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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,804 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
02-16-10, 11:39 PM | ||
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Just made a new UI, and gave EH a pretty central place in it: screenshot |
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Warlocomotif |
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Taroven |
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Taroven |
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02-13-10, 08:42 AM | ||
A Murloc Raider
Forum posts: 4
File comments: 141
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Edit: Unrelated, but I should also mention that Shadow Word Pain almost always falls off earlier than EH suggests.
!BugGrabber Achieved! Afflicted BetterBindingFrame BugSack ButtonFacade caelNameplates Capping Carbonite CCsAreCrap Chinchilla ClearFont2 ColorTools CooldownIcons_Revamped Deadly Boss Mods DiminishingReturns DragEmAll FastZoom Grid + Lots of Extensions Halp HatTrick HeadCount InnerFireHelper ItemRack kgPanels LootCouncil_Lite Macaroon Mik's Scrolling Battle Text MoveAnything MyThreat OhNoesQueues OmniCC OneBag3 OneBank3 PowerAuras Prat Quartz Recount SatrinaBuffFrame shieldmonitor Stuf Unit Frames TabBinder TipTac TotemTimers TweakWoW Viewporter WinterTime WoWTexasHoldem xDamageFont XLoot YurrCombatLog
Last edited by daeger : 02-13-10 at 12:37 PM.
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daeger |
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02-12-10, 09:06 PM | ||
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EH uses direct aura lookups via UNIT_AURA events (which fire every time a buff or debuff is applied or changes on a target, not spell specific), meaning if the debuff is visible to the API whatsoever, EH will see it even if it missed the event where the debuff was applied in the first place. Again, I would like a complete list of your addons. There could be one in there mucking with the aura functions. |
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Taroven |
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02-12-10, 07:56 PM | ||
A Murloc Raider
Forum posts: 4
File comments: 141
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Edit: Actually I've had it happen in 10-man too. I usually have to heal 25-mans..
Last edited by daeger : 02-12-10 at 07:58 PM.
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daeger |
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02-12-10, 05:34 PM | ||
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Addon author's creed: If the same exact thing is happening in two addons using two different methods of processing, the game's mechanics and API are usually to blame. Assuming you were running 25man (spore reference = Naxx or ICC), you probably experienced the point where so many debuffs were on the mob that the UI couldn't even see some of them. Not something any addon author could fix. |
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Taroven |
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02-12-10, 01:32 PM | ||
A Murloc Raider
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Last edited by daeger : 02-12-10 at 01:32 PM.
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daeger |
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02-12-10, 08:34 AM | |
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I'll need a few things for any actual troubleshooting.
- Class and spec. I can't do anything if I don't know what you're doing. If this is happening with more than one character, same deal. - Which bars aren't working properly? - Does this only happen in a party/raid? If so, does it only happen with certain classes/specs in the raid? - A list or screenshot of your installed addons would be excellent. WoW 3.3 introduced a nasty glitch where some spells sometimes aren't reported to the combat log, which to this date has not been fixed. As far as I've seen EH isn't affected too horribly by this, as it uses some very solid aura handling, but there are certain things handled via the combat log only which can't be avoided. Thus the need for a lot of info. I don't play every class/spec and not everyone with an issue reports these things. With any luck it'll be something I can easily fix, possibly even giving me a reason to throw out a new release. |
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Taroven |
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02-12-10, 06:49 AM | |
A Murloc Raider
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Sometimes when I'm dpsing (with the latest version) there will be EH bars that do not appear for whatever reason and it completely destroys my rotation. What's wrong? I really don't think I can wait until 'Axis' for a fix, I'd have to downgrade EventHorizon hardcore.
Last edited by daeger : 02-12-10 at 06:50 AM.
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daeger |
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02-11-10, 03:57 PM | ||
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I remember spending a couple of hours beating on a target dummy trying to figure out wtf was going on, with no results to speak of. The code to spawn the bar fires, everything else works as intended, but the bar refuses to appear. Funny thing is, the internalcooldown flag is working perfectly on several other spells, all of which being procs just like TFB. Wish I had better news. It's not an issue I plan on banging my head against the desk in efforts to fix. It'll work fine in Axis, promise. In the meantime, I recommend just keeping track of your Rend ticks. As I said previously, the internal cooldown for TFB begins at the time the buff is applied, not when Rend is used - You can test this yourself by throwing rend on a target dummy and using Overpower at the last second of TFB. Two rend ticks = One TFB proc. |
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Taroven |
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02-11-10, 01:01 PM | ||
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Folji |
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02-07-10, 11:11 PM | |
A Kobold Labourer
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Thanks from Russia!
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Straga |
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02-06-10, 11:59 PM | ||
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EH will track runes as following: - If all runes are up, no cd is shown. - If you have used a single rune of a type and the other is still up, no cd is shown. - If BOTH runes of a type are on cd, a cd *is* shown. Note that death runes can and will screw all that up. Consult the tutorials in my sig to add Blood Strike or any other blood rune spell without a normal cooldown to the bars. After that, add "cooldown = true," (remember the comma) to that, Icy Touch (frost fever), and Plague Strike (blood plague). EH will then track the rune cooldowns as applicable. Edit: Just as a note, you can set up your swing timer along one of EH's edges or even anchor it to the frame (depends on the swing timer of course) and remove its border/background to make it look like part of the frame. I prefer a full-length bar for swings due to their short nature.
Last edited by Taroven : 02-07-10 at 12:16 AM.
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Taroven |
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02-06-10, 10:14 PM | ||
A Kobold Labourer
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Ok, and another question: can I display DK's runes CD like other lines, not like in EventHorizon Vitals? |
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Straga |
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