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SquawkAndAwe  Popular! (More than 5000 hits)

Version: 1.6.3
by: Adoriele [More]

SquawkAndAwe is a buff watcher/proc timer for Balance Druids based off of ShockAndAwe, an addon for Enhancement Shamen by Levva (EU Khadgar).

SquawkAndAwe provides a timer for:
Trinket procs and Use:
Eclipse procs, with differences based on which proc occurs
Eclipse cooldown
Omen of Clarity
Omen of Doom
Elune's Wrath
Wrath of Elune (gg Blizzard set bonus names)
Moonfire (and a smaller bar for each tick)
Insect Swarm (and a smaller bar for each tick)
Faerie Fire
Entangling Roots
Hibernate
Cyclone
Starfall
Typhoon
Force of Nature
Innervate
Barkskin
the GCD

Options exist to turn on/off each bar separately, allow text on the bars showing name and duration, whether to flash the Proc bars, tick bars for DoTs, and SquawkAndAwe integrates with SharedMedia to allow textures and fonts.

Updates:
v1.6.3 - Fix for Patch 4.2 API changes.
v1.6.0 - Added support for Custom Bars. Instructions and examples are in CustomBars.txt. Fixed a bug that was preventing Languish ticks from showing. Added Disable/Enable commands, access using "/saa enable" or "/saa disbale". Added sounds for abilities coming off cooldown. Added ability to force SAA to grow upwards. Really, it just flips SAA over.

v1.5.1 - Added bars for Tier 9 and 10 idols and Languish. Added ability to control order of bars within a category. Use "order" option under each bar's settings page. Order is priority based, bars with a lower "order" setting will appear on top. To make SAA arrange the bars automatically, check the new checkbox in the Bars settings page. New trinket checkbox allows you to tell SAA that you only have one trinket. If checked, and SAA detects a second trinket, the second trinket's bar will collide with the first Proc bar. Added support for short trinket names - add a shortname field to a trinket's declaration array to shorten the trinket's displayed name (i.e. SAA.combat.trinkets.Phylactery.shortname = "Phylactery" will cause Phylactery of the Nameless Lich to show as simply "Phylactery").

v1.5.0 - 3.3.3 patch compatability fix. Added support for Omen of Doom procs and proc sounds. Proc sounds are enabled globally with a new checkbox in the Procs tab, procs can individaully select sounds with a new drop-down in each proc's tab. Fixed a couple other minor errors as well. Known issue: sometimes after changing bar options, some bars may become transparent (though still functional). Reloading the UI will fix this.
v1.4.1 - Fixes Eclipse ICD refresh issue, and adds dual-ICD functionality.
v1.4.0 - Workaround for missing Eclipse entries in combat log, courtesy of Copialinex.
v1.3.3 - Fixed bug causing debuffs not to spawn when switching targets. Fixed bug involving disabling a bar that's currently active.
v1.3.2 - Oops: Applied Debuff/CC change to Abilities as well, and to be safe did similar things to Procs and Trinkets as a double-check. Also fixed a bug that would not let you turn off the Eclipse bar.
v1.3.1 - Fixed bug: attempt to index field 'CC'/'Debuffs' (a nil value), bumped TOC back to 30100.
v1.3 - Huge overhaul of the internal workings, mostly transparent but they do allow much easier integration of new timer bars. To go along with this, now includes bars for trinkets, cc, and some abilities. Specifically added this version are the T8 4-piece proc and the PvP set proc, Roots, Hibernate, Cyclone, Starfall, Typhoon, Force of Nature, Innervate, and Barkskin, as well as most Epic non-PvP trinkets and a couple rare ones. CC bars will track both your target and your focus, FF bar will trigger off of and track either FF or FF(F) from anyone on your target, and the majority of the other new bars should have good explanations in their options seconds (mouseover the options). Lastly, all but the Proc bars can be merged by group, i.e. you can have all of your chosen CC timers show up on the same bar.

Also, I've done more to try and fix the missing debuff bar issue. If you previously had problems with IS/FF not showing up when you cast them, let me know if this fixes it.

v1.2.1 - Fixed Moonfire/Eclipse bar collision, changed FF bar to accept any FF.
v1.2 - 3.1 compatability
v1.1.1 - Fixed GCD bar to remove locale dependency (forgot this one), added ability to show number of times Starfire has extended your Moonfire DoT, a few structural changes to prepare for adding more bars in the future
v1.1 - Finally fixed Omen bar, removed dependency on Localization files for functionality, seem to have also fixed the latency issue on target debuffs
v1.0.5 - Fixed encoding issue with Russian locale, added German locale
v1.0.4 - Fixed bug with French localization, added Russian and Taiwanese
V1.0.3 - Fixed bug with OoC bar
V1.0.2 - Added French Localization, fixed test bar bug
V1.0.1 - Added text options and ability to toggle icons.

-- Update note --
Unless something gets broken by a patch, I won't be updating specifically to bump the TOC file to the newest version. For example, 3.0.8 did nothing to change the functionality of SAA, so v1.1.1 will still work. You just need to check the "Load Out-of-Date Addons" box on the addon screen to get it working again.

ToDo:
Ordering of bars within group if not merged
Figure out how to plug in other bars optionally, including generating options for them.

Known issues:
- Checking for GCD is done off of Teleport: Moonglade. Beta premades do not have this spell (by default, you might be able to complete the quest for it), so SAA won't work for them without hacking the Lua. Second, if your Arcane school gets locked out, the GCD bar will be inaccurate (since lockouts just force a cooldown on locked spells). I'm looking into checking for GCD off of feral abilities instead, since the physical school can't be locked.

On a related note, development is based out of EJ. While I'll be checking here periodically, the easiest way to get a bug to my attention is to make a post here: http://elitistjerks.com/f32/t35477-squawkandawe/.

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Unread 06-16-09, 09:17 PM  
DoINeedOne
A Kobold Labourer

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Are you aware that you mod has been posted to the curse site by some no name person, and it lacks all your documentation. just fyi
Last edited by DoINeedOne : 06-16-09 at 09:17 PM.
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Unread 06-16-09, 01:23 PM  
Akia
A Kobold Labourer

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I would love a way to toggle this mod off and on without relogging. Something like
/saa hide
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Unread 06-16-09, 09:20 AM  
Dejoule
A Murloc Raider
 
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First, I would like to say that this mod is exceedingly helpful to me while I raid.

I do have a small suggestion though, not really for me, but it might help others. If you could incorporate sounds into the eclipse proc and Elune's Wrath Proc, it might help people.

Personally, I just have them set up as triggers in my MSBT so I know to start paying attention to my timer bar.
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Unread 06-12-09, 09:42 PM  
ElrickEnonimis
A Kobold Labourer

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okay but... I tried unselecting the ticks, relogging, selecting the ticks, and first moonfire did this:

Message: ..\AddOns\SquawkAndAwe\SquawkAndAwe.lua line 1437:
attempt to index field '?' (a nil value)
Debug:
(tail call): ?
[C]: ?
SquawkAndAwe\SquawkAndAwe.lua:1437: OnUpdate()
SquawkAndAwe\SquawkAndAwe.lua:874:
SquawkAndAwe\SquawkAndAwe.lua:873

after that, no ticks at all, and worse yet moonfire countdown freezes when i cast insect swarm
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Unread 06-11-09, 12:16 PM  
Binx
A Kobold Labourer

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Originally posted by dark666105
the IS bar and the eclipse cooldown bar dont seem to be showing any color even though they are set to and no they arent set to transparent. also could an option be made to move the arrangement of the bars, the sticking the MF bar under the FF bar threw me off as i didnt check out the changes since i updated from the old one till i was in raid.
^^^
this
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Unread 06-10-09, 11:29 AM  
Earix
A Kobold Labourer

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Re: Re: Bug with dual spec

Originally posted by Adoriele
Not sure how much I'm going to be able to do about that, I don't trust the blizzard talent checking functions since Dual Spec was added, they just don't seem to give the right answers all the time. I'll look into reloading the frames when you swap specs, but that depends on a bit.
Actually I found a ghetto way to fix my own problem, it might help others while you are working on an official fix ;p

(My code lines # may differ because I added Rebirth & Lightweave monitoring)

Near line 479 there is the function SquawkAndAwe:GetSpellInfo(spellName, spelltype), within this function near line 509 there is :
Code:
elseif spelltype == "cd" then
		local start, duration, enable = GetSpellCooldown(spellName)
		return start + duration
I modified it to avoid errors with the GetSpellCooldown() :
Code:
elseif spelltype == "cd" then
		if GetSpellCooldown(spellName) == nil then
			return 0
		else
			local start, duration, enable = GetSpellCooldown(spellName)
			return start + duration
		end
No more problem so far.

