:12-26-09 03:54 PM
Created:unknown
Downloads:2,971
Favorites:30
MD5:

Halp!

Version: 2.0
by: Incarnate [More]

Note: There's been some functionality changes to Halp! since the last (long ago) update. See below:

For those of us that actually defend nodes in Battlegrounds, you've probably experienced trying to type out "inc lm" while simultaneously trying not to die to the Rogu... er, Death Knight who just jumped you. What tends to happen is that one of those goals usually doesn't get fulfilled, and this is what Halp! tries to remedy.

Halp! allows you to bind a key that will send a request to battleground chat asking for help without having to type anything out. A second key is availiable to alert your team members that you no longer need help. Halp! should work in any battleground, but it will not work in Wintergrasp. Note that I don't PvP much anymore, so you may encounter situations where Halp! doesn't seem to work properly. Please report those in the comments and I'll get it fixed.

Some people have complained that Halp! didn't let you specify how many enemies are incoming. I wanted to implement that without breaking the simple functionality, so here's what I did:

- pressing the "Ask for Halp!" keybind will no longer immediately send a message
- instead, your message is queued and will be sent after the keybind has not been pressed for a brief period of time
- however, each time you press the bind, Halp! increases the enemy counter
- thus, hitting the key three times in quick succession will send one message informing your team that three enemies are incoming to your location.
- the "area clear" bind will remove any pending Halp! messages and send a message to your team informing them that the situation is under control

There are no GUI options or slash commands for Halp! If you want to change the message delay, line 6 in "halp.lua" should contain the line "local delay = 1". Simply change the 1 to whatever number you desire, in seconds.

2.0 - code revamp, message queuing system
1.12 - 3.0.2 / WotLK compatibility
1.11 - bug fixes
1.10 - added a second hotkey for "node clear" messages
Optional Files (0)


Post A Reply Comment Options
Unread 05-16-10, 08:18 PM  
Incarnate
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 4
Uploads: 1
Both Halp! buttons should be in the default key bindings UI.
Report comment to moderator  
Reply With Quote
Unread 05-16-10, 12:32 PM  
Holyana
A Defias Bandit
 
Holyana's Avatar

Forum posts: 3
File comments: 84
Uploads: 0
Would love to use this but I can't figure out what the default Halp button is or how to change it. I don't know much about Lua, but I opened up the files and still couldn't tell where it should be listed.
Report comment to moderator  
Reply With Quote
Unread 06-19-09, 11:19 AM  
YormmUm
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally posted by OarisJM
Great mod! Count me among those who'd like to see AV support, functioning for the towers/bunkers too, not just nodes. I haven't been in the new BG yet, is something like this going to be useful? How about making two different binds, one for 'under attack' and one for 'incoming'?
not much of a difference there
great mod ! well done
Report comment to moderator  
Reply With Quote
Unread 11-25-08, 10:43 AM  
OarisJM
A Murloc Raider

Forum posts: 4
File comments: 28
Uploads: 0
Great mod! Count me among those who'd like to see AV support, functioning for the towers/bunkers too, not just nodes. I haven't been in the new BG yet, is something like this going to be useful? How about making two different binds, one for 'under attack' and one for 'incoming'?
Report comment to moderator  
Reply With Quote
Unread 10-31-08, 11:41 AM  
Incarnate
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 4
Uploads: 1
Originally posted by XerxesPG
Really nice add-on. Thank you for it!

Any word on when it will work with the 3.x release that just happened?
It works with 3.0.2 release just fine for me - been using it for a while.

It's a fairly simple addon, so the majority of patch releases are unlikely to break it, so I'm not updating it for ToC changes unless it actually stops working properly.
Last edited by Incarnate : 10-31-08 at 11:43 AM.
Report comment to moderator  
Reply With Quote
Unread 10-27-08, 05:49 PM  
XerxesPG
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Really nice add-on. Thank you for it!

Any word on when it will work with the 3.x release that just happened?
Report comment to moderator  
Reply With Quote
Unread 07-25-08, 12:38 AM  
gwork
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
a 2nd option ....

Nice addon man,

but i wish i could inform the BG that the nodes/flags are safe, the same way i request help (by right/left clicking or with another keybind). Is that possible?

thx
Report comment to moderator  
Reply With Quote
Unread 07-22-08, 07:45 PM  
Incarnate
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 4
Uploads: 1
Re: Perfick!

Originally posted by Zimran
Exactly the lightweight solution I was looking for! GG

[edit]
If you could judge the location down to the tower / gy location you might be able to make it useful in AV - I'm not sure if that's possible though but just a thought.
That's actually pretty simple using map coordinates - it's the way I had this working until it occurred to me that the nodes in AB and EotS have their own subzones. I could certainly do it - it's just that the flags in AV are on a 4-minute timer, compared to the 1 minute in AB, so time isn't nearly as crucial. If people still think it'd be handy, I can certainly get it done sometime.
Report comment to moderator  
Reply With Quote
Unread 07-22-08, 01:08 PM  
Zimran
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 17
Uploads: 11
Perfick!

Exactly the lightweight solution I was looking for! GG

[edit]
If you could judge the location down to the tower / gy location you might be able to make it useful in AV - I'm not sure if that's possible though but just a thought.
Last edited by Zimran : 07-22-08 at 01:10 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: