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Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
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Unread 05-29-09, 07:48 PM  
rodalpho
A Kobold Labourer

Forum posts: 0
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Satrina,

Is there any way to flow together target's debuff and player's buffs?

I would like to have a very small frame consisting of the 3 DK diseases (target debuff) and unholy blight (player buff) right in the center of the screen. I have it setup now as two separate frames situated right next to one another, but that's kinda kludgy.

Looking forward to the powerauras functionality in 3.2!
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Unread 05-30-09, 05:36 AM  
H0PE
A Fallenroot Satyr
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Doesn't remember buttonfacade settings per char

Dear Satrina,

Could you make it able to save buttonfacade settings per character please? Since a couple of beta versions If I change buttonfacade settings on one char the buffbar takes that change over to another char (where I set different buttonfacade styles).

Or this is buttonfacade related change? Should I ask the BF addon owner?
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Unread 05-30-09, 08:00 AM  
vlakarados
An Aku'mai Servant
 
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after some time I have a problem with sbf options. /sbf options command shows draggable buff frames, but doesn't show the options window, it also doesn't go away from the chat input line, like it should after I press enter. interface=>addons=>sbf doesn't show the options either.
it doesn't show any errors, but if I run it with bagnon it shows this: (from buggrabber)

Code:
17:02:07] 1. [2009/05/30 17:01:42-8-x1]: SBFOptions-3.1\SatrinaBuffFrameOptions.lua:24: attempt to call method 'BarTabInitialise' (a nil value)
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0\AceAddon-3.0.lua:502: in function `InitializeAddon'
AceAddon-3.0\AceAddon-3.0.lua:614: in function <...ace\AddOns\Bagnon\libs\AceAddon-3.0\AceAddon-3.0.lua:607>
<in C code>: in function `LoadAddOn'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:428: in function `OpenOptions'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:140: in function <...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:138>
<in C code>: in function `InterfaceOptionsListButton_OnClick'
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>

  ---

EDIT: ok, now fyi, do not use MMO minion to update mods, it's still not working correctly and somehow broken SBF options, now that I have downloaded it manually it works great.
Last edited by vlakarados : 05-30-09 at 10:14 AM.
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Unread 05-30-09, 11:18 PM  
Kelfarr
A Kobold Labourer
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I am having an issue with typing /sbf options sometimes causes my game to just freeze then I have to control alt delete and end the WoW process. It only happens sometimes but usually if I open and close the options frame more than a couple times it starts doing it. And sometimes I have an issue with opening the options menu and then dragging the buff frames around causes my game to go down to 1 fps while dragging the buffs.
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Unread 05-31-09, 10:31 AM  
Satrina
A Cyclonian
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Kelfarr - Weird, will check into it. (To be sure: do you have Lua error reporting off and are maybe just missing an error message?)

Hope - All BF settings should be per-profile. If you're sharing a profile cross characters then they'll all use the same BF settings as well. If you're using different profiles for different characters, they should each have their own BF settings. I'll check to make sure there isn't a bug, but I do use different BF settings across my mage and warrior as it is with no troubles.

rodalpho - No, you can't flow buffs for different units together. That's a technical limitation that would take more effort than just making sticky frames =)
Last edited by Satrina : 05-31-09 at 10:32 AM.
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Unread 05-31-09, 11:37 AM  
Spinhalf
A Defias Bandit

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Somehow I ended up with a version of SBF that had "s" (stealable) as an available filter option. I loved it, but after trying MMOMinion and cleaning the resultant mess, "s" is no longer an option after reinstalling

Am I missing something, or did I just get 3.2 by mistake somehow.

Thanks for a great Mod, Satrina.
Last edited by Spinhalf : 05-31-09 at 01:57 PM.
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Unread 06-01-09, 11:33 AM  
vsb
A Kobold Labourer

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Thanks for great addon. Can you add some little functionality to allow switching between profiles from macro? Something like /sbf profile profile_name (or may be I need to use /run sbf_switch_profile("profile_name") ).
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Unread 06-01-09, 01:48 PM  
Satrina
A Cyclonian
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Spinhalf: I haven't documented the s filter yet, but I didn't remove it. It should still work...

vsb: I can do that, sure!
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Unread 06-03-09, 01:26 PM  
Sekke
A Murloc Raider

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Pet Debuffs?

Is there any way currently to filter Pet debuffs on a target? Specifically this would be helpful for tracking Pyrite ticks on Flame Leviathan. Currently, I can't figure out how to make it show ONLY my debuff, since when I'm in a vehicle I'm assuming it's counting it as my pet's debuff. &my doesn't work unless I exit the vehicle, which obviously won't be practical.

EDIT: Nevermind, just found the SBF 3.2 feature list.
"You'll be able to differentiate the effects cast by your vehicle from everyone else's (well, WoW 3.1 will let you do this, but SBF 3.2 will take advantage of that)"
Last edited by Sekke : 06-03-09 at 02:08 PM.
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Unread 06-03-09, 02:46 PM  
Julie
A Kobold Labourer

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I would like to know if there is a way to filter effects that haven't been cast by someone in my raid/group so I might get all effects that have been cast by mobs. This might be very helpful in boss encounters for example. I have searched the documentation without any results.

Thanks for that awesome addon.
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Unread 06-05-09, 02:13 AM  
H0PE
A Fallenroot Satyr
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I'm copying one global profile to all character but they do use separate profiles. So do this could couse any troubles?

Originally posted by Satrina
Kelfarr - Weird, will check into it. (To be sure: do you have Lua error reporting off and are maybe just missing an error message?)

Hope - All BF settings should be per-profile. If you're sharing a profile cross characters then they'll all use the same BF settings as well. If you're using different profiles for different characters, they should each have their own BF settings. I'll check to make sure there isn't a bug, but I do use different BF settings across my mage and warrior as it is with no troubles.

rodalpho - No, you can't flow buffs for different units together. That's a technical limitation that would take more effort than just making sticky frames =)
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Unread 06-05-09, 10:48 AM  
zoktar
A Cliff Giant
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how does throttle work?, if its delay on showing buffs/debuffs i want it none or close to none
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Unread 06-06-09, 03:48 AM  
H0PE
A Fallenroot Satyr
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auraIDs?

Question: Since I use this addon I ask maybe someone can help me related to auraids. What is that where is that? For another addon I should require to type auraid and they telling me its on the tooltip of the aura after the # mark but in SBF I cant see such thing.

How can I see auraID and im so confused, since I didnt see ANY topics about this on google, or forums, or wowwiki or nowhere really. Very weird.

Thanks in advance!
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Unread 06-06-09, 06:32 AM  
kkot
A Deviate Faerie Dragon
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The latest version of SBF appears to have the buff/debuff caster's name on a new line at the bottom of the tooltip. Is there any way to disable this behaviour?
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Unread 06-06-09, 07:42 AM  
UserJonteM
A Kobold Labourer

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Anyone else having trouble with the "Activate Mouse" option for the Name Text?
I've checked the box, but still I click right through the text and it wont show me any tooltip.

I'm experimenting with a set-up which only shows the name of the buffs/debuffs and a small line for the bars, and it pretty much relies on the ability to interact with the buff/debuff names.

Any help is greatly appreciated.

TIA
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