Oh and I almost forgot : thanks for this great addon ;p
Last edited by Earix : 06-10-09 at 11:48 AM.
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Unread 06-10-09, 10:12 AM  
Adoriele
A Kobold Labourer
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Re: Bug with dual spec

Originally posted by Earix
SquawkAndAwe v1.3.3 (r1) generates errors if you have an ability cooldown monitored (Typhoon, Force of Nature or Starfall) and you switch your talent spec (from boomkin to heal) :
The spell becomes unavailable for the GetSpellCooldown(spellName) function.
Not sure how much I'm going to be able to do about that, I don't trust the blizzard talent checking functions since Dual Spec was added, they just don't seem to give the right answers all the time. I'll look into reloading the frames when you swap specs, but that depends on a bit.

There seems to be an error thrown near the end of cooldowns on abilities on my system. It's non-fatal (the issue resolves as soon as the cooldown finishes) and completely random, which makes tracking it down very difficult. Symptom is that the statusbar will stop updating (though it may continue for other ability bars), and I've only seen it merged, though I haven't checked for it unmerged. I have a sneaking suspicion it's being caused by interaction with another mod, so if you see the same issue crop up (again, it's only happening on the tail end of a cooldown, last <10s or so), let me know if you have any cooldown or buff mods going.
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Unread 06-10-09, 08:58 AM  
Earix
A Kobold Labourer

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Bug with dual spec

SquawkAndAwe v1.3.3 (r1) generates errors if you have an ability cooldown monitored (Typhoon, Force of Nature or Starfall) and you switch your talent spec (from boomkin to heal) :
The spell becomes unavailable for the GetSpellCooldown(spellName) function.
Last edited by Earix : 06-10-09 at 09:06 AM.
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Unread 06-09-09, 10:05 PM  
dark666105
A Murloc Raider

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the IS bar and the eclipse cooldown bar dont seem to be showing any color even though they are set to and no they arent set to transparent. also could an option be made to move the arrangement of the bars, the sticking the MF bar under the FF bar threw me off as i didnt check out the changes since i updated from the old one till i was in raid.
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Unread 06-09-09, 07:59 AM  
Adoriele
A Kobold Labourer
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Originally posted by ElrickEnonimis
in the last few versions, moonfire and insect swarm ticks seem to only happen once, then they dont show the ticks anymore
Checked into this last night, they appear to be working correctly. Toggled them on and off to make sure it wasn't a stuck option as well.
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Unread 06-08-09, 08:40 AM  
ElrickEnonimis
A Kobold Labourer

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in the last few versions, moonfire and insect swarm ticks seem to only happen once, then they dont show the ticks anymore
Last edited by ElrickEnonimis : 06-08-09 at 08:40 AM.
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Unread 06-07-09, 10:38 PM  
Adoriele
A Kobold Labourer
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Originally posted by Matyivagyok
thenx, thats works!! (and one more question, can I subtitute the bars? For example, bring the moonfire bars higher then ff bar)
That's next on the list, pending my decision on how I want to implement it.
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Unread 06-07-09, 12:56 PM  
Matyivagyok
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thenx, thats works!! (and one more question, can I subtitute the bars? For example, bring the moonfire bars higher then ff bar)
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Unread 06-07-09, 11:50 AM  
Adoriele
A Kobold Labourer
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Re: Re: Re: target switch

Originally posted by Hannes
I got the same exact problem...
I first downloaded this addon like 3 days ago (recently went from tree to owl \o/), and I updated the addon today via minion, and got same problem with debuffs disappearing when changing target and back.

Also had a couple of errors:
All found, fixed, and uploading soon.
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Unread 06-07-09, 01:33 AM  
Matyivagyok
A Defias Bandit

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comment 69# and 70#: That worked in 1.2.1 and in the older versions, but doesn't work in 1.3 1.3.1 and 1.3.2.
Last edited by Matyivagyok : 06-07-09 at 03:40 AM.
